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Resti Septikasari; Ratih Purnama Pertiwi; Sri Enggar Kencana Dewi; Tri Ratna Dewi; Nor Kholidin +1 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2026 Lembaga Pengembangan Kinerja Dosen

The increasing use of electronic devices, specifically gadgets, among elementary school children has caused various problems, such as addiction, decreased social interaction, health problems, and decreased concentration in learning. These problems involve not only children but also objects and things around them, as well as parents in managing them. Gadget use is not just a matter of quantity that exacerbates this condition. As a solution, the community service team held a socialization focused on improving healthy digital literacy through counseling, interactive discussions, and practical simulations. Results achieved included increased knowledge about the risks of excessive gadget use, increased collective awareness in limiting usage time, and the formation of practical guidelines for healthy gadget use in school and family environments. The results of the activity were documented in the form of a scientific article published in the community service journal as an academic contribution. Overall, the activity has gone according to plan in terms of planning, implementation, and partner involvement. Active participation of participants was evident in the enthusiasm in the discussions and the school's commitment to continuously monitoring gadget use. Thus, this program is expected to have a long-term positive impact in shaping wise behavior in using technology among elementary school children.

Rona Fitria

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

The digital era brings great opportunities for improving the quality of learning, but it also presents challenges in the form of dependence on gadgets, reduced social interaction, and the risk of exposure to age-inappropriate content. This study uses a qualitative descriptive approach based on a literature review by analyzing various theoretical sources and previous research findings. The results of the study show that educators need to implement learning strategies that balance digital and non-digital activities so that all aspects of children's development cognitive, language, motor, socio-emotional, and moral can be optimally stimulated. Effective strategies include play-based learning, project-based learning, integration of educational digital media, collaboration with parents, and the creation of a learning environment rich in stimulation. By applying these strategies, children not only develop intellectually but also build character, creativity, and social skills. The key. Improving educators' digital literacy and active supervision from parents are the keys to the success of adaptive and humanistic early childhood education in the digital era.

Dwi Asri; Wisnu Fadillah; Rahmad Riski Hutagalung; Tiara Indah Lestari Pane; Tengku Darmansah

Jurnal Manajemen dan Pendidikan Agama Islam 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The role of Darul Falah Islamic Boarding School's policy in instilling an attitude of tasamuh (tolerance) among students amidst the challenges of the digital era is the subject of this research. In addition to offering many conveniences, the digital era has also become a tool for spreading exclusive ideologies, hoaxes, and hatred that threaten tolerance. As an Islamic educational institution, Islamic boarding schools have a responsibility to protect their students. This research collected data through in-depth interviews with Islamic boarding school leaders, ustadz, and students, as well as observation activities and analysis of policy documents (qanun). A qualitative approach, case study method, was used. The results of the study show that Darul Falah Islamic Boarding School implements three levels of policy: (1) Curricular Policy that focuses on the study of moderate yellow books (fiqh muqaranah and tasawuf) as the theological basis of tasamuh; (2) Student Policy that encourages discussion and interaction (such as bahtsul masail) with strict sanctions for bullying; and (3) Digital Adaptive Policy that establishes strict regulations on the use of gadgets and the "Ngaji Cyber-Akhlaq" program.

Robisha Zarifa Ribaah; Fitriatul Masruroh

Jurnal Pengabdian kepada Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

 A workshop addressing the hazards of gadget usage in early infancy was conducted as community service at Posyandu ILP Kelinci, Keradenan Village, Banyuwangi Regency, East Java.  This initiative aimed to enhance parents' awareness and understanding of the significance of gadget usage while equipping them with practical skills to assist their children in utilizing gadgets securely and constructively.  The utilization of devices in early childhood can pose risks if not well monitored and restricted.  This workshop activity must be undertaken to inform parents about the potential effects of devices on children.  This program aims to educate parents and children about the advantages and dangers of gadget usage, along with strategies for prudent management.  This workshop activity employs a hybrid approach, integrating lecture and question-and-answer techniques.  Activity evaluation occurs both throughout the process and upon completion, concentrating on factors such as the attainment of objectives and the arrangement of activities.  The method and results were evaluated through documentation.  The assessment of the components of activity organization was conducted by observation.  The success metrics for the execution of the workshop on the Dangers of Using Gadgets in Early Childhood employ two methodologies: (1) evaluation during the activity process, and (2) post-evaluation of workshop activities.

