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Nuria Lathifatul Qolbi; Aris Sutejo; Restu Ismoyo Aji

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

The richness of local legends, such as the legend of Giri Gajah from Gresik, faces the risk of being forgotten due to a lack of visual elements appealing to child audiences, especially those aged 8-10 years old. To revitalize this legend, a picture storybook was designed by creating character designs that could captivate children aged 8-10. This dynamic educational medium is the primary target. The focus of the design lies in the character design, making it the core visual element and narrative driver, which connects the oral tradition with the needs of contemporary media. The research method used is design thinking. The design results established four main characters, namely Pandu, Sunan Giri, Sunan Giri's Grandchild, and Gajah (Elephant), using a Semi-Realistic Cartoonist illustration style. This style was chosen for its ability to bridge the reality of local culture with a cheerful visual appeal. This design successfully created an effective medium for the preservation of local culture and the improvement of children's interest in reading.

Rudjiono Rudjiono; Nining Fitriani; Muhammad Faiz Amrillah; Ahi Ritma Prianahatin

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

Bullying is one of the most common forms of violence still occurring in schools, causing serious impacts on students’ psychological conditions and social development. Various efforts have been made to reduce bullying cases, yet communicative campaign media that match the characteristics of the digital generation remain limited. This study aims to develop educational media based on interactive motion graphics designed with Visual Communication Design principles to support anti-bullying digital campaigns in schools. The research stages include designing the main characters using Adobe Illustrator and Adobe Photoshop, separating body parts in vector format for easier animation, importing the files into Adobe Character Animator, and synchronizing movements, facial expressions, and voices through dubbing processes. The final product is an interactive animation entitled “Berani Bicara, Berani Membela” (Dare to Speak, Dare to Defend), which features three main scenes: bullying in a school corridor, peer support in the classroom, and reporting the case to the guidance counselor. The findings indicate that this media provides a more engaging and interactive learning experience while effectively delivering moral messages. The animation not only emphasizes the importance of victims’ courage to report bullying but also highlights peer support and the school’s role in providing protection. Therefore, interactive motion graphics can serve as an alternative digital campaign strategy that is relevant, easily accepted by young generations, and has the potential to foster safe, inclusive, and friendly school environments for all students.

Vevi Arini Azizatus Sufaidah; Ariyadi Wijaya

International Journal of Science and Mathematics Education 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to: (1) produce mathematics learning media in the form of interactive e-modules with a learning approach.realistic mathematics education (RME) which is oriented towards numerical ability and mathematical growth mindset students and describe their characteristics; (2) describe the quality of the learning e-module which meets the criteria of being valid, practical and effective so that it is suitable for use by junior high school students using the approach realistic mathematics education (RME). The development model used in this development research is the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects consisted of one teacher and 32 seventh grade students of SMP Negeri 3 Pajangan in Bantul Regency, Yogyakarta, who participated in this research.The results of the study show that the developed e-module has the following main characteristics: (1) using the RME approach in learning strategies; (2) facilitating the improvement of numeracy through learning videos, LKPD, and quizzes; (3) fostering growth mindset through motivational videos, inspirational sentences, discussion spaces, as well as feedback and self-evaluation features; and (4) using test- and questionnaire-based evaluation instruments. Validity tests showed very good results with an average score of 96% from media experts and 98% from material experts. The practicality of the e-module was assessed as very good by teachers (96.19%) and good by students (80.47%), and the implementation of learning reached 96.8%. Effectiveness was proven through MANOVA and t-tests which showed a significant increase in numeracy and mathematical growth mindset after using the e-module. Thus, the RME-based interactive e-module is suitable for use as an innovative mathematics learning medium at the junior high school level.

