SciRepID - Scientific Publication Search

Publication Search

41,336 articles from 397 journals · 1,447 citations tracked

Showing 1-20 of 20

Analytics

Fitri Nuraeni; Puji Rahayu; Buldan Hasyim; Debi Septiani; Den Ajeng Khuluqiyah +1 more

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

Program Kreativitas Mahasiswa Layanan Masyarakat adalah cara bagi siswa untuk melakukan layanan masyarakat, dharma ketiga pendidikan tinggi. "Aplikasi Wordwall sebagai media pembelajaran interaktif di sekolah dasar" adalah judul program yang kami usulkan kali ini. Format program ini adalah pertumbuhan pengetahuan tentang cara menggunakan Wordwall Learning Media. Program ini bertujuan untuk memberi guru kemampuan untuk menggunakan materi pembelajaran interaktif di kelas. Ceramah, diskusi, dan pertanyaan dan jawaban, serta bantuan untuk guru saat menggunakan media Wordwall, adalah beberapa metode yang digunakan dalam mencapai tujuan program yang dijelaskan di atas. Enam orang, yang semuanya adalah guru di SDN 2 Cipaisan, menghadiri seminar, yang diadakan pada 24 November 2022.

Silvia Permatasari; Tengku Hamid Darmawan; Rendy Rendy; Nabila Azzahra; Lola Zulaika +6 more

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The Industrial Revolution 4.0, which coincided with the presence of the Covid-19 pandemic, demanded that the world of education implement a different system. Classroom learning that involves students directly is now starting to switch to online learning. One of the learning media used is the Kahoot application. Interactive quizzes in this application can be implemented on an ongoing basis, including in face-to-face learning after the pandemic. Unfortunately, not all educational institutions know about the existence and benefits of this application. Sungai Putih High School, Kampar Regency, which is our service partner, is one of them. This dedication to introducing interactive learning through online media has had satisfactory results. From 38 respondents covering all classes and teachers at the high school, 100% of respondents felt interested in this learning and 96% of respondents agreed that learning evaluation using Kahoot was felt to be more effective than tests in general. For the continuity of implementation, the service team provided a Kahoot Usage Guide book which was designed directly by the service team.

Ike Dian Fitri; Fenny Ayu Monia

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui bagaimana besarnya pengaruh penggunaan media pembelajaran powerpoint terhadap hasil belajar siswa pada mata pelajaran Sejarah Kebudayaan Islam bersama guru mata pelajaran SKI yang bernama Bu Zuheni, S.Ag di MTsN 2 Pasaman Barat yang ditinjau dari nilai pre test dengan nilai post test pada materi pokok Peristiwa Hijrah Nabi Muhammad SAW di Madinah tahun pelajaran 2022/ 2023. Populasi penelitian yaitu siswa kelas VII.2, VII.3, VII.4. Sementara sampel yang digunakan dalam penelitian ini simple random sampling, adapun kelas yang terpilih yaitu kelas VII.2 sebagai kelas eksperimen dan VII.3 sebagai kelas kontrol. Desain yang digunakan dalam penelitian ini adalah pretest-posttest control group design. Instrumen penelitian berupa tes tertulis berbentuk soal pilihan ganda sebanyak 20 soal yang sudah diuji validitas menggunakan rumus korelasi point biserial dan reliabilitasnya menggunakan rumus KR-20 (kuder Richardson- 20). Untuk uji Prasyarat analisis data yaitu uji normalitas dan uji homogenitas, menggunakan rumus Chi Kuadrat dan Uji-F. Teknik analisis data pengujian hipotesis menggunakan rumus uji-t Poled Varians. Adapun hasil penelitian diperoleh adanya pengaruh penggunaan media powerpoint terhadap hasil belajar SKI Siswa di MTsN 2 Pasaman barat.

Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

Hikmaturuwaida; Husin; Wati; Abdul Rashid bin Abdul Aziz

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

Early age is a golden age which is very effective in instilling various beneficial knowledge. The importance of character education in early childhood requires teachers to be creative and innovative in using learning media. Various learning media motivate children to learn. Not only forming a smart character but also being able to instill good values. This study aims to analyze various types of learning media in shaping the character of children in RA Normal Islam Rakha. This study used a qualitative method by taking the research location at RA Normal Islam Rakha. This type of research is descriptive research. Data collection was carried out using observation, documentation and interview methods. The results of the study show that teachers have a big role in children's character education. As role models as well as mentors in building children's character, teachers provide references or tools that can foster curiosity and not get bored in learning. The concept of playing while learning that children like is very effective when using a variety of learning media. The results of the research findings at RA Normal Islam Rakha carried out the formation of children's character through various learning media through educational toys and teaching aids.

