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Rona Fitria

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

The digital era brings great opportunities for improving the quality of learning, but it also presents challenges in the form of dependence on gadgets, reduced social interaction, and the risk of exposure to age-inappropriate content. This study uses a qualitative descriptive approach based on a literature review by analyzing various theoretical sources and previous research findings. The results of the study show that educators need to implement learning strategies that balance digital and non-digital activities so that all aspects of children's development cognitive, language, motor, socio-emotional, and moral can be optimally stimulated. Effective strategies include play-based learning, project-based learning, integration of educational digital media, collaboration with parents, and the creation of a learning environment rich in stimulation. By applying these strategies, children not only develop intellectually but also build character, creativity, and social skills. The key. Improving educators' digital literacy and active supervision from parents are the keys to the success of adaptive and humanistic early childhood education in the digital era.

Ria Efkelin; Ernawati Ernawati; Astrid Komala Dewi; Catherine Hermawan Salim

ARDHI : Jurnal Pengabdian Dalam Negri 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The community service activity entitled "Building a Smart Society: Reading for the Future" The community service activity entitled "Building a Smart Society: Reading for the Future in Early Childhood" aims to increase children's interest in reading and strengthen the role of parents and teachers in fostering a culture of literacy from an early age. The background of this activity is the low interest in reading among Indonesian children caused by a lack of access to reading materials, minimal guidance from parents, and increasing dependence on gadgets. Through this program, it is hoped that parents and teachers will be able to understand the importance of guiding children in fun, interactive, and continuous reading activities. The implementation method of the activity includes lectures, discussions, questions and answers, and observations, involving teachers and parents of early childhood children in the Mangga Dua Selatan RPTRA environment. Evaluation was carried out using pre-tests and post-tests to measure the increase in participants' knowledge. The results of the activity showed an increase in the average score of participants from 59.5 to 84.5 with an N-Gain Score of 0.6 which is included in the moderate category. This proves that the activity is quite effective in improving parents' ability to guide children in reading. This community service activity contributes positively to building awareness of the importance of family literacy as the main foundation for the formation of the next generation. intelligent and competitive. This program is expected to continue to be implemented sustainably to strengthen the reading culture in the community.

Khadijah Khadijah; Homsani Nasution; Dwi Nur Attira Ain; Nabila Nabila; Salsabila Wibowo +1 more

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Early childhood represents a golden period that is vital for the development of all aspects of a child’s abilities, particularly language skills. Speaking ability plays a central role as it serves as a child’s primary means of communication and social interaction. However, not all children achieve speech milestones appropriate for their age. Speech delays can negatively affect social, emotional, and academic growth if not identified early. This study aims to identify speech delays in early childhood through classroom interactions and to analyze the role of teachers in early detection and stimulation of language skills. Using a descriptive qualitative approach, the study involved ten children aged 4–6 years at Siti Khadijah Kindergarten. Data were collected through observation, interviews, and documentation, and analyzed using the Miles and Huberman interactive model comprising data reduction, data display, and conclusion drawing. Findings revealed that two children showed signs of speech delay, characterized by limited vocabulary, unclear pronunciation, and difficulty forming simple sentences. The main contributing factors were a lack of verbal stimulation at home and excessive gadget use, which reduced direct communication. Activities such as circle time, role-playing, and storytelling were found effective for detecting and stimulating speech development. Teachers play a crucial role as early detection agents, working collaboratively with parents to ensure continuous stimulation at home. Strengthening teachers’ capacity to observe, identify, and support children with speech delays is essential for promoting optimal language development.

