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U.Yuyun Triastuti; Retno Aprilia Susanti

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Making pralines filled with dried starfruit with the addition of cherry leaf powder, is an innovation in developing chocolate products, which are varied with candied starfruit filling. In the processing, candied star fruit and chocolate are added with cherry leaf powder, to add aroma to the pralines. The objectives of this study are: 1) To determine the characteristics of candied star fruit with the addition of cherry leaf powder. 2) Knowing the characteristics of candied star fruit pralines with the addition of cherry leaf powder. 3) Knowing the public's acceptance of pralines filled with candied star fruit with the addition of cherry leaf powder. The research methods used are library, experimental, documentation, organoleptic, and hedonic methods. Data analysis using descriptive. The results showed the characteristics of dried star fruit candied with the addition of cherry leaf powder, textured dry on the outside and soft on the inside, sweet taste like raisins, brownish yellow in color, and scented with cherry leaves. Characteristics of pralines filled with candied starfruit with the addition of cherry leaf powder, sweet taste, distinctive aroma of chocolate and cherry leaf powder, dense and slightly rough texture, dark brown color. Public acceptance of candied starfruit pralines with the addition of cherry leaf powder through hedonic test results, the most preferred and accepted by the community is product code 657. Suggestion, it is necessary to test the shelf life, and test the nutritional content of pralines filled with candied starfruit with the addition of powder cherry leaf.

Ira Handayani; Ayu Zakiyah

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2021 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Cookies are a type of patisserie product that is in great demand by the public. Most types of cookies need wheat flour as the basic ingredient, so that causing increased imports of wheat flour. To get around the amount of use of wheat flour so can be used flour from local food ingredients such as yellow sweet potato flour. Purpose of the research: 1) Knowing the composition of the ingredients that used in the making of oatmeal cookies with yellow sweet potato flour substitution; 2) Knowing the process of making oatmeal cookies with yellow sweet potato flour substitution; 3) Knowing the level of people's preference towards oatmeal cookies with yellow sweet potato flour substitution. The methods used in this research are the method of literature, experimentation, documentation, questionnaire, sensory testing, hedonic testing and data analysis. Yellow sweet potato flour used was 15%, 30%, 45% of the weight of the flour. The results showed that oatmeal cookies with yellow sweet potato flour were the most preferred and accepted by the panelists as products with the substitution of yellow sweet potato flour as much as 30%.

Ashari, Maulana; Jannah, Siti Halimatun; Fadli, Sofiansyah; Saikin

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

The decision support system as a tool for decision making, has now begun to be widely applied in various fields of life, not least in making a decision for the process of accepting new students at the MA Sabilurrasyad NW Barabaliused. With the decision support system (SPK) can help schools in the selection of new students. The method used in building a decision support system in this research is the Analytical Hierarchy Process (AHP). The method used to select new students is the Analytical Hierarchy Process (AHP) which functions to calculate the final score of each student in the school and the Simple Additive Weighting (SAW) serves to rank each student.The result of this study is that the combination of the AHP (Analytical Hierarchy Process) and SAW (Simple Additive Weighting) methods in determining new student admissions at the MA Sabilurrasyad NW Barabali School can be used. SPK (Decision Making System) can display information according to what the user inputs correctly.

Edy Siswanto; Edy Siswanto; Sugiarto Sugiarto

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

Di lingkungan Polri, Polsekta/Polsek mempunyai peranan penting dalam melindungi, membina, melayani dan menegakkan hukum di lingkungan masyarakat Polsek Tegowanu. Oleh karena itu, Polsek Tegowanu dituntut untuk dapat melayani masyarakat dimana salah satu tugas pokok Kepolisian Negara Republik Indonesia adalah sebagai pelayan masyarakat. Sebagai salah satu aparat penegak hukum, Nasional Sistem agenda kerja yang lama masih menggunakan cara manual dan memakan banyak waktu serta dengan sistem tersebut akan memperlambat kinerja anggota Polsek. Dokumentasi kegiatan yang dilakukan Petugas Polsek Tegowanu tidak dapat dilihat oleh Kapolsek dan anggota, karena dokumentasi foto hanya disimpan di komputer petugas. Permasalahan lainnya adalah belum adanya penyimpanan data data kegiatan masyarakat dan jadwal kegiatan, karena tidak adanya penyimpanan pada database sehingga pengolahan data belum terintegrasi dengan baik. Dengan dirancangnya sistem informasi Kegiatan Berbasis Kinerja dengan Metode Berorientasi Objek di Polsek Tegowanu Resort Grobogan diharapkan dapat membantu pengolahan data agar lebih terintegrasi dengan baik serta proses pelaporan dan pengambilan data menjadi lebih cepat jika sewaktu-waktu data diperlukan. dan membuat sistem yang terintegrasi dengan database. Informasi yang akan dibangun dapat mempercepat proses pengolahan dan pengiriman informasi serta kegiatan Polsek Tegowanu kepada Kapolsek.