Sabila Amalia Fitri; Teguh Khristianto; Isworo Nugroho

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The module is a book written with the aim that students can learn independently and in the module contains the basic components of teaching materials so that students can understand easily. The advantages and disadvantages of the module are that students can learn independently using the module and the teacher is no longer the only source of learning for students. Education has used various ways in theteaching and learning process. One of the general users of website users in public schools is the use of web-based learning aplications that contain tutorials, exercises or vidios that are developed and uploaded to web. 

Fitri Bugis; Murti Kusuma Wirasti; Yuliani Nurani

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The purpose of the study is to determine the student's need for learning resources by using Learning Management System (LMS) in geography subjects. The research method is quantitative with a research sample of class XI SMA N 3 OKU students who took geography subjects which were carried out with random sampling. The instruments used in this study were questionnaires and interviews, while the analysis method used Descriptive analytics. The tendency shows that presentations of 95% like online learning. The results of the questionnaire sources from the indicators of the need to pay attention to the 68.5% tendency of students that strongly agree and  31.5% agree if an LMS learning media was developed using Video. Besides the video, media of PPT and pdf documents also appear as options. Based on the results of this research, it can be concluded that it is necessary to develop LMS-based learning resources by combining more videos, then followed by PPT and pdf. Moreover, the assembling process must apply the science of piracy design which is not just uploading material.    

Juni Amanullah; Lukman Santoso

Jurnal Elektronika dan Komputer 2022 STEKOM PRESS

In the current era, learning adheres to the 2013 curriculum which includes HOTS (Higher Order Thinking Skills) consisting of critical thinking competencies, creativity and innovation, communication skills, collaboration skills and selfconfidence. These five things need to be trained or improved for deaf children so that they can take part in learning well. So learning media products are made that can be used to recognize letters and numbers. This Learning Media is equipped with sign language to support the understanding of deaf children in addition, it is packaged with an attractive appearance so that deaf children are interested in learning it. Often in daily teaching and learning activities students still often experience problems in remembering the material being taught both in the introduction of letters and also the introduction of numbers and what becomes an obstacle for students learning must be done repeatedly so that they can remember it and can really understand what it means. being taught and also they are sometimes bored and lazy in learning. From the problems that occur above, it is necessary to have a learning media that can help children with disabilities, especially the deaf, especially for the introduction of numbers and letters so that they can easily understand and understand letters and numbers. not bored, bored and lazy in learning. Learning media in the form of an android application so that it can be used on smartphones which are currently very widely used by both teachers and parents of students with disabilities.

noviani, amallia; Adha, Muhammad Mona; Rohma, Rohman

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

The country of Indonesia is currently undergoing rapid changes, namely the Covid-19 virus. The changes that occur are certainly very influential on the order of life, especially technology among the world of education. The educational environment has changed, where previously the learning process was carried out face-to-face, but now uses online learning media. Schools are one of the main factors in shaping the character of students, so that they can support the good use of technology, which is called digital citizenship. But in reality today, the reason is partly the lack of bad attitudes in the use of technology by students. The problem that will be discussed in this study is how the influence of online learning media in strengthening the Digital Citizenship attitude of students in Civics subjects. The research method used is a descriptive method with a quantitative approach. The data collection technique used the main technique, namely a questionnaire. The data analysis tool in this study uses SPSS version 20. Based on the results of the research conducted, it shows that there is an influence of online learning media in strengthening students' digital citizenship attitudes in Civics subjects with a large percentage of the effect, which is 56,5%.   Keywords: Online Learning Media, Digital Citizenship, and Students

Lutfiyatul Fahrieyah; Yayat Suharyat

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

The purpose of this study is to overcome the problem of learning that is not optimal in class XI students of SMA 1 Tambun Utara, and the lack of attractiveness in PAI lessons because the method used is too monotonous so that it makes students feel bored quickly, there are problems in the use of learning media that make student learning outcomes not good. In the case of SMA 1 Tambun Utara, the delivery of material by the teacher in the learning media uses the lecture method, where the teacher is more active in speaking and students tend to be silent to listen, thus making students unable to master the material well. To overcome it all, researchers suggest using new media such as demonstrations, as a way to increase students' interest in learning. The Demonstration Method is a medium that has elements of demonstration. This study is intended to answer the problem "Whether the use of demonstration methods in PAI subjects can improve student learning outcomes at SMA 1 Tambun Utara", these problems are discussed through classroom action research carried out through the stages of planning, implementation, observation, and reflection. Research data obtained through classroom observation and documentation of the results of actions carried out data from effective teachers, with this research it will be known that there will be an increase or decrease in student learning outcomes after the implementation of the demonstration method in PAI subjects at SMA 1 Tambun Utara.