Robisha Zarifa Ribaah; Fitriatul Masruroh

Jurnal Pengabdian kepada Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

 A workshop addressing the hazards of gadget usage in early infancy was conducted as community service at Posyandu ILP Kelinci, Keradenan Village, Banyuwangi Regency, East Java.  This initiative aimed to enhance parents' awareness and understanding of the significance of gadget usage while equipping them with practical skills to assist their children in utilizing gadgets securely and constructively.  The utilization of devices in early childhood can pose risks if not well monitored and restricted.  This workshop activity must be undertaken to inform parents about the potential effects of devices on children.  This program aims to educate parents and children about the advantages and dangers of gadget usage, along with strategies for prudent management.  This workshop activity employs a hybrid approach, integrating lecture and question-and-answer techniques.  Activity evaluation occurs both throughout the process and upon completion, concentrating on factors such as the attainment of objectives and the arrangement of activities.  The method and results were evaluated through documentation.  The assessment of the components of activity organization was conducted by observation.  The success metrics for the execution of the workshop on the Dangers of Using Gadgets in Early Childhood employ two methodologies: (1) evaluation during the activity process, and (2) post-evaluation of workshop activities.

Lina Mariani; Syamsiah Depalina

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Language development in early childhood is a fundamental aspect in shaping children's cognitive, social, and emotional abilities. However, in today's digital era, excessive use of gadgets has become a common habit in parenting patterns, which has the potential to inhibit children's speech development. This article aims to examine the impact of gadget use on speech delays in early childhood using a literature review approach to the literature from 2020–2025. The results of the study indicate that passive interaction through gadgets, without adequate verbal guidance and stimulation, can reduce the frequency of dialogue and children's social involvement. This condition increases the risk of speech delay, expressive communication disorders, and vocabulary limitations. In addition, factors such as permissive parenting, technoference, and lack of direct verbal activity are significant contributors to obstacles to language development. Therefore, an active role is needed for parents in limiting screen time, assisting with the use of digital media, and creating an environment rich in verbal interaction. Public education and early detection are also important solutions to prevent and treat speech delays from an early age.

Dinni Mawarni; Hadis Purba; Enny Nazrah Pulungan

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2025 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The aim of this research is to find out the problems of using gadgets in early childhood, the factors that cause problems in using gadgets in early childhood, parents' efforts to overcome the problems of using gadgets in early childhood during the COVID-19 pandemic, Environment V, Tanjung Rejo Village, Medan Sunggal District . This research was conducted using a descriptive qualitative approach. The subjects in this research were parents of children aged 1-6 years in Environment V, Tanjung Rejo Village, Medan Sunggal District. The researcher's data collection process used interview, observation and documentation methods. Analysis of the data obtained by the author uses the Miles and Hubermen concept, namely data analysis, data reduction, data presentation, and drawing conclusions. The results of this research reveal: 1) the problem of using gadgets in early childhood during the COVID-19 pandemic is that children are addicted to watching YouTube, children's emotions are uncontrolled and children are less responsive when called; 2) the factor causing problems in using gadgets in early childhood during the COVID-19 pandemic is the busyness of parents to make their work easier and seeing the family environment playing with gadgets; 3) parents' efforts to overcome the problem of using gadgets in early childhood during the COVID-19 pandemic include providing alternative games, giving gadgets when the battery is low, hiding gadgets from children, being strict about prohibiting children, not filling internet quotas.