Novi Indah Pradasari; Eka Wahyudi; Darmanto Darmanto

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

At the present time of the pandemic, it is difficult for the world's most unusual cuttlefish to market its products. Thus, umkm needs to be provided with facilities to market the products online. Special-based backends are one of the media for selling by-products on the catapult. The purpose of this research is to construct typical web-based appendage by-by-products. The purpose of this research is to construct typical web-based appendage by-by-products. Research methods used in the construction of systems on this research are the methods of research and development (R & D). This study provides several design systems, the design of system architecture, the DFD system, the design of the interface, and the design of system testing. The system was created using the framework laravel. As for the results of the final assignment research "typical web-based appendage". In this system, there are two users, the user as the store and the user as the buyer. On the user as a store there are several features that include input from store products, editing from products, confirmation of deliveries, responding to comments given by the buyer on the product, viewing the order data done by the buyer, and editing the store's data. While the user's features as the purchaser look at the product's data, see the store's data as a souvenir, order a by-product payment, confirm the order has been accepted, give an assessment of the product's already received, and edit the customer's data. The system was tested by using black box methods testing to see the effectiveness of a system built with test variables was 100%.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes

Kurniawan, Itok Dwi; Septiningsih, Ismawati; Adihiyati, Zakki; Sarah Asafita, Kristiyadi Yoke

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2021 Prodi PPKn Universitas Slamet Riyadi

In this millennial era, it is very easy to get an unsecured money loan, one of which is by using a Shopee Paylater electronic money loan. However, in its use it often also causes losses because the interest on the loan is so large that it makes it difficult for users of electronic money loans to pay and pay off their debts. Therefore, this study aims to explore how legal protection is for users of electronic money loans, especially the Shopee Paylater application which is a polemic among the Indonesian people. The method used in this research is a normative legal research method with a conceptual approach and an approach to legislation. The conceptual approach is carried out by analyzing the concept of consumer protection and the agreed agreement to be able to digest the legal relationship between parties in the Shopee application with the Shopee Paylater feature. The results showed that there was a cooperative relationship between Shopee and PT Lentera Dana Nusantara as the lender.

Adha, Muhammad Mona; Ulpa, Eska Prawisudawati

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2021 Prodi PPKn Universitas Slamet Riyadi

Pendidikan merupakan suatu hal yang paling penting untuk membentuk kepribadian seseorang. Penanaman dan penguatan karakter peserta didik era modern saat ini memiliki tantangan tersendiri khususnya bagi para guru di Indonesia. Tantangan juga dihadapi oleh diri siswa itu sendiri ditengah perkembangan teknologi dan informasi yang super cepat dan dapat dijangkau dengan mudah. Guru harus menyesuaikan keadaan perubahan situasi modern saat ini dengan perkembangan diri siswa, agar nilai positif menjadi transformasi diri untuk memiliki karakter yang baik selaras dengan budaya atau adat istiadat yang melekat kuat di Indonesia. Sebagai bangsa yang kuat di era modern ini haruslah mempunyai prinsip-prinsip dalam kehidupan berbangsa dan bernegara. Implementasi pendidikan karakter di sekolah diperlukan kompetensi guru yang mampu turut berkompetisi di era modernisasi ini. Di era modern saat ini penanaman dan pengembangan nilai-nilai karakter menemui hambatan yang cukup signifikan dibandingkan dengan berpuluh-puluh tahun yang lalu, hal tersebut turut dipengaruhi oleh perkembangan yang terjadi di sekitar siswa maka dari itu kreativitas dan inovasi antara orang tua dan pendidik harus terus dikembangkan. Intensitas komunikasi antara siswa, orang tua, dan guru dilakukan dua arah dan memposisikan diri sebagai pendengar yang baik bagi siswa saat berada di rumah dan di sekolah.

Fujiama Diapoldo Silalahi; Rozikin, Khoirur; Rudjiono, Daniel; Nuris Dwi Setiawan

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

CV. Ida Ayu adalah sebuah perusahaan yang bergerak di bidang perdagangan umum seperti tas rapat dan blocknote. Tujuan dilakukannya penelitian ini adalah untuk merancang sistem informasi pendukung keputusan pembelian barang yang dapat menghasilkan informasi yang valid, cepat dan akurat dan untuk mengetahui bagaimana membangun sistem informasi pendukung keputusan pembelian barang yang efektif dalam peramalan penjualan. Sulitnya administrasi untuk merancang suatu sistem informasi pendukung keputusan pembelian barang yang valid berdasarkan peramalan penjualan dan membuat sistem informasi pendukung keputusan pembelian barang yang efektif dalam meramalkan penjualan pada CV. Ida Ayu Semarang. Pada aplikasi peramalan ini metode yang digunakan adalah metode moving average. Metode ini diperoleh melalui penjumlahan dan pencarian nilai rata-rata dari sejumlah periode tertentu, setiap kali menghilangkan nilai terlama dan menambah nilai baru. Hasil penelitian diharapkan dapat menunjukan bahwa perancangan sistem informasi pendukung keputusan pembelian barang berdasarkan peramalan penjualan berbasis web dapat membantu karyawan (administrasi) untuk meminimalkan terjadinya kesalahan pembelian barang dengan mempertimbangkan penjualan yang terjadi dalam periode tertentu. Jadi semua kegiatan penjualan serta pembelian barang di CV. Ida Ayu dapat berjalan secara efektif dan efisien.

