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Ni Nyoman Ayu Pradnyani Putri Editha; I Gede Suwiwa; Peby Gunarto

Jurnal Riset Rumpun Ilmu Pendidikan 2026 Lembaga Pengembangan Kinerja Dosen

This study aimed to develop a flipbook-based multimedia teaching material for the Tennis Learning course. The research employed a Research and Development (R&D) approach using the ADDIE model as the development framework, which consists of five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research subjects included students of the Physical Education, Health, and Recreation Study Program, Faculty of Sports and Health, Universitas Pendidikan Ganesha, as well as subject matter experts, instructional design experts, instructional media experts, and field practitioners. The product was evaluated through individual trials (3 students), small group trials (7 students), and large group trials (21 fourth-semester students). The validation results indicated feasibility percentages of 96% from the subject matter expert, 97% from the instructional design expert, 100% from the instructional media expert, and 97% from the field practitioner. Meanwhile, student trial results showed feasibility percentages of 97% in the individual trial, 96% in the small group trial, and 97% in the large group trial. Therefore, the flipbook-based multimedia teaching material on officiating in the Tennis Learning course was categorized as excellent and highly feasible for use as a supporting instructional resource in both classroom and field learning activities.

Farhan Andrian; I Gede Suwiwa; Peby Gunarto

Jurnal Riset Rumpun Ilmu Pendidikan 2026 Lembaga Pengembangan Kinerja Dosen

This study aims to develop flipbook-based multimedia instructional materials for the basic techniques of forehand and backhand volley in the Tennis Learning course. This research employed a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The validation subjects included a content expert, a learning media expert, an instructional design expert, and a field practitioner. Product trials were conducted with students of the Physical Education, Health, and Recreation Study Program, Faculty of Sports and Health, Universitas Pendidikan Ganesha, through individual trials involving three students, small-group trials involving seven students, and large-group trials involving twenty-one students. Data were collected using questionnaires with rating scales and were analyzed using descriptive qualitative and quantitative analysis in the form of percentages. The results indicated that the content expert validation achieved 98%, the media expert 93%, the instructional design expert 97%, and the field practitioner 98%, all categorized as very good. The individual trial obtained 97%, the small-group trial 98%, and the large-group trial 96%, all classified as very good. Therefore, the flipbook-based multimedia instructional materials on basic volley techniques are considered highly feasible for use as learning resources in tennis instruction.  

Aulia Sava Kamila; Indriana Dwi Saputri; Sofyan Hadi Saputra; Rani Setiawaty

Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar 2026 Asosiasi Periset Bahasa Sastra Indonesia

Indonesian language learning in elementary schools, especially on figurative language, still faces various problems, such as difficult to understand material, limited learning media, and low student interest and understanding. This is also experienced by fifth-grade students of SD 1 Mlati Lor who have difficulty recognizing types of figurative language and understanding their meaning well in context. This study aims to develop an interactive flipbook media about figurative language that highlights the local wisdom of North Sulawesi and test its feasibility and practicality for semantic learning. The method used in this study is research and development (R&D) with the ADDIE model, which consists of analysis, design, development, implementation, and evaluation. The research subjects were fifth-grade students of SD Negeri 1 Mlati Lor. Data collection was carried out through interviews, observations, validation by material and media experts, questionnaires for teachers and students, and learning outcome tests. Data were analyzed using qualitative and quantitative descriptive approaches. The results of the study indicate that the interactive flipbook media inspired by the local wisdom of North Sulawesi was considered very valid by experts. Furthermore, practicality testing demonstrated that teachers and students responded in the "very practical" category, indicating that the media was easy to use and well-received in learning. The application of local cultural elements has been shown to help students understand figurative language concepts more clearly and meaningfully. Therefore, the developed flipbook can be used as an alternative Indonesian language learning medium to improve students' semantic understanding and cultural knowledge in elementary schools.

