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Latifah Latifah

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

Education plays a crucial role in optimally developing and directing students' potential. In the current educational context, learning outcomes are assessed based on students' abilities to solve problems, reason, communicate, and demonstrate knowledge and attitudes. However, preliminary studies at MAN 1 Banjarmasin revealed that only 62.85% of the XI Agama class students met the Minimum Completeness Criteria (KKM) of 75 in Fiqh subjects, while the rest failed. This study aimed to improve learning outcomes in the topic of Mawaris by using an Android-based learning media, the "Kalkulator Waris" application. This Classroom Action Research (CAR) was conducted through two cycles following the model proposed by Arikunto, comprising planning, action, observation, and reflection phases. In the first cycle, the average student score was 73.63 with a 62.85% success rate. After refining the learning process, the second cycle showed significant improvement: the average score rose to 88.17, and all students (100%) achieved mastery. The use of the "Kalkulator Waris" application facilitated students’ understanding of complex inheritance calculations, enhanced learning engagement, and fostered a more active, creative, and problem-solving learning environment. The findings suggest that appropriate use of Android-based educational applications can significantly enhance learning outcomes, particularly in complex subjects like Islamic inheritance law.

Zulfah Adiatmah Nauap; I Wayan Widana

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to develop and implement Problem-Based Learning (PBL) and Project-Based Learning (PJBL) learning models in mathematics learning at SD Negeri No. 18 Bababulo, Majene Regency. The main objective of implementing these two models is to increase student involvement, as well as critical, analytical, and creative thinking skills in solving mathematical problems. The implementation procedure began with an introduction to the theme of the impact of plastic waste on the environment. Students were divided into six groups to discuss problems, develop project plans, and conduct observations. The results showed that students were actively involved, with significant increases in motivation and critical thinking skills. Enthusiasm was seen during discussions and presentations, although there were challenges related to self-confidence during presentations, which were overcome through practice from the teacher. The conclusion of this study states that the implementation of PBL and PJBL is effective in improving students' understanding of mathematical concepts and social skills. Suggested follow-ups include consistent implementation of both models and periodic evaluation to improve the quality of learning.

Kasih Septin Pangestu; Heny Kusuma Widyaningrum; Siti Khuzaimah

This research is motivated by the low level of student activity and learning outcomes in science and science learning. This research aims to increase student activity and learning outcomes in class IV SDN 02 Josenan by applying the creative problem solving (CPS) learning model. The research method used by researchers is classroom action research in collaboration with class IV teachers at SDN 02 Josenan, with a total of 29 class IV students. This research took place in 2 cycles. The techniques used in data collection are observation, tests, interviews, documentation. The research results show that implementing the Creative Problem Solving (CPS) learning model can increase student activity and learning outcomes in science and technology learning in class IV SDN 02 Josenan. Learning outcome data proves this. From cycle I to cycle II, student activity increased in cycle I by 67.42% to 83.14% in cycle II. The average score for student learning outcomes is 74.5, with the lowest score being 52 and the highest score being 97, while the percentage of completion of classical learning outcomes is 69.96%. In cycle II, the average score for student learning outcomes was 84.5, with the lowest score being 69, and the highest score being 100, and the percentage of completeness of classical learning outcomes was 89.65%.

Ana Rokhmawati; Devi Rahayu Agustin; Naily Rizqi Amaliyah

Jurnal Pengabdian Masyarakat Waradin 2024 Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

At SMP Negeri 2 Gucialit, teachers have difficulty designing and implementing learning models that can develop students to have skills in critical thinking and problem solving, creative thinking skills, communication skills, and collaboration skills. The aim of this community service is to expand understanding of concepts and improve the skills of Junior High School teachers in designing project-based learning through lesson study. The method used in community service consists of three stages, namely preparation, implementation and evaluation. In the preparation stage, field survey activities and coordination with service partners were carried out. At the implementation stage, material is provided, practice is carried out in developing project-based learning teaching modules through lesson study and discussion. At the evaluation stage, an assessment of the results of the activities was carried out using a questionnaire distributed to participants by the community service team. Based on the results of the questionnaire, it shows that the percentage of answers achieved was 59.3% strongly agree with the benefits of this activity, 37% agree, 3.7% neutral, and there were no answers strongly disagree or disagree. This shows that this service activity increases the understanding of the concepts and skills of Junior High School teachers in designing project-based learning through lesson study. Apart from that, this community service activity produces project-based learning teaching module products and aquascape learning media.

Roby Roby; Zainal Abidin; F. Silvi Dwi Mentari; Yuanita Yuanita; Nur Hidayat +6 more

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This training aims to introduce and apply a product-based learning (PBL) approach in a kindergarten (TK) environment. PBL is a student-centered learning method where children learn through exploration, problem solving and collaboratively in producing a product. In the kindergarten context, PBL focuses on developing children's cognitive, social and motor skills through hands-on learning and writing activities. This training was developed for kindergarten teachers with a theoretical understanding of PBL, PBL planning methods that are adapted to child development, as well as creative and effective classroom implementation strategies. Educators are trained to design programs that connect to the kindergarten curriculum, conduct product-based learning, assess children's progress in critical thinking, communication and collaboration skills. The hope is that this training can help teachers create an interesting and meaningful learning environment for children, encouraging creativity, curiosity and enthusiasm for learning. It is hoped that the results of this training can improve the quality of children's education through the effective implementation of PBL.