Intania Berliany Utami; Nyoman Suardhita; Namira Fitria

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study analyzes the representation of the meaning of strong women in the main character, Tari, in the film Bolehkah Sekali Saja Ku Menangis using Roland Barthes' semiotic theory. The film emotionally depicts Tari’s life journey, from psychological pressure and harsh treatment within the family to the long process of rediscovering her true identity. Despite emotional wounds, Tari shows resilience and strength to rise. This study aims to identify how the meaning of a strong woman is constructed through cinematic elements such as visuals, dialogues, body expressions, and symbols in the film. Using a qualitative approach with Barthes' semiotic theory, the analysis focuses on the relationship between signs, denotative meaning, and connotative meaning in key scenes. Data was collected through in-depth observation and sign analysis of scenes that portray Tari's struggle, perseverance, and emotional transformation. The findings show that Tari represents a strong woman not only through physical endurance but also emotional resilience, self-empowerment, mental health awareness, and the courage to seek support. The film delivers a message about the importance of mental strength and women's courage in fighting for their rights and freedom. This study is expected to enrich the study of the representation of strong women in the media.

Leyda Kusumadinata; Toto Sugito; Andri Yanto

Jurnal Pengabdian kepada Masyarakat 2025 Pusat Riset dan Inovasi Nasional

This paper explains the implementation of the creation of a screenplay for a feature video entitled "Mother for the Earth" with a focus on the application of parallel structure in four scenes: teaser, conflict, climax, and catharsis. Each scene serves to build narrative tension, strengthen the central theme, and generate a deeper understanding of the importance of environmental awareness. The parallel structure is applied to show a strong contrast between two mothers with different lifestyle backgrounds—one mother who adopts an environmentally friendly lifestyle and the other mother who is less concerned with life's desires. In the teaser scene, the scenario presents two main characters living in different worlds, arousing the audience's curiosity about the differences in the two mothers' views and attitudes towards the world around them. In the conflict scene, both face challenges and dilemmas related to their chosen lifestyles. The climax scene shows the culmination of their conflict, while the catharsis scene provides a resolution, where one of the mothers finally realizes the importance of small changes in daily habits that can have a big impact on the environment. This work aims to educate the audience, especially families and housewives, about the importance of raising environmental awareness from an early age in children. Through the use of parallel structure, the message about simple behaviors that have a significant impact on the environment becomes more powerful and compelling, inspiring the audience to take positive action in their daily lives for a better planet. The use of parallel structure in this scenario also serves to demonstrate how the two mothers, despite coming from different backgrounds, can share the same goal of preserving the earth.

Nabila Salsa Widya

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The phenomenon of bullying among teenagers is an increasing and complex social problem, not only occurring in everyday life but also widely represented through mass media, one of which is teen drama. One popular media that highlights this issue is My Nerd Girl Season 1, which shows the reality of bullying in its various forms. The main character, Rea, is depicted as a victim of bullying who experiences verbal, emotional, and social pressure from her environment. This representation illustrates that bullying is not just an individual act, but part of a social construction that is full of meaning. This study aims to explore how bullying is presented in the drama My Nerd Girl Season 1 using Roland Barthes's semiotic approach. The analysis focuses on the denotative, connotative, and mythical meanings contained in the visual and narrative symbols in the bullying scenes. The research data in the form of scene clips showing forms of bullying, are then analyzed to reveal the underlying social ideology. The results show that this drama represents bullying in various forms, ranging from verbal, cyber, physical, to social. These bullying acts are presented as a form of power, domination, and group control over individuals. The emerging connotative meanings indicate that bullying is legitimized by adolescent ideologies regarding popularity, physical appearance standards, and social acceptance in the school environment. The myth constructed through the drama's narrative is that symbolic and social violence is often considered normal or even necessary to maintain a certain social status. Thus, My Nerd Girl Season 1 serves not only as entertainment but also as a medium for social reflection that reveals the reality of bullying among adolescents.  