Evi Silviana; Yessy Nur; Tutik Ekasari

Jurnal ilmu Kesehatan Umum 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

Gadgets greatly impact the pattern of human life both in terms of mindset, taste patterns and behavior patterns. The use of gadgets in everyday life does not only have an impact on the thoughts, feelings and behavior of adults, but children are also not spared from its impact. Child attachment early in life can be directed at someone who has nothing to do with child rearing, but it can happen tosomeone the child chooses as the object of attachment. The purpose of this study was to find out whether there is a correlation between people's attachment to early childhood gadget addiction at Early Childhood Education. This research is a descriptive research. Total population of 30 people. A sample of 30 people was taken by total sampling technique. The research instruments used were the IPPA questionnaire and the smartphone addiction test questionnaire for mobile motoring. Bivariate analysis using the Chi Square Statistical Test. The results showed that the respondents had high attachment to their parents, namely 16 children (53.3%), moderate attachment of 7 children (23.3%), and low attachment of 7 children (23.3%). From the results of the smartphone addiction test questionnaire for mobile motoring, it was found that 15 children (50.0%) were not dependent on gadgets, 4 children had mild dependence (13.3%), 3 children were moderately addicted (10.0), and 8 children were addicted. (26.7%). Based on the Chi Square test, it is known that the P Value is 0.004 with α 0.05. Because the significance value is < α, H0 is rejected and H1 is accepted, which means that there is a correlation between parents and early childhood attachment to gadget addiction at PAUD Intan, Asembagus village kraksaan. It is hoped that the results of this research can be used as input for parents regarding the importance of accompanying children so that children do not experience gadget addiction.

Davina S Maladjai; Dwi A Nggai; Indriyati T Husain; Lala Anoez; Fiola Indah Putri Pratama

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The importance of children's independence, one of the important factors in children's growth and development is independence. This research aims to determine the importance of developing independence in early childhood through familiarization with the school environment. There were 20 children who researchers observed at the Pembina State Kindergarten school in Gorontalo City who aimed at independence. This research method uses a quantitative descriptive method where the method of collecting is data that is under what is happening in the field, namely in the form of observations. The results of this research show that there are children who do not fully meet several indicators of independence. This can be overcome by creating an environment that supports independence, limiting the use of gadgets, and gradually giving responsibilities according to the child's age so that the child gets used to being independent and confident.

Olifia Widi Anggrahini; Kanya Indah Fanisa; Baeti Rahmawati; Meivia Nur Damayanti

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The use of gadgets among young children is increasing along with the development of technology. Gadgets have the potential to be a fun and useful learning tool if used appropriately. However, excessive use of gadgets has a negative impact, children who spend too much time with gadgets tend to lose interest in learning, such as reading books or participating in educational games. Additionally, their social interactions with peers and family may also be disrupted, ultimately affecting their social and emotional development. Student service to the community regarding the impact of gadget use on early childhood learning interest and the environment. It is carried out in one stage, namely the stage of providing material which aims to provide an understanding of how to use gadgets wisely so that they can still learn effectively while maintaining a balance with other activities that support their growth and development.

Sahri Wulandari; Sri Wahyuni; Faqih Hakim Hasibuan

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to find out how language development is delayed in children and the factors that hinder language development and support language development in children aged 5-6 years at Abizar Al Hafiz IT Kindergarten. This research uses a qualitative approach research methodology with a case study approach. This approach is carried out holistically, by explaining phenomena through words and language. The location of this research is at the Abizar Al Hafiz IT Kindergarten which is located in Terutung Payung Hilir Village, Bambel District, Southeast Aceh Regency. The time of this research is from July 2024 to August 2024, the data source in this research is the subject, there are 2 students and the object of this research is observing the language development of children who experience delays in children at the Abizar Al Hafiz IT Kindergarten. As well as teachers and parents of children who live in that place. The researcher's data collection process used observation, interviews and documentation. The results of the research revealed that young children with delays in language development find it difficult to communicate and mingle with other people, are less responsive when asked to communicate, pronounce words that are unclear or unclear, and have a very limited vocabulary. As well as factors that have the potential to cause delays in language development in children, namely the lack of children who are always given gadgets, the absence of peers to play with, the use of languages ​​other than Indonesian, the child's health history, and the lack of parental presence in the child's life.