Musaddad, Reyno Bustami Musaddad; Irawan Setyo; Anisatun Fajriah; Rani Setiawaty

Publikasi Para ahli Bahasa dan Sastra Inggris 2026 Asosiasi Periset Bahasa Sastra Indonesia

This study was based on the low ability of third-grade students at SD Negeri 2 Wonorejo to understand syntactic material, particularly the use of conjunctions, due to a lack of interactive and contextual learning media. This study aimed to develop EKUJARSI E-Flipbook learning media based on Kudus local wisdom that has been tested for feasibility and practicality to improve student understanding. The research method used was Research and Development (R&D) with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The test subjects included subject matter experts, media experts, classroom teachers, and third-grade students. Data collection instruments used validation sheets and user response questionnaires. The results showed that the EKUJARSI media was highly valid for use, as evidenced by a validation percentage of 89.6% from media experts and 86.15% from subject matter experts. The practicality test also showed positive responses, with teachers giving a score of 80% and students giving a score of 85.9%, which is considered very feasible. Specific findings show that the ease of use aspect received a perfect score of 100% from students, indicating that this media is very user-friendly. It is concluded that the EKUJARSI E-Flipbook is feasible and practical to be implemented as an innovative learning media that effectively integrates local cuisine to facilitate understanding of language concepts.

Maria Veronica Deno; Khaerudin Khaerudin; Dwi Kusumawardani

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

The development of digital technology has driven the  increasing use of e-modules as interactive learning media that support  independent and collaborative learning. The integration of pedagogical approaches and multimedia technology makes e-modules increasingly adaptive and effective in developing higher-order thinking skills. This study aims to map trends in the development and utilization of e-modules through a Systematic Literature Review (SLR)  of Scopus articles published in 2020–2024. From the selection process, 20 articles were analyzed based on their pedagogical approach, as well as the media and digital platforms used. The study results show that pedagogical approaches such as Problem-Based Learning, STEM, SETS, Discovery Learning, and Guided Inquiry have been consistently proven to improve critical thinking skills, learning outcomes, and 21st-century competencies. From a technological perspective, Android and flipbook platforms are the primary choices due to their flexible access and multimedia support such as video, animation, simulations, and interactive quizzes. These findings emphasize the importance of developing systematic, pedagogically-based e-modules supported by interactive multimedia.  Further research is needed to explore the integration of AR/VR, gamification, and artificial intelligence.   

Nabila Nor Isnaini; Fatimah Anisalikha; Diva Mustika Utami; Muhammad Hasan Fikri; Rani Setiawaty

This study aims to develop and evaluate the feasibility of PEMAPOSI (Pemahaman Eksposisi), an interactive digital learning media designed to improve fourth-grade students’ comprehension of exposition texts. The study employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The media was developed in the form of an interactive flipbook integrating local cultural elements and was implemented in an elementary school setting. Data were collected through validation sheets and questionnaires involving media experts, material experts, teachers, and students. The results showed that PEMAPOSI obtained a validity score of 93.5% from media experts and 89.5% from material experts, both categorized as “very valid.” User response results also indicated a high level of practicality, with teacher and student assessments reaching 91.6% and 87.5% respectively. These findings indicate that PEMAPOSI is feasible, practical, and effective as a learning medium to support students’ understanding of exposition texts in elementary schools. The integration of interactive features and local cultural elements contributes positively to student engagement and learning outcomes.

Rizkia, Nur; Funna, Nanda; wati, Rahma; Dina, Salma; Ali, Hasbi

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

Penelitian ini mengaplikasikan pendekatan Tindakan kelas (PTK) yang melibatkan 31 siswa (13 laki-laki dan 18 perempuan) pada fase D. Pengumpulan data dalam penelitian menggunakan observasi dan dokumentasi yang berupa media flipbook yang sesuai dengan indikator kemampuan berpikir kritis. Teknik analisis data pada penelitian ini menggunakan analisis deskriptif kualitatif. Adanya peningkatan skor rata-rata kemampuan berpikir kritis dari 65,2 (kategori cukup kritis) pada siklus I menjadi 78,4 (kategori kritis) pada siklus II, menunjukkan peningkatan signifikan sebesar 13,2 poin. Persentase ketuntasan belajar siswa juga mengalami peningkatan yang bermakna, dari 35,48% (11 siswa) pada siklus I menjadi 80,65% (25 siswa) pada siklus II, menandakan kenaikan sebesar 45,17%. Kategori berpikir kritis secara klasikal juga meningkat dari "cukup kritis" (56-65%) pada siklus I menjadi "kritis" (66-79%) pada siklus II. Hasil penelitian ini menunjukkan bahwa media flipbook paper dapat meningkatkan hasil belajar serta mendorong kemandirian dan berpikir kritis siswa

