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Muhammad Sabri; Titin Setiawati

Jurnal Pengabdian Bersama Masyarakat Indonesia 2024 CV. Aksara Global Akademia

The development of science and technology continues to grow very rapidly, meanwhile applications in the field of information technology have a major impact in various areas of life, one of which is in the creative industries such as advertising, billboards, graphic design, fashion and digital image processing. At this time graphic design skills are needed in various fields, to support business and organizational needs. On this occasion, we presenters from Universitas Potensi Utama use the CorelDraw application facility to create a Logo. The software used in this training is vector-based. So that the final results obtained are of better quality when enlarged / zoomed. So that the output target of this activity is that participants can implement graphic design both within the school environment in the form of making wall magazines or other announcements and can be implemented in the world of work related to graphic design. This activity aims to improve the knowledge and skills of students in improving the quality of their ability to create attractive graphic designs so that participants can compete to meet the demand for job opportunities and also towards entrepreneurship. The materials given to participants include creating and completing logo designs for business or organizational needs.

Annisa Amalia; Daulat Saragi; Raden Burhan Surya Nata Diningrat

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Based on the background that has been explained by the research, 50% of students who have not yet been able to understand graphic design learning materials are because students who have acquired these skills do not have such educational backgrounds. This research aims to determine and describe the abilities of SLBE students in applying visual elements of fine arts to snack packaging designs created by class IX SLBE Negeri Pembina Province Level students. This research includes quantitative and qualitative descriptive research. The results of this research explain that students' understanding of packaging design using the CorelDraw application has increased quite significantly compared to before. This can be seen from the results of the students' work on pre-test and post-test packaging designs which were produced quite well. From the results of the assessment of work I which obtained an average score (r) = 79 and the results of the assessment of work II which obtained an average score (r) = 81, it can be concluded that the results of the post-test work that had been designed by the students received an average score of average (r) = 80 (good) and experienced an increase of 8%.