Ramadhisa, Nadja Hardini; Febrian Febrian

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

Osamu Dazai’s No Longer Human is one of the most devastating Japanese literature that portrays the inner turmoil of human beings in a very emotional way. The main character, Oba Yozo, is characterized by alienation, despair and identity crisis. This study is meant to identify the types of emotional expressions that appear in the original text and trace the translation techniques used in the two translated versions. The method used is descriptive qualitative with a comparative approach utilizing Molina & Albir’s translation technique theory and Nababan’s translation accuracy indicators. The analysis results show that Keene tends to use literal and amplification translation techniques to preserve the psychological depth of the characters, while Hanafi is more frequently employs modulation and reduction techniques with the aims of simplifying the language style. Some quotations also highlight differences in accuracy levels that impact the conveyance of emotions to readers. The conclusion of this study affirms that translation techniques not only influence sentence structure but also determine how readers interpret the internal conflicts of characters and the atmosphere of the story in the target text

Arfin Tri Petra; Dwi Mutia Sari

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to analyze the visual meaning in the anime film poster Suzume using the visual semiotics approach by Kress and van Leeuwen, supported by Adi Kusrianto’s visual communication theory and Rustan’s visual elements. The research employs a qualitative descriptive method, focusing on typography, illustration, color, and layout. The findings show that the Suzume poster conveys a profound message through the combination of visual elements and semiotic structure. The transitional serif typography creates a classic and serious impression. The illustrations depict the main characters and symbols such as the door and chair, representing themes of journey, disaster, and personal growth. Dominant colors like blue, orange, white, and green evoke specific emotions and strengthen the visual message. The analysis based on visual metafunctions reveals that, representationally, the poster portrays the protagonist's mission to close disaster-causing doors. Interpersonally, it builds an emotional connection through the characters’ expressions and gestures. Compositionally, it demonstrates effective visual balance. In conclusion, the Suzume poster successfully conveys the film’s thematic message through strong and communicative visual design.

Eulogize Gracia Putri Manullang; Restu Ismoyo Aji; Aris Sutejo

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem, four characters were designed. The main character is Tara, a people pleaser who undergoes a transformation into a more balanced individual in her work and personal life. Three supporting characters help strengthen the dynamics of conflict in the workplace, Mr. Johnson (Tara's demanding boss), Shinta (a supportive co-worker), and Felix (a senior co-worker). The character design process was carried out through several stages, including interviews with psychologists, illustrators, and employees, as well as qualitative data analysis from observations, Focus Group Discussions (FGD), and literature studies. The result is four characters executed in a simple illustration style with flat design and a limited color palette to emphasize the emotional atmosphere experienced by the characters. By exploring the right illustration style and color composition, this study designs characters that not only depict the reality of people pleasers in the workplace, but also function as visual educational media that helps readers understand the importance of setting boundaries at work and supports individuals in achieving inner peace and balance in life. Keywords: People pleaser, Persona, Illustration, Employee Character Design

Maslahah, Safira Andini; Maslahah, Safira Andini; Pungky Febi Arifianto; Mahimma Romadhona

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Madura Island has many uniqueness, not only in terms of its famous beach tourism but also in terms of its culture. One of them is the muang sangkal dance which is the culture of Sumenep Regency. However, the muang sangkal dance is less popular among 9-12 year olds than other traditional dances. To solve this problem, an interactive illustration book "Dancing with Muang Sangkal" was designed which contains several main characters in it to introduce muang sangkal dance to children 9-12 years old. This research uses a qualitative method through observation, interviews, and FGD (Focus Group Discussion). Through this design, it is hoped that the target audience will be proud and know the existing nation's culture better.

Putri, Regina Dian Larasati; Masnuna; Sri Wulandari

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

Children's Storybook "What's Around Ami?" is designed as an educational medium incorporating Biblical values for children aged 4-7 years. Utilizing an anthropomorphic approach and lamb symbolism as its main character, this study aims to create easily understandable character designs. The design methodology includes market observation, interviews with child psychologists and teachers, literature studies on anthropomorphism, and questionnaires to validate character designs. According to child psychologist interviews, children show greater preference for animal characters. This book simplifies complex spiritual concepts while serving as an interactive and engaging solution for parents and educators to teach Christian morals and faith.

