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Rajid Ibnu Shina Prasetya; Kris Cahyani Ermawati; Suparwi Suparwi

Jurnal Pariwisata Indonesia 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This research was conducted at the Royal Ambarrukmo Hotel Yogyakarta using a qualitative descriptive approach supported by data collection methods in the form of interviews, observations, documentation, and guest reviews. Data analysis was carried out using the Miles & Huberman model as well as data triangulation to ensure the validity of the findings. Based on variables X (influence of local culture) and variable Y (guest satisfaction), this study aims to find out the extent to which the application of local culture can affect the level of guest satisfaction. The results of the study show that local culture is applied through various aspects, including the use of traditional ornaments in hotel interior design, services that prioritize Javanese cultural ethics, and the presentation of regional culinary specialties. This effort is not only a marketing strategy, but also creates a different and memorable experience for guests. According to the management, local culture is an identity as well as an added value that can significantly increase guest satisfaction. Guests feel like they're getting a unique experience that is not only functional, but also emotional. This emotional attachment affects guest loyalty to return, thus having a positive impact on the sustainability of the hotel business. In conclusion, local culture plays an important role as a differentiating factor that improves the quality of service and strengthens the image of Hotel Royal Ambarrukmo Yogyakarta in the midst of fierce competition in the hospitality industry. Thus, the application of local culture can be used as a sustainable strategy to create a competitive advantage.

Maria Ligouri, Eloena Ketsiya; Fuad, Ahmad

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Attack on Titan, a popular manga by Hajime Isayama, was successfully adapted into an animated series—a transformation from print to an audio-visual medium that significantly expanded its global reach and cultural impact. Utilizing a qualitative descriptive method, this study analyzes how the adaptation created a new experience by leveraging motion, camera angles, color grading, music, sound effects, and voice acting to build tension and emotion. Drawing on data from observation, literature reviews, and studio interviews, the research examines the creative process of the production team, with a particular focus on the animation team's role in transforming the comic's story into animation. The findings indicate that this adaptation successfully made the Attack on Titan story and its characters more vibrant, powerful, and emotional.

Farah Fadira

JURNAL ILMIAH KOMPUTER GRAFIS 2025 UNIVERSITAS STEKOM

The research examined interactive text as a possible interactive form of pictorial communication for generation z meaningfully engaging on online platforms. By adopting a three-phase methodology towards design, realización and evaluation, the research examines how much movement, responsiveness and user interactivity influences the interpretation of the the communicative message and the emotional. The research uses an interweaving of methodologies. Methodology usability testing, engagement analytics and qualitative indicators, which indicate kinetic text, format variations, and animation responsive were more interesting, easier to understand, and shareable than static texts. Findings suggest participants read as a participant and active, as opposed to passive, which wasn't related to their use of interactions. At last the results deliver positioning for interactive text read as a new thinking strategies for the needs of generation z for authenticity and enable discourse regarding potential opportunities for augmented reality and artificial intelligence-enabled personalization

Hilda Zahra Lubis; Nur Sa’adah; Alya Sabrina Ramdhani Hsb; Aulia Fitriani Muthe

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Art cannot be separated from human life, including in the stages of childhood development. In addition to having aesthetic values, art also plays an important role in inspiring children's creativity and imagination. Early Childhood Education (PAUD), as a pioneer in the national education process, has a role in developing children's potential from various aspects, such as cognitive, language, art, morals, religion, movement, and socio-emotional. One important aspect in children's physical development is motor development, both gross and fine motor skills. One form of effective stimulus in developing children's motor skills is through learning dance. Dance provides space for children to practice body movement coordination, balance, and muscle strength, while stimulating self-expression. The basic elements in dance, such as movement, energy, space, and time, play an important role in supporting children's creativity in expressing themselves through body movements. Therefore, dance is one of the effective media in supporting children's motor development and creativity as a whole.

Intan Nurhayati; Ria Andriani; Dhinny Novryanthi

Jurnal Ilmu Kesehatan Umum, Psikolog, Keperawatan dan Kebidanan 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: The phenomenon of Gadget use among children under five is increasing and has become an inseparable part of everyday life. This raises concerns about the impact on child development. There is a risk that excessive use of Gadgets in children under five can disrupt various aspects of development, including physical, cognitive, social and emotional. Children who are too fixated on Gadgets tend to interact less with their surroundings, including with their parents and peers. This can affect their social skills in the future. Objective: The general objective of this research is to understand the impact of Gadget use on the social development of children under five. Method: This research method uses qualitative methods with interviews, observation and documentation, with 5 samples. Results: the use of Gadgets in early childhood in the Cikondang area, Citamiang District, has a significant impact on children's development, both positively and negatively. Suggestion : Efforts need to be made to limit the use of Gadgets and provide stricter supervision from parents and society as a whole to ensure children can develop optimally.

Putri Ancila Citra Prasetya

Jurnal Rumpun Ilmu Kesehatan 2023 Pusat Riset dan Inovasi Nasional

Background Maternal Mortality Rate (MMR) is the main indicator for assessing the success of maternal health programs because of its sensitivity to improving health services, both in terms of accessibility and quality. Acceleration in reducing MMR can be achieved by improving health services for pregnant women in prenatal yoga classes which have the benefit of improving maternal health, both physical, mental and emotional. The aim of this research is to determine the relationship between maternal age, maternal employment and husband's support on maternal participation in prenatal yoga classes. Methode This research method is quantitative research with a cross sectional approach. The subjects were 42 primigravida. The sampling used was consecutive sampling. Data were collected using a questionnaire list, then the data was processed using the Chi Square test. Result The results of the bivariate test using the chi square test showed that there was a significant relationship between husband's support (p value = 0.009), there was no significant relationship between mother's age (p value = 0.559) and mother's employment (p value = 0.525) with the participation of primigravida pregnant women in taking prenatal yoga classes. Conclussion Husband's support is associated with mother's participation in prenatal yoga classes.    

Nasib; Syaifuddin; Rusiadi

The International Conference on Education, Social Sciences and Technology 2023 International Forum of Researchers and Lecturers

Deep goals study This is for know directly influences accessibility, destination image, and emotional energy in individuals towards brand love. Type of research that is study quantitative. The population is previous tourists who have visited Lake Laut Tawar for at least two visits. Deep sample study This was taken with an accidental sampling technique of 100 tourists. Data was collected with a compiled questionnaire based on each indicator variable research. Analysis results study show that accessibility, destination image, and emotional energy in individuals direct influential significance towards brand love. The most dominant variable influencing tourist brand love is accessibility compared with destination image and emotional energy in individuals.