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Renantha Chandra Ningtyas; Meutia Hanifah; Safrizal Safrizal; Mega Adyna Movitaria

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is to analyze various forms of low student concentration behavior during learning activities at Sungai Tarab Elementary School, as well as the factors underlying these conditions in classroom learning processes. This research uses a qualitative method with a case study design, focusing on an in-depth understanding of phenomena occurring in the field. The selection of research informants uses a purposive sampling technique, where informants are determined based on specific criteria related to the research problem to ensure that the data obtained is valid and reliable. Data were collected through three techniques, namely in-depth interviews, observation, and document study. The data were analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The results of the study show that forms of low student learning concentration behavior include walking around the classroom, talking with friends during lessons, and disturbing classmates when they feel bored and uninterested in classroom learning activities. This condition indicates the need for more interactive teaching strategies and more effective classroom management. It is important for teachers to improve student focus through varied and engaging learning approaches, as well as strengthening classroom discipline. In addition, support from the school environment and parents also contributes to reducing these behaviors sustainably.

Zatnika Addy Nugraha; Iis Ristiani

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

Analyzing procedural texts is an essential competence in Indonesian language learning at the junior high school level, as it requires students to apply analytical thinking and understand textual structures systematically. However, in classroom practice, students often experience difficulties in identifying text structure, linguistic features, and communicative purposes of procedural texts. This study aims to describe the implementation of the Problem Based Learning model in teaching procedural text analysis to ninth-grade students at SMPN 2 Sukaluyu Cianjur and to examine its role in developing students’ analytical abilities. The research employed a qualitative descriptive approach involving students and an Indonesian language teacher as research subjects. Data were collected through classroom observation, analysis of students’ work, and documentation of learning activities. Data analysis was conducted through data reduction, data display, and conclusion drawing. The findings indicate that the implementation of Problem Based Learning increased students’ engagement in the learning process, encouraged active discussion and collaboration, and supported students in understanding and analyzing the structure and linguistic features of procedural texts more effectively. Students were not only able to comprehend procedural text concepts theoretically but also demonstrated the ability to apply analytical skills in evaluating and revising texts. The learning process became more meaningful as students actively constructed knowledge through problem-solving activities related to real-life contexts. The results of this study imply that Problem Based Learning can serve as an effective alternative instructional model for Indonesian language learning, particularly in fostering analytical skills, learner autonomy, and meaningful engagement in procedural text instruction at the junior high school level.

Nisa Amaliawati; Iis Ristiani

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

This study is motivated by the low ability of seventh-grade students to understand and write procedural texts, particularly in terms of linguistic features and the logical sequencing of steps. These conditions indicate the need for a learning model that actively engages students and enhances their analytical thinking skills. This research aims to examine the effect of the Problem Based Learning model on students’ ability to analyze and write procedural texts at SMP Negeri 1 Warungkondang. The study employed a quantitative approach using a quasi-experimental design with a pretest–posttest control group. The research population consisted of all seventh-grade students, with a sample of 32 students divided into an experimental class and a control class. Data were collected through comprehension tests, procedural text writing assessments, and classroom observations of student learning activities. Statistical analysis was conducted to identify differences and improvements in students’ abilities following the implementation of the learning model. The findings reveal that students’ understanding of procedural text structure was at a moderate level, with the highest achievement in identifying text goals and the lowest in mastering linguistic features. Students’ writing ability was predominantly categorized as moderate, indicating that while they understood the basic structure of procedural texts, they encountered difficulties in organizing steps logically and in detail. Furthermore, the use of audiovisual media within problem-based learning significantly increased student engagement and learning enthusiasm, although oral communication skills remained limited. These results suggest that Problem Based Learning is effective in improving procedural text learning outcomes; however, it should be supported by focused linguistic guidance and staged writing practice to optimize students’ overall writing performance.  

