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Sahkholid Nasution; Sekar Wulandari; Maulida Rahmi; Isnaini Anggina Lubis; Lisa Rahmadhani Siregar

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning media is one of the important roles that learning brings to the successful achievement of educational goals. Books are the most basic media of the learning process as visual media. The purpose of this study is to determine the effect of the book Al'Arabiyyah Limahaarati Alkitaabah Fii Dhau'I Annadzriyyat Albinaaiyyah as a learning medium on maharah al-kitabah of Arabic Language Education-2 students in the 2021 batch of North Sumatra State Islamic University. This research is qualitative with a field research approach as well as a literature study. The results of the study show that the at-tadriibaat or the exercises themselves have a connection between the nahwu sharaf material and the maharah al-kitabah. Where, students are given the habit of writing ideas or sentences in Arabic through writing amtsilah or examples, at-tadribat or exercises, and insya' or composing assignments given every week.

Megasyani Anaperta; Kurniasih Kurniasih; Topan Saputra; Aidil Fitra Hadi; Agra Wiratama

Jurnal Sains dan Teknologi 2023 Fakultas Teknik Universitas Cenderawasih

This research was conducted due to the lack of optimal use of interesting media, as well as the lack of teacher skills in using digital-based media in the learning process. Because of this, students often become bored and lose interest in learning lessons. As a result, learning materials tailored to students' interests and preferences are needed.One way to achieve this is by creating the development of Problem Based Learning Media using Canva for class X TKJ in basic computer network and telecommunications orientation subjects at SMK N 3 Padang. The aim of implementing Canva as a learning medium can be a creative solution to increase student focus by visualizing material in an interesting and interactive way. This type of research uses Research and Development (R&D), and the development model used is 4D model design. This 4D development model consists of four stages, namely Define, Design,Develop (Development) and Disseminate (Dissemination). Research carried out at SMK N 3 Padang, research findings produced learning materials with material validity of 89.07% and media design validity of 93.7% and teacher response questionnaire answers of 96.6% and the student questionnaire response was 88.12 which can be categorized as very valid and practical.

I Jro Riana; Luh Made Dwi Wedayanthi; Kadek Dwi Pebriyanti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This research aims to analyze the learning styles of 11th-grade students in Class MP 2 at SMK N 1 Bangli in the context of learning English. The findings indicate that the majority of students have a preference for kinesthetic learning style, followed by auditory and visual learning styles. Despite the dominance of the kinesthetic learning style, some students also show tendencies towards auditory and visual learning styles. Meanwhile, the research identifies several learning difficulties faced by students, such as a lack of motivation, basic English language proficiency, and limited school resources. To address these challenges, teachers and schools are advised to create an environment that supports students' learning motivation, pay special attention to mastering basic English language skills, and enhance students' access to quality learning resources, including the use of technology such as utilizing smartphones for learning activities. Learning Styles, English Language Learning, Analysis of Students' Learning Styles

Aden Wildan Baihaqi; Diana Aqidatun Nisa

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

This research explores the potential of Indonesian animated children's songs videos in supporting vocabulary development in toddlers. Sampling from the "Lagu Anak Indonesia Balita" channel on YouTube, the study utilizes observational methods of visual style and literature review to understand children's visual responses to the content. The results indicate that Indonesian animated children's song videos, with their short duration and repetitive lyrics, can create an enjoyable learning experience. From a phonological perspective, the repetition of sounds in the lyrics aids in the recognition of language sounds. Semantic aspects are represented through the introduction of various vocabulary in an easily digestible manner. The simple syntax of the lyrics supports the understanding of basic sentence structures, and pragmatically, these songs can be applied in everyday communicative contexts. In conclusion, Indonesian animated children's song videos can positively contribute to the vocabulary development of toddlers through a holistic and enjoyable approach. The findings of this research can serve as a foundation for the development of early childhood education curricula that effectively utilize animated media.

