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Claudia Angel Putri Thanos; Ferny Margo Tumbel; Femmy Kawuwung

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The objective of this research is to assess the utilization of Canva application as a biology learning media at SMA Negeri 1 East Siau. 2. To assess the efficacy of utilizing the Canva application as a Biology learning medium in improving student learning outcomes at SMA Negeri 1 East Siau. This research instrument employs a combination of interviews, questionnaires, and test questions. Subsequently, the data is examined utilizing the percentage calculation. The research yielded a design for electronic-based media, which involved several stages: needs analysis, design, validation and revision, and testing and implementation. The effectiveness test results, validated by media experts, yielded a 95.38% rating in the highly feasible category. Similarly, the material experts rated it as very feasible with a score of 98%. Furthermore, 92.31% of students who participated in the trials found it to be very feasible. This is supported by the average pretest score of 59.3, which increased to 89.33 in the posttest, resulting in a gain score of 0.73. Therefore, utilizing the Canva application as a digital learning platform is highly appropriate for enhancing the academic achievements of 10th grade students at SMA Negeri 1 East Siau.

Shafira, Shafira Yolanda Furi

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2023 Prodi PPKn Universitas Slamet Riyadi

Low student learning motivation causes low learning outcomes. Learning models that are less interactive and innovative are one of the reasons students have low learning motivation. This study aims to analyze the use of learning media with the mentimeter application in Pancasila and Citizenship Education Subjects at SMA Plus Merdeka Soreang on student motivation. The research sample was taken from 30 students of Merdeka Soreang Plus High School who took Pancasila and Citizenship Education Subjects. Data collection techniques used are observation, interviews, tests, questionnaires, and documentation. The results showed changes in the increase in results and learning motivation between before and after treatment. The average learning outcomes increased from 46.87 to 70.62 with a percentage increase of 50.67%. In addition, an increase also occurred in indicators of student motivation during the learning process. The application of the meter application provides a more interactive and enjoyable learning atmosphere. This research is expected to improve the learning process by using digital media.Keyword : Mentimeter Media, Interactive Learning, Motivation

Nurazizah Aliah; Nurasia Natsir; Zulkhaeriyah Zulkhaeriyah

The purpose of this research is to develop innovative assessment methods in the context of modern Learning. In today's digital age, traditional approaches to learning assessment are often no longer sufficient to holistically assess student progress and success. Thus, this study proposes a more innovative and comprehensive assessment method that uses modern technology and considers students' individual needs. This study identified and tested promising new assessment tools and techniques through pilot projects, such as digital portfolios, peer assessment, and realistic simulations. In addition, this study also explores how technologies such as learning analytics can be used to provide more meaningful and timely feedback to students and teachers. The results of this study indicate that this innovative assessment method can improve student engagement, comprehension, and learning outcomes. These findings also suggest that teachers and educators can use technology and data to make more informed decisions about how to develop and implement assessment strategies. In conclusion, developing innovative assessment methods in modern learning environments is essential for more inclusive, adaptive, and practical education. By integrating technology and new assessment approaches, this research significantly contributes to our understanding of creating more effective and engaging assessment systems in this digital era.

Ratna Herawati, Ratna Herawati; Kardha, Dessyana; Rachmatullah, Robby; Mairina, Upik

Adi Widya: Jurnal Pengabdian Masyarakat 2023 Lembaga Penelitian dan Pengabdian Masyarakat

Learning as a process of organizing the environment around students might meet the National Education Standards. Most educators in Surakarta City had minimal understanding of the assessment of learning outcomes. How was the technique of preparing the right assessment tool in measuring student learning achievement? Based on the situation analysis, the partner's problems were found, including the lack of understanding of educators in the form and technique of preparing appropriate assessment tools, as well as the limited ability of educators to translate assessment techniques into digital form. The proposer's solution was through training, namely first training, designing the preparation of good item items, and providing strategies for composing good item items by paying attention to validity, level of difficulty, discriminating power, and reliability. The second training is monitoring the preparation of item items as well as strengthening the concepts and skills of item analysis techniques as well as assessment tool techniques with the assistance of digital media. The result of the implementation was that the activities run in an orderly manner according to the plan and according to the targets set. From this activity, it could be concluded that there was an increase in the competence of educators in developing digital-based assessments of learning tools after being given training.

