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Untari, Erny; Kurniawati, Inung Diah; Miranda, Febiola Dwi; Yuanmar, Putri Rose Viana; Thariq, Aqwamith +2 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2025 Fakultas Teknik Universitas Maritim AMNI Semarang

The rapid development of technology in today's era requires every profession to align with existing developments. The teaching profession is no exception. Teachers must be able to utilize technology in the learning process to create an engaging learning environment for students. To support this capability, training is essential. This community service activity aims to provide training to teachers at Bancong  Elementary School in Wonoasri District, Madiun Regency, to familiarize themselves with and be able to use the GeoGebra application. This training also aims to improve teachers' competency in utilizing digital technology as a learning medium. The GeoGebra application is an effective application for solving mathematics problems in elementary schools, particularly in geometry, particularly plane figures. The implementation method for this activity includes preparation, training, and mentoring. The training was provided in the form of workshops and hands-on practice using GeoGebra-based mathematics learning media. The activity proceeded orderly and smoothly, and the training participants understood the material well, both theoretically and in practice.

Angelica Sigalingging; Nurhasanah Siregar

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study is a literature review aimed at examining in depth the concepts, characteristics, learning difficulties, and applications of quadratic functions in secondary mathematics education. The research employs a qualitative approach by analyzing ten articles published between 2019 and 2025 from both national and international journals. The findings indicate that the quadratic function is a fundamental topic in the mathematics curriculum, playing a crucial role in developing higher-order mathematical thinking skills such as analysis, synthesis, and problem-solving. It also serves as a foundation for understanding more advanced topics such as calculus, analytic geometry, and optimization. However, various studies have found that students continue to face significant learning difficulties, including misconceptions related to the shape of the parabola graph, understanding the discriminant value, and connecting algebraic forms to real-world contexts. To address these issues, research suggests that technology-assisted learning—particularly through interactive software such as GeoGebra—has proven effective in enhancing conceptual understanding, motivation, and student engagement. Therefore, this review highlights the importance of strengthening conceptual understanding, applying contextual learning approaches, and integrating digital technology as innovative strategies for teaching quadratic functions at the secondary education level.

Nuri Ramadhan; Thessa Herdyana

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research is a development study that aims to create a product in the form of a learning aid, namely audio-visual media through the GeoGebra Classic application, which is used for 3-dimensional geometric shapes lessons in grade V of YPNU Elementary School Medan. This research was conducted because teachers still do not utilize technology optimally in teaching, especially in mathematics subjects related to spatial shapes. The lack of engaging and interactive teaching methods for complex topics like 3D geometric shapes often leads to reduced student interest and understanding. To improve the mathematics learning process on the topic of spatial shapes, audio-visual media was created with the help of the GeoGebra Classic 5 application. The goal is to provide variations in mathematics learning media and increase student interest in the lesson. The development of this media allows students to visualize 3D geometric shapes more clearly and interactively. The instrument used to collect data was a questionnaire that included questions to assess the effectiveness of the media from the perspective of educators and students. The results of the evaluation revealed that learning using this media received 93% responses from teachers and 87% from students, which indicates that the media is very effective. The positive feedback from both groups suggests that this audio-visual tool can enhance students' understanding of spatial geometry concepts and improve the overall learning experience. This study offers an innovative approach to teaching mathematics and highlights the importance of integrating technology into the classroom to foster better engagement and learning outcomes.

Dewi Rana; Virgiawan Virgiawan; Ananda Dwi Putri; Siska Amelia; Septiana Nadine +1 more

Jurnal Ekonomi dan Keuangan 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

A parabola is a curve that consists of points that are equidistant from a fixed point (focus) and a fixed line (directrix). This study aims to analyze the shape of the canopy roof of the UBB Medical Building using an analytical geometry approach on parabolas. The method used is a quantitative descriptive based on visual documentary online and proportional estimates against comparative objects. The parabola model is constructed from three key points and visualized using GeoGebra. The results show that the shape of the canopy can be accurately represented through the equation of a parabola, with a symmetrical and aesthetic structure. This research proves that mathematical concepts can be practically applied in architectural design.