Zilfadlia Nirmala; Martin Kustati; Rezki Amelia

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

The purpose of this assistance is to introduce and provide basic knowledge about hijaiyah letters, both in the form of readings and the basic forms of these letters. This assistance was carried out due to the lack of interest in reading and writing the Qur'an in Korong Simpang Tiga due to the Covid-19 situation and conditions that hit at that time. This assistance is carried out using the Particitpatory Action Research (PAR) method with the initial stage, namely by providing a general description by writing the hijaiyah letter shape on the blackboard, then introducing the reading by singing the song "hijaiyah letters". The next stage is to sing together by pointing one by one to the hijaiyah letters sung. The results of assistance in the first stage were obtained by children who previously did not know the hijaiyah letters, becoming aware of the hijaiyah letter shape by visualizing the shape of the letter on the blackboard. Then it was obtained that children who previously had little interest in learning the Qur'an became eager to learn by using the method of singing with the song "hijaiyah letters" and giving an idea of the shape of the hijaiyah letters. Then with the method of singing as well as visualizing the shape of the letters, it makes children who do not understand the differences between hijaiyah letters understand the differences between letters with one another. In using this method, children are also obtained who memorize and can write back the hijaiyah letters requested by the author.

Ahmad Fatoni; Jupriani Jupriani

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

In this research, the author identified the visual forms found in the G20 Indonesia 2022 logo. These forms were identified in order to determine the representation of Indonesian culture contained in the G20 Indonesia 2022 logo. The author used descriptive research with a qualitative approach.  The visual form and meaning of the G20 Indonesia 2022 logo were analyzed through preiconographical, iconographic and iconological theories which were explained by Edward Panofsky.  Visual elements such as shape, color, typography, contained in the G20 Indonesia 2022 logo were identified through this process.  These three steps examine the hidden meaning of the G20 Indonesia 2022 logo which is linked to basic cultural mentality.  These steps became the basis for researchers to analyze the data.  Researchers analyzed the visual form and meaning of the G20 Indonesia 2022 logo to determine the relationship between the logo and Indonesian culture. Analysis of the visual appearance and meaning was carried out to conclude the representation of Indonesian culture in the G20 Indonesia 2022 logo. Based on the findings of this research, it was concluded that the G20 Indonesia 2022 logo has a form and meaning that represents Indonesian culture.

Seno Andri; Fadhur Rahman Halim; Pergo Pergo; Eka Winarti; Ayesa Anastasia Agusman +5 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

The rapidly increasing progress of the times requires us to be able to keep up with the developments of the times. One thing that continues to improve rapidly as time goes by is digital technology. Digital technology is currently very necessary for every aspect of life in the fields of education, government, health and other aspects. One of the current focuses is graphic design, where graphic design is very necessary to support aspects of human life. To equip the younger generation with the basics of graphic design to make it easier to participate in current developments, design schools are carried out. This design school is focused on training in using the Canva application. Graphic design is a form of communication through visualization so it can be a very effective form of communication media. This design school training is aimed at training every element of society to be able to grow and develop their soft skills so that they are able to participate and compete in this era to become someone who is successful and successful in developing creativity and quality of work.

Suci Rahmayani; Yofita Sandra

SENIMAN: Jurnal Publikasi Desain Komunikasi Visual 2023 International Forum of Researchers and Lecturers

The final work aims to introduce the form of water lily as an ornamental water plant into graphic artworks by visualizing the shape of flower figures, animals, and other supporting objects found in lotus flowers.There are several stages carried out in accordance with the method used in the creation of the work, namely: Preparation is an observation related to the initial idea of the author's interest, Elaboration is the stage of exploring and displaying the beauty of lotus flowers reviewed from the internet, a collection of images and field surveys, Synthesis is the stage of starting to design how the work will be made in accordance with the title, Concept realization is the stage of the work process and completion is the final stage in the work.The results achieved in the creation of graphic art works are entitled "The Beginning of Life, Life's Journey, Self Shadow, Competition, Resilience, Dark Path, Independence, Basic Strength, Equality, Life's Journey, and Peak Success".

Suprianingsih Suprianingsih; Desipriani Desipriani; Ahmad Khairian

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2023 FKIP, Universitas Palangka Raya

Nirmana is the organization or arrangement of visual art elements such as dots, lines, colors, planes, space and texture into a harmonious whole. Nirmana can also be interpreted as the result of wishful thinking in the form of two-dimensional/flat nirmana (two dimensions) and three-dimensional nirmana/space (three dimensions) which must have high aesthetic and aesthetic values. Nirmana (Basic Forms) is a science that studies various things related to perception, space, shape, color, and materials that are in the form of two dimensions or three dimensions. The basic elements of two-dimensional shapes are triangles, rectangles, circles and organic shapes, while the basic elements of three-dimensional shapes are blocks, prisms, spheres and irregular shapes.