Hayatun Nufus; Nailul Authar Ms; Muhammad Alfi Raihansyah; Khairul Maulidi; Elly Susanti +1 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

The use of gadgets in elementary school children is alarming. Prolonged use can lead to negative things for the growth and development of elementary school children. This service aims to realize the golden generation in 2045 by providing education to elementary school children about the impact of gadget use. There are 3 main focuses of the training that will be carried out, namely: Understanding and definition of gadget use, positive and negative impacts of gadget use, and minimizing gadget use. These three main activities are important activities that are followed by elementary school children. The results showed that the students were very enthusiastic and eager to participate in this educational activity. They actively asked questions and discussed the impact of gadgets. Students in this class showed commitment to apply the tips and strategies taught in the educational activities. They promised to reduce their gaming time, choose positive content, and interact more with friends and family. The education program also received a positive response from the school principal and teachers. The headmaster gave high appreciation for the initiative of the academician students in conducting this education. collaboration between the academician and the school is needed in order to realize the sustainability of the program that has been implemented.

Ira Restu Kurnia; Utari Febriyanti; Syintia Bela Puspita Sari; Desi Aida Mahendra; Nuke Rosiana Dewi

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

Education plays a crucial role in developing quality human resources, with one of the key aspects being the enhancement of students' interest in reading and literacy skills. However, fostering a reading culture among elementary school students remains a significant challenge, particularly at SDN Cilangkara 02, and which lacks a proper library. In response, the 2025 Cilangkara Village Community Service Program (KKN) students implemented the "Literacy Corner" initiative, which aimed to provide a simple, comfortable, and accessible reading space. This program adopted a participatory and educational implementative approach, involving teachers, students, the literacy community, and university students. Activities included conducting a needs assessment, collecting book donations, constructing and decorating the literacy corner, organizing the reading space, and holding an inauguration event. The results of the program showed a notable increase in students' interest in reading, as well as the development of a habit of interacting with books. Moreover, it helped cultivate a literacy culture within the school environment. Despite facing challenges such as limited books, inadequate funding, and students' distraction by gadgets, the program succeeded in achieving a positive impact. It not only contributed to improving literacy and character building but also fostered a sustainable reading culture at SDN Cilangkara 02

Sri Ayu Laali; Hasna Kobaa; Windi I Kile; Maspa Djibran; Sujini M Mutalib +1 more

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

The development of language skills in children is an important factor in their growth. However, not all children experience language development appropriate for their age, one of which is speech delay. This study aims to analyze the factors that influence speech delay in children at RA Nurul Iman School, Beringin Jaya Village. The method used was direct observation of children experiencing speech delay, along with the delivery of educational materials to parents and teachers regarding the importance of verbal stimulation and the regulation of gadget usage. The research results show that the main factors causing speech delay in children at this school are excessive use of gadgets and a lack of verbal stimulation from parents. The study concludes that regulating gadget usage and increasing verbal stimulation from parents can help address speech delay issues in children and support their language development optimally. Therefore, it is important to raise awareness among parents about their role in supporting their children's speech development

Nurul Hidayat; Jumadi Jumadi; Eva Riana; Rindiani Rindiani; Ripka Ingan +2 more

Jurnal Manajemen Bisnis Digital Terkini 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This community service activity was conducted in Pantai Amal Village, Tarakan City, aiming to introduce and preserve traditional games that are increasingly neglected due to the dominance of gadgets among children. The program began with a brief socialization session on the importance of preserving traditional games in the digital era, followed by the practice of five traditional games: marbles, rubber jump, congklak, cabang, and bekel ball. Pre-test results showed that most children were unfamiliar with the rules and gameplay, while post-test results indicated a significant improvement in their understanding and ability to play. Children demonstrated great enthusiasm throughout the activity and even requested for future sessions. This program serves not only as entertainment but also as a medium to strengthen physical health, cognitive skills, social character, and local cultural preservation. Therefore, the activity contributes to maintaining socio-cultural identity in coastal communities and offers a relevant non-formal educational alternative.

