Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human
Wibowo, et al. (2020). Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human. JURNAL ILMIAH KOMPUTER GRAFIS, 13(2). https://doi.org/10.51903/pixel.v13i2.224
Wibowo, Tony; Wibowo, Tony; Kelfia Limanda, "Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human," JURNAL ILMIAH KOMPUTER GRAFIS, vol. 13, no. 2, 2020.
Wibowo, Tony; Wibowo, Tony; Kelfia Limanda. "Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human." JURNAL ILMIAH KOMPUTER GRAFIS, vol. 13, no. 2, 2020.
Wibowo, Tony; Wibowo, Tony; Kelfia Limanda. "Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human." JURNAL ILMIAH KOMPUTER GRAFIS 13, no. 2 (2020).
Wibowo, et al. (2020) 'Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human', JURNAL ILMIAH KOMPUTER GRAFIS, 13(2). doi: 10.51903/pixel.v13i2.224.
Wibowo, Tony; Wibowo, Tony; Kelfia Limanda. Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human: Use of Narrative in Video Games as Educational Media World Issue: Case Study Detroit Become Human. JURNAL ILMIAH KOMPUTER GRAFIS. 2020;13(2).
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