Armayanti Armayanti; Najwa Syahada Gusna; Seni Ayu Ana Tasya; Wildan Sajali Harahap; Juliati Juliati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study was to illuminate how students understand various types of sentences, especially single sentences, compound sentences, and compound sentences, and to develop and implement flipbooks as a learning aid in grade V of SD Negeri 12 Kota Langsa. This study was conducted through a qualitative approach using observation, interviews, and documentation to collect data. The results showed that conventional learning methods and the lack of interactive media caused most students to still have difficulty in distinguishing the structure and use of sentence types. There is evidence that the use of visual and interactive flipbook media can improve students' understanding and encourage them to actively participate in the learning process. Flipbooks are able to create a more interesting and meaningful learning environment, despite technical constraints such as limited digital devices. This study found that flipbooks are an effective alternative for teaching Indonesian to elementary school students by improving their language skills.

Armayanti Armayanti; Najwa Syahada Gusna; Seni Ayu Ana Tasya; Wildan Sajali Harahap; Juliati Juliati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study was to illuminate how students understand various types of sentences, especially single sentences, compound sentences, and compound sentences, and to develop and implement flipbooks as a learning aid in grade V of SD Negeri 12 Kota Langsa. This study was conducted through a qualitative approach using observation, interviews, and documentation to collect data. The results showed that conventional learning methods and the lack of interactive media caused most students to still have difficulty in distinguishing the structure and use of sentence types. There is evidence that the use of visual and interactive flipbook media can improve students' understanding and encourage them to actively participate in the learning process. Flipbooks are able to create a more interesting and meaningful learning environment, despite technical constraints such as limited digital devices. This study found that flipbooks are an effective alternative for teaching Indonesian to elementary school students by improving their language skills.

Faona’atulo Harefa; Lestari Waruwu; Yanida Bu’ulolo; Noveri Amal Jaya Harefa

Jurnal Riset Rumpun Ilmu Bahasa 2025 Pusat riset dan Inovasi Nasional

The purpose of this study was to develop flipbook learning media to improve listening skills in news texts of class VII students of SMP Negeri 1 Bawolato. The implementation procedure or research method used is Research and Development (R&D) with the Borg and Gall model, which includes ten stages ranging from potential and problems to mass production. The subjects in this study were class VII students of SMP Negeri 1 Bawolato, even semester class VII-A totaling 6 people, 3 boys and 3 girls, class VII-B totaling 31 people, 17 boys and 14 girls. The results of the study showed that the flipbook media had been validated by three experts, namely material, language, and design experts with a percentage level of 100% for each aspect tested so that it was categorized as "very feasible" to use. The practicality test conducted on a small group showed that the flipbook scored 96.21% which means "very practical" in its use. In addition, the results of the effectiveness test conducted on a large group showed an effectiveness level of 83.87% which was categorized as "very effective" in improving students' listening skills. It was concluded that flipbook learning media to improve listening skills in news texts was very feasible, practical, and effective in supporting learning to listen to news texts in class VII. It is hoped that further researchers will use this research as additional insight to carry out research.  

Inna Al Ma’aritj; Puji Rahayu; Novita Dewi

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study explores the implementation of Lesson Study within the teaching practicum (PPL) program to enhance student engagement, learning outcomes, and the teaching competencies of pre-service teachers. Employing a Classroom Action Research (CAR) approach, the research was conducted in three cycles involving second-grade students at UPT SD Negeri Latsari. Each cycle consisted of the Lesson Study stages: planning, execution, and reflection. The findings indicate significant improvements in all targeted areas. Student engagement showed a steady increase, starting from 63% in Cycle 1 and reaching 91% in Cycle 3, supported by interactive strategies such as group worksheets, flipbook media, and the Team Games Tournament (TGT) model. Correspondingly, learning outcomes improved, with average test scores rising from 68.2 in Cycle 1 to 83.7 in Cycle 3. Furthermore, pre-service teachers demonstrated notable development in key teaching competencies, particularly in lesson planning, classroom management, and reflective practices. Overall, the study underscores the effectiveness of Lesson Study in promoting collaborative teaching practices, improving the quality of instruction, and fostering professional growth among pre-service teachers. The integration of innovative and interactive learning strategies within the Lesson Study framework contributed significantly to creating a more engaging and impactful learning environment for students.