Rina Rahmawati

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to describe the innovation of implementing Pembelajaran Berbasis Masalah integrated with differentiated instruction and digital technology in Indonesian language learning modules at the junior high school level. The research employed a qualitative descriptive approach. The research subjects were students of the Teacher Professional Education Program (PPG) in Indonesian Language and Literature who developed and implemented PBL-based Indonesian language learning modules. Data were collected through document analysis of the learning modules and semi-structured interviews with the PPG students as the module developers and implementers. The data were analyzed using content analysis techniques, including data reduction, data display, and conclusion drawing. The findings indicate that the implementation of PBL in Indonesian language modules fosters more contextual, meaningful, and student-centered learning. The integration of differentiated learning, Mengajar di Tingkat yang Tepat (TaRL), and Pengajaran Responsif Budaya (CRT) enables teachers to accommodate students’ diverse abilities and backgrounds. The use of digital media and social media platforms in assignments and presentations enhances students’ motivation, participation, and communication skills. Moreover, authentic assessment and reflective activities contribute to the development of students’ critical thinking, collaboration, and independence in line with the Pancasila Student Profile. Therefore, this PBL-based module can serve as a best practice model for innovative learning aligned with the Merdeka Curriculum and the demands of 21st-century education.

Yeni Nuraeni; Wanda Adwi Kurnia; Vriska Nadilla Handayani; Kezia Citra Kirana; Siti Nailatus Syifa +1 more

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This journal studies Project Based Learning (PjBL) as one of the innovative learning strategies that use projects or activities as a means of learning to improve students' learning motivation, learning outcomes, knowledge, and skills. The method used in this study is a qualitative approach with literature studies, namely by collecting and analyzing data from various scientific journals, articles, and relevant literature that discuss PjBL, active learning strategies, student learning motivation, and achievement of learning outcomes at various levels of education, especially at the elementary school level. The results of the study show that the implementation of PjBL has proven to be effective in increasing students' learning motivation because this approach emphasizes active involvement, collaboration, a sense of responsibility, and the development of students' creativity during the learning process. More than that, this strategy allows students to learn through hands-on experience and real-world problem-solving, thus making the learning process more contextual, fun, and meaningful. In addition to increasing motivation, PjBL also contributes significantly to improving learning outcomes, because students understand the material more easily when it is associated with daily life. These findings affirm the importance of implementing project-based learning strategies as an alternative learning model relevant to the needs of the 21st century, emphasizing critical thinking, communication, collaboration, and creativity (4C) skills. Therefore, this study recommends that teachers and educators integrate the PjBL approach systematically and structurally in learning planning and in the curriculum to improve the quality of education, student involvement, and learning outcomes in a comprehensive, effective, and sustainable manner.

Risyda Dzul Fadlilah; Muhammad Junaidi Retno Manggolo; Syailin Nichla Choirin Attalina

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve the understanding of third grade elementary school students on time measurement material through the application of the Numbered Heads Together (NHT) learning model with board game media. The main problem in conventional learning is the low active involvement of students and the difficulty in understanding the concept of time concretely. This research is a Classroom Action Research (PTK) conducted in two cycles using the Kemmis and McTaggart model. The research subjects were 23 third grade students of SDN 1 Langon, Jepara. Data collection techniques included observation, interviews, tests, and documentation. The results showed a significant increase in student understanding, which was marked by an increase in the average score from 65.3 in the pre-cycle to 85.3 in cycle I, as well as an increase in learning completeness from 40% to 68%. Students were more active in discussions, motivated, and able to explain the concept of time independently. The NHT and board game model creates a collaborative and fun learning atmosphere and supports students' cognitive, social and emotional development. These results prove that educational game-based learning strategies are effective in improving the understanding of abstract mathematical concepts, especially time measurement.

Norlia Ismiyanti; Sherly Radhika Kencana; Putri Andini; Aldi Ferdiyansyah; Asniwati Asniwati

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The problem experienced by teachers is that teachers have limitations in conducting assessments during learning due to the lack of teacher insight in accessing creative and interactive assessment support applications by utilizing technology. The main problem in learning based on LCD projector technology in schools is the incompatibility between innovative learning methods and assessments that are still commonplace. The purpose of this study was to analyze the implementation of interactive assessments based on quizizz. The type of research is descriptive qualitative, the research subjects are homeroom teachers and students. Data collection methods through observation, interviews, documentation of learning outcomes, recordings of the learning process, journals and books. The results of the study showed that there was an assessment of the development of elementary school children's learning. The results of the study showed a significant positive influence from the use of quizizz on increasing learning motivation and achieving minimum student competencies. The impact after the evaluation activity of using the quizizz paper mode application was carried out increased student learning motivation and student participation during the activity.  

