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Amilia, Resti; Andi Christian; Khana Wijaya

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

The purpose of the research conducted was to design an Academic Information System (SIAKAD) at SMA Negeri 2 Rambang Dangku. Data processing at SMA Negeri 2 Rambang Dangku has not utilized the use of information technology to support operational activities, data processing is still recorded manually, such as in processing student assessment data, teacher data, lesson schedule data and student final report data (Raport) and data storage is still done conventionally using paper and cabinets. In collecting data, researchers used qualitative descriptive methods including conducting interviews, direct observation, and literature study. The system development method uses the Prototype method. At the design stage using the Unified Modeling Language (UML) modeling which consists of use case diagrams, class diagrams, and activity diagrams. This system is built using PHP, Mysql, Xampp, and database. The results of this study are a web-based academic information system using the Codeigniter Framework. From this application it is hoped that it will make it easier to process Academic data for SMA Negeri 2 Rambang Dangku so that it is faster and more detailed, and makes it easier to make final data reports on student scores (Rapot).

Heni Widi Astuti; Vanishi Tiyar Nitza; Lasmi Sapalakai; Patrick Ezra Tua; Aldian Umbu Tamu Ama

Journal of Educational Innovation and Public Health 2023 Pusat Riset dan Inovasi Nasional

Based on the results of a survey by Kurious and Populix, a healthy lifestyle starting to become a focus and trend in Indonesia. These surveys reveal people's understanding of healthy food, with the problems that arise. Even though many people understand its benefits, there is still a gap between understanding and healthy practices, especially among the productive age group (25-44 years). Difficulty maintaining consistency in a healthy eating pattern is a challenge faced. The solutions provided from the survey results show that 64 percent of Indonesian people use healthy catering services to maintain consistent healthy lifestyle patterns. Therefore, the idea of developing the YumHealth startup emerged to help people start eating better, with a focus on catering services and delivery service features, nutritional consultations, education through articles,and a BMI calculator. This research will focus on implementing these features using a Design Thinking approach and testing using the Usability Testing method. Apart from that, the potential of the online market in Indonesia is also an encouragement to develop this application. This research aims to provide adequate solutions to existing problems and improve user experience. Based on the results of Usability Testing with 30 respondents, the final result was 71.5, which means the application prototype is in a good grade. The testing results also provide suggestions such as the use of typography (fonts), and visualization in education, as well as adding features such as guide pages and TDEE calculators.

Muhammad Divo Yursal; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

The background for the design of the user interface for the Hola-Hola mobile application is the problems that exist in the Hola-Hola premium gadget accessories business. Namely the limited space for product sales in businesses, which only provide offline services, so marketing is not effective and results in product sales being relatively low. This design uses the "Design Thinking" method with a user-focused approach, as well as "S.W.O.T" as a data analysis method, and uses the elements and principles that exist in U.I. Design and visual communication design in general. This application functions as a forum for conveying information about products and services, and user transactions, as well as a feature called "custom case", which is designing case designs directly through the application. The output of this design is an application prototype, aiming to see the user flow in the application later, as well as supporting media that have their respective functions. From the feasibility tests that have been carried out on several targets, a positive response has been received in terms of interface appearance as well as existing functions and features. Fresh appearance, the message conveyed and the flow is clear. The custom case feature is the main attraction for users, and the placement of sales features needed by Hola-Hola is in one application, so this application is expected as a business strategy for businesses, in increasing and expanding marketing.

Muhammad Fajri; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype and, (test) testing. In research and data collection, the authors used questionnaires, and observations as primary data, and secondary data including literature and internet reviews. Making educational games is developed using the game engine Construct 2. The games developed are only limited to prototypes so that more implementation and application is needed, therefore further research is still needed to perfect this Ramadan Adventure game. The results of this study are expected to make a positive contribution in the development of educational games that are useful for learning about fasting. This game can be used as an interesting and interactive educational tool to help users better understand and practice fasting. In addition, this research also has the potential to become a foundation for the development of other Android-based educational games that focus on religious and cultural learning.

Indra Ava Dianta; Danang, Danang; Ahmad Ashifuddin Aqham; Budi Hartono; Amad Maijun

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Technology has the potential to be employed within the realm of electronics and informatics, particularly for the purpose of securing household doors using a smartphone through an internet connection. The Internet of Things (IoT) embodies a concept where internet-enabled devices can communicate with each other and their surrounding objects. This endeavor seeks to create a prototype using key components, including NodeMCU Esp8266, Servo Motor, and Fingerprint Module, with the ultimate goal of simplifying daily tasks and alleviating concerns about leaving the door unlocked upon leaving the house. The mechanism of this device entails utilizing a smartphone app to establish an internet connection, enabling users to seamlessly close and lock their house door. The underlying intention behind developing this tool is to provide assistance in managing both indoor and outdoor activities, addressing the issue of inadvertently leaving the door unlocked, and substituting traditional door locks with fingerprint recognition. By employing this innovation, individuals can conveniently regulate their house door via smartphone, saving time and effort and seamlessly integrating it into their daily routines.

