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Ilyas Junaid; Munir Hadi Faizan

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The increasing use of social media among students has raised concerns regarding its impact on academic performance and digital well-being. This study aims to examine the relationship between social media usage, student learning outcomes, and overall well-being in a digital environment. Using a mixed-methods approach, data were collected through surveys and in-depth interviews with high school and university students. The findings indicate that while social media can serve as a valuable tool for academic collaboration and resource-sharing, excessive and unregulated usage often leads to distractions, reduced academic performance, and negative effects on mental health. The study highlights the need for balanced social media engagement and the implementation of digital literacy programs to promote responsible usage. These insights contribute to the ongoing discussion on digital well-being and offer practical recommendations for students, educators, and policymakers.  

Silvia Permatasari; Tengku Hamid Darmawan; Rendy Rendy; Nabila Azzahra; Lola Zulaika +6 more

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The Industrial Revolution 4.0, which coincided with the presence of the Covid-19 pandemic, demanded that the world of education implement a different system. Classroom learning that involves students directly is now starting to switch to online learning. One of the learning media used is the Kahoot application. Interactive quizzes in this application can be implemented on an ongoing basis, including in face-to-face learning after the pandemic. Unfortunately, not all educational institutions know about the existence and benefits of this application. Sungai Putih High School, Kampar Regency, which is our service partner, is one of them. This dedication to introducing interactive learning through online media has had satisfactory results. From 38 respondents covering all classes and teachers at the high school, 100% of respondents felt interested in this learning and 96% of respondents agreed that learning evaluation using Kahoot was felt to be more effective than tests in general. For the continuity of implementation, the service team provided a Kahoot Usage Guide book which was designed directly by the service team.

Ruth Ardianti; Ely Andra Widharta

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This is a descriptive study that examines the Indonesian people's comprehension of NFT and the popularity of NFT (Non-Fungible Token) using qualitative and quantitative data analysis. Since the explosion of Ghozali Everyday's NFT works in Indonesia in 2021, it has been an attraction for the Indonesian people to learn "What is NFT" and "How does NFT work?". The objectives of this study are as follows: (1) to establish the features of popular NFT goods among users; and (2) to assess Indonesian people's aesthetic opinion of the popularity of NFT products. The findings revealed that; first, the aesthetic analysis of The most popular works in the NFT Opensea marketplace have various features, including (a) character selection, (b) picture object capture, (c) style selection, and (d) usage value. It is believed that this research would aid in understanding the situation of the Indonesian people about societal phenomena, particularly NFT (non-fungible tokens), so that they may be utilized as references for the academic community, users, or art watchers with an interest in NFT products.

Rahadian, Aditya Cipta; Setiawan, Iwan; Hartawan, George Pri

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

In this era of rapid technological development, many things are developing rapidly, one of which is the development of games in the world. Many games have been made by the developers themselves, so there are already many variations of the type of game itself, one of which is the endless runner genre game. In the endless runner game itself, there is an object that we have to create massively and repeatedly which usually applies to how to create and delete these objects massively. However, there is a better method in optimizing the implementation for massive object creation and deletion with the object pooling method, where the difference is in this method uses how to activate and deactivate objects. So in this way, it will optimize the game so that its performance does not drop and memory usage does not take up much space.

Anindita Imam Basri; Murti Sumarni; Anita Bella Susilowati; Kasnowo Kasnowo

Proceeding of The International Conference on Economics and Business 2022 Universitas Kristen Indonesia Toraja

This look at objectives to have a look at the effect of advertising, brand image, and product cariations on purchasing decisions on Mizone drinks in Sanden District, Bantul Regency. This sort of research is quantitative research using a sample of 80 respondents. The sampling technique in this observe changed into the usage of purposive sampling and the data collection method turned into changed into the usage of a questionnaire. The results of the look at display that advertising partially has a positive and significant impact on purchasing decisions with a regression coefficient of 0.312 and a significant value of 0.000. brand image partially  has a positive and a significant effect on purchasing decisions with a regressions coefficient of 0.301 and a significant value of 0.004. Product variations partially have a positive and significant cost of 0.000. advertising and marketing, brand image, and product variations on purchasing decisions with a significant value of 0.004. Consequently, all the hypotheses of this examine have been universal.

