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Menampilkan 1–7 dari 7 artikel
Analisa Cross Cultural Pada Perusahaan Microsoft
CiDEA Journal
Vol 2
, No 2
(2024)
In the era of globalization, effective cross-cultural management is crucial for organizations operating in diverse environments. This study examines the cross-cultural dynamics within Microsoft, a multinational technology company with a global workforce. Utilizing the frameworks of Hofstede and Trompenaars, along with insights into corporate culture types and organizational structures, the analysis delves into the cultural dimensions influencing Microsoft's operations. The study aims to provide...
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Analisis Corporate Social Responsibility (CSR) dan Green Human Resources Management pada PT Batam Plastik
Antony Sentoso
; Nicholas Nicholas
; Tan Phey Lien
; Jesslyn Larissa
; Selvia Eka Marliana
; Richmond Richmond
; Joven Alfando Cang
CiDEA Journal
Vol 2
, No 2
(2023)
The plastic manufacturing industry in Indonesia has become a much needed industry because consumption power continues to rise. One company in Batam that produces plastic is PT Batam Plastik. As a plastic factory, PT Batam Plastik will add plastic waste that cannot be broken down in Batam City. This article was created to analyze the Corporate Social Responsibility (CSR) program and green human resource management at PT Batam Plastik. This type of qualitative research uses data collection techniq...
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Challenging Gameplay and Its Impact on Player Motivation in Gaming
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 16
, No 2
(2023)
The Video Game Industry is a subsidiary of the entertainment industry that is still growing. Video Games come in different genres and have unique experiences for every player. One of those unique games is the souls-like genre. The souls-like genre is games designed with a high difficulty level, with a dedicated fanbase that loves games with these genres. In this research, we would like to conduct research about Challenging Gameplay and Its Impact on Player Motivation in Gaming. In this research...
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PENENTUAN PEMILIHAN VARITAS UNGGUL PADA TANAMAN PADI MENGGUNAKAN LOGIKA FUZZY TSUKAMOTO BERBASIS WEB
Jurnal Elektronika dan Komputer
Vol 16
, No 2
(2023)
Rice plants (Oryza sativa L.) are rice-producing plants which are a source of carbohydrates for most of the world's population. Almost 95% of Indonesia's population consumes rice as a staple food, so every year the demand for rice increases as the population increases. Therefore, farmers must choose quality seeds. In this era of fast and efficient technological progress, this is a very good thing for all progress in various fields. more and more fields of knowledge are developing, one of which i...
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Pengaruh Desentralisasi Fiskal Terhadap Pengentasan Kemiskinan Pada Provinsi Di Indonesia
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 2
, No 4
(2023)
The purpose of this study was to determine the effect of regional original income, general allocation funds, special allocation funds, profit sharing funds, and local government spending on poverty alleviation in provinces in Indonesia. The research method uses quantitative methods. The research data source is secondary data in the form of panel data, namely provincial data in Indonesia for the period 2017-2021 obtained from the Indonesian Central Bureau of Statistics. Analysis of research data...
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Penerapan Digital Marketing Sebagai Sarana Promosi UMKM Legenda Photo di Kota Batam
Jurnal Ekonomi, Bisnis dan Manajemen (EBISMEN)
Vol 2
, No 1
(2023)
Perkembangan dunia fotografi dan dunia digital saat ini mengalami peningkatan yang pesat. Hal ini dilihat dari media-media digital yang semakin banyak digunakan oleh pengguna. Media digital digunakan oleh UMKM Legenda Photo untuk menjual serta memasarkan produk dan jasa yang mereka tawarkan kepada konsumen. Tujuannya adalah untuk membantu UMKM dalam pemanfaatan media digital untuk meningkatkan brand awareness pelanggan terhadap UMKM. Adapun hasil pengimplementasian strategi digital pada UMKM Leg...
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Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Video games with strong narratives are getting popularity among video game developers. There are a number of games that were developed with world issues as the narrative. This research was conducted to prove whether a video games have a potential to be a media for education on world issues. This research was conducted by exposing video games through game play video of Detroit Become Human video game to 27 respondents who are not familiar with said video game for 22 days and submit their report a...
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