SciRepID - Scientific Publication Search

Publication Search

50,562 articles from 425 journals · 1,447 citations tracked

Showing 1-20 of 217

Analytics

Diana Novitasari; Varona Maharani; Salysa Eka Nabila

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the lack of availability of learning media usage and conventional learning. Therefore, an effectiveness test of the periodic table of the ladder media was conducted to improve the learning outcomes of students at SMKN 1 BP BR on the topic of periodic table of elements. This research is a pre-experimental study aimed at assessing the effectiveness of media usage using data analysis techniques through pretest-posttest assessments. The population in this study is the students of class X TBSM SMKN 1 BP BR. The research instrument is a learning outcomes test consisting of 25 multiple-choice questions that have been pilot tested. The data analysis techniques used are the t-test to determine differences in learning outcomes and the N-Gain test to determine the improvement in students' understanding. The results of the study show that there are differences and improvements in students' learning outcomes. This is evidenced by the average posttest score of 86.67. The improvement in learning outcomes is also supported by hypothesis testing conducted with the t-test, obtaining a t-value (3.45) > t-table (1.21). Another supporting evidence is the average N-Gain test score of 0.75 with a high category. Thus, it can be concluded that the use of the periodic table of the ladder media is effective in improving students' learning outcomes with a high category. This media is suitable for chemistry learning that is symbolic, as it will be more engaging and challenging through direct student involvement in the learning process.

Desy Ayu Andhira

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This classroom action research aims to improve reading skills through Jigsaw type cooperative learning for class VI students at SD Inpres, Sungguminasa, Gowa Regency. The subjects of this research were 40 grade VI students at SD Inpres Multilevel Sungguminasa, Gowa Regency. Academic Year 2023/2024. This PTK consists of 2 cycles, each consisting of 3 meetings. Data collection was carried out using the results of students' work when carrying out actions and observation sheets. The collected data was analyzed using quantitative analysis and qualitative analysis. The results achieved were: (1) students' reading ability before the action was held was in the low category with an average score of 4.88 from the highest possible score of 10. (2) Students' reading ability after taking action in the form of Jigsaw type cooperative learning in Cycle I was in the high category with an average score of 8.04 from the highest possible score of 10. (3) Students' reading ability after taking action, in the form of learning by applying models Jigsaw type cooperative learning in Cycle II was in the very high category with an average score of 8.84 from the highest possible score of 10. (4) There was an increase in the percentage of student attendance. (5) Students' interest, attention and motivation in participating in the learning process using the Jigsaw cooperative model has also increased, this can be seen from the increase in student activity in the learning process. The results of this research also show changes on the teacher's side, initially teachers were less creative in using various Jigsaw type cooperative learning strategies, which had a good impact, apparently being able to motivate and increase teacher interest in developing effective learning.    

Diana Novitasari; Varona Maharani; Salysa Eka Nabila

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This research is motivated by the lack of availability of learning media usage and conventional learning. Therefore, an effectiveness test of the periodic table of the ladder media was conducted to improve the learning outcomes of students at SMKN 1 BP BR on the topic of periodic table of elements. This research is a pre-experimental study aimed at assessing the effectiveness of media usage using data analysis techniques through pretest-posttest assessments. The population in this study is the students of class X TBSM SMKN 1 BP BR. The research instrument is a learning outcomes test consisting of 25 multiple-choice questions that have been pilot tested. The data analysis techniques used are the t-test to determine differences in learning outcomes and the N-Gain test to determine the improvement in students' understanding. The results of the study show that there are differences and improvements in students' learning outcomes. This is evidenced by the average posttest score of 86.67. The improvement in learning outcomes is also supported by hypothesis testing conducted with the t-test, obtaining a t-value (3.45) > t-table (1.21). Another supporting evidence is the average N-Gain test score of 0.75 with a high category. Thus, it can be concluded that the use of the periodic table of the ladder media is effective in improving students' learning outcomes with a high category. This media is suitable for chemistry learning that is symbolic, as it will be more engaging and challenging through direct student involvement in the learning process.

