The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School
Mustaman Mustaman, et al. (2026). The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School. International Journal of Islamic and Economic Education, 3(1). https://doi.org/10.70062/greeneconomics.v3i1.455
Mustaman Mustaman; Elpisah Elpisah; Saripuddin Saripuddin; Suarlin Suarlin, "The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School," International Journal of Islamic and Economic Education, vol. 3, no. 1, 2026.
Mustaman Mustaman; Elpisah Elpisah; Saripuddin Saripuddin; Suarlin Suarlin. "The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School." International Journal of Islamic and Economic Education, vol. 3, no. 1, 2026.
Mustaman Mustaman; Elpisah Elpisah; Saripuddin Saripuddin; Suarlin Suarlin. "The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School." International Journal of Islamic and Economic Education 3, no. 1 (2026).
Mustaman Mustaman, et al. (2026) 'The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School', International Journal of Islamic and Economic Education, 3(1). doi: 10.70062/greeneconomics.v3i1.455.
Mustaman Mustaman; Elpisah Elpisah; Saripuddin Saripuddin; Suarlin Suarlin. The Effect of Gamification on Learning Motivation and Positive Perceptions of Economics in the Tenth Grade of High School. International Journal of Islamic and Economic Education. 2026;3(1).
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