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Sugiarti, Ika; Salsabila, Muna Maimunah; Windyastuti, Erlina

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2026 Lembaga Pengembangan Kinerja Dosen

Bullying is a social problem that still frequently occurs in elementary school settings and may negatively affect children’s psychological development. Improving knowledge from an early age is one of the preventive efforts to reduce bullying behavior. This study aimed to determine the effectiveness of the educational snakes and ladders game as a learning medium in improving students’ knowledge about bullying at SD Negeri 3 Wonorejo, Karanganyar. This study employed a pre-experimental one-group pretest-posttest design. The subjects were 23 fourth- and fifth-grade students. The instrument was a questionnaire assessing knowledge of bullying. The results showed an increase in the students’ average knowledge scores after the intervention using the Snakes and Ladders game. This medium was proven to deliver educational messages in an interesting, enjoyable, and effective way, while also encouraging positive interaction among students during the learning process. The educational snakes and ladders game can therefore be used as an alternative educational medium for bullying prevention in elementary schools.

Sugiarti, Ika; Salsabila, Muna Maimunah; Windyastuti, Erlina

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2026 Lembaga Pengembangan Kinerja Dosen

Bullying is a social problem that still frequently occurs in elementary school settings and may negatively affect children’s psychological development. Improving knowledge from an early age is one of the preventive efforts to reduce bullying behavior. This study aimed to determine the effectiveness of the educational snakes and ladders game as a learning medium in improving students’ knowledge about bullying at SD Negeri 3 Wonorejo, Karanganyar. This study employed a pre-experimental one-group pretest-posttest design. The subjects were 23 fourth- and fifth-grade students. The instrument was a questionnaire assessing knowledge of bullying. The results showed an increase in the students’ average knowledge scores after the intervention using the Snakes and Ladders game. This medium was proven to deliver educational messages in an interesting, enjoyable, and effective way, while also encouraging positive interaction among students during the learning process. The educational snakes and ladders game can therefore be used as an alternative educational medium for bullying prevention in elementary schools.

Rani Novriza Putri; Agusminarti Agusminarti; Hadi Purwanto

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2026 International Forum of Researchers and Lecturers

Learning media is a tool that can be used to help students learn better and more efficiently. The media used in SMP Negeri 23 Pekanbaru is a teacher-centered picture/poster media so that students quickly get bored, and because of the limited media from the school. Most students prefer learning that involves them directly such as the element of games. The learning models used are discovery, PBL, and lecture models, and student learning activities are still lacking or less active in science learning. The purpose of this study is to develop learning media in the form of a cooperative-based snakes and ladders game with the Teams Games Tournament (TGT) type which aims to train student learning activities. The research method used is Research and Development (R&D) by implementing the ADDIE model which consists of five stages, namely Analyze, Design, Development, Implement, and Evaluation. Based on the validation results obtained, media experts were 94% with very feasible criteria, material experts were 92% with very feasible criteria, teachers gave a practicality assessment of 95% with very practical criteria, and students' responses were 85% with very interested criteria. This shows that the snakes and ladders media based on Teams Games Tournament (TGT) is very reasonable, very practical to use, and very interesting for students during the learning process. The results of observations on all student learning activities showed that 79% got a good interpretation.

Dina Fadillah; Linda Meilya Maulida; Liza Amelia; Ulpah Eka; Neni Agustika +2 more

Jurnal Pengabdian Masyarakat Waradin 2025 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Service activities in this educational unit are carried out with the aim of fulfilling the teaching assistance program, in which one of the programs is the work program for developing mathematics teaching media in the form of snakes and ladders, the application of the educational game Snakes and Ladders (snakes and ladders) as a mathematics learning innovation in class II MIS NWDI Selong. This game is used as a medium to help students understand the concept of plane shapes and simple addition operations in a fun way. Service activities are carried out through four main stages, namely planning, implementation of learning, and evaluation of activities. The results of the activity show that the application of the Snakes and Ladders game is able to increase students' enthusiasm for learning, strengthen understanding of basic mathematical concepts, and foster teacher enthusiasm in developing creative learning. Educational game media has been proven to be able to create a more active, communicative, fun and meaningful learning atmosphere for elementary school students.