Yarisda Ningsih; Nur Azmi Alwi; Nur Azizah; Rafa Fauziyyah; Chalisa Feyruz Firdaus

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses the use of technology and learning models on student learning outcomes and interests in elementary schools. In elementary schools, learning innovation is very important to improve education and student learning outcomes. Using technology and implementing innovative learning models as a strategy to make learning more effective, interesting, and meaningful. Interactive applications, digital devices, and online platforms are some of the technologies that help students be more actively involved in class, such as quizz application training, digital dictionaries, educational games, learning videos, and so on that make learning more fun and interactive. In addition, learning models such as project-based learning (also known as Project-Based Learning), cooperative learning Think Pair Share, and problem-based learning are used to improve student learning outcomes and increase their interest in learning in elementary schools. An effective combination of appropriate teaching techniques and technological support has been shown to improve student understanding, enthusiasm, and learning outcomes at the elementary school level. Thus, educators must continue to innovate and keep up with technological advances in order to provide optimal learning experiences for their students.

Nurwidya Putri; Jamaluddin Jamaluddin

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Many problems during the learning process result in a decrease in student learning motivation which has a negative impact on academic achievement and makes students less active. This can be seen from (1) the rarity of students asking or responding to questions (2) students rarely communicate difficulties to teachers (3) students are also often late in submitting assignments. With these problems, researchers tried to apply the project based learning model with a constructivist approach analysis implemented at SMA Negeri 1 Majene. The subjects of this study were 38 grade X MIPA students of PAI subjects and one of the PAI subject teachers. The method used is descriptive qualitative, data collection techniques are observation, interviews and documentation. Data analysis techniques by means of data collection, data reduction, data presentation and drawing conclusions. The results of this study students have been faced with a problem and have the ability to analyze complex problems, investigate, evaluate, viewpoints and draw conclusions based on evidence and reasoning coupled with the spirit of student collaboration is very compact in each group, where a collaboration is a process of achieving a goal that is done together helping each other, and the most supportive thing in the learning process activities is the extrinsic factor of students which is the stimulation from outside, namely the people around them. In the application of constructivism in learning, it is expected that students are more active and teachers as facilitators become more innovative.

Yuningsi Husain; Frahmawati Bumulo; Agil Bahsoan; Roy Hasiru; Fatmawaty Damiti

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the influence of the Project Based Learning (PjBL) learning model on students' creative thinking skills in Social Sciences (IPS) subjects at SMP Negeri 8 Gorontalo. Creative thinking skills are one of the 21st century skills that need to be developed in the learning process, especially in social studies lessons that require analysis and solving social problems. This study employed a quantitative approach utilizing primary data from questionnaires distributed to students at SMP Negeri 8 Gorontalo. The sample consisted of 30 respondents, and the data analysis was performed using simple linear regression. The analysis shows that the t-count for the project-based learning model variable is 6.060. To determine whether Ho is confirmed or rejected, the t-table was calculated at a 5% statistical significance level, resulting in a t-table of 1.701. The comparison indicates that the t-count is greater than the t-table. This leads to the rejection of Ho, implying a significant effect of the project-based learning model on students' creative thinking skills.

Rina Endang Sulistiowati; I Gede Astawan

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Scientific literacy is the ability of students to understand, translate, use information, and evaluate scientific problems in everyday life through critical thinking. This study aims to measure the level of scientific literacy of fifth grade students of MIN 1 Balikpapan, including identifying possible misconceptions. Misconceptions themselves refer to errors in understanding or erroneous concepts held by students. For elementary school teachers, understanding misconceptions is very important because it can be a reflection to improve the quality of science learning in the classroom, which ultimately has an impact on students' scientific literacy abilities. The results showed that the level of scientific literacy of fifth grade students of MIN 1 Balikpapan was relatively high, with 63.3% of students understanding the concept of simple machines well, 13.3% of students not understanding the concept, and 23.3% of students experiencing misconceptions. According to Piaget's theory, improving students' cognitive abilities can be achieved through student-centered learning and encouraging active discovery. However, based on the results of the analysis of scientific literacy questions, three indicators were found that still had low scores (below 60%), namely indicators related to scientific design and science experiments.  

