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Menampilkan 1–10 dari 95 artikel
Hijab: Kewajiban Religius atau Pilihan Identitas? Studi pada Mahasiswi Muslim Jurusan Bahasa dan Sastra Indonesia Universitas Negeri Medan
Hapni Laila Siregar
; Ayla Zahra Adnan
; Muhammad Fadhil Romadhon
; Najla Mutia Nasution
; Sarah Meutia
Jurnal Riset Rumpun Ilmu Bahasa
Vol 5
, No 1
(2026)
This study examines the practice and meaning of hijab among Muslim female students in the Indonesian Language and Literature Department to determine whether the hijab is understood more as a religious obligation or as a form of identity choice. The purpose of this study is to describe the motivations, patterns of practice, social influences, and experiences of female students related to wearing the hijab in their daily lives, both on and off campus. The study employed a quantitative-descriptive...
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Penerapan Design Thinking dalam Perancangan Pion Karakter Board Game Laskar Kristus untuk Usia 8-12 Tahun
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
The Fruit of the Spirit is an important theological value to teach children because it contains points for everyday behavior. However, learning about the Fruit of the Spirit often encounters obstacles and is difficult for children aged 8-12 years to understand because it is considered too abstract and difficult to convey in simple language. Furthermore, obstacles come from the learning media used which are still conventional. Therefore, effective learning media are needed that can attract the in...
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Pengembangan Media Pembelajaran Pengetahuan Tekstil Berbasis Aplikasi Android
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
The aim of the research is to find out the process of developing knowledge learning media based on Android applications.Learning media is very much needed as a tool used in practical learning.Changes in educational progress require innovation in learning media to keep them up to dat and able to overcome new problems that arise. The research method used is the R & D research and development method with the 4D model. The stages of the 4D development model are 1) Definition; 2) Design; 3) Devel...
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The Effect of ANSIVI (Animation and Simulation Video) Choking Management on Parents' Ability to Provide First Aid for Choking
International Journal of Health and Medicine
Vol 3
, No 1
(2026)
Choking is a dangerous thing for children, especially children with special needs who require proper handling, and parents as the closest people to the child must have first aid skills for choking. The purpose of this study is to determine the effect of ANSIVI (Animation and Simulation Video) Choking Management on parents' ability in first aid for choking. The research design was a pre-experimental design with a one-group pretest-posttest approach without control. The purposive sampling techniqu...
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Pertanggung Jawaban Hukum terhadap Penjual yang Melakukan Wanprestasi dalam Jual Beli Online
Jurnal Hukum, Administrasi Publik dan Negara
Vol 3
, No 1
(2026)
Contemporary digital advancements have significantly impacted the manner in which individuals engage in economic activities, as evidenced by the rising volume of online transactions. While offering convenience and efficiency, electronic transactions also provide numerous legal challenges, especially regarding seller defaults, including delayed delivery, goods that do not conform to the agreement, or sellers failing to meet their duties post-payment by consumers. This scenario may result in consu...
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Sosialisasi Belajar Berorganisasi yang Bermakna dengan Memahami Peran Lembaga Sosial pada Siswa SMK Muhammadiyah 04 Boyolali
Arneta Wahyu Prabawati
; Laudya Saraswati
; Rizka Khoirunnisa Susanto
; Siti Afifah Romadhoni
; Zulaika Ratih Widhianti
; Unna Ria Safitri
Jurnal Pengabdian dan Keberlanjutan Masyarakat
Vol 3
, No 1
(2026)
Student organizations in schools play an important role as social institutions that support character building and the development of students’ social and leadership skills. However, in practice, many students still perceive school organizations merely as formal or administrative activities, resulting in low participation and limited understanding of their educational value. This condition highlights the need for socialization activities that emphasize meaningful organizational learning. This co...
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Pengaruh Paparan Kebisingan di Tempat Kerja terhadap Risiko Benign Paroxysmal Positional Vertigo (BPPV): Suatu Tinjauan Naratif
Ayu Zahrani
; Tishya Fadiliafasha
; Alif Rachman Chresandiputra
; Najwa Chindykia Yuliasta
; Moch Althof Naufal Ardhi
; Yusuf Alam Romadhon
Jurnal Riset Rumpun Ilmu Kedokteran
Vol 5
, No 1
(2026)
Benign Paroxysmal Positional Vertigo (BPPV) is the most common cause of peripheral vertigo, characterized by brief episodes of vertigo due to otoconia displacement. Although most previous studies have focused on intrinsic factors such as age, gender, osteoporosis, and metabolic disorders, evidence regarding the role of environmental factors, particularly occupational noise exposure, is limited. Chronic noise has the potential to affect vestibular function through both sensory and vascular mechan...
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Komodifikasi Tubuh dalam Narasi "Pemersatu Bangsa" pada Kampanye Lingkungan: Analisis Wacana Kritis Konten Pandawara
Kajian Administrasi Publik dan ilmu Komunikasi
Vol 2
, No 4
(2026)
This study examines the commodification of women’s bodies within environmental campaign content on digital media, focusing on a video produced by Pandawara Group that addresses textile waste issues. Although the campaign aims to raise ecological awareness, the visual emphasis on a female body particularly the exposure of a bra redirected public attention from environmental messages to sexualized interpretations in the comment section. This research aims to analyze how such meaning shifts occur t...
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Wisata Budaya Sebagai Penggerak Ekonomi Lokal di Kota Palembang
Ditto Arfin Al-Maraghi
; Rahmawati Apia
; M. Khairul Nawwari
; Syawal Novaliansyah
; Muhamad Rizky Putra Ramadhan
; Taufik Romadhon
Akuntansi Pajak dan Kebijakan Ekonomi Digital
Vol 2
, No 4
(2025)
Palembang City has emerged as a hub for culinary and cultural tourism, particularly through traditional cuisine and the production of songket and jumputan textiles, as part of efforts to stimulate local economic development. This study aims to examine the role of cultural tourism and traditional craftsmanship in supporting local economic growth and cultural sustainability. A descriptive qualitative approach was employed, with data collected through in-depth interviews, field observations, docume...
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Perlindungan Hukum terhadap Game DreadOut dari Pembajakan di Situs Ilegal menurut Undang-Undang Hak Cipta
Ahnaf Nur Fauzan Romadhon
; Ai Nazwa Nurbayati
; Darmana Aries Setiawan
; Farrel Ar Rasyid
; Enjang Rohiman
Majelis : Jurnal Hukum Indonesia
Vol 2
, No 4
(2025)
The rapid development of digital technology has driven the advancement of the gaming industry in Indonesia, including the emergence of local games such as DreadOut by Digital Happiness, which has gained international recognition. However, this success is accompanied by serious challenges in the form of piracy through illegal websites that harm copyright holders. This study aims to analyze the legal protection of the game DreadOut against piracy practices based on Law Number 28 of 2014 concerning...
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