Dwi Setiawan; Cahyo Hasanudin; Sutrimah Sutrimah

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the need for a flipbook as a teaching material for response texts integrated with the principles of politeness. The background of this research stems from the limitations of response text teaching materials, which are still integrated into printed textbooks without incorporating essential politeness principles. This research employed a qualitative method with data collected through questionnaires and interviews involving seventh-grade students at two junior high schools in Dander District, Bojonegoro Regency. The findings indicate that most students prefer response text material to be presented separately and packaged in the form of an engaging and easily accessible digital flipbook. Furthermore, students consider the integration of politeness principles into response text material important to help them express opinions politely and without offending others. Therefore, it can be concluded that a flipbook teaching material integrated with politeness principles is necessary to enhance the quality of learning.

Sri Bona Ayu; Dadan Rosana

International Journal of Science and Mathematics Education 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The study aims to develop and evaluate STEM PBL-based science learning media to enhance students' critical thinking and creativity. The objectives include describing, producing, and assessing the feasibility, validity, practicality, and effectiveness of these media for grade VII students. This Research and Development (R&D) study follows the 4D model: define, design, develop, and disseminate. The developed media take the form of a digital Flipbook accessible via smartphones and PCs. A limited trial involved 22 students and one educator, while a field test included 51 students from SMPN 1 Binongko, Wakatobi Regency, divided into experimental and control groups. Data were collected through tests, interviews, questionnaires, and validation sheets. Feasibility, validity, and practicality were analyzed descriptively, while effectiveness was evaluated using the N-Gain, MANOVA, and Cohen's effect size tests. The results indicate that the STEM PBL-based Flipbook presents real-life problems, their causes, and solutions, encouraging critical thinking and creativity. It meets validity and feasibility criteria as assessed by expert lecturers. Educators and students also rated it as highly practical for learning. Finally, the Flipbook was found to be effective in improving students' critical thinking and creativity, with a significance value of 0.000 < 0.05.

Rizki Rahma Alami; A. Jauhar Fuad; Abbas Shofwan Matlail

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

This research and development is motivated by the fact that the learning of science subjects on the water cycle material is less in accordance with the characteristics of students. The limitations of teaching media in schools are educational problems that can hinder the success of the learning process. Researchers want to develop interactive science teaching materials on the water cycle material to increase the enthusiasm for learning of grade V SD/MI students. The purpose of this development research is to produce a product in the form of interactive science teaching materials in grade V on the water cycle material. This study uses the ADDIE development research model and design developed by Dick and Carry with 5 steps, namely analyzing, designing. Developing. Implementing. Evaluating. This research was conducted at MI Mifathul Huda Lamong with class V research subjects.The results of the research and development of interactive science teaching materials in grade V on the water cycle material at MI Miftahul Huda Lamong. In the development stage, the results were in the form of teaching materials developed consisting of 23 pages. This interactive science teaching material has received validity from experts (1) learning media experts of 93% with very good criteria (2) material experts of 85% with good criteria (3) student interest questionnaire of 95% with very good criteria.

Telinila Rumahenga; Cicylia T. Kereh; Herman S. Wattimena

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Conventional physics learning tends not to connect the material studied by students with their environment. Learning needs to be designed contextually by teachers using the Contextual Teaching and Learning model. The use of digital Flipbook media is intended to be accessible to the students anytime and anywhere. This research aims to determine the increase in mastery of vibration and wave material in class VIII2 students at SMPN 8 Ambon. This type of research is one group pretest-posttest, with 28 students as research samples obtained by using purposive sampling techniques. This research data was collected through test and non-test instruments. Test instrument was used for initial tests and final tests, while non-test instruments are Student Worksheets (LKPD) and student response questionnaires. The results of the research showed that 100% of the students' initial abilities were in the failing qualification with an average score of 23.0. During the learning process, the average student achievement score was 82.6 or good qualifications. The average final test achievement score of students reached 82.4 with good qualifications. For the N-Gain Test results, the average student score was 0.77 or high qualification. Students' responses to digital flipbook media in learning science (physics) achieved very good qualifications with an average score of 98.47. Thus, it can be concluded that the application of the Contextual Teaching and Learning  model assisted by digital Flipbook media can improve the mastery of vibration and wave material for class VIII2 students at SMPN 8 Ambon.