Ilham Adi Putra; Ena Suma Indrawati

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

As the main road that connects one region to another, damaged roads is a complex problem and causes huge losses, especially for road users. Therefore, in this study will be designed a system for measuring the volume of damage road surface by using ultrasonic sensors. This system uses ATMega 328 microcontroller interface and applications are made from Visual Basic 6. From this study, we got the best measurements results of road surface damage volume in a short time and the data stored on the pc directly get in Microsoft Excel format.

khoirur_rozikin; khoirur_rozikin; Nuris Dwi Setiawan; Unang Achlison

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

A calendar is a system for naming a period of time and is known as a Calendar Date. The Gregorian calendar is used throughout the world including Indonesia, this calendar is calculated from the birth of Jesus from Nazareth, the calculation uses the pattern of the sun's movement. The Gregorian calendar has 12 months in a year and 7 days in a week. The Hijri calendar is a calendar system based on the circulation of the moon around the earth, called Hijiriah because of its first year when the migration of the Prophet Muhammad from Mecca to Medina took place in 662 AD. Due to the different intervals or repetitions between the day and the weton where the day will return to the same day after 7 days while the weton will return to the same weton after 5 days, it is quite difficult to find out the day and weton on a certain date that is hundreds or thousands of days apart from the current date. The Gregorian calendar program with weton is used to find out the day and weton of a date by specifying the month and year, a 1 month calendar will be displayed along with the day and weton

Aji Priyambodo; Siska Narulita; Marsiska Ariesta Putri

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2023 Politeknik Negeri FakFak

Restaurant Palace Fine Cuisine and Ballrooms Semarang merupakan restaurant dan penyewaan gedung yang elit berbintang 3 di kalangan menengah ke atas. Adapun kendala yang dihadapi oleh Restaurant Palace Fine Cuisine dalam mengenai masalah persediaan bahan baku adalah proses pengolahan data penjualan, pembelian, dan laporan stok barang di Restaurant Palace Fine Cuisine masih manual yaitu pencatatan masih menggunakan nota manual dan belum ada sistem keamanan data, jika data hilang akan menyulitkan karyawan, mengakses data laporan belum bisa dipakai bersama antara karyawan dan pimpinan, yang mengakibatkan terlambatnya pemberitahuaan laporan persediaan barang. Penelitian ini mempunyai tujuan untuk membangun sebuah sistem informasi persediaan yang dapat membantu proses pencatatan yang selama ini berjalan di Restaurant Palace Fine Cuisine and Ballrooms Semarang menggunakan bahasa pemrograman Microsoft Visual Basic.

Muhamad Sidik; Nailin Niklis

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

The development of technology today has become something that is universal and can be used in various human lives. One of them is in business. In today's era, it is undeniable that a computer is a component that must be owned by a company in running its business, in order to assist in processing data and help improve the quality of work and quality in service. In this case, Toko Maju Jaya is used as a place of research, because in this place the system that is carried out is still manual and has not been managed properly, so errors often occur in making reports and in processing stock items. The purpose of this study is to provide convenience during the processing of sales, purchase transactions, goods data, supplier data and customer data, minimizing errors in recording. The research method used in this research is using the R&D (Research and Development) method. This method is used to produce a certain product that is analytical and can be tested for effectiveness so that it can be used in the wider community. In designing the system the tools used are Flowcharts, Entity Relationship Diagrams and Context Diagrams, while for data collection using observations, interviews, and literature studies. The database application development tool uses MySQL and the programming language uses Visual Basic 6.0. With this information system transaction data processing can be done computerized so as to reduce errors in reporting.

Muhamad Sidik; Nailin Niklis

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2023 CV. ALIM'SPUBLISHING

The development of technology today has become something that is universal and can be used in various human lives. One of them is in business. In today's era, it is undeniable that a computer is a component that must be owned by a company in running its business, in order to assist in processing data and help improve the quality of work and quality in service. In this case, Toko Maju Jaya is used as a place of research, because in this place the system that is carried out is still manual and has not been managed properly, so errors often occur in making reports and in processing stock items. The purpose of this study is to provide convenience during the processing of sales, purchase transactions, goods data, supplier data and customer data, minimizing errors in recording. The research method used in this research is using the R&D (Research and Development) method. This method is used to produce a certain product that is analytical and can be tested for effectiveness so that it can be used in the wider community. In designing the system the tools used are Flowcharts, Entity Relationship Diagrams and Context Diagrams, while for data collection using observations, interviews, and literature studies. The database application development tool uses MySQL and the programming language uses Visual Basic 6.0. With this information system transaction data processing can be done computerized so as to reduce errors in reporting.