Desy Ayu Andhira

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2023 Asosiasi Periset Bahasa Sastra Indonesia

This classroom action research aims to improve reading skills through Jigsaw type cooperative learning for class VI students at SD Inpres, Sungguminasa, Gowa Regency. The subjects of this research were 40 grade VI students at SD Inpres Multilevel Sungguminasa, Gowa Regency. Academic Year 2023/2024. This PTK consists of 2 cycles, each consisting of 3 meetings. Data collection was carried out using the results of students' work when carrying out actions and observation sheets. The collected data was analyzed using quantitative analysis and qualitative analysis. The results achieved were: (1) students' reading ability before the action was held was in the low category with an average score of 4.88 from the highest possible score of 10. (2) Students' reading ability after taking action in the form of Jigsaw type cooperative learning in Cycle I was in the high category with an average score of 8.04 from the highest possible score of 10. (3) Students' reading ability after taking action, in the form of learning by applying models Jigsaw type cooperative learning in Cycle II was in the very high category with an average score of 8.84 from the highest possible score of 10. (4) There was an increase in the percentage of student attendance. (5) Students' interest, attention and motivation in participating in the learning process using the Jigsaw cooperative model has also increased, this can be seen from the increase in student activity in the learning process. The results of this research also show changes on the teacher's side, initially teachers were less creative in using various Jigsaw type cooperative learning strategies, which had a good impact, apparently being able to motivate and increase teacher interest in developing effective learning.    

Faridahtul Jannah; Shofia Hattarina

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Training on the Use of Code.org-based Educational Games in Delivering Material in Schools is a community service activity which aims to improve teachers' skills in using video-based learning media. This activity was carried out at SDN Kedungdalem II, attended by 12 teachers. This abstract explains the reasons for choosing this topic, namely to overcome challenges in delivering material in schools and utilizing the potential of technology in the learning process. The method used is interactive training and direct practice in creating and editing educational games for learning. During the training, teachers were provided with knowledge about code.org-based educational game concepts and technical skills to create interesting and effective educational games. The results of the training show an increase in teacher skills in using code.org-based educational games and more active student participation in learning. Teachers report increased student learning motivation and better understanding of concepts after implementing code.org-based educational games in the classroom. The conclusion from this activity is that this training succeeded in providing significant benefits for teachers and students. Using educational games based on code.org can improve the quality of learning and produce a more interactive learning environment

Wahidatul Munandar; Andi Gunawan Azis; Nur Alamsyah; Anin Asnidar

Jurnal Hasil Kegiatan Bersama Masyarakat 2023 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Student learning outcomes are the output of the teaching and learning process. One of the problems in learning at school is the low student learning outcomes. This can be known from the initial data on the value of the diagnostic analysis results. Many factors influence learning outcomes, one of which is the learning model. The Problem Based Learning Model is an innovative learning model that requires students to be active and motivate students so that they can support and help each other in mastering the subject matter being studied. Research procedures include the observation stage, preparation stage, implementation stage and evaluation stage. The population and sample in this research were 28 students of class XI MIPA 1 SMAN 11 MAROS. The sampling technique in this research used a saturated sampling technique.

Ahmad Dailami Taunie; Hindun Hindun

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2023 Pusat Riset dan Inovasi Nasional

The 2013 curriculum focuses on developing students' knowledge, understanding, abilities, values, attitudes and interests, with the aim of enabling them to apply this knowledge in a practical way. At the same time, it encourages independent learning based on each student's abilities, while providing opportunities for the development of character and important skills. This research uses a qualitative descriptive approach using a literature study review. This research aims to determine the differences between the 2013 Curriculum and the Merdeka Curriculum in various aspects, including characteristics, objectives, competencies, assessment methods and roles. The findings of this research can help the government choose a more effective curriculum for students, thereby optimizing the learning process for their future. Based on the research we conducted, we have drawn conclusions and provided recommendations to the government, emphasizing the need for well-developed policies, thorough outreach, and comprehensive teacher training before implementing curriculum changes. In the end, it is the teacher who will be directly involved with students in the learning process.    