Gofi Haryobel Hutasoit; Siti Mutia; Uswatun Hasannah; Riwana Simarmata

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Educational transformation through the use of interactive technology is an integral part of the implementation of the Merdeka Curriculum, especially in Mathematics learning in Elementary Schools (SD). This curriculum emphasizes a contextual, student-centered, and adaptive learning approach to the challenges of the digital era. This study aims to analyze the role of interactive technology in improving the effectiveness of Mathematics learning and developing 21st-century skills in elementary school students. Various digital media such as GeoGebra, gamification applications, and visual simulations are used to help students understand abstract concepts in a concrete and enjoyable way. The results show that technology integration supports the achievement of the Pancasila Student Profile by increasing creativity, independence, and critical thinking skills. Challenges such as limited infrastructure and teacher competency can be overcome through continuous training and development of relevant local content.

Dhiya Ulhanan; Sashi Kirana Zahrani Putri; Syamsa Nura; Rena Revita

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Mathematical reasoning skills are an important aspect of mathematics learning that supports students in understanding concepts deeply and logically. With the development of technology, the use of interactive learning media such as Geogebra has become a promising alternative to improve the quality of learning. This study aims to analyze the effect of Geogebra-assisted learning on students' mathematical reasoning skills through a meta-analysis approach. The method used is a Systematic Literature Review (SLR) guided by the PRISMA guidelines, covering publications from 2015 to 2025 that meet specific inclusion criteria. The analysis of seven research articles revealed that six of them showed a large to very large effect on improving mathematical reasoning skills, while one article showed a small effect. These findings reinforce the conclusion that Geogebra is generally effective in supporting the development of students' mathematical reasoning skills and is worthy of being part of mathematics learning strategies in the digital age.

Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Sunarto Sunarto; Siti Ubaidah

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Mathematics and Physics are subjects that are not only difficult for students but also difficult to do Teacher. To make it easier to understand the material, Geogebra software is used. In the community service, Geogebra training is given to high school teachers in the field of Mathematics and Physics teacher in Jambi City. The training was carried out online involving 10 lecturers and 5 assistants. The training consisted of 4 sessions carried out over 2 days by 31 Mathematics and Physics teachers. Training is divided into 2 classes for more effective. From the results of the training, the ability to use Geogebra increased by 38.05%. The average level of participant satisfaction with the implementation of the research was 4.15 in (a scale 5)

Sindi Sahela; Suci Frisnoiry

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research is a Classroom Action Research (PTK) which is carried out in 2 cycles. Before carrying out research or taking action, an initial test is given to measure students' problem-solving ability and at the end of each cycle a problem-solving ability test is given. This study aims to determine how to improve problem solving skills through the application of the Geogebra-assisted Problem Based Learning (PBL) learning model. Students experienced an increase in problem-solving skills, in the initial test the average problem-solving ability was 42.19%. In the first cycle, the test results showed an increase of 57.81%. From the results of the second cycle test also increased to 88.50%. The test results showed an increase in students' problem-solving abilities. Thus, it can be concluded that the application of the Geogebra media-assisted PBL model can improve students' problem-solving abilities.

Hendri Johan Tambunan; Edi Syahputra

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to determine: Showing an interactive learning media of mathematics on students' mathematical communication skills as a whole, The magnitude of the influence of using Geogebra-based interactive learning media on mathematical communication abilities based on educational level,  the magnitude of the effect of using interactive mathematical learning media on mathematical communication skills based on previously used interactive learning media, the large influence of the use of interactive learning media plays an important role in systematic mathematical methods, the large effect of the use of interactive learning media on mathematical communication skills is imaginative to mathematical communication based on the mathematical ability that is measured. This study uses the addie model. This sampling technique is highly influential using the Addie model and obtained 20 studies that match the criteria. This data collection technique uses freetest and posttest with the help of Geogebra Classic 6 software and the help of Microsoft powerpoint. The results of this data experiment show that:  overall this interactive learning media has a major influence on students' mathematical communication abilities.