Oktafian Histori S.

Proceeding of The International Conference on Economics and Business 2022 Universitas Kristen Indonesia Toraja

This study investigated the role of financial literacy and social influence in the actual usage of digital payment as a fintech service systems in an effort to gather information and the degree of risk that users will experience, taking into account the advantages received. This study utilized a descriptive qualitative strategy coupled with a literature review method for data collection, namely the acquisition of data from publications and journals pertaining to the usage of digital payment systems. The data analysis technique employs the approach of deriving conclusions by objectively, systematically, and generally recognizing the many specific qualities of a message. The findings indicated that financial literacy and social influence have a substantial impact on the utilization of digital payment systems. The usage of digital payment services as a type of risky financial behavior raises knowledge and comprehension of financial goods, which will affect judgments on whether or not to utilize these products. This study is limited to a literature review and paves the way for future empirical studies to analyze the elements and dimensions of financial literacy and social influence in the usage of digital payment services in more depth.

Muhammad Iqbal Nugraha; Didik Aribowo

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

In human life the use of electrical energy is very important and needed, but over time the use of its consumption is increasing. Therefore, it is necessary to save electricity consumption activities. This effort is known as energy conservation, one of which uses the energy audit method. Energy audit is to calculate the level of use or Energy Consumption Intensity (IKE) in the Untirta Integrated Laboratory Building whether it is efficient in the use of electrical energy. Collecting data related to electricity usage, building profiles, and observing lighting loads, air conditioning/air conditioning loads and other loads. The use of the IKE formula as a form of analyzing the data. The results of the study stated that the IKE value in the Untirta Integrated Laboratory Building was 38.019 kWh/m2, from this value it can be seen that the IKE is efficient. This is based on the parameters used by ASEAN-USAID of 240 kWh/m2. There is an addition in saving energy if in the future there are additional burdens such as laboratory equipment or electronic goods. These savings can be made by using LED lamps and replacing TL lamps or using lamps with a lower wattage than the previous lamp and can be done by reducing the duration of usage in consuming electrical energy.

Andhika, Maulana Hafidz; Arip Solehudin; Didi Juardi; Garno

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

The internet is currently very much needed because of the increasing use of many people depending on the internet because this information technology is very fast.In this case, it has a very big impact, the need for a very efficient internet service provider is needed. One of the technologies that is becoming a trend in computer networks is wireless computer networks (wireless local area network/WLAN) This technology is the development of local computer network technology (local area network) which allows efficiency in the implementation and development of computer networks that can increase user mobility with computer network technology using cable media. Bandwidth management is a way to manage the internet network for even distribution of bandwidth usage even though many network users use it. Hierarchical token bucket (HTB) one method to do a bandwidth management in this HTB

Cahyo, Karno Nur; Cahyo, Karno Nur; Achmad Fatkharrofiqi; Haris Dermawan; Dwiza Riana

EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS 2022 LPPM Universitas Sains dan Teknologi Komputer

This study aims to determine the most significant factor statistically influencing customer satisfaction in the purchase transaction process using mobile commerce to test the moderating effect of customization or efforts to adapt m-commerce to consumer desires. Respondents who filled out the survey consisted of 125 respondents, spread over a span of 1 month, for customers who in the last 12 months have used m-commerce for buying and selling transactions. The results of this study are the customer trust factor, the perceived enjoyment factor when using m-commerce, the moderating effect of customization on usage benefits factor, and the customization factor are the 4 factors that most influence customer satisfaction. These findings are useful for M-commerce providers to focus their development on aspects of customer trust, customer enjoyment, and customization.