Haslinda Haslinda; Sri Rezky Wahyuni; Widia Ayu Lestari

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2023 Pusat Riset dan Inovasi Nasional

This research aims to improve the learning outcomes of the independent curriculum by using the role play learning method assisted by image media and a projector in class II UPTD SDN 145 Inpres Pampangan. This research is Classroom Action Research, the subjects of this research are class 2, totaling 32 students consisting of 20 boys and 12 girls. This research was carried out for 3 weeks. The implementation of this action was carried out in 2 cycles, the first cycle consisting of 3 meetings and the second cycle consisting of 3 meetings. This research was carried out in the Teaching Profession Strengthening (P2K) activities which started on September 4 - October 14 in the 2023/2024 academic year. The results of the research show that during the learning process there is a change in students' attitudes during the learning process in accordance with the results of observations, namely the implementation of the Role Play type cooperative learning model assisted by picture media and projectors can increase students' self-confidence in asking both the teacher and their friends about the material. that are not understood and can improve student attendance. So, Role Play cooperative learning assisted by image media in thematic learning is suitable for use in this class. This can be seen from the increase in learning outcomes for class II students at UPTD SDN 145 Inpres Pampangan after the Role Play type of cooperative learning was held with the help of image media and a projector.  

Opi Andriani; Debi Arian Saputra; Kevin Tifani Sulistyo; Linda Nurfitria Sari

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This research discusses educational facilities for children with special needs. Children with special needs are a group that requires special attention in education. They have different needs in accessing and participating in the learning process. In this article, we explore the importance of adequate educational facilities for children with special needs. Important aspects of such facilities include an adapted physical environment, technological support, the role of teachers and educational staff, as well as the benefits that children with special needs obtain from good educational facilities. The research method used is a descriptive qualitative research method where data collection is carried out by searching for articles from electronic journals, namely Google Scholar (Scholar), which can strengthen the results of the analysis. The data analysis technique in this research includes three stages, namely organize, synthesize and identify. The research results show that facilities for children with special needs have their own functions. Each facility provides its own benefits for children's growth and development. In this way, children with special needs receive maximum service.

Dadang Purwoari Widodo; Moch. Fachur Rochman; Dhorrotun Nafisa; Lujeng Lutviyah; Miftakhul Jannah +19 more

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Counseling, Mentoring and Empowerment are activities to increase community participation in meeting life's needs to resolve problems experienced by the community. Activities are carried out through the Real Work Lecture (KKN) program, which is a community service-based activity to increase student empathy for the conditions of society and the environment. Science KKN is carried out in Kemlagi District, Mojokerto Regency using service methods such as counseling, training and group mentoring. The results show that there is a positive response from village stakeholders and high active participation from the community, including taking part in an extension program with four activities, namely structuring Village Administration, Legal Awareness, Empowering MSMEs, and Learning Innovation. Apart from that, there are several outputs produced: (1) Strengthening data recording, archiving and reporting Village finances correctly (2) Increasing order, peace, security and justice in Village social life (3) Development of quality, competitiveness and added value of production home and halal certification (4) There has been an increase in discipline and participation in the teaching and learning process in an orderly and structured manner.

Putri Hadiyatunnisa; Yahfizham

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

In using virtual laboratory media, programming algorithms are needed, so that students can use the media well. In this research, researchers want to know whether the virtual laboratory learning media for the food digestive system used in the learning process contains programming algorithms that are easy to understand or not. The research method used in this research is a qualitative approach. This virtual laboratory learning media contains programming algorithms that are easy to understand and use. Because it contains clear operating instructions in it. So that students can operate this virtual laboratory learning media well.  