Widya Nurkayatin; Muhammad Turhan Yani; Achmad Sya’dullah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

The development of information technology in the modern era is increasingly rapid. and influences various aspects of life, including early childhood education. The Internet, as a component of information technology, connects computers around the world into a very large network, enabling instant and global exchange of information. This has a significant impact on Religious and Moral Competencies in AUD. The qualitative approach used in this research is a case study design at the Bung Karno State Kindergarten. Data was collected through classroom observations, semi-structured interviews with PAUD teachers, and questionnaires for parents or guardians of students. The research results show that technology, especially the use of gadgets, has a significant influence on the moral and religious values ​​of young children. Children who use technology excessively tend to have difficulty socializing, have apathetic behavior, and show signs of addiction. Challenges in teaching moral and religious values ​​​​include the difficulty of conveying abstract concepts to children who are still at the fundamental cognitive development stage. This research concludes that moral and religious education needs to be fostered from an early age to form quality character. Although technology can facilitate various activities, uncontrolled use can have a negative impact on children's moral and religious development. Therefore, parents, educators and other stakeholders need to do better to manage the use of technology and strengthen the education of moral and religious values ​​​​in early childhood.

Juraidah Juraidah; Nayla Rizka Irwani; Nurhayati Nurhayati; Rapiqah Hayati; Yasmina Fajri +2 more

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Currently, technological advancements are progressing rapidly, and various modern inventions are aimed at enchancing human mobility and freedom of movement in daily life. One example of rapidy developing technology is gadgets. This journal aims to understand the impact of gadgets in the socio-emotional development of young children. The authors of this journal employed a literature review research method. The use of gadgets in early childhood has a significant impact on their socio-emotional deveploment, both positive and negative, depending on the duration, content, and contet of usage

Dias Amalia Haryanto; Moh. Amin Tohari

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Gadgets are one of the electronic items that have become special devices that must be owned by every social creature, because with gadgets, all problems or affairs can be solved more easily and quickly. Addiction is an activity or substance that is done repeatedly and can cause negative effects. This study aims to determine the role of parents in overcoming gadget addiction in early childhood. The theory used in this study is the theory of Kwon, 2013. This study uses a qualitative approach with a descriptive method. Data collection techniques use interviews, observations, and documentation. Analyze data by means of data reduction, data presentation, and summary. The results of this study show the role of parents in overcoming children addicted to gadgets in early childhood.

Asrianti Asrianti; Hariati Lestari; Fifi Nirmala G

Jurnal ilmu Kesehatan Umum 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Humans are social creatures, they will always have social contact and communication. Gadgets are one of the most advanced communication tools available today. The use of gadgets by Indonesian youth has been increasing every year, reaching 38% in 2011, 72% in 2015, and again increasing 80% in 2015. Children use gadgets to play at least once a week, and some use them several times a week. As they get older and enter puberty, they use gadgets more frequently. Children aged between 10 and 14 years old will use their gadgets more often each week-from 8 to 15 hours. The method in this study is quantitative with observational correlation with a cross sectional approach. The population in this study were 86 students of TK Negeri Pembina Ranomeeto. The sample in this study were 70 students. The sampling technique in this study was using random sampling technique with data collection method using questionnaire. The findings of this investigation show that there is a relationship between parenting (0.018) and parental supervision (0.036) with gadget addiction in early childhood, and there is no relationship between the duration of gadget use (0.108) with gadget addiction in early childhood at TK Negeri Pembina Ranomeeto Year 2023. Children can easily get addicted to gadgets because they are still too young to make decisions.

Naufal Hafizh Basuki; Muhammad Hafizh Heryanto

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

Technological developments are growing rapidly in line with the times. Technology is an important need today. This is because early childhood education is for children aged 0-6 years, early childhood education has a very important role in developing children's personalities and preparing children to enter a further level of education because technology is needed for many purposes. Technology is very easy to obtain because some prices are cheap and some are expensive according to the user's economic needs. This research uses descriptive research methods, namely by creating a detailed description of the condition of a subject or object. Gadgets are media that are used as modern communication tools. Gadgets make human communication activities easier. Now communication activities have developed even more advanced with the emergence of gadgets. Excessive use of gadgets will have a negative impact on children's social and emotional development. The bad impacts of using gadgets on children include children becoming closed individuals, sleep disorders, liking to be alone, violent behavior, fading creativity, and the threat of cyberbullying. This research uses a descriptive research method, namely by creating a detailed description of the condition of a subject or object. Descriptive research focuses on solving real problems as they existed at the time the research was conducted. In education, descriptive research works more for practical solutions than for the development of science