Fendy Tri Anggoro; Fendy Tri Anggoro; Fatkhul Amin

Jurnal Elektronika dan Komputer 2023 STEKOM PRESS

Pulmonary Hospital dr. Ario Wirawan Salatiga is a health service institution that organizes plenary health. In the era of the Covid-19 pandemic, dr. Ario Wirawan experienced a significant increase so that during administration the patient experienced a long waiting time. The preparation of this research aims to develop an independent registration system so that it can manage long and ineffective queues. This self-registration platform system uses a web-based FIFO (First in First Out) algorithm. The system development stage is the analysis, design, design and testing stage. The method for developing an independent registration platform system uses the prototype method according to needs. While the coding stage of this system was built using the Python programming language with the PostgreSQL database. With the existence of an independent registration platform system, it is hoped that the hospital and patients can be facilitated in the examination registration process and managing patient data at the Pulmonary Hospital dr. Ario Wirawan Salatiga.  Keywords: FIFO, Automated Pavement System

Hermawan Honggo Widagdo; Ahmad Nugroho; Gati Zulfikar

Jurnal Penelitian Manajemen dan Inovasi Riset 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study explores the utilization of simple Augmented Reality (AR) technology to enhance customer engagement in the marketing programs of small and medium-sized enterprises (SMEs), specifically focusing on Anna Rental Perlengkapan Bayi in Semarang. The research employs an experimental design, developing and evaluating an AR-based information system prototype. Data collection methods include structured interviews, direct observations, and analysis of Instagram post performance. Results indicate a significant increase in customer engagement with AR content, showing an increase from fewer than 100 viewers for regular content to approximately >200 viewers for AR content, with 5% of these engaging further by clicking the AR link and 2% proceeding with a call-to-action. These findings align with existing theories on the effectiveness of interactive technologies in marketing. The study concludes that AR technology can substantially enhance customer engagement and suggests that SMEs adopt such technologies for improved marketing outcomes. Practical implications highlight the need for training and support for SMEs to implement AR effectively. This research provides a foundation for further studies on AR applications in SME marketing strategies in Indonesia.

Alya Fadia; Yudhistira Arie Wijaya

JURNAL EKONOMI MANAJEMEN AKUNTANSI 2023 sekolah Tinggi Ilmu Ekonomi Dharma Putra Semarang

Housemart Cirebon is a trading company engaged in staple goods located on Jalan Cideng Indah, Cirebon Regency - West Java. Cirebon Housemart provides basic ingredients from national brands ranging from household needs, baby products, to body and beauty care products. At present the business activities carried out are somewhat less effective. Sales, promotions and orders are still done manually, this is less effective because there is no detailed information on what products are being sold to buyers. . Recording and checking of transaction data, customer data, goods data, is still done manually in written document archives, data loss is still very likely to occur. The development method used to design the system uses the prototype method. The results of this research are in the form of a web-based Housemart Cirebon Sales Information System that is capable of performing sales, ordering and data processing services at Cirebon Housemart so that it can increase the effectiveness and efficiency of performance and time. The hope is to be able to provide complete information regarding the ordering process, services and promotions so that it is even better at Housemart Cirebon.

Atika Kumala Dewi; Nur Mukminatien

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This article defines the process for developing a speaking syllabus for flight attendant school in a Flipped Learning Network (FLN), which increases student engagement and learning by assigning watching videos at home followed up in pre-teaching discussions, and requiring the students to work on live practices in face-to-face classroom activities. Considering that the syllabus is designed to develop the students' oral competence, the target speaking skill is aimed toward developing students' ability to engage in procedural communication in the workplace. Therefore, the topics/themes are chosen to meet the needs of flight attendants consistent with Project-Based Learning (PBL) by Forum Group Discussions (FGDs). In order to achieve this objective, the development of a syllabus begins with a need analysis, topic selection, syllabus prototype production, expert evaluation, and revision for the final product. The syllabus is organized such that the learning experience is explicitly stated for two formats: online meeting (through Google Classroom for the video analysis) as the lecture homework for pre-discussions followed by classroom face-to-face meeting (through FGDs with peers, individual work, and the teacher) to comprehend students' understanding though some units. Each unit has 2 (two) topics. Each topic consists of 60 (sixteen) minutes or 1 (one) meeting. This syllabus development is considered to be implemented in terms of  FLN for instructional activities in flight attendant school resulting higher-order thinking skills such as collaboration, design and problem solving as students tackle difficult problems, work in groups, research, and construct knowledge with the help of the teacher and peers.