Andre Buttiamal Dani Damanik; Surya Darma

Jurnal Riset Rumpun Seni, Desain dan Media 2025 Pusat Riset dan Inovasi Nasional

This thesis explains about the directing of the film Hari Yang Tadi which uses an expressionist style to present an approach in the film that depicts emotions and subject4e experiences, not physical reality. The film Hari Yang Tadi tells the story of a daughter who is disobedient to her mother and as a result the daughter experiences the phenomenon of deja vu (repeated events). The methods used in the film Hari Yang Tadi are the methods of preparation, elaboration, synthesis, realization, and completion. The theory used in this thesis is directing with an expressionist style which is applied in several aspects of the film, such as scenes that emphasize emotional communication, artistic direction, cinematography, sound design, coloring and image editing. The technical concepts contained in this work are pre-production, production, and post   production. The duration of the creation of this thesis is three years starting from November 2022 to January 2025. The result of the creation of this thesis is the application of an expressionist style in the film Hari Yang Tadi such as changes in expression, emotion, artistic direction, costume design, sound design and coloring. The conclusion in this thesis is that the direction is in an expressionist style that is filled with an atmosphere of emotional changes in the main character that is not a physical reality

Najma Ulya; Siti Ehda Suhailah; Vera Juliani Putri; Rena Revita

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article aims to examine the role of digital learning media in supporting mathematics learning that is aligned with the spirit of the Merdeka Curriculum. The research was conducted using the Systematic Literature Review (SLR) method on twenty scientific articles that discuss the use of digital media in learning mathematics at various levels of education. The results of the study show that digital learning media such as the Canva application, Wordwall, digital comics, animated videos, and educational games can significantly improve concept understanding, learning motivation, and student engagement. Digital media also supports the differentiated and contextual learning approach that is the main characteristic of Merdeka Curriculum. This study concludes that digital media is not only effective in conveying abstract material visually and interactively, but also encourages the development of students' 21st century skills, such as critical thinking, independence, and creativity. The findings are expected to be a reference for teachers, researchers, and policy makers in designing innovative and adaptive mathematics learning strategies in the digital era.

Recta Yogi Widi Astutik; Tava Julia Putri; Muhammad Athoillah; Muhammad Shofaul Fahmi Priyono; Ariel Dimas Hidayatullah +2 more

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research explores the role of the film Dilan 1990 in shaping the tourism imagination of Bandung through the interaction of its main characters and the representation of urban space within the narrative. Employing a descriptive qualitative approach with semiotic analysis and cultural representation theory, the research examines how visual and narrative elements in the film influence audience perceptions of Bandung as a cultural and nostalgic tourist destination. The findings reveal that Dilan 1990 successfully reconstructs collective memory of 1990s Bandung through cultural symbols, youth communication styles, and the depiction of urban spaces such as schools, streets, and city landmarks like Gedung Merdeka and Jalan Asia Afrika. The interpersonal communication between Dilan and Milea enhances the emotional depth and appeal of these urban settings, embedding them within a romantic narrative that resonates with viewers. This representation fosters an emotional connection between the audience and the locations portrayed, contributing to the emergence of film-induced tourism. The study concludes that film can serve as an effective medium for promoting cultural tourism, while also emphasizing the importance of interpersonal communication in enhancing tourism appeal through emotional and symbolic engagement.

Handya Aulia Dananjaya; Muhammad Pandu Sakha Setiawan; Mohammad Imam Al Baihaqi; Damon Pius Wiryatmoko; Trisakti Trisakti +2 more

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The movie 500 Days of Summer represents the complexity of interpersonal communication in romantic relationships through a multidimensional and realistic approach. This study analyzes the communication dynamics between the main characters, Tom Hansen and Summer Finn, by focusing on the misalignment of verbal and nonverbal messages that trigger ambiguity and miscommunication. In addition, this study explores the implications of the emotional dynamics in the relationship for tourist behavior, especially the phenomenon of emotional tourism as a form of escape and recovery after a breakup. This study also examines the utilization of emotional experience-based tourism as a destination marketing strategy to meet the needs of tourists in emotional transition. The results of the analysis confirm the importance of integrating an understanding of interpersonal communication and emotional dynamics in the development of tourism oriented towards affective and reflective experiences. The findings provide an academic contribution to the study of interpersonal communication and its implications in the tourism industry, particularly in designing destinations that are responsive to the psychological needs of visitors.