Ageng Saepudin Kanda S; Didah Nurhidayah

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Education is the key to the development of a nation. Education is carried out through efforts to determine all the natural strengths that children have, both as humans and as members of society, to achieve the highest safety and happiness. In line with this, the educational process should also be focused on the process of developing all human potential so that we can become ourselves with superior abilities and personalities so that we can create adequate resources. The method used in writing this article is a qualitative method. Qualitative research is research that looks at the perspective of social reality, namely by seeing the world as it is, therefore a qualitative researcher must be someone with an open mind. Basically, qualitative research has two objectives, namely: first, describing and revealing and second, describing and explaining. According to Ma'Tuf in M.Hatis, a gadget is a small technological electronic device or item that has a special function, but is often associated as an innovation or new item. A gadget among the public is no longer foreign, in this advanced era it is very sophisticated because the gadgets that are made are small and have many benefits and there are positive and negative sides to the use of gadgets. The use of gadgets in young children aged 5-6 years is indeed the use of gadgets It has a big influence on children because nowadays children are more concerned with playing with gadgets than studying and some of these children's families give their children a personal gadget.

Haedar Putra; Evi Gustia Kesuma; Nurul Istiqamah Mantika

Jurnal Pengabdian Bersama Masyarakat Indonesia 2023 CV. Aksara Global Akademia

kecil yang memiliki fungsi khusus (smartphone an laptop). Dalam perkembangan, gadget mengalami perluasan arti. sekarang gadget tidak hanya diartikan sebagai (bentuk fisik) eletronik, tetapi sudah berkembang artinya dalam (bentuk visual) software. Tetapi artinya masih sama, yaitu sebuah fitur untuk mempermudah kegiatan manusia. Gadget hanya berkomunikasi satu arah yakni merespon sehingga  terbatasnya kesempatan untuk belajar. Anak tidak dapat belajara secara alami tentang caa berkounikasi dan sosialisasi, anak juga tidak mampu mengenali berbagai emosi, missal simpati, sedih atau senang dan  akhirnya anak tidak dapat merespon hal yang ada di sekeliling, sehingga dapat menganggu perkembangan kemampuan untuk bergaul dan beradaptasi

Lalu Saparwadi

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Gadgets have an important role in human life. In addition, the gadget also has a negative impact on its users. This negative impact is caused by use not in accordance with the actual function, especially children. The purpose of this service activity is 1) to provide information about children's cognitive development, 2) to provide information regarding technological developments and their impact on child development, and 3) to provide information on the impact of gadgets on children's development and solutions for dealing with children who are addicted to gadgets. The methods used in this dedication are lectures, discussions, problem solving solutions. This dedication activity was carried out at Plus Muhammadiyah Pancor Elementary School. The results of this dedication show that the participants were enthusiastic and active in discussion activities during the activity.

Andhika Mega Pradana; Ade Mubarok

Jurnal Sistem Informasi dan Ilmu Komputer 2023 International Forum of Researchers and Lecturers

Many games are starting to appear that are less educational and less suitable to be played which have a bad impact on children, as well as the lack of parental supervision of children in excessive use of gadgets. the need for a media that can unite two elements, namely game play and learning, therefore an educational game application is made that uses construct 2 and coreldraw which serves as the interface design processor, objects, buttons, and players. This educational game raises the theme of introducing the names of animals in the form of pictures, which will later become an alternative learning that provides a more useful education, has a positive impact on children, and can reduce children playing games that are not suitable for their age. With this application, it provides broad insight to children about recognizing animal names and understanding them, and can fill children's free time which is usually spent just playing less useful games by playing and learning with this educational game application.