Nur Afifa Daulay; Muhammad Basri; Faqih Hakim Hasibuan

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This study aims to determine and describe the use of the drill method in developing the independence of children aged 5-6 years in PAUD Dermawan, Hasahatan Julu Village. In obtaining data in the study, the author applies qualitative research through data obtained through observation, interviews, and documentation. The data analysis used is data reduction, data presentation, and drawing conclusions. The results of the study show that: 1.) the independence of children in PAUD Dermawan has generally developed well. Most children have shown the ability to be responsible, confident, have a social soul, are able to interact and cooperate with their peers, and have initiative. However, there are still some children who need more attention from teachers in independence, especially in terms of self-confidence and the ability to take initiative 2.) Efforts made by teachers in using the drill method to develop the independence of children in PAUD Dermawan, namely: 1. Association, 2. Delivering goals, 3. Motivation, 4. Conducting exercises, 5. Evaluation, 7. Follow-up. 3.) The learning activities used by teachers to develop children's independence at Dermawan Early Childhood Education Center include coloring, writing, playing snakes and ladders, and even creating artwork such as professional hats.

Dona Martilova; Atika Atika; M. Rendy Ramadhan; Putri Nur Annisa; Salma Asilah

Jurnal Pelaksanaan Pengabdian Bergerak bersama Masyarakat 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

Clean and Healthy Living Behavior (PHBS) is an important component in creating healthy living habits, especially in elementary school children. Education about PHBS needs to be instilled from an early age to form a sustainable healthy lifestyle. This study aims to determine the effect of interactive education on improving the understanding of second-grade students at Dharma Loka Elementary School Pekanbaru regarding PHBS. In this study, 50 students were involved using a pre-experimental design through the One Group Pretest-Posttest Design method. The educational intervention was carried out using interactive instructional games such as snakes and ladders, animated films, and PowerPoint presentations. The results showed an increase in students' understanding of PHBS after the intervention. The average score of students in the initial test was 93.2, while after the intervention, the average score increased to 100, with an increase of 6.8 points. This indicates that interactive learning has a positive impact on students' understanding of PHBS. Learning that involves teaching aids and games is proven to be more interesting for elementary school students, making them more active in the learning process. Interactive education not only improves students' understanding but also encourages them to apply PHBS more in their daily lives. The use of media such as games, animated films, and PowerPoint presentations facilitates a more comprehensive and enjoyable understanding. Therefore, this approach can be an effective strategy for teaching children healthy lifestyles, while providing a fun and rewarding learning experience. This interactive education also provides students with the opportunity to learn in a more enjoyable and less boring way. Through the snakes and ladders game, students can learn the concept of healthy living (PHBS) directly in a lighter and more entertaining way. Animated films and PowerPoint presentations add variety to the learning method, making the information conveyed more easily by students.

St.Malka; Mutmainnah Mutmainnah

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

Free association among adolescents is a social problem that is increasingly worrying, especially in the current era of globalization. Adolescents' lack of understanding regarding behavioral boundaries in social interactions can have various negative impacts, both physically, psychologically, and socially. To address this, this community service activity was conducted with the aim of providing education about the dangers of free association to students of MA Mathla'ul Anwar Pandeglang. A total of 25 students participated in this activity. The media used was a snakes and ladders game that had been educationally modified to suit the material presented. The implementation method included interactive lectures, educational games, group discussions, and learning evaluations through pre- and post-tests. The results of the activity showed a 34% increase in students' understanding of the dangers of free association after participating in the entire series of activities. In addition, the snakes and ladders game media proved effective as a fun learning tool and was able to increase active student participation. This game also helped students more easily understand and remember the material presented. With this creative and participatory approach, it is hoped that education about healthy associations and adolescent character can be better accepted and implemented in everyday life. This activity is expected to become an alternative model for character education in schools and can be implemented sustainably in various educational institutions.

Ucu Wandi Somantri; Mutiara Mutiara; Chaerunisa Agustina; Kokom Komalasari; Puspita Sari +4 more

Jurnal Pengabdian dan Pembangunan Lokal 2025 Lembaga Pengembangan Kinerja Dosen

Free association among adolescents is a social problem that is increasingly worrying, especially in the current era of globalization. Adolescents' lack of understanding regarding behavioral boundaries in social interactions can have various negative impacts, both physically, psychologically, and socially. To address this, this community service activity was conducted with the aim of providing education about the dangers of free association to students of MA Mathla'ul Anwar Pandeglang. A total of 25 students participated in this activity. The media used was a snakes and ladders game that had been educationally modified to suit the material presented. The implementation method included interactive lectures, educational games, group discussions, and learning evaluations through pre- and post-tests. The results of the activity showed a 34% increase in students' understanding of the dangers of free association after participating in the entire series of activities. In addition, the snakes and ladders game media proved effective as a fun learning tool and was able to increase active student participation. This game also helped students more easily understand and remember the material presented. With this creative and participatory approach, it is hoped that education about healthy associations and adolescent character can be better accepted and implemented in everyday life. This activity is expected to become an alternative model for character education in schools and can be implemented sustainably in various educational institutions.

