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Shanti Ariandini; Nina Yusnia; Sunarti Sunarti; Epa Parida; Zelitha Ayu +3 more

Jurnal Inovasi Riset Ilmu Kesehatan 2023 Pusat Riset dan Inovasi Nasional

Unwanted sex-related behavior, such as demands for sex and other physical and verbal sexual abuse, is known as sexual violence or harassment. These actions certainly have a significant and broad impact on people's lives, especially children and teenagers. The impact of sexual violence can last long after the experience ends and is closely related to the life circumstances of children and adolescents both during and after sexual interactions. Finding factors that influence the prevalence of sexual violence among adolescents is the aim of this research. In this study, 390 samples were randomly sampled using a cross-sectional strategy. Chi square was used in univariate and bivariate analysis. The analysis findings show that gender, age, knowledge, peers, and information media are the variables that have the strongest relationship with adolescent violence (p value <0.05). Sexual violence against teenagers is taught in schools, and as a preventive measure, local governments should expand their services for victims of sexual harassment.

Muhammad Fajri; Dwi Mutia Sari

Jurnal Riset Rumpun Seni, Desain dan Media 2023 Pusat Riset dan Inovasi Nasional

This study aims to develop an Android-based educational game that focuses on learning about fasting. This game is designed to provide a fun, exciting and educational interactive experience for users, especially children aged 6-12 years who want to learn about fasting in the month of Ramadan. The method used in developing this game is the Design Thinking method, which involves five stages of the process, namely (emphasize) understanding, (define) definition, (ideate) idea, (prototype) prototype and, (test) testing. In research and data collection, the authors used questionnaires, and observations as primary data, and secondary data including literature and internet reviews. Making educational games is developed using the game engine Construct 2. The games developed are only limited to prototypes so that more implementation and application is needed, therefore further research is still needed to perfect this Ramadan Adventure game. The results of this study are expected to make a positive contribution in the development of educational games that are useful for learning about fasting. This game can be used as an interesting and interactive educational tool to help users better understand and practice fasting. In addition, this research also has the potential to become a foundation for the development of other Android-based educational games that focus on religious and cultural learning.

Regina Yulianti Sabtina; Zahra Kartika Fauziyah

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2023 Pusat Riset dan Inovasi Nasional

This article aims to implement a culture of literacy to children starting from an early age. This is due to the rise of the digital era which makes people, especially children, choose to spend more time playing gadgets. Therefore, at this time there is a lot of degradation of insight and knowledge due to lack of motivation to familiarize themselves with reading literacy. If a culture of literacy is not applied from an early age, this will cause the possibility of interest in reading and writing for the next generation to be minimal or reduced. Therefore, an understanding of literacy culture from an early age needs to be instilled because at that age, the age of the child is stepping on the "golden age" or golden period, which ranges from when the child is 1 to 6.5 years old. At that time, children experience the development of growth and grow rapidly, so that to apply the culture of literacy methods, interest in reading or writing is easy to apply and easier to get used to.

Ajie Rafi Nur Hakim; Desvi Munadiya; Nadia Aristawati Daniswara; Naila Rahma Rashida; Siti Hamidah

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Deafness is a condition in which someone experiences hearing disorders, which usually causes the individual to have special needs. Deafness is one form of diversity owned by our community, and it is not uncommon that the differences in diversity become something not acceptable so easily. This research was initiated to dive deeper into the proof that even with special needs, a deaf person could also grow to their potential, and one of the ways is through art, especially the art of dance. The method used in this study is descriptive qualitative research methods through observation and interview. Other than pursuing artwork, dancing also becomes a medium for deaf students to develop personality and motor skills. The teacher’s role is crucial, and it is well regarded that further there will be more creative ways to enrich arts pursued by people, and especially children or students with special needs.

Lalu Saparwadi

Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2023 Universitas Maritim AMNI Semarang

Gadgets have an important role in human life. In addition, the gadget also has a negative impact on its users. This negative impact is caused by use not in accordance with the actual function, especially children. The purpose of this service activity is 1) to provide information about children's cognitive development, 2) to provide information regarding technological developments and their impact on child development, and 3) to provide information on the impact of gadgets on children's development and solutions for dealing with children who are addicted to gadgets. The methods used in this dedication are lectures, discussions, problem solving solutions. This dedication activity was carried out at Plus Muhammadiyah Pancor Elementary School. The results of this dedication show that the participants were enthusiastic and active in discussion activities during the activity.

Ester Silitonga; Desmawati Gulo; Siska Simanungkalit; Emmi Silvia Herlina

Jurnal Pendidikan Agama dan Teologi 2023 International Forum of Researchers and Lecturers

Education is a human right that everyone must have, without exception for children with special needs, especially children with autism. Usually the education that autistic children get is only in special schools (SLB), and the costs incurred for this education are not small but are much more expensive than the regular school system. The effect is that many autistic children cannot experience the world of education because of their parents' economic factors. This research summarizes several problems, namely "How is the implementation of educational services for children with autism at SLB C Santa Lucia Pematang Siantar? The research methodology used is a qualitative approach and then outlined in the descriptive method. Data collection was carried out by observation and direct interviews regarding the service activities carried out by SLB C Santa Lucia Pematang Siantar. Sources of information in this study amounted to 3 people, consisting of 3 men.