Azzam Kautsar; Yayat Suharyat

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2022 Universitas Maritim AMNI Semarang

The purpose of this study is to overcome the problem of learning that is not optimal in class XI students of SMA 1 Tambun Utara, and the lack of attractiveness in PAI lessons because the method used is too monotonous so that it makes students feel bored quickly, there are problems in the use of learning media that make student learning outcomes not good. In the case of SMA 1 Tambun Utara, the delivery of material by the teacher in the learning media uses the lecture method, where the teacher is more active in speaking and students tend to be silent to listen, thus making students unable to master the material well. To overcome it all, researchers suggest using new media such as demonstrations, as a way to increase students' interest in learning. The Demonstration Method is a medium that has elements of demonstration. This study is intended to answer the problem "Whether the use of demonstration methods in PAI subjects can improve student learning outcomes at SMA 1 Tambun Utara", these problems are discussed through classroom action research carried out through the stages of planning, implementation, observation, and reflection. Research data obtained through classroom observation and documentation of the results of actions carried out data from effective teachers, with this research it will be known that there will be an increase or decrease in student learning outcomes after the implementation of the demonstration method in PAI subjects at SMA 1 Tambun Utara.

Rino, Rino; Reni Astuti; Muchtadi , Muchtadi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The purpose of this study was to develop a valid, practical and effective E-Book learning media of E-Flip PDF with Guided Self-Learning on student learning outcomes on matrix material in class XI of SMA Negeri 1 Nanga Mahap. The method used is a 4D research method which is limited to Define, Design and Develo. The subjects in this study were 29 students of class XI SMA Negeri 1 Nanga Mahap, 3 material and media experts. The instruments used in this research are in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and posttest questions based on the results of research that have been carried out, the results of the validation of the E-Book learning media are E-Flip PDF with Independent Learning. Supervised has a level of validity of 93.66% with very valid criteria, the level of practicality of learning media is 89.93% with very practical criteria and the effectiveness level of learning media is 82.75% with very effective criteria.    

Cristhoper Noveno Ambertaso Putra; Muchtadi , Muchtadi; Hartono, Hartono

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

This research aims to produce learning media for the Ethnomathematics Student Worksheet on Traditional Market Snacks in Pontianak City on the flat-sided building material that reaches the level of validity, practicality, and effectiveness. This study uses a 4D design model, which is modified into 3D, namely define (definition), design (design), development (development), without using the fourth stage, namely disseminate, because this refers to the initial goal of this research is to develop valid, practical and effective media contained in the third step of the development of this model, namely development. The subjects in this study were students of class VIII SMP Suster Pontianak with a total of 20 students. The instruments used in this study were validation sheets, questionnaires, and test questions. Based on the results of the first study, the validation of the Ethnomathematics Student Worksheet with an average value of 84,76% from expert activities was very valid with a very good category. The second is the value of practicality, seen from the value of the questionnaire filled in by the teacher, the percentage is 97% with very practical criteria. to see the effectiveness of the ethnomathematics-based student worksheet learning media compared to the Likert scale index, with a percentage of 81.11% in the very effective criteria.    

Syamsiani Syamsiani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine the transformation of learning media as message distributors. The study in this paper uses a descriptive method with literature study, namely by presenting an overview and analysis of the meaning, rationale for using media, rationale for using media, learning media in the perspective of the Qur'an and Hadith and the benefits of using media. The results of this literature review indicate that learning media in general are tools for teaching and learning processes. Everything that can be used to stimulate the thoughts, feelings, attention and abilities or skills of the learner so that it can encourage the learning process. This limitation is quite broad and in-depth covering the understanding of resources, environment, people and methods used for learning/training purposes.

Syah, Firdiyan; Tentua, Meilani Nonsi; Saputra, Nurirwan

Jurnal Pengabdian Kepada Masyarakat 2022 Pusat Riset dan Inovasi Nasional

The Covid-19 pandemic has forced the government to enforce a physical distancing policy which is the basis for implementing learning from home. This is also something that must be applied to students at SLB Negeri 2 Bantul. The use of information technology that applies suddenly, not infrequently, makes educators and students surprised and limping in its implementation. However, the learning process must continue so that teachers at SLB Negeri 2 Bantul are challenged to create a learning media that students with special needs can understand. The limited knowledge of teachers at SLB Negeri 2 Bantul in making learning media causes the need for training and mentoring of learning media. One of the technological developments that we can use for making learning media is an application for video editing. This application can help to make videos to improve the quality and effectiveness of learning. Application users are expected to support the activities of SLB Negeri 2 Bantul to participate in competitions and promotions as routine activities that must be done every year. The two needs of these teachers are what make them collaborate to implement training programs based on the required classes. The implementation uses the Classical method and Practices using video recording applications and equipment. Community service will be carried out at SLB Negeri 2 Bantul to support improving skills in using software from basic to advanced levels. The result of this training is that the participants can make their own video creations so that they are eligible to be included in competitions and make video advertisements more professional.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Haris Munandar; Mangara Sihaloho; Najmah Najmah