Sharma, Meenu

SocioHumania: Journal of Social Humanities Studies 2025 Yayasan Mabadi Iqtishad Al Islami

This study explores the transformation of Moksha Patam, a traditional Indian board game rooted in spiritual and moral education, into the globally commercialized game Snakes and Ladders. Originally designed to teach concepts like karma and moksha, the game was secularized during British colonialism and later commodified in the West, losing its original cultural and pedagogical meanings. Using a qualitative library research method, the paper analyzes historical texts, colonial records, and contemporary versions to examine how the game’s symbolism has evolved. Despite widespread homogenization, modern adaptations in countries like Indonesia, Pakistan, and Iran reflect local values and current social issues, indicating the game’s ongoing relevance and semiotic flexibility. Recent efforts by Indian educators and NGOs to reintroduce Moksha Patam into schools highlight a broader movement toward cultural reclamation and decolonized education. The study underscores the need to recognize and preserve indigenous knowledge systems in modern learning environments.

Anissa Putri Ramadhania; Muhammad Suwignyo Prayogo; Ulfatul Rofida Alfikriyah

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2025 Universitas Palan

The purpose of this study was to improve the understanding of fourth grade students of SDN Kaliwates 2 Jember about the form of substances and their changes by using snakes and ladders educational game. The background of this research is the lack of interest, motivation, and learning outcomes of students on abstract science materials. The teaching model used integrates the snakes and ladders game with the question mechanics of the lesson, where students who land on a box labeled "boom" are required to answer questions from the material being taught.By integrating the snakes and ladders game with questions about the form of substances and their changes, students can learn actively. By integrating the snakes and ladders game with questions about the form of substances and their changes, students can learn actively. Thus, the snakes and ladders educational game not only serves as a medium of entertainment, but also as an effective learning tool to improve learning outcomes and active engagement of students in the classroom.

Hanny Putri Nirmala; Raudah Zaimah Dalimunthe; Meilla Dwi Nurmala

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The study aims to develop a snake and ladder game media, in order to determine the awareness of students' disciplinary behavior at SMA Negeri 4 Kota Serang after using the snake and ladder game learning media. The method used is Research and Development (R&D) with the development of the 4D model. The results of the product feasibility test obtained an average value of 86%, which means it is very feasible to be implemented. Limited trials were conducted on The trial was conducted on 11 students of class X MIPA 6 SMAN 4 Kota Serang who were identified as having a low level of discipline. The results of the data analysis showed that although the majority of students showed good disciplinary behavior, there was a group of students with a low level of discipline. This indicates the need for innovative and fun learning strategies to increase awareness and disciplinary behavior, especially for students with low scores  

Muhammad Farhan Situmorang; Willia Novita Eka Rini; Puspita Sari; Asparian Asparian; Muhammad Rifqi Azhary

Jurnal Riset Rumpun Ilmu Kesehatan 2025 Pusat riset dan Inovasi Nasional

Dental and oral health problems are still a major challenge for early childhood, especially due to the lack of knowledge and skills in brushing teeth properly. This study aims to determine the effect of the snakes and ladders game as an educational method in improving the knowledge and skills of brushing teeth of early childhood at Ar-Rahimah Kindergarten, Jambi City. This study used a quantitative method with a quasi-experimental one group pretest-posttest design. The research sample was 40 Ar-Rahimah Kindergarten students. The research instruments were knowledge questionnaires and skill observation sheets. The intervention given was a snakes and ladders game that had been modified with educational content related to dental health, accompanied by a demonstration using a tooth phantom. Analysis using the Wilcoxon Signed Ranks Test showed that there was a significant effect between before and after treatment on knowledge (p = 0.000) and skills (p = 0.000). The conclusion of this study is that the snakes and ladders game media can improve the knowledge and skills of brushing teeth of early childhood. It is recommended that the use of snakes and ladders game media can be used as an innovative approach in children's dental health education.

permatasari, Ajeng; Zifanka Rizky, Chairunnisah; Marcellia, Lyra; Husnah, Ghurotul; Qonitah +7 more