Ayu Sulastini; Martanto Martanto

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

Kantor badan pusat statistik kuningan adalah satu lembaga resmi pemerintah yang melakukan banyak survey. Untuk melakukan survey dibutuhkan perlengkapan lapangan seperti tas, rompi, aalat tulis kantor, papan untuk menulis, name tag dan masih banyak barang-barang yang dibutuhkan untuk lenacaran proses survey. Kebutuhan barang masuk dan keluar masih dicatat pada sebuah buku. Terkadang barang yang ada di catatan tidak sesuai dengan stok barang yang ada. Informasi ketersediaan barang juga msih terbatas.tujuan dari penelitian ini adalah untuk merancang bangun sistem persedian barang pada kantor badan pusat statistik kuningan. Metode yang digunakan dalam pembuatan sistem adalah metode prototype. Tahapan dalam penelitian ini pertama adalah analisis kebutuhan, pada tahap ini peneliti mendefinisikan kebutuhan sistem dengan rinci. Dalam prosesnya, klien dan tim developer akan bertemu untuk mendiskusikan detail sistem seperti apa yang diinginkan oleh user. Tahap kedua adalah desain cepat, pada tahap ini peneliti membuat desain sederhana yang akan memberi gambaran singkat tentang sistem yang ingin dibuat. Tahap ketiga adlaah membangun prototipe, pada tahap ini peneliti membangun prototipe sebenarnya yang akan dijadikan rujukan tim programmer untuk pembuatan program atau aplikasi. tahap keempat adalah evaluasi penggunaan awal, pada tahap ini peneliti melakukan presentasi pada klient untuk dieavaluasi. Tahap kelima adalah memperbaiki prototipr, pada tahap ini peneliti memperbaiki sistem jika ditemukan ketidak sesuaian dengan keinginan klien pada tahap ke empat, jika tidak ada lanjut ketahap keenam. Pada tahap keenam adalah implementasi dan pemeliharaan, pada tahap ini peneliti segera membuat sistem susai dengan prototipe akhir yang telah disepakati, kemudain peneliti pelakukan pengujian dan setelah selesai sistem diserahkan ke klien. Hasil dari penelitian ini adalah sistem inventory barang pada kantor badan pusat statistik kuningan.

Mila Sari; Ade Irma Purnamasari

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

Komputer dan teknologi informasi telah menjadi kebutuhan untuk setiap pekerjaan baik di organisasi swasta maupun pemerintah. kegiatan di Badan Pusat Statistik mengakibatkan banyaknya surat masuk dan surat keluar, sehingga sulit untuk mengarsipkan surat-surat tersebut. Untuk mengatasi masalah tersebut, perlu dikembangkan sistem pengarsipan surat masuk dan surat keluar berbasis website.. Mengingat arsip adalah segala bentuk catatan aktivitas yang dilakukan organisasi maupun lembaga seperti dokumen, rekaman dan sebagainya, maka keberadaannya perlu dijaga dengan baik. Sistem arsip dibangun dengan menggunakan metode prototype, yaitu suatu pendekatan pengembangan sistem yang meliputi dari beberapa tahapan yaitu Communication, Quick plan, Modelling Quick Design, pembentukan Prototype dan Deployement Delivery & Feddback Selain itu menggunakan PHP serta MySQL sebagai bahasa pemrogramannya dengan framework laravel. Sebuah aplikasi untuk mengelola arsip surat masuk dan surat keluar yang tersimpan secara digital dikembangkan sebagai hasil dari penelitian ini untuk memudahkan pencarian surat. Dengan mengakses aplikasi arsip ini dengan user login yang sesuai,  petugas administrasi dapat menambah, mengedit, menghapus, dan menyimpan surat masuk dan keluar, mencari berdasarkan nomor surat, subjek, pengirim, tujuan, dan tanggal, serta mengunduh surat digital berdasarkan hasil pencarian.  Sistem arsip surat yang telah dibangun dapat memudahkan pegawai dalam menyelesaikan pengolahan data surat masuk dan surat keluar secara cepat dan efisien.

Zelika Argyanti

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

In everyday life, trucks are used to transport goods. Not infrequently seen a lot of use of trucks that exceed the carrying capacity. Accidents on the highway include the impact caused by trucks that are overloaded or overloaded. The purpose of this study is to reduce the risk of accidents due to overloading or overloading. The truck load monitoring system aims to make it easier for truck users to see the truck load weight directly through a smartphone with an application. In addition, users can also see the excess weight of the load and there is an overweight indicator in the form of a buzzer. With this system, users can reduce the risk of accidents on their vehicles. This system consists of a load cell sensor and HX711 module as a weight detector, NodeMCU as a microcontroller and data transmission, firebase as a database, and android studio as a container for creating applications. Payload weight data can be monitored remotely or close according to the principles of the Internet of Things (IoT). The results of this study indicate that the system works well with the sensor accuracy level on the prototype truck 1 and truck prototype 2 above 95%. Writing data on firebase, reading firebase through the application and testing the buzzer has a 100% success rate percentage. There is no diference transmission delay between serial monitor and firebase.

Syintha Wangka; Victor R. Sulangi; Derel F. Kaunang

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

The availability of learning media that can stimulate interest and student learning outcomes is very important in learning. The purpose of this research was to find out the Development of Powtoon-Based Learning Media in Sets. This research was conducted at SMP Negeri 1 Remboken. The type of research used is research and development or Research and Development. The resulting media prototype was developed using the modified ADDIE development model (analysis, design, development, implementation, and development). The research results obtained from developing powtoon-based learning media in the set are expressed by an average validation score of 4.19 by media experts and 4.6 by material experts. This learning media meets valid criteria and can be used in learning.