Enik Ristiana Fefrianti; Peppy Mayasari; Imami Arum Tri Rahayu; Mita Yuniati

Learning media is everything that is used to convey all information in the learning process. This research aims: (1) to determine the feasibility of flipbook-based e-handout learning media on the material for making various seam allowances (2) to determine the learning outcomes of students using flipbook-based e-handout learning media on the material for making various seam allowances. The type of research uses the ADDIE development model. The data collection instruments used in this research are: validation sheet which includes media experts, material experts, language experts, and student learning outcomes. The results the research carried out show that: 1) The development of flipbook-based e-handout learning media on the material of making various kinds of seam allowances was declared very suitable for us in learning with the results of feasibility validation carried out by 2 media expert validators, 2 material expert validators, and 2 linguist expert validators obtained overall feasibility results with an average score of 4.34 in the “Very Eligible” category. 2) The learning outcomes of students using flipbook-based e-handout learning media on the material of making various seam allowances obtained classical learning completeness of 88%.  

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Berlian Ahmad Fauzi; C Rudy Prihantoro; Hari Din Nugraha

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

This research aims to develop and test the feasibility of products in the form of heyzine flipbook-based learning media in the subject of Lathe Machining Engineering class XI at SMK Kemala Bhayangkari 1 Jakarta. This learning media was developed using the R&D (Research and Development) method using a 4D model consisting of define, design, develop, and disseminate. In the process of assessing the feasibility of this learning media, it provides a validation assessment questionnaire instrument to material experts, media experts, and media feasibility tests to students in grade XI of Machining Engineering as respondents. Learning media is validated by experts with a score of 100% for the material aspect, 94% for the media aspect. And for the results of the feasibility trial, the learning media got a score of 91% of the results of the trial of 53 students. From the results of the test, it can be concluded that the heyzine flipbook-based learning media in the Lathe Machining Engineering class XI subject at SMK Kemala Bhayangkari 1 Jakarta is "Very Feasible" to be used for Lathe Machining Engineering learning activities. The focus of this study is at the stage of development and feasibility testing of the developed media only, as for the results of this study, there are several recommendations that can be given, including the following, heyzine flipbook-based learning media can be implemented and utilized optimally in the learning process of Lathe Machining Engineering at SMK Kemala Bhayangkari 1 Jakarta and other schools where there are Lathe Machining Engineering subjects. And heyzine flipbook-based learning media in the subject of Lathe Machining Engineering needs to be further researched such as the effectiveness of heyzine flipbook-based learning media in the subject of Lathe Machining Engineering.

Mila Suci Windiarti; Kiromim Baroroh

This study aims to determine (1) the design of an e-module model with the Kvisoft Flipbook Maker application in economics learning to improve participants' critical thinking skills. Educate, (2) the feasibility of e-modules with the Kvisoft flipbook maker application in economic learning to improve participants' critical thinking skills. learners, (3) students' learning responses to electronic module (e-module) with the Kvisoft flipbook maker application in economics learning for participants Educate, (4) how effective is the use of e-modules with the Kvisoft Flipbook Maker application for critical thinking skills of students in learning .This research is a development research with R&D model. The research sample is SMPN 28 Purworejo class VIII students totaling 92 divided into 2 groups, namely the experimental group, and the control group , the control class uses printed e-modules . Data analysis techniques use normality tests, homogeneity, hypothesis testing, further testing, and effect size.The research results show (1) The experimental class showed that the gain in critical thinking skills of students in the experimental class was 0.8, which means that the gain value in the experimental class was in the range of values (<g>) > 0.7, which is in the high category, in the control class the gain value 0.5 which means the gain in the first and second control classes is in the range of 0.7 ≥ (<g>) 0.3 is in the medium category, (2) the e-module suitability from the assessment of material experts is 5.47 and 5.55, media experts 4.46 with very good and good categories, (3) the student response is good as seen from the results of the content suitability of 4.27, language 8.41, usefulness 8.68, and graphics 8.57 are at a value above 4, (4) the results of the effect size analysis with the Interpretation Effect Size category show that using the Kvisoft Flipbook Maker e-module is effective in increasing critical thinking skills by 70.8 %.