La Masihu Tehuayo

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to evaluate the impact of student participation in the campus teaching program 6th generation on the learning process carried out at SDN Kalangsemanding in the subjects of Mathematics, Science, Indonesian. The focus of this research is to identify the impact of the contribution of campus teaching program students 6 to the development of students' learning skills at the elementary school level. The research methods used in this study involve direct observation, interviews, and data analysis to measure improvements in learning skills in the classroom, social interactions with teachers and friends, as well as the positive or negative impacts of this program. The results of the research are expected to provide insight into the effectiveness of campus student participation in teaching 6 in improving the quality of learning in elementary schools. Students can feel inspired by seeing younger students who already have the knowledge and skills they want. The presence of campus students teaching at target schools can motivate students to pursue higher education and pursue their dreams. Students who may initially have difficulty connecting with teachers can still find a stronger connection or identification with younger campus teaching students and a less large age difference can create a better and more interesting learning environment. They were very happy with the presence of students at school, until the time for goodbye arrived, they were not willing to let campus students go to their respective campuses to teach.

Safiq Maulido; Popi Karmijah; Vinanda Rahmi

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses various efforts that have been made to improve the quality of education in remote areas. In facing the challenges of accessibility and limited resources, innovative and strategic approaches have been implemented. This article explores the implementation of non-formal education programs, collaboration between stakeholders, and the use of technology to overcome these obstacles. By detailing the concrete steps that have been taken, this article provides insight into how to effectively improve education in remote areas to create better accessibility and quality of education. The step that can be taken is to follow existing technological developments, where rapid technological developments have had a significant impact on the education sector in Indonesia. This article reviews how advances in technology, especially digital technology, have formed a new paradigm in learning. The use of technology as a means of communication in the learning process has changed the way educators and students interact. Educators need to adapt to this new habit to create an interesting, effective and efficient learning environment, as well as provide comfort to students.

Safiq Maulido; Popi Karmijah; Vinanda Rahmi

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses various efforts that have been made to improve the quality of education in remote areas. In facing the challenges of accessibility and limited resources, innovative and strategic approaches have been implemented. This article explores the implementation of non-formal education programs, collaboration between stakeholders, and the use of technology to overcome these obstacles. By detailing the concrete steps that have been taken, this article provides insight into how to effectively improve education in remote areas to create better accessibility and quality of education. The step that can be taken is to follow existing technological developments, where rapid technological developments have had a significant impact on the education sector in Indonesia. This article reviews how advances in technology, especially digital technology, have formed a new paradigm in learning. The use of technology as a means of communication in the learning process has changed the way educators and students interact. Educators need to adapt to this new habit to create an interesting, effective and efficient learning environment, as well as provide comfort to students.

Vilia Emor; Meity Tanor; Danny Ch. Posumah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Studying biology serves as a means to enhance understanding, abilities, perspectives, principles, and ecological accountability. Biology is the scientific discipline that seeks to understand the natural world. Learning biology entails more than simply acquiring factual knowledge, concepts, or principles; it is also an exploratory endeavor. This research aims to discuss problem-based learning (PBL), which can improve the learning outcomes of class XI biology students on plant tissue material and can be used as an alternative learning model. This research uses classroom action research (PTK), which includes four stages: planning, implementing actions, observation,  and reflection, which aim to improve the learning process. PTK is an activity that involves testing an idea in practice, which can improve and increase the quality of the teaching and learning process. The application of the PBL model was able to improve student learning outcomes, especially in biology subjects with plant tissue material for class XI students at SMA N 2 Langowan. During the pre-cycle, the average value was 5.7. In cycle I, it climbed to an average value of 7.3. In cycle II, it further increased to an average value of 8.4. Meanwhile, the completeness of student learning outcomes in the pre-cycle was 20%, while in the first cycle, it was 67%, then grew again in the second cycle, specifically 87%. Based on the aforementioned research findings, it can be inferred that the implementation of the Problem-Based Learning (PBL) model has led to an improvement in the academic performance of Biology students at SMAN 2 Langowan.  