Widya Khairunnisa; Munisa Munisa

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Young children's lives have been profoundly impacted by the quick growth of digital technology in the age of globalization, especially in light of their easy access to electronic gadgets like computers, tablets, and smartphones. Early childhood education has additional difficulties as a result of this circumstance, particularly with regard to digital literacy. The ability to properly comprehend, use, and critically assess digital information is a crucial component of digital literacy. Lack of this ability puts children at risk for negative effects include exposure to unsuitable content for their age, trouble sifting information, and gadget addiction. This study used a library research approach to investigate the importance of digital literacy for young children. The results showed that in order to enhance children's cognitive, social, and emotional development in the digital age, digital literacy must be ingrained from a young age. Additionally, digital literacy is anticipated to be a key component in preparing Indonesia's Golden Generation of 2045, allowing children to develop into critical, imaginative, and astute tech users.

Putri Auliya; Suci Padilah Sukmawati; Sri Mulyeni

Populer: Jurnal Penelitian Mahasiswa 2025 Universitas Maritim AMNI Semarang

The purpose of this study is to find out how the behavior of students at SD IT Al-Maqom in relation to gadgets. Along with technological advances, the use of gadgets has become an important aspect of daily life, even for students. This study uses quantitative methodology using direct regression method, involving 70 students as samples.Data were collected through the distribution of questionnaires that measure the influence of gadgets on the behavior of students.The results of the analysis show that the use of gadgets has a significant influence on the behavior of students of SD IT Al-maqom, with a level of influence of 76.3%.Although gadgets have a considerable impact, this study also realizes that other factors such as environment, parenting style, and genetic factors also influence the behavior of students, although these factors are not examined in this study.The conclusion is that gadgets have a significant influence on the behavior of students of SD IT Al-Maqom.  

Nur Inayah Rauf; Andi Mutiah Sari; Muhajrin Muhajrin

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Entering the digital era, technology plays an important role in human life. The Covid-19 pandemic in 2020 accelerated the digital transformation, including the activities of school children aged 6-12 years. The use of gadgets can have both positive and negative impacts on children, so it is necessary for parents to play a role in managing screen time to maximise the positive impact and minimise the negative impact of gadget use on children.  This activity is a counselling for parents, children, and teachers conducted at TPQ Nurul Ilmi Makassar City. The methods used were lectures and discussions. The results of the activity were 25 parents and children, as well as 5 teachers who participated in counselling activities. Based on the results of the discussion, the use of gadgets can help children in finding learning resources and as an educational medium for children, some parents supervise and limit screen time for children but there are also some parents who cannot supervise optimally because they are busy working. Children are given gadgets with the hope that parents can contact their children easily. The advice given to parents is to limit screen time for children to a maximum of 2-3 hours per day and select applications and what children watch during screen time. Meanwhile, teachers need to develop learning methods so that children are more comfortable learning and playing than using gadgets.

Olifia Widi Anggrahini; Kanya Indah Fanisa; Baeti Rahmawati; Meivia Nur Damayanti

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The use of gadgets among young children is increasing along with the development of technology. Gadgets have the potential to be a fun and useful learning tool if used appropriately. However, excessive use of gadgets has a negative impact, children who spend too much time with gadgets tend to lose interest in learning, such as reading books or participating in educational games. Additionally, their social interactions with peers and family may also be disrupted, ultimately affecting their social and emotional development. Student service to the community regarding the impact of gadget use on early childhood learning interest and the environment. It is carried out in one stage, namely the stage of providing material which aims to provide an understanding of how to use gadgets wisely so that they can still learn effectively while maintaining a balance with other activities that support their growth and development.