Febriani Uswa Hasanah; Charles Charles; Zulfani Sesmiarni; Supratman Zakir

Jurnal Bintang Pendidikan Indonesia 2023 Pusat Riset dan Inovasi Nasional

The background of this research is based on the results of observations with teachers and students that teachers in using audio-visual-based learning media are already creative but not maximally. From the teacher's perception, stated that they were still clueless in using IT-based media. With creativity, it is hoped that the implementation of learning will run effectively, be fun, and lead to threats to the expected quality of learning. The solution taken by the teacher is to learn more about technology, and diligently attend training. The goal to be achieved in this research is to find out the form of teacher creativity in using audio-visual media in class VII fiqh subjects at MTsS Fastabiqul Khairat Gunung Malintang. This type of research is descriptive qualitative research which is a form of the most basic research, aimed at describing or describing phenomena that exist or occur in the field. In this study the authors describe Teacher Creativity in Using Audio Visual Media in Jurisprudence Subjects at MTsS Fastabiqul Khairat Gunung Malintang. The technique of collecting data in this research is through interviews, where researchers ask for answers by way of debriefing verbally with research informants. Based on the results of the research conducted by the authors, it was found that teachers at MTsS Fastabiqul Khairat Gunung Malintang have not been optimally able to be creative in using audio-visual media seen from the four indicators of creativity. First, the smoothness of the teacher, namely being able to adapt material to the media but the teacher has difficulty mastering sources from the internet, secondly, in terms of flexibility, namely the teacher uses applications but has not been fully able to use the application fluently, the third is teacher creativity in terms of elaboration, namely the teacher adding information in the media, fourth, teacher creativity in terms of originality, that is, teachers can use audio-visual media in their classes.

Deni Hendri Anto; Idmansyah Idmansyah; Dendi Dendi; Zulfani Sesmiarni; Herlina Rasyid

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar PAI siswa di kelas XII IPA 1 di SMA N 1 Koto Balingka pada soal ilmu tajwid, yang disebabkan kurang maksimalnya dalam mengunakan media pembelajaran. Ini dibuktikan dengan siswa yang tidak bisa menjawab pertanyaan berhubungan dengan ilmu tajwid dan sangat kaku dalam membaca Al- Qur‟an. Tujuan Penelitian ini adalah pertama, untuk mengetahui ketercapaian penerapan Model Pembelajaran Problem Basic Learning pada materi al-Qur‟an surat Luqman ayat 13 dan 14 terhadap siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka, kedua, untuk mengatahui hasil belajar materi al-Qur‟an surat Luqman ayat 13 dan 14   siswa Kelas XII IPA 1 di SMA N 1 Koto Bilingka setelah penerapan model Pembelajaran Problem Basic Learning. Penelitian ini berbentuk Penelitian Tindakan Kelas (PTK), dengan menjadikan siswa kelas XII IPA 1 di SMA N 1 Koto Bilingka , sebagai sumber datanya. Pengumpulan data dilakukan dengan observasi, wawancara dan dokumentasi. Penelitian dilakukan dalam dua siklus. Hasil penelitian adalah pertama, Pelaksanaan pembelajaran dengan menggunakan Model Problem Basic Learning apabila dilakukan dengan perencanaan dan penguasaan konsep yang baik akan dapat berjalan dengan baik, sesuai dengan yang diharapkan. kedua, siswa menjadi aktif dalam pembelajaran dan mulai terlatih dengan pola berfikir tingkat tinggi. Ketiga, Model Pembelajaran Problem Basic Learning terbukti dapat meningkatkan hasil belajar siswa. Pada siklus satu ketercapaian hasil belajar siswa pada rata-rata kelas sebesar 71,82, dan pada siklus dua rata-rata kelas 87,72. Sementara yang mencapai ketuntasan belajar pada siklus satu 64 persen, dan pada siklus dua 90,9 persen. Ini menunjukkan bahwa hasil belajar siswa dengan menggunakan model Pembelajaran Problem Basic Learning mengalami peningkatan yang signifikan, dan penelitian terkait penggunaan Model Pembelajaran Problem Basic Learning dianggap berhasil.