Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School

Abstract
Formal words are words which follow the language rules that have been determined in formal situations both in oral and written. The purpose of this study is to improve the ability of primary school students in distinguishing formal words. The method used is SDLC (System Development Life Cycle) in waterfall model. The result of this study is the design of a scratch-based game design of KaKu  to improve students’ ability to distinguish formal words at primary school has code blocks on 1) Teacher’s sprite, 2) Easy quiz, 3) Medium quiz, 4) Hard quiz, 5) Tick sprite, 6) Cross sprite, 7) Easy sprite, 8) Medium sprite, and 9) Hard sprite. The conclusion of this study is that there are 9 scratch-based game designs of KaKu (formal words) to improve students’ ability to distinguish formal words at primary school.
Keywords
How to Cite

Linda Rahma Dhani Saputri, et al. (2024). Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School. International Journal of Educational Evaluation and Policy Analysis, 2(1). https://doi.org/10.62951/ijeepa.v2i1.115

Linda Rahma Dhani Saputri; Tutut Septia Wati; Cahyo Hasanudin; Ayu Fitrianingsih, "Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School," International Journal of Educational Evaluation and Policy Analysis, vol. 2, no. 1, 2024.

Linda Rahma Dhani Saputri; Tutut Septia Wati; Cahyo Hasanudin; Ayu Fitrianingsih. "Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School." International Journal of Educational Evaluation and Policy Analysis, vol. 2, no. 1, 2024.

Linda Rahma Dhani Saputri; Tutut Septia Wati; Cahyo Hasanudin; Ayu Fitrianingsih. "Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School." International Journal of Educational Evaluation and Policy Analysis 2, no. 1 (2024).

Linda Rahma Dhani Saputri, et al. (2024) 'Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School', International Journal of Educational Evaluation and Policy Analysis, 2(1). doi: 10.62951/ijeepa.v2i1.115.

Linda Rahma Dhani Saputri; Tutut Septia Wati; Cahyo Hasanudin; Ayu Fitrianingsih. Scratch-based Game Design of KaKu to Improve Students’ Ability in Distinguishing Indonesian Formal Words at Primary School. International Journal of Educational Evaluation and Policy Analysis. 2024;2(1).

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