Siti Hikmah; Siti Robaiyani; Hygidia Rizqia Novika; Yogi Rahmadani

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The development of technology makes daily activities easier. However, at the same time it can also have negative impacts, one of which is gadget addiction. Currently, many teenagers have grown up along with the development of gadgets since early age. This makes them accustomed to using gadgets in their daily lives. However, if used excessively, it can cause gadget addiction. From the sample of student assessment results from SMPN 45 Semarang, students were found to be indicated as being addicted to gadgets. Therefore, researchers took the initiative to conduct an intervention in the form of psychoeducation to educate teenagers about gadget addiction. Based on the results of the pretest and posttest analysis, an increase in knowledge related to gadget addiction was found with a significance value of 0.000 <0.05. These results indicate that intervention in the form of psychoeducation can successfully increase adolescent knowledge related to gadget addiction

Dewik Wulan Prihatiningsih; Sri Untari; Syamsul Hadi

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is a quantitative descriptive study with an instrument in the form of a questionnaire. Data analysis was carried out in two ways, quantitative data was analyzed by non-parametric statistics and qualitative data was classified through coding. The population and sample of this study were all 12 teachers. The results showed that (1) all teachers at SDN Kepanjen 01 Kepanjen District, Malang Regency carried out WFH according to the Government Circular Letter, namely the learning planning stage: using it for making lesson plans and discussing with fellow teachers; stages of the learning process: using google forms and WA for student attendance, zoom for delivering material, WA for giving and collecting assignments, youtube and the web for learning media; and the learning evaluation stage: using google forms for PH or PTS and gadgets to correct student evaluation results. (2) The implementation of WFH at SDN Kepanjen 01 encountered various obstacles. (3) Obstacles during WFH are categorized into obstacles in gadgets, internet, material understanding, finance, communication, and level of focus. (4) The solution to the problems experienced is adjusted to the situation and condition of teachers and students' families at SDN Kepanjen 01 so that WFH and BDR can still run optimally. (5) WFH has a positive impact, namely creating a feeling of security because it avoids the spread of covid-19, has more free time, is free to determine work schedules, and automatically reduces transportation costs. While the negative impact is that teachers experience boredom, reduced interaction with colleagues, lowers the quality of performance results, and is addicted to social media. The researcher's suggestions for teachers are that teachers should (1) implement whatever policies have been set by the Principal with full responsibility and enthusiasm; (2) discuss all the obstacles that arise during WFH with the Principal and fellow teachers in order to obtain the most appropriate solution; (3) always teach students to apply health protocols at home; and (4) although WFH has a negative impact, teachers must be able to overcome it in various ways so as not to affect the quality of learning for students.

Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo +1 more

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.

Widya Nurkayatin; Muhammad Turhan Yani; Achmad Sya’dullah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

The development of information technology in the modern era is increasingly rapid. and influences various aspects of life, including early childhood education. The Internet, as a component of information technology, connects computers around the world into a very large network, enabling instant and global exchange of information. This has a significant impact on Religious and Moral Competencies in AUD. The qualitative approach used in this research is a case study design at the Bung Karno State Kindergarten. Data was collected through classroom observations, semi-structured interviews with PAUD teachers, and questionnaires for parents or guardians of students. The research results show that technology, especially the use of gadgets, has a significant influence on the moral and religious values ​​of young children. Children who use technology excessively tend to have difficulty socializing, have apathetic behavior, and show signs of addiction. Challenges in teaching moral and religious values ​​​​include the difficulty of conveying abstract concepts to children who are still at the fundamental cognitive development stage. This research concludes that moral and religious education needs to be fostered from an early age to form quality character. Although technology can facilitate various activities, uncontrolled use can have a negative impact on children's moral and religious development. Therefore, parents, educators and other stakeholders need to do better to manage the use of technology and strengthen the education of moral and religious values ​​​​in early childhood.