Lailatun Nur Kamalia Siregar; Suci Pitri Yana; Ikhrawati Suryani; Dwi Haryati; Satria Hutabarat +2 more

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses materials for the mathematics learning process at SD 101765. Thus, this article was created by discussing the mathematics learning process using media, as one of the learning components used. This research uses research data directly, through research by researchers. This research uses a literature study method. This research aims to discuss the learning process at SD 1101765 in Bandar Loyal. The results of this research are that media is a means of disseminating learning information, including in the field of mathematics

Lailatun Nur Kamalia Siregar; Suci Pitri Yana; Ikhrawati Suryani; Dwi Haryati; Satria Hutabarat +2 more

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses materials for the mathematics learning process at SD 101765. Thus, this article was created by discussing the mathematics learning process using media, as one of the learning components used. This research uses research data directly, through research by researchers. This research uses a literature study method. This research aims to discuss the learning process at SD 1101765 in Bandar Loyal. The results of this research are that media is a means of disseminating learning information, including in the field of mathematics

Denis Desfriyati; Mustika Khoirunnisa Kholillah; Nurassyifa Qurotul Aini; Randita Lestari

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2023 Pusat Riset dan Inovasi Nasional

Every activity is bound to be presented with obstacles, this research describes the obstacles to the solutions suggested by the researchers. Based on the research results, extracurricular activities are divided into 2 (two) parts, namely mandatory and optional extracurricular activities. This is in the Minister of Education and Culture Regulation Number 63 of 2014 concerning extracurricular activities in educational units. One of the extracurricular activities that must be implemented at every level is the Scout Education extracurricular as implemented in the 2013 curriculum. Scout Education plays a role as a vehicle for complementary activities in the learning process with the aim of forming and developing student character. In the implementation of Scout Education extracurricular activities there are 3 (three) models, namely the Block Model, Actualization Model and Regular Model. This research method uses a descriptive qualitative method, namely the research results are presented descriptively.  

Bulan Suci Cahayawati; Naufal Azmi Verdikha; Muhamad Wahyu Tirta

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The development of information technology is important, especially in the field of education, in supporting the learning process for the better. Muhammadiyah University of East Kalimantan, which carries the IT Based Paperless concept, is one of the campuses that supports the development of information technology. SI Lifeskills was introduced to record and integrate the development of students' academic achievements, where this system helps Life Skills courses to be more organized and effective. The system development demand was carried out in order to increase needs, especially in terms of user experience (UX). This service is carried out as a form of activity to increase comfort in learning services using a User Centered Design (UCD) approach. The evaluation stages carried out in this research used Heuristic Evaluation with 10 parameter aspects. The Heuristic Evaluation test results obtained Severity Ratings 0 with 8 points and Severity Ratings 1 with 2 points. The evaluation results show that the system is comfortable to use with problems that have minimal impact on the user so that repairs are not needed if time is limited.

Chyntia Elsa Pratiwi; Eva Dwi Kurniawan

Ocean Engineering : Jurnal Ilmu Teknik dan Teknologi Maritim 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

The creation of literary works in various genres such as short stories, poetry and even novels cannot be separated from themes related to the development of technology, including internet technology. The novel genre literary work entitled Hi-Fi by Bayu Permana, published in 2019, contains several uses of internet technology in it which will be explained more complexly in this research. In this novel, internet technology as a whole is used as a means to explore information and knowledge in the learning process, as well as as a means of entertainment for playing games, watching streaming broadcasts, downloading videos, accessing social media, and so on. The method used in this research uses a hermeneutic approach, namely by analyzing in more depth several text fragments in the novel related to internet technology. Internet technology findings in the Hi-Fi novel include internet network technology, Wi-Fi, quota or data package, Mi-Fi, and hotspot.