πŸ“… 24 December 2025
DOI: 10.51903/pixel.v18i2.3318

Brick Wall Texture Projection Using Parameters for 3D Game Environments

JURNAL ILMIAH KOMPUTER GRAFIS
Universitas Sains dan Teknologi Komputer

πŸ“„ Abstract

Texture creation has been one of the important aspects in creating 3D environment. It could support an object that could be identified by the viewer. There has been software that providing the creation of a texture for a playable 3D game asset. The purpose of this research was to find the method of making a wall texture and to show the in-app parameters that could be applied. The objective of this research is to find any possible limitation toward using the software. As a step to make exploration thoroughly, a brick wall design has been made with initial modelling in ZBrush and Maya app. Followed by the usage of Substance 3D Painter as a variable to control the texture modification. There was more in-depth explanation in creating a defined surface texturing with in-app technical parameters.

πŸ”– Keywords

#texture #3D game asset #in-app parameters #texture projection

ℹ️ Informasi Publikasi

Tanggal Publikasi
24 December 2025
Volume / Nomor / Tahun
Volume 18, Nomor 2, Tahun 2025

πŸ“ HOW TO CITE

Eveline Dau Leja, "Brick Wall Texture Projection Using Parameters for 3D Game Environments," JURNAL ILMIAH KOMPUTER GRAFIS, vol. 18, no. 2, Dec. 2025.

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