Chensin Agnes Lidya Sihotang; Raden Burhan Surya Nata Diningrat

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This creation aims to design characters based on mythological figures from the origin story of the Batak tribe using the visual approach of the seinen manga art style. Batak mythology, which is rich in cultural values and ancestral narratives, is explored through a visual style that resonates with contemporary audiences. The seinen manga style is chosen due to its realistic, emotional, and thematically mature characteristics, making it appropriate for depicting traditional myths without diminishing the respect for cultural beliefs and values. The methods applied in this character design process include literature studies on Batak mythology, visual analysis of the seinen manga style, and concept exploration through stages of digital art creation. The main characters depicted are Debata Bataraguru, Debata Soripada, and Debata Mangalabulan, accompanied by traditional attributes that represent the cultural values of the Batak tribe.

Ayu Dyah Gita Dewi; Gusti Ayu Made Rai Suarniti

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

The title of this research is Psychological Problem of the Main Character in James Bird's The Brave. This study aims to determine the psychological problems faced by the main character, the causal factors that contribute to the main character, and what effects of  the psychological issues toward the family relationships and social life of the main character. This data was collected by reading the novel repeatedly and then using the note-taking technique to find statements related to the topic to be analysed. The main and supporting theories that are applied in writing this research are taken from Stanley Rachman and Padmal de Silva in their book entitled Obsessive-Compulsive Disorder (2009).. Based on the results of the analysis, the psychological problems of the main character are found to be Obsessive-Compulsive Disorder from childhood. Obsessive-Compulsive Disorder affects him and the environment by blaming himself, making his anxiety recur, and making his brain panic and traumatized. In addition, the effect of Obsessive-Compulsive Disorder on those around him is that he makes people frustrated and annoyed when talking to him, and he loses hisfriends..

Siti Nuranisah Siregar; Jesi Alexander Alim; Neni Hermita

Jurnal Pendidikan dan Kewarganegara Indonesia 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to identify students with special needs (PDBK) with emotional barriers (tunalaras) in elementary schools. Tunalas is a disorder in managing emotions and behavior that has an impact on students' social interactions and learning processes. The method used in this research is descriptive quantitative, with data collection techniques through observation, interviews and documentation. The research results showed that of the 846 students, 11 students (1.30%) were identified as experiencing emotional obstacles. The main characteristics of students with hearing impairments include difficulties in controlling emotions, a tendency to act aggressively, and difficulties in building social relationships. Therefore, a more adaptive and emotional support-based learning approach is needed to help them participate more effectively in inclusive education. By understanding the characteristics of students with disabilities, schools can develop more appropriate learning strategies to improve their academic and social development.  

M Hendy Farrell M; Dani Manesah

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The film Surat Cinta Untuk Starla, directed by Rudi Aryanto, employs a variety of camera shot techniques to explore the depth of its main characters and deliver powerful emotions to the audience. This study aims to analyze the use of camera shot techniques in the film, focusing on close-ups, medium shots, long shots, and tracking shots. These techniques are utilized to portray the characters' emotional expressions, interactions, and to enhance the theme of emotional journeys within the story. Through a qualitative approach with a literature review, the research highlights how camera shot techniques support the film's narrative and deepen the emotional connection between the audience and the characters. The analysis reveals that the appropriate choice of camera shot techniques can elevate the film's visual and emotional quality, creating a profound impact on the understanding of its story and characters.

Muhammad Fauzan Abdillah; Dani Manesah

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The film Kingsman: The Secret Service (2014), directed by Matthew Vaughn, blends various cinematic elements that create a captivating visual experience. One of the key aspects supporting the quality of this film is the effective use of continuity editing techniques. This study adopts a qualitative approach with a literature review method to explore the application of editing techniques in strengthening narrative and character development, as well as enhancing the emotional engagement of the audience. The findings reveal that continuity editing not only maintains visual and spatial continuity in action scenes but also supports the development of the main character, Eggsy, from an ordinary young man to a skilled secret agent. This editing technique plays a crucial role in building tension and immersion, allowing the audience to follow the story clearly without being distracted by camera angle changes or other editing techniques. Overall, the application of continuity editing in Kingsman proves to be effective in creating a cinematic experience that harmoniously integrates action, narrative, and emotion.