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Menampilkan 1–7 dari 7 artikel
The Role of Gadgets in Building Intelligent Students with Pancasila Character in the Digital Era
M. Iham Pratama
; Cahyo Hasanudin
; Ernia Duwi Saputri
Systematic Literature Review Journal
Vol 1
, No 4
(2025)
The digital era is characterized by the widespread use of gadgets in daily life. In this era, gadgets also play a crucial role in building Pancasila character. This study explores the role of gadgets in shaping Pancasila character in students, focusing on both the positive and negative impacts and the opportunities available. Using the Systematic Literature Review (SLR) method, the study draws on secondary data from various national journals. Data collection was conducted through observation and...
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Analisis Kebutuhan Flipbook Teks Tanggapan bermuatan Prinsip Kesantunan
Dwi Setiawan
; Cahyo Hasanudin
; Sutrimah Sutrimah
Jurnal Pendidikan Dirgantara
Vol 2
, No 2
(2025)
This study aims to analyze the need for a flipbook as a teaching material for response texts integrated with the principles of politeness. The background of this research stems from the limitations of response text teaching materials, which are still integrated into printed textbooks without incorporating essential politeness principles. This research employed a qualitative method with data collected through questionnaires and interviews involving seventh-grade students at two junior high school...
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Analisis Kebutuhan Modul Ajar Teks Tanggapan bermuatan Kemampuan Berpikir Tingkat Tinggi berbasis Website
Priyantoko Priyantoko
; Cahyo Hasanudin
; Sutrimah Sutrimah
Jurnal Pendidikan Dirgantara
Vol 2
, No 2
(2025)
This study aims to analyze the need for a website-based high-level thinking ability response text teaching module. This study is a type of qualitative research that focuses on the analysis of the need for a website-based high-level thinking ability response text teaching module at the junior high school level. The study was conducted at SMP Negeri 1 Kanor and MTs Muhammadiyah 1 Banjaranyar in January 2025 with 48 seventh grade students as research subjects. The results of the study indicate that...
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The Design of Interactive Listening Quiz for Students using Scratch
Ayu Fitrianingsih
; Devina Dwi Saskia
; Umi Nur Kholisah
; Cahyo Hasanudin
; Oktha Ika Rahmawati
International Journal of Educational Technology and Society
Vol 2
, No 1
(2025)
Scratch is a visual programming platform that allows people without advanced programming knowledge to create interactive projects such as games, animations, and quizzes. The purpose of this research is to create an interactive listening quiz design for university students using the scratch website. The method in this research is using SDLC with waterfall model. The results of this study was the design of interactive listening quizzes by applying the SDLC-Waterfall model by involving five stages,...
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Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School
Linda Rahma Dhani Saputri
; Tutut Septia Wati
; Cahyo Hasanudin
; Ayu Fitrianingsih
International Journal of Educational Evaluation and Policy Analysis
Vol 2
, No 1
(2024)
Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teac...
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Strategi Meningkatkan Literasi Digital Pada Masyarakat di Era Society 5.0
Mahfirotul Fitria
; Meilan Arsanti
; Cahyo Hasanudin
Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya
Vol 1
, No 2
(2022)
Literasi digital di era society 5.0 sangatlah penting bagi masyarakat, dimana rancangan ini akan menjadi bagian utama dalam penerapan atau pemanfaatan teknologi digital. Pemanfaatan literasi digital ini juga sangat berperan penting dalam pengetahuan dan keterampilan untuk menghadapi problematika literasi digital di era society 5.0 .Penelitian ini adalah jenis penelitian studi pustaka dengan mengunakan data sekunder yang berasal dari artikel jurnal nasional yang sesuai dengan topik peneliti...
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URGENSI LITERASI DIGITAL BAGI MAHASISWA DI ERA SOCIETY 5.0
Inayatul Muyassaroh
; Meilan Arsanti
; Cahyo Hasanudin
Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya
Vol 1
, No 2
(2022)
Literasi digital di era society 5.0 sangatlah penting bagi mahasiswa, dimana konsep tersebut menjadi komponen utama dalam penggunaan teknologi digital supaya dapat berjalan secara baik dan benar. Literas digital banyak dimanfaatkan dikalangan masyarakat terutama mahasiswa di era society 5.0, yaitu untuk memperoleh teknis pengetahuan dan keterampilan yang dibutuhkan saat penggunaan media digital di era society 5.0. Penelitian ini adalah jenis penelitian literatur review dengan menggunakan data se...
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