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Aulia Yusrika Qurrotu’ain; Anik Kirana; Fitria Indahwati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study was conducted by looking at the low learning outcomes of class X-2 students at SMA Negeri 9 Surabaya in the previous material, namely SPLTV. This study was conducted with the aim of improving students' mathematics learning outcomes in the quadratic equation material by implementing a cooperative learning model of the team games tournament (TGT) type using the help of wordwall. This study is included in classroom action research which is carried out in two cycles. The subjects of the study used were 36 class X-2 students at SMA Negeri 9 Surabaya. The research data were obtained through pretest, observation, and posttest. The analysis data from the pretest and posttest results were in the form of quantitative data which would be used to determine the increase in student learning outcomes. While the analysis data from the observation results in the form of qualitative data were used as a guideline to improve and perfect learning activities from cycle I to cycle II. Based on the results of the study that has been carried out, it shows that implementing a cooperative learning model of the team games tournament (TGT) type using the help of wordwall on the quadratic equation material can improve the learning outcomes of class X-2 students at SMA Negeri 9 Surabaya. The classical completeness of the pretest cycle I was 44.4%. After the implementation of the TGT type cooperative learning model, there was an increase to 77.8% in the posttest of cycle I. In cycle II, it increased again to 94.6% with a classical completion target of 85%.

Rita Dwi Septiani; Anwas Mashuri; Amiratih Siti Aisyah

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study seeks to identify learning models that affect students' mathematics learning outcomes. Students at SMPN 3 Paron have poor or low learning outcomes, especially in the field of Harmony in the Triangle, because the indicators of the learning process in the school have not been optimal. One of the learning models that can be used is the Teams Games Tournament (TGT) model with a contextual approach. This quantitative study used Postest only Control Design, with three samples selected using saturated sampling, one class as the experimental class and one class as the control class, and using one class, namely class VIII B as the test class. The samples have been distributed normally and homogeneousl. Data analysis using the T. Teams Games Tournament Test produced an average of 42.44, the conventional learning model produced an average of 62.39. Students who were taught using the Teams Games Tournament (TGT) model with a contextual approach obtained a better average and outperformed students who were taught using the convenive model or only the TGT model, as the calculation of this study obtained (Thitung = 3.024 is greater than Ttable = 2.120).

Istikhah Istikhah; Iqnatia Alfiansyah; Nanang Khoirul Umam

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Based on the results of the analysis that has been carried out, it shows that students' learning outcomes in mathematics have increased. This is indicated by the increase in the class average score, namely at the time of pre-action 51.63 increased to 85.90 in cycle I then increased again in cycle II to 89.09. From the observation data obtained before carrying out the action, students seemed less active in learning. After being given action students look more active both in question and answer activities and during group activities.