Nabila Bilqis; Sunanih Sunanih; Dea Jayanti; Obi Robiyalloh; Fachmi Muzzammil +8 more

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to explore the importance of learning media in increasing students' interest and motivation to learn at SDN Pasirbatang. The method used is descriptive qualitative with semi-structured interviews as the main instrument. The results show that varied, creative, and innovative learning media, such as videos, interactive apps, and other aids, can significantly increase students' interest and motivation to learn. Teachers at SDN Pasirbatang implement technology-based learning strategies and methods such as Problem-Based Learning (PBL) and Cooperative Learning to create an interesting and relevant learning atmosphere. However, limited facilities, technology constraints and senior teachers' lack of skills in using technology are the main challenges. Solutions implemented include individualized approaches, learning media innovation, and student empowerment in media making. Based on the questionnaire results, 82% of students supported the use of learning media, showing the effectiveness of visual and interactive media in improving students' understanding and participation. This research confirms the importance of the role of teachers in utilizing learning media to create more meaningful, effective, and efficient learning, so as to improve the quality of education in primary schools, especially in areas with limited facilities.

Maulida Sari; Jasiah Jasiah

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to develop and design the Blooket Game, Blooket is a website-based interactive learning platform in the form of a quiz game that functions as a learning media in class and can increase student learning interest in Fiqh Muamalah material as a learning media at Mts Hidayatul Muhajirin Palangka Raya. The method used is development research (R&D) with the Borg and Gall model, which includes ten stages but the researchers here only take four stages, namely: 1) Identification of Potential and Problems, 2) Data Collection, 3) Product Design, 4) Design Validation and researchers added one more stage, namely 5) Main Trial. So in this study there are five stages developed. The research subjects consisted of 30 students of class IX MTs Hidayatul Muhajirin. Data was collected through Google Forms given to students after the use of the media, as well as feedback on students' learning experiences in the classroom. The results showed that the use of Blooket educational game significantly increased students' interest in learning. With the average score of students' interest in learning before the use of the media was 50%, and increased to 90% after implementation in the classroom. In addition, students also showed higher enthusiasm in following the learning and actively participating in learning activities. This study concludes that Blooket educational game-based learning media can be an alt.

Ummi Murdilah; Mira Mira; Oman Farhurohman

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research examines how Problem-Based Learning (PBL) influences students' critical thinking abilities. PBL involves tackling real-world issues to enhance these skills. A quasi-experimental design with pretest-posttest control groups was applied, comparing a PBL group with a traditional learning group. Data were gathered through critical thinking assessments conducted before and after the intervention. The results showed that students taught with PBL demonstrated greater improvements in critical thinking than those in the control group. This highlights PBL as an effective approach for developing essential 21st-century skills, urging educators to integrate PBL into their teaching methods.

Yubi Yubi; Muhammad Ta’rifudin; Oman Farhurohman

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to analyze the implementation of cooperative learning strategies in developing students' collaboration skills in learning in SD/MI based on a literature review. Cooperative learning is considered relevant because learning requires students to work together in groups to find solutions to problems given to them. The method used in this research is a literature study, where researchers collect and analyze various literature sources related to contextual learning and its application in learning. These sources include books, scientific journals, and previous research that supports contextual learning theory and practice. The results of this literature review show that cooperative learning strategies can increase student involvement and student collaboration skills in learning. Thus, this strategy can encourage student involvement in group activities and collaboration, forming a learning environment that supports the development of various crucial skills.

Rina Endang Sulistiowati; I Wayan Widana

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research discusses the optimization of implementing collaborative learning in the topic of norms and rules, integrating the Problem Based Learning (PBL) approach and Kahoot games with with assessments conducted both in groups and individually, along with observations by an observer. The study was conducted at MIN 1 Balikpapan with 28 students consisting of 12 male students and 16 female students. The assessment was designed to enhance students’ conceptual understanding and social skills through innovative and interactive methods. Observation results show that students are able to communicate and work together effectively in groups, while the presentation and question and answer stages encourage critical thinking skills and self-confidence. The group-based Kahoot game created a fun and competitive atmosphere, increasing students’ motivation and engagement in learning. Individual evaluations conducted at the end of the assessment measured the extent of students' understanding after the collaborative learning process. Overall, this assessment approach successfully fostered an active learning environment that supported the development of students' understanding of the material, social skills, and independent learning abilities. Final results showed that 29% of students achieved a perfect score of 100, 32% scored 90, 21% scored 80, and 14% achieved a passing grade with a score of 70. Only 4% of students did not meet the passing criteria, scoring 60. These findings demonstrate that the majority of students were able to achieve satisfactory learning outcomes.  