Dian Armanto; Vian Anotona Giawa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Mathematics is a universal science that underlies the development of modern technology, plays an important role in various scientific disciplines, and human thinking abilities. The view that mathematics is a science that trains thinking. The Creative Problem Solving learning model is a learning model that focuses on teaching and Problem Solving skills. Digital teaching materials are use digital devices, such as computers, smartphones. The aim of this research is to see the validity, practicality and effectiveness of the e-module being developed. This teaching material development model uses the ADDIE model. This research was carried out at SMP Negeri 21 Medan which is located on Jl. Rampe Raya flower. The time for the panel research is the even semester of the 2023/2024 academic year. The subjects of this research were class VII students at SMP Negeri 21 Medan. Meanwhile, the object of this research is learning media in the form of e-modules using flipbooks based on Creative Problem Solving. The e-module was declared very valid with a score of 3.56 and was categorized as very feasible. The e-module was declared practical with a percentage of 92.67% and was categorized as very practical. The e-module was declared effective by achieving Problem Solving indicators in indicators 1, 2, 3 and 4 with 65% of students completing the learning. The achievement of classical student indicators has met 65% of students who took part in learning with a score of 75. And there was a significant increase in indicators 1, 2, 3, and 4.

Jusni Jusni; Arfiani Arfiani; Husnul Khatimah; Kurniati Akhfar; Tri Nur Fajri

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Education in Indonesia is experiencing development, students are required to compete in the era of industrial revolution 4.0 in the 21st century to be able to improve their abilities, namely collaboration, communication, creative and critical thinking and problem solving skills. So an effort is needed that can be applied to learning activities and one of them is through the application of the Project Based Learning learning model. This project-based learning is a learning strategy that empowers students to gain knowledge and understanding. The aim of this research is to increase student creativity through project-based learning to create teaching media to introduce the female reproductive organs and their functions. Classroom action research research design. The population of this research is all students taking women's health and family planning courses for the 2022-2023 academic year with a sample size of 13 odd semester (three) students. The data collection technique looks at activity during the lecture process and monitors the progress of projects carried out by students using observation assisted by instruments, namely written tests, performance tests and observation sheets. The results show an increase in learning outcomes in the category of students' thinking skills and creativity, which can be seen from the students' enthusiasm in completing the Teaching Aids for Introduction to Female Reproductive Organs project as well as presenting and publishing the results of their work. So it can be concluded that the application of the Project Based Learning (PjBL) learning model can improve the learning outcomes of thinking skills and creativity of students at the Tahirah Al Baeti Bulukumba Midwifery Academy for the 2022/2023 Academic Year.  

Triwahyuni Wardhany; Abdul Muhid

Jurnal Publikasi Ilmu Psikologi. 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Creative thinking needs serious attention because it is one of the essential skills in the 21st Century that supports academic and professional success. This research aims to systematically review the literature regarding strategies for improving creative thinking in students. The study is a Systematic Literature Review (SRL) involving 15 journals published in 2018-2022 and examines the topic of creative thinking skills, improving creative thinking skills, or training creative thinking skills. The journal search was done using a search engine (Google Chrome). The data that has been collected will be analyzed descriptively according to the existing research questions—data analysis using meta-synthesis. The research results show that creative thinking is an idea-construction process emphasizing fluency, flexibility, originality and elaboration. Students' creative thinking abilities can be improved by implementing scientific learning strategies. Several learning models that can improve students' creative thinking abilities include Creative Problem problem-solving, Discovery Learning, Scientific Critical Creative Thinking Model, STEM-E Model, problem-solving learning and Contextual Learning, Problem-Based Learning, project-based Learning, Authentic Learning, and Research-Based Learning

Fahrunnisa Fahrunnisa; Violla Fathna Fisa

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

In science and science learning, the emphasis is on concepts related to people's lives and the environment. Students are expected to have basic abilities for logical and critical thinking, curiosity, inquiry, problem solving, and skills in social life. The humanistic learning model views students as subjects who are free to determine the direction of their lives. Students are directed to be fully responsible for their own lives and also for the lives of others. In this research, researchers used a qualitative research approach. Several approaches that are worth using in this method are dialogical, reflective and expressive approaches. The dialogical approach invites students to think together critically and creatively. The teacher does not act as a teacher who only provides material intake that students need as a whole, but the teacher only acts as a facilitator and dialogue partner. The population in this research is all teachers and students. Meanwhile, the samples taken in this research were school principals, science and science teachers and students. Humanistic education in science and science learning is an alternative in realizing education that has a very significant influence on future generations. Applying humanistic education in learning can increase students' intrinsic motivation. So that students tend to be enthusiastic and involve themselves actively in learning when they are listened to, appreciated, cared for and treated well. Applying humanistic education to the science and science learning process grade V at SD Negeri 050728 Tanjung Pura can be done using procedures such as planning, implementation and evaluation.

Rabiatul Mauida; Supratman Zakir; Wedra Aprison; Liza Efriyanti

ISAINTEK: Jurnal Informasi, Sains dan Teknologi 2024 Politeknik Negeri FakFak

This study aims to improve extracurricular learning outcomes in class X of Guguak Randah integrated MAS by applying a creative problem-solving learning model. Through interviews with the integrated teacher, Mrs. Syarifah,, it was revealed that the learning process still relies on the lecture method and teacher-centered approach which causes a lack of student interest in learning. To overcome this problem, the researcher is interested in applying a creative problem-solving learning model so that students are more involved and their learning outcomes improve. The research used a quasi-experimental method with a post-test only control group design. In this context, the use of the Creative Problem Solving model on students of class X IPA integrated MAS Guguak Randah showed a significant effect on learning outcomes. The t-test results confirmed a significant difference between the experimental group that applied the creative learning model and the control group. Thus, the application of this model can stimulate student creativity, improve learning interest, and make the learning process more interesting and interactive.