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Meninjau Perubahan Sosial Kultur Masyarakat Terdampak Lumpur Sidoarjo Setelah 2 Dekade dengan Wawancara Elisitasi Foto
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
The Sidoarjo mudflow eruption in Porong, Sidoarjo, that have been flowing since 2006 has caused long-term impacts on the affected communities. the impact in question are people losing their job, change in social interaction and culture that are applied everyday by the communities. This study aims to examine the socio-cultural changes that are experienced by the community two decades after the disaster. The research employs a qualitative approach using photo elicitation through five photographs t...
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Perancangan Desain Karakter Buku Interaktif Bahaya Makanan Instan untuk Anak 9–12 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 2
(2025)
Tingginya konsumsi makanan instan di kalangan anak-anak sekolah dasar telah menjadi perhatian penting karena potensi risiko kesehatan jangka panjangnya. Penelitian ini bertujuan untuk merancang karakter buku cerita bergambar interaktif sebagai media edukasi bagi anak-anak usia 9–12 tahun untuk memahami bahaya makanan instan dan mengembangkan kebiasaan makan yang sehat. Penelitian ini menggunakan pendekatan metode campuran yang dikombinasikan dengan metodologi desain, termasuk tinjauan pustaka, w...
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DESAIN KARAKTER UTAMA WEB KOMIK RADEN SAWUNGGALING SEBAGAI MEDIA PENGENALAN TOKOH LOKAL BERSEJARAH UNTUK REMAJA USIA 17-21 TAHUN
I Putu Rayga Ondias Putra
; I Putu Rayga Ondias Putra
; Alfian Candra Ayuswantana
; Masnuna, Masnuna
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The declining awareness among youth about local historical figures such as Raden Sawunggaling inspired the creation of this web comic. Aimed at teenagers aged 17–21, this project seeks to reintroduce local history through a visually engaging and interactive medium. The comic features a flowing narrative, semi-realistic illustrations, and strong elements of East Javanese culture. Its design was informed by qualitative and quantitative research to align with the preferences of the target audience....
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Perancangan Karakter Buku Anak “What’s Around Ami?” dengan Konsep Antropomorfisme dan Simbolisme Domba dalam Alkitab
Putri, Regina Dian Larasati
; Masnuna
; Sri Wulandari
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Children's Storybook "What's Around Ami?" is designed as an educational medium incorporating Biblical values for children aged 4-7 years. Utilizing an anthropomorphic approach and lamb symbolism as its main character, this study aims to create easily understandable character designs. The design methodology includes market observation, interviews with child psychologists and teachers, literature studies on anthropomorphism, and questionnaires to validate character designs. According to child...
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Implikatur Pidato Prabowo Subianto pada Acara "Penutupan Kongres III Partai Nasdem"
Jurnal Riset Rumpun Ilmu Bahasa
Vol 4
, No 1
(2025)
This study aims to analyze the use of implications and patterns of violations and compliance with the principle of Grice's cooperation in Prabowo Subianto's political speech. This study uses a qualitative descriptive method with data in the form of transcripts from the YouTube video "Closing of the Third Congress of the Nasdem Party" on August 25, 2024. Data collection was carried out using the free listening technique and the recording technique. The results of the study showed that in the poli...
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Webtoon Festival Daul Madura Sebagai Upaya Pengenalan Budaya Madura Terhadap Remaja Usia 18-22 Tahun
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
Madura, an island in East Java, is known for its rich cultural heritage. Despite this, prevailing stereotypes in society often emphasize negative aspects of Madurese culture, which can obscure its valuable and positive traditions. One such cultural gem is Daul music—a vibrant and rhythmic musical expression that deserves greater public appreciation. This study explores the design and development of a digital comic titled “The Sparkle of Madura’s Daul”, which aims to introduce Daul music to a you...
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Board Game sebagai Media Pendukung Murojaah Juz Amma untuk Anak Usia 6-8 Tahun
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
The activity of murojaah or repeating the memorization of the Qur'an is an important part in the process of strengthening memory of the verses of the Qur'an that have been memorized. However, children often face challenges in maintaining the consistency of murojaah due to lack of motivation and lack of interesting learning methods. This design aims to explore the potential of board games as a supporting media for murojaah juz amma which is educational and fun. By having an attractive visual desi...
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