Ulfita Sari; Salim Salim; Safran Hasibuan

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the effect of problem based learning model on students' scientific thinking skills. This type of research is experimental research, the design used is a quasi-experimental with a pretest posttest non-equivalent control group design. This research was conducted in class IV at one of the Private Elementary Madrasahs in Batubara Regency. The population of the study was all students in class IV with a total sample of 30 students. The instrument used was a scientific thinking ability test in the form of 5 essay questions. The results of this study used the analysis prerequisite test, namely the normality test and the homogeneity test. The hypothesis test in this study used the paired sample t test statistic on the IBM SPSS version 29 program, the sig value was obtained. (2tailed) is 0.001 <0.05 so that Ho is rejected and Ha is accepted indicating the influence of the problem based learning model on students' scientific thinking skills. For further researchers, this research should be completed by examining other aspects in detail that have not been reached at this time.

Jenysa Al Muslimah; Ms. Habiburahman; Endang Purwanti

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research was motivated by the low learning outcomes of class IV students at SD Negeri Bulakrejo 03 Sukoharjo on the learning content of Pancasila Education with material on the application of  Pancasila in social life. The aim of this research is to find out the results of improving learning outcomes by implementing the PBL (Problem Based Learning) learning model in elementary schools. The subjects of this research were fourth grade students at SD Negeri Bulakrejo 03 Sukoharjo with a total of 30 students. This research uses classroom action research procedures consisting of planning, implementation, observation and reflection stages. Data collection techniques in this research used observation, tests and documentation. The criteria for assessing success in this material are 70 from 1-100 points in accordance with the criteria for completing the minimum PPKn lesson content.  The research results show that the application of the PBL (Problem Based Learning) learning model can improve PPKn learning outcomes. At the pre-cycle stage the average student score was 65.25; in cycle I with a value of 75,60; and in cycle II it increased to 81.93. The use of the PBL (Problem Based  Learning) learning model has been proven to improve student learning outcomes.

Dito Mei Triono; Nur Samsiyah; Budi Utomo

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

By using a problem-based learning (PBL) model supported by flashcard media, classroom action research (CAR) was conducted in two cycles, with observation, reflection, implementation, and planning. The aim was to improve student learning outcomes in the five senses material in grade III. The results showed that, in the first cycle, 44% of students achieved completion, with an average score of 68%; in the second cycle, the percentage of completion increased to 86%, with an average score of 82%. These results indicate that the application of the PBL model with flashcard media can help students understand the five senses material better. As a result, this learning approach can be used as an alternative to improve the quality of learning in elementary schools.

Putri Zudhah Ferryka; Yuliana Yuliana; Delta Ramawati

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine the characteristics of LKPD based on mathematical sentences, determine the feasibility of LKPD products, and determine students' interest in learning after implementing LKPD based on math sentence problems in chapter 11 class IV. This type of research is Development Research (Research and Development) using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model and the resulting product is a mathematical sentence-based LKPD. This research involved 22 class IV students at SD Negeri 1 Pasung. The feasibility of the LKPD is tested with validation from expert practitioners, media and materials. Data collection used in this research was interviews, observations, questionnaires, tests and documentation. The interview sheet is used to analyze the needs of educators and students before preparing the product. The results of this research concluded that the LKPD has attractive design characteristics, diverse character traits, problem presentation in the form of dialogue, problem presentation stages that are in accordance with the PBL model, presentation of material in the form of videos and games. The feasibility of this LKPD is declared appropriate and not revised, because it is in accordance with the quality indicators of the LKPD content, media, materials and illustrations. Students' interest in learning increased by 41% after using this mathematical sentence problem-based worksheet.