Yuki Indayanti; Prihatin Ningsih Sagala

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

This study aims to find out how to improve students' mathematical creative thinking skills after using the Problem Based Learning model assisted by Geogebra media and to find out how students' answers process in solving problems on the mathematical creative thinking ability test after applying the Problem Based Learning model assisted by Geogebra media. This type of research is Classroom Action Research (PTK) which was conducted in two cycles, the subjects in the study were class IX-3 MTs Citra Abdi Negoro, totaling 27 students. This research is said to be successful if it meets the indicators of success, namely, (1) The level of students' mathematical creative thinking ability increases with a value of ≥ 85% at least in the medium category, (2) The process of completing student answers with a value of ≥60% at least in the good category, (3) The results student and teacher observations show a good category. Based on the results of the study, the average initial ability test score of 58.10 increased to 61.34 in cycle I and 80.55 in cycle II. There was also an increase in classical completeness, in the creative thinking ability test of 8 students (29.63%) in the initial ability test increased to 12 students (44.44%) in cycle I and 25 students (92.59%) in cycle II. For the process of student answers from cycle I with an average presentation of 50 students' answer processes, 31% increased to 70.67% in cycle II. Based on the results of the study it can be concluded that the Problem Based Learning model assisted by Geogebra media can improve students' creative thinking skills.

Tania Dea Alvita Tambunan; Mukhtar Mukhtar

Journal of Student Research 2023 Pusat Riset dan Inovasi Nasional

Tujuan dilaksanakannya penelitian ini adalah kemampuan literasi matematis siswa kelas X SMA Negeri 4 Medan dapat meningkat setelah diterapkannya model pembelajaran problem based learning berbantuan geogebra. Penelitian ini merupakan penelitian tindakan kelas dengan jumlah subjek adalah 36 siswa kelas X SMA Negeri 4 Medan. Pembelajaran problem based learning berbantuan geogebra merupakan objek penelitian.. Penelitian ini terlaksana dalam dua siklus. Siklus pertama dan siklus kedua teridri dari dua pertemuan. Data dikumpulkan melalui tes awal, observasi, tes kemampuan literasi matematis I dan II dan dokumentasi. Perolehan skor rata-rata siswa pada tes kemampuan awal adalah 51,53 berada pada kriteria rendah dan presentase ketuntasan sebesar 30,56%. Namun meningkat setelah diberikannya tindakan pada siklus I. perolehan nilai rata-rata siswa adalah 69,18 berada pada kriteria baik dan presentase ketuntasan sebesar 61,11%. Telah terjadi peningkatan, tetapi penelitian ini belum memenuhi indikator keberhasilan sehingga dilaksanakan siklus kedua. Perolehan nilai rata-rata siklus I adalah 79,40 berada pada kriteria baik dan presentase ketuntasan 88,89%. Sehingga dapat disimpulkan bahwa setelah model pembelajaran problem based learning berbantuan geogebra diterapkan, kemampuan literasi matematis dan presentase ketuntasan mengalami peningkatan.

Nadhatul Nurul Hasanah; Ach. Ryan Ma’sum Saputra; Estuning Dewi Hapsari

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2023 Fakultas Teknik Universitas Maritim AMNI Semarang

Penggunaan teknologi dalam peningkatan literasi dan numerasi masih kurang diterapkan secara optimal. Di Sekolah Dasar Negeri Garon, penerapan literasi dan numerasi belum dikolaborasikan dengan teknologi. Adanya aplikasi penunjang literasi dan numerasi belum banyak diperkenalkan tenaga pendidik kepada peserta didik untuk memberikan pengalaman belajar yang lebih baik. Tujuan pengabdian ini adalah untuk memberikan pendampingan belajar guna meningkatkan literasi dan numerasi di SDN Garon dengan mengenalkan aplikasi penunjang literasi seperti Let’s Read dan Quizizz serta aplikasi penunjang numerasi yaitu Geogebra. Pengenalan aplikasi tersebut sekaligus agar dapat membiasakan peserta didik menggunakan smartphone untuk belajar. Hasil dari pendampingan menunjukkan bahwa peserta didik lebih bersemangat dan tertarik untuk belajar mata pelajaran Bahasa Inggris dan Matematika. Peserta didik juga berperan aktif dalam pembelajaran yaitu menggunakan aplikasi penunjang secara langsung sehingga meningkatkan pengetahuan mereka.