Dzikrian Muarif; Syahrul Ramdani; Zuriatri putri; Titin Sumarni

Jurnal Strategi Bisnis Teknologi 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The development of information technology, especially through gadgets, has changed the business landscape significantly, even among students. This study aims to investigate the role of gadgets in increasing the business effectiveness of students majoring in Sharia Economics at STAIN Bengkalis. Qualitative research methods were used to gain a deeper understanding of how gadgets influence student business practices. The research results show that gadgets make a major contribution to increasing student business effectiveness. By using gadgets, students can access real-time market information, facilitate communication with clients and business partners, and optimize time management and productivity. Apart from that, gadgets are also an important tool in developing business networks and promoting products or services. These findings highlight the importance of integrating technology in Sharia Economics education to prepare students to face business challenges and opportunities in the digital era.

Ali Mahdi, Azra; Utami, Nabila; Syahrani, Nur; Br. Ginting, Siti Salamah

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This research aims to examine community service activities in an effort to realize healthy and wise use of gadgets among children in Bandar Magodang Village, Bintang Bayu District. Stages include planning, education, training and mentoring children. The service team from the Mathematics Education Study Program, North Sumatra State Islamic University carried out outreach on 19-20 August 2023, involving 10 village children. The results include preparation, coordination with related parties, outreach materials, and implementation activities. The research also looked at the positive and negative impacts of gadget use on children's development, emphasizing the need to limit gadget use to maintain physical and mental health. Activity documentation is available for further reference.

Budi Santoso; Dita Hendriani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the rapid development of technology in the current era of digitalization, one of which is a gadget that is very common in use in Krandegan Village, Gandusari District, Trenggalek Regency, especially by teenagers who almost always carry their gadgets anywhere. The objectives of this study are 1) Knowing how the social behavior of teenagers due to the use of gadgets in Krandegan Village, Gandusari District, Trenggalek Regency, 2) Knowing how the impact of gadget use on teenagers in Krandegan Village, Gandusari District, Trenggalek Regency. This research uses a descriptive qualitative approach. The data collection techniques used were observation, interview, and documentation. Observation is used to observe the use of gadgets by teenagers in Krandegan Village, Gandusari District, Trenggalek Regency, interviews and documentation are used to dig up information about the problem under study. The results showed that: the use of gadgets in the current era is unavoidable and users must be more able to control their use. However, a technology will always have an impact on its users, both positive and negative impacts. Likewise for teenagers where the use of gadgets has an impact on the social behavior they show everyday, there are several changes in social behavior that appear such as reduced intensity of direct interaction with the environment, too fixated on gadgets when interacting directly with the community, being more closed, the emergence of laziness so that they often forget time, procrastinate work, the level of teenage participation in social activities also decreases.The use of gadgets also has several positive impacts and negative impacts on teenagers such as facilitating communication, accelerating the dissemination of information, as a means of entertainment, facilitating the learning and learning process, expanding the network of friends, making it easier to find work, making it easier for teenagers to shop with e-commerce. While the negative impact is that the intensity of direct interaction is reduced, too fixated with their gadgets, making teenagers more closed, teenagers often procrastinate work and neglect their obligations and responsibilities in the real world, making teenagers lazy in learning, decreasing their sense of concern and empathy for the surrounding environment, reducing the level of youth participation in social activities, the spread of hoax news is increasing, impacting on health and patterns, affecting the family economy and vulnerable to fraud.

Muhammad Fiqri Abdul Thoriq; Taukhid Mubarok

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This article aims to understand the impact of gadget use on  childhood as well as implement  solutions on the impact of gadget use on  childhood. This gadget is a medium  used as a  modern communication tool. Gadgets make human communication easier. Today, communication has become more advanced with the advent of gadgets. Among them, 4,444 are smartphones such as iPhones, Androids and laptops. In preschool psychology, development refers to children from 0 to 6 years old. The research method used is literary research. Results show that amenities impact  social development in young children. Excessive use of gadgets harms children's social and emotional development. Harmful effects of electronic device use on children include isolation, sleep disturbances, loneliness, violent behavior, reduced creativity and threats of cyberbullying. Solution to device use in  childhood by limiting device use, supervising children's screen time with parents who play a crucial role, and providing a schedule timely  when children play with devices, so that devices do not hinder young children's social development.