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Menampilkan 2671–2680 dari 3022 artikel
PENERAPAN AUGMENTED REALITY PADA MEDIA PEMBELAJARAN PEMINTALAN SERAT BUATAN BERBASIS ANDROID (studi kasus : SMK Texmaco Semarang)
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in lear...
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MULTIMEDIA KATALOG BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI ADOBE FLASH PADA IDEKU DEKAL JERSEY SALATIGA
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Ideku dekal jersey salatiga is a creative economy business place in the field of sticker printing for vehicles and sportswear, where every product manufacture requires creative ideas from a designer in making patterns and motifs to make products that consumers want. However, most consumers choose images from Google and other printing companies, which affects designers who have to redesign a product design and pattern that makes production take longer.
Based on these problems, this study aims to...
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ANALISIS STRATEGI PEMASARAN UNTUK MENINGKATKAN VOLUME PENJUALAN PADA UMKM GRIYA MANIK DI DESA PLUMBON JOMBANG
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
Many strategies that can be used to increase sales and attract consumers to buy products offered by manufacturers. One strategy that is widely used by companies is the marketing mix strategy. Marketing activities that focus on product self-focus, pricing, distribution policies, and means of promotion are known as the marketing mix or Marketing Mix. This study aims to evaluate the internal evaluation and indicators of the appropriate ma...
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Penerapan Management Information Systems Untuk Kelayakan Pinjaman Menggunakan Metode Fuzzy Logic Model Tsukamoto
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
KSP (Koperasi Simpan Pinjam) Makmur Mandiri bergerak dalam usaha perkreditan yang menyediakan pinjaman atau kredit sebagai mana koperasi pada umumnya. Sistem penerimaan pinjaman dalam KSP Makmur Mandiri yang sedang berjalan dilakukan dengan cara calon peminjam datang ke lokasi koperasi dengan mengajukan peminjaman kemudian karyawan mendata peminjam ke dalam form rekomendasi anggota setelah itu form rekomendasi anggota tersebut diberikan kepada pimpinan koperasi.
Masalah yang terjadi pada KSP Mak...
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1 Sitasi
SISTEM INFORMASI ARUS KAS BERBASIS MULTI USER PADA SEKOLAH KB-TK KRISTEN DIAN WACANA DEMAK
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
Dian Wacana Demak Christian Kindergarten-Kindergarten School, which is one of the agencies engaged in the science and early childhood education. The type of data used is qualitative and quantitative data. The research objective is to design an effective and efficient school financial administration recording information system and design a school financial administration recording information system that has a system security that can maintain the correctness of the data. The research method use...
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3 Sitasi
SISTEM INFORMASI PEMBELIAN DAN PENGELUARAN KAS PADA CV.ANGKASA BARU
Jurnal Ilmiah Komputerisasi Akuntansi
Vol 13
, No 2
(2020)
The information system for purchases and cash disbursements is one of the entire information systems. In retail sales companies need control of purchases and cash disbursements that are precise and fast. In an effort to minimize sudden out-of-stock inventory, it is necessary to secure an inventory to cope with a sudden out of stock due to delays in purchasing goods that occur at CV. New Space. This is what encourages the author to conduct research on CV. Angkasa Baru and choose the title "Purcha...
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Pendampingan Ibu Hamil Kekurangan Energik Kronik (KEK) untuk Penurunan Angka Stunting di Desa Pacellekang
Jurnal Pengabdian Kepada Masyarakat Sisthana
Vol 2
, No 2
(2020)
Monitoring nutrition and health during the First 1000 Days of Life (HPK) in Pacellekang Village is very important to prevent stunting. However, during the pandemic, many posyandu were forced to stop their activities because they were in the red zone. The assistance program for malnourished pregnant women (KEK) aims to improve the health and nutritional status of KEK pregnant women in Makassar City. Community service activities are carried out online using Zoom meetings, WhatsApp groups and Googl...
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Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Video games with strong narratives are getting popularity among video game developers. There are a number of games that were developed with world issues as the narrative. This research was conducted to prove whether a video games have a potential to be a media for education on world issues. This research was conducted by exposing video games through game play video of Detroit Become Human video game to 27 respondents who are not familiar with said video game for 22 days and submit their report a...
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1 Sitasi
ANIMASI 2D MEDIA PEMBELAJARAN JARINGAN ORGAN TUBUH MANUSIA BERBASIS MOBILE: ANIMASI 2D MEDIA PEMBELAJARAN JARINGAN ORGAN TUBUH MANUSIA BERBASIS MOBILE
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Learning is a process of communication between students, teachers and teaching materials. The delivery of learning messages from teachers to students is currently still using teaching aids in the form of books. This makes students less interested and feel bored when absorbing lessons, so that it gives the effect of being lazy to learn. This study designed mobile based 2D animation as an interactive learning tool for learning materials for human organs based on mobile android. This study uses the...
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3 Sitasi
A HOLISTIC MODEL IN LEARNING MULTIMEDIA DESIGN DEVELOPMENT : HOLISTIC MODEL IN LEARNING MULTIMEDIA DESIGN DEVELOPMENT
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 13
, No 2
(2020)
Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which in...
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