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Menampilkan 1–2 dari 2 artikel
The Design of Interactive Listening Quiz for Students using Scratch
Ayu Fitrianingsih
; Devina Dwi Saskia
; Umi Nur Kholisah
; Cahyo Hasanudin
; Oktha Ika Rahmawati
International Journal of Educational Technology and Society
Vol 2
, No 1
(2025)
Scratch is a visual programming platform that allows people without advanced programming knowledge to create interactive projects such as games, animations, and quizzes. The purpose of this research is to create an interactive listening quiz design for university students using the scratch website. The method in this research is using SDLC with waterfall model. The results of this study was the design of interactive listening quizzes by applying the SDLC-Waterfall model by involving five stages,...
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Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School
Linda Rahma Dhani Saputri
; Tutut Septia Wati
; Cahyo Hasanudin
; Ayu Fitrianingsih
International Journal of Educational Evaluation and Policy Analysis
Vol 2
, No 1
(2024)
Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teac...
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