Adji Seputro; Ahmad Dwi Nurdiyanto

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

Mathematics anxiety has long been recognized as a barrier to student achievement, particularly in an era where digital technologies are reshaping education. This study aims to investigate the role of cognitive psychology in modern mathematics learning as a means of reducing math anxiety and enhancing numerical creativity among digital generation learners. Employing an experimental classroom design informed by neuroeducation principles, the research explored how interventions rooted in cognitive regulation, emotional control, and cognitive load management influence student outcomes. Data were collected through pre-test and post-test instruments measuring levels of math anxiety and creativity in numerical problem-solving. The findings demonstrate a significant reduction in mathematics anxiety following the implementation of the neuroeducation-based intervention. Simultaneously, students exhibited marked improvements in creative approaches to numerical challenges, indicating that addressing psychological factors is essential to unlocking mathematical potential. These results highlight the importance of integrating cognitive psychology into mathematics instruction, moving beyond procedural learning toward a holistic approach that considers students’ emotional and cognitive states. The implications extend to educators, curriculum designers, and policymakers, suggesting that modern mathematics education should balance cognitive development, emotional well-being, and creative problem-solving skills to prepare students for the challenges of a rapidly evolving digital world.

Annisa Wahyu Palupi; Istiqbalul Fitriya; Khatim Laela; Virda Eka Pratiwi; Yun Nur Aeni +2 more

Learning Indonesian contains material regarding news texts that students need to master. Based on observations at SMP N 19 Semarang, especially in class VII F, it shows that learning carried out on news text material has not been carried out effectively, and the material has not been fully conveyed properly in the learning process resulting in learning that cannot be said according to learning outcomes. Educators need to carry out activities to improve learning and deal with problems in the classroom, one of which is by designing learning media that can help facilitate the learning process. This model needs to be integrated with something that is currently closely related to students so that it can provide an imprinted and memorable learning experience for students. One model that is relevant to the characteristics of students is the ASSURE model. Based on the research that was conducted on 32 students at SMP N 19 Semarang, in the first cycle the average student assessment score was below the average score of 69.53, while in the second cycle there was an increase in student assessment scores with an average score. -class average 81.25. This proves that the application of the ASSURE model for digital pocket book learning media to news texts for class VII SMP can be said to be effective.      

Jingga Jingga; Arfi Rinantari; Uli Laela Rahma; Vita Aprilia Kartikasari; Asep Purwo Yudi Utomo +1 more

Students in the digital era expect more learning using technology. This requires teachers to modify learning by applying technology in it. This study tries to apply the ASSURE learning model with the integration of Wordwall Games media which can be accessed on each student's device in class. The uses of Wordwall Games media match with the ASSURE model because it links technology. Wordwall Games is a game specially designed for learning. This game can improve motivation in students' learning, so that learning in the technological era become more effective and efficient. This research based on classroom action research on discussion text material using the ASSURE model using Wordwall media in class IX at SMP Negeri 9 Semarang which is targeted in 2 learning cycles. The results showed that there was an students enhancement motivation in 2 learning cycles of learning as evidenced by increased of student learning outcomes. This proves that the ASSURE model and Wordwall media are fit to be applied in Indonesian learning, especially in discussion text.                                                                

Oktavia, Oktavia; Maulidya, Riska; Setyo, Zulham Tri; Wahyuni, Eko Sri

JOURNAL OF BIOLOGY LEARNING 2023 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to reveal the effectiveness of Blended Learning as an online and mixed learning strategy by analyzing various research studies related to Blended Learning obtained from the Google Scholar database. The method used in this study is a method with a library approach or what is known as a literature study from research articles for 2020-2022. Article selection is carried out through the process of identification, screening, and eligibility. So that 10 articles are relevant to the objectives and problems of the literature study. Based on the literature study that has been carried out, the results show that the use of Blended Learning by utilizing several digital technology-based applications as learning support can be said to be effective for increasing literacy skills, critical skills, problem-solving abilities, and cognitive learning outcomes of students.