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This research report aims to describe the use of snakes and ladders learning media to increase the motivation to learn numeracy in grade two of SD Muhammadiyah 12. numeracy skills are the ability to understand and use numbers, patterns, numbers, in solving math problems in everyday life. The method used in this research is descriptive leatherative with data collection observation, interviews, documentation. The results of this study indicate that snakes and ladders learning media are able to create a fun and interactive learning atmosphere, students become more understanding of the material, thus increasing student learning motivation. Students become active and enthusiastic in solving numeracy problems. Therefore, snakes and ladders learning media has great potential to be an alternative learning media that is effective in increasing the numeracy learning motivation of second grade students.

Siti Hikmah; Afifah Rahmania; Karyati Nurhaliza; Sri Puji Lestari; Adinda Ratu Kencana Asri

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to explore the emotional regulation skills of children in Harapan Community Semarang through the snakes and ladders game intervention. The method used is a participatory approach that involves children in fun game activities, so that they can learn to manage emotions in a more adaptive way. The results showed that children who previously showed maladaptive and aggressive behavior began to understand the importance of emotional regulation, such as holding back when angry and seeking help from adults. The snakes and ladders game activity not only created a relaxed atmosphere, but also provided space for children to learn cooperatively and build positive relationships with peers. Although this intervention was successful, there were some limitations, such as the constraints of setting children in a crowded environment and the short implementation time. This study concludes that a game-based approach can be an effective tool in improving children's emotional intelligence, especially in communities with limited resources, and emphasizes the need for ongoing support from parents to strengthen emotional regulation at home.

Siti Hikmah; Afifah Rahmania; Karyati Nurhaliza; Sri Puji Lestari; Adinda Ratu Kencana Asri

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to explore the emotional regulation skills of children in Harapan Community Semarang through the snakes and ladders game intervention. The method used is a participatory approach that involves children in fun game activities, so that they can learn to manage emotions in a more adaptive way. The results showed that children who previously showed maladaptive and aggressive behavior began to understand the importance of emotional regulation, such as holding back when angry and seeking help from adults. The snakes and ladders game activity not only created a relaxed atmosphere, but also provided space for children to learn cooperatively and build positive relationships with peers. Although this intervention was successful, there were some limitations, such as the constraints of setting children in a crowded environment and the short implementation time. This study concludes that a game-based approach can be an effective tool in improving children's emotional intelligence, especially in communities with limited resources, and emphasizes the need for ongoing support from parents to strengthen emotional regulation at home.

Meri Fitri Yanti; Salmiwati Salmiwati

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SD IT Nurhidayyah Punggung Kasiak Lubuk Alung. Problems were found in the implementation of the play method which should be able to eliminate student boredom, drowsiness and noise in the classroom have not been resolved properly because the implementation of the play method is not optimal. The purpose of this study is to find out how the implementation of the play method in Islamic Religious Education learning. This research is qualitative descriptive. The research was located at SD IT Nurhidayyah Punggung Kasiak Lubuk Alung. The primary data source is the PAI teacher of class III of SD IT Nurhidayyah Punggung Kasiak Lubuk Alung and the secondary data is the students of class III of SD IT Nurhidayyah Punggung Kasiak Lubuk Alung. Data collection techniques in this study are observation, interviews and documentation. The results of this study indicate that in the implementation of the play method at SD IT Nurhidayyah Punggung Kasiak Lubuk Alung, several game methods have been carried out such as quiz games, word games and snakes and ladders games. The implementation of the quiz game method in Class III of SD IT Nurhidayyah Punggung Kasiak Lubuk Alung has been carried out well, by explaining the steps of the game. And include all students in the game. The implementation of the method of playing word order has also been carried out well, it is in accordance with the steps of the game and makes the class atmosphere more active. The implementation of the snakes and ladders game method has also been carried out well because it has involved all students in the game thereby reducing boredom in the class, even though there are several game steps that have not been implemented by the teacher.  