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The results of observations on Class VII students of National Junior High School teaching and learning activities only run theoretically and are not related to the real environment where students are located. The incompleteness of student learning outcomes, one of which is the selection of learning methods that are not appropriate, learning media are less attractive and the level of student activity is low. The purpose of the study was to improve student learning outcomes through the Picture and Student Active (PASA) model with a Contextual Teaching and Learning (CTL) approach to the seventh grade students of the Makassar National Junior High School. This research is classroom action research with 2 cycles, namely the stages of planning, action, observation and reflection. The data collection instrument used observation sheets and test questions. The success indicator is 85% with an acquisition score of 75. The results show that the Picture and Student Active (PASA) Model with this Contextual Teaching and Learning (CTL) approach, can improve biology learning outcomes in class VII students of Makassar National Junior High School which is marked by an increase in the category student learning outcomes from cycle I to cycle II. In the first cycle is in the category of 20 people or 50% and in the second cycle is in the high category that is 40 people or 100% and the completeness of learning outcomes in the first cycle is 20 people or 50% and the second cycle is 40 people or 100%..    

Yunianti, Esterica; Kurniadi, Edi

Adi Widya: Jurnal Pengabdian Masyarakat 2022 Lembaga Penelitian dan Pengabdian Masyarakat

This service aims to provide knowledge and practice of making online art appreciation learning media during the COVID-19 pandemic based on Android smartphones. The use of android smartphones as a tool for making learning media is based on the consideration that android smartphones have increasingly diverse uses because they are supported by the availability of various applications. The training was conducted for middle school art and culture teachers in Karanganyar. Implementation of the training using the lecture method to convey theoretical material about learning media, discussions to determine the concept of learning media to be made, and assistance in making learning media based on Android smartphones. The results of the training in the form of learning media are then carried out field trials to determine the success and shortcomings. After the learning media is improved, the learning media can be used in online art appreciation learning. Keywords: learning media, art appreciation, android smartphone

Julkrisno, Julkrisno; Syamswisna, Syamswisna; Tenriawaru, Andi Besse

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to determine the types of plants used as cosmetic ingredients by the people of Tonang Village, SengahTemila District, Landak Regency. The results of research on cosmetic plants are presented in the form of learning media in the form of a pocket book. The type of this research is qualitative and quantitative with descriptive method using triangulation data collection technique. The number of informants used were 76 informants with characteristics based on gender, age, education and occupation. Data analysis used descriptive analysis using media validation sheets. The results of cosmetic plants obtained were 21 species with 18 families with the most habitus being trees.The most locations found cosmetic plants in the yard of the house, the part that is widely used is leaves, the method of use is mostly by sticking it. Cosmetic plants are believed to have a beautiful effect on themselves such as smoothing and whitening facial skin, removing acne and thickening hair.The validation of pocket book media in Tonang Village was validated with 3 aspects and 12 criteria, so that the contents of pocket book media were declared feasible with an average total CVI validation of 0.99.

Kurnia, Dewi; Syamswisna, Syamswisna; Tenriawaru, Andi Besse

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to determine the appropriate use of learning media in the form of media for the use of sub-materials for the use of Indonesian biodiversity for class X, plant-based high schools. The research method used is descriptive. The research was conducted in 2 stages, namely plant inventory and media feasibility test. Inventory of medicinal plants in the village of Selat Remis was carried out by means of observation, interviews, and documentation. The results of the plant inventory in Selat Remis Village found 77 species of plants used by the community as used according to needs carried out in three stages of media creation, media validation, and data analysis. The magazine media was validated by two Biology education lecturers and three high school teachers who were determined using purposive sampling, namely, State Senior High School 1 Teluk Pakedai, State High School one Rasau Jaya, and Madrasah Aliyah Negeri 1 Kubu Raya. The validation assessment uses a Likert scale and data analysis based on the Lawhse formula (1975) by five validators and obtains a Content Validity Index (CVI) result of 1.00 so that the contents of the magazine media on the sub-material of the use of Indonesian biodiversity for class X Senior high school are said to be valid and feasible to use.