Devvi Natasha; Mushoddik Mushoddik; Mufid Zaiq Ja’far; Ahmad Baihaqi Esaputra

Jurnal Nusantara Berbakti 2024 Universitas Kristen Indonesia Toraja

Numeracy literacy skills are children's abilities to utilize, convey, and apply various numbers, number symbols, graphs, charts, tables, and the like to solve problems in everyday situations. The lack of learning effectiveness in the modern era in children's learning can be caused by several things such as the lack of teacher creativity in teaching, inadequate facilities. The hope of this research is to explore how effective the snakes and ladders method is in improving numeracy literacy in children aged 5-6 years. This research was conducted at the Mutiara Bunda PAUD, Jatisawit Village. The method applied by the author in this study is a qualitative method by taking reference sources from books, articles, journals, and previous research. The findings of this study explain that the use of the snakes and ladders game method can develop the effectiveness of learning for early childhood and can improve literacy skills and numeracy skills in early childhood. Based on the analysis, the snakes and ladders game can help children to be more effective during the learning process and can help children to be more active, and can solve every problem that occurs in the learning process so that children will be more interested and motivated to learn.

Laili Mawardi

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The results of observations and interviews at MTs Negeri 2 Surabaya City showed that the achievement of the Minimum Completion Criteria (KKM) of 75 in the subject of Fiqh is still relatively low. The low learning outcomes of students are caused by the lack of focus during learning and the minimal use of learning media by teachers. The media used tend to be less varied, so that the learning process becomes monotonous and less interesting. This study aims to determine the application of snakes and ladders media in improving learning outcomes in the subject of Fiqh. The method used is Classroom Action Research (CAR) with 32 class VIII E students as research subjects. Data collection techniques are carried out through student learning outcomes and filling out observation sheets. Data are analyzed quantitatively and presented in percentage form. The results of the study show that the use of snakes and ladders media has a positive impact on improving student learning outcomes. In cycle I, the completion of learning outcomes reached 69%, and increased to 81% in cycle II. Thus, there is an increase of 12% between cycle I and cycle II. This shows that snakes and ladders media is effective in improving student learning outcomes in the subject of Fiqh.

Ary Irfan; Solihin Sayuti; Puspita Sari; Adila Solida

International Journal of Medicine and Health 2024 Lembaga Pengembangan Kinerja Dosen

Smoking has very negative health consequences. The dangers of smoking must be recognized from school age. The snakes and ladders game is an interesting type of educational media that can be used to increase students' knowledge about the dangers of smoking. The aim of this research is to find out how the use of the snakes and ladders game impacts junior high school students' knowledge about the dangers of smoking.This research is considered quasi-experimental with a non-randomized control group pretest and posttest approach. The number of respondents in this study was 90 students, where respondents were divided into 2 groups, namely the treatment group who were given health education using comic-based Photonovella media and the comparison group using conventional methods (posters). Data were collected using a questionnaire and analyzed using the Wilcoxon Test and Mann Whitney U Test. The results of the Wilcoxon test showed a significant increase in the post test scores for the knowledge and behavior variables in both the treatment and comparison groups, but there was no significant increase in the post test scores for the attitude variables. Then the results of the Mann Whitney U Test (sig.2-tailed) on knowledge (0.007 < 0.05), attitudes (0.217 > 0.05), and behavior (0.024 < 0.05). This indicates that there is a significant difference between the scores of the treatment group and the comparison group on the knowledge and behavior variables, but there is no significant difference on the attitude variable.Comic-based photonovella can be used in the learning process because they are very effective in increasing children's knowledge, attitudes and behavior about the dangers of smoking. Therefore, this can be used as an alternative learning media to increase students' knowledge of health by increasing their knowledge about health.

Shinta Meyza Putri; Anisa Surya Kartika; Erdea Widiyani; Rani Setiawaty

The aim of this research is to develop and determine the feasibility of learning media in the form of snakes and ladders in class 2 of SD N Plosojenar.  This research uses the Borg and Gall model, which is a method or step for creating new products or developing and perfecting existing products.  The subjects of this research were 13 grade 2 students at SD N Plosojenar.  Data collection techniques include observation, interviews, pre and post test methods, as well as teacher and student responses.  The type of data is qualitative and quantitative data which contains evaluation category criteria to determine product suitability.  The results of this research are as follows: 1).  Snakes and Ladders media was also developed.  2).  The teacher's response to snake media was with a score of 4.82.  Based on calculations based on the teacher's response, it can be concluded that the snakes and ladders game media is "very feasible" and the students' response to the snakes and ladders media is an increase in students' interest in participating in learning.  3) The students' pretest score obtained an average of 50 and after being given treatment the posttest score increased to an average of 74.09.  In the same pre and post test there was an increase in learning outcomes of 24.09.  Thus, Snakes and Ladders for grade 2 students at SDN Plosojenar was declared suitable for use and could improve their early reading skills in grade 2.