Afero, Yosdarso

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

Puzzle game is a game that shifts numbers from a box consisting of nine boxes. Eight boxes must have values arranged in numerical order starting from numbers 1 to 8. Puzzle games can produce the correct sequence according to the initial state provided that they follow the rules established rules. Completion of this game using a heuristic method, using the Ascent hill Climbing algorithm. The working process of the Ascent hill Climbing method is a process of looking for several possible solutions in order to get the optimal value for solving the problem by arranging the values from the position of the smallest value to the position of the largest value. The problem that is often experienced in this case is a lack of user knowledge in the concept of puzzle game rules so that search results are difficult to find,with this method it can make it easier to solve puzzle game cases by following the game rules and done systematically so that Goals are quickly found. The Goal results obtained are in the form of steps in the process of finding a solution and calculating the time required in the search to find a solution.

Sestri Novia Rizki; Yopy Mardiansyah

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

The search is often used to search for the shortest route, the Hill Climbing Method is a part of the test that uses heuristic functions. The problem that is often encountered is in the form of miscalculations in calculating the distance so that it requires long distances, costs a lot and takes a very long time. To solve this case, it can be solved by making a structure graph by looking at the city points from the two sides of the point to be passed. Using an algorithm can help make it easier to find a location and save time and travel costs that will be passed. This advantage is that all points will be obtained and checked from the right and left sides one by one so as to obtain effective and maximum results. The Hill Climbing method that will be used has the concept of a geographic information system as a guide and is used as a system for decision making. The heuristic search method is one of the methods commonly used in finding a way

Edy Jogatama Purhita; AnthoniusTyas Adi Pratama; Erwan Nur Hidayat

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Urban landscape design is an approach in designing cities that has a positive impact on city residents by providing a livable environment. Urban landscapes come in various forms, one of which is city parks. A city park is one of the facilities provided by a city and its residents can carry out several activities in it. A city park also serves as a city landmark. The city of Salatiga has several parks with recreational functions but not many city parks are available to function as public spaces. One of them is a park located in Tingkir District, Salatiga City, namely Tingkir Park. The purpose of this study was to apply 3D computer technology in the redesign of Tingkir park with the concept of Urban landscape design. A city park that is functional, aesthetically pleasing, can be a better public space and can become a landmark in the area. The method of developing a Virtual 3D City Park Design product uses 5 steps ADDIE (Analysis, Design, Development, Implement and Evaluation). In academic interest, this research results in the experimentation of computer graphics technology in the development of urban park design.

Salsabila Andrina; Ranti Karlaili

Jurnal Manajemen dan Ekonomi Bisnis 2021 Pusat Riset dan Inovasi Nasional

This research aims to investigate the interplay between spirituality, sciences, school principal leadership, teacher engagement, and the link & match concept between education and business, and their impact on education quality and sports achievement. The study employs a qualitative approach, utilizing purposive sampling to select participants. Data analysis involves thematic analysis to derive patterns, themes, and connections within the collected data. Preliminary findings suggest intricate relationships between the identified factors, indicating their significant influence on both education quality and sports achievement. This research contributes to understanding the multifaceted dynamics shaping educational outcomes and athletic success, offering insights for educational leaders, policymakers, and practitioners.

Syahid Faturrojak; Dewi Septiani Kurniasih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

Information and Communication Technology is one of the new developments in the world of education which is currently being felt in every line of life. The purpose of this study is to describe the use of information and communication technology or ICT on students' perceptions of the application of Project Based Learning in the concept of acid and base indicators. The type of research used in this study is a quantitative research with a descriptive survey method. Based on the results of data processing and discussion, it is known that the use of information and communication technology affects students' perceptions of the application of project-based learning models.    

Ella Anastasya Sinambela; Didit Darmawan

Jurnal Manajemen dan Ekonomi Bisnis 2021 Pusat Riset dan Inovasi Nasional

Organizational management applies the right strategy to be able to remain competitive with other competing organizations. The implementation of the strategy is not only about the benefits but also the performance of the organization. Organizational performance is one of the successes in market business competition. Company management implements strategies that can develop organizational performance by developing supporting aspects such as TQM and knowledge management. This research was conducted to determine the formation of organizational performance from TQM and knowledge management. This research was conducted at a company in Sidoarjo which is engaged in the manufacture of animal feed. The respondents obtained were employees from different divisions who were randomly selected except for the security and cleanliness division. In this study used a sample of 120 respondents. The data used will be analyzed using multiple linear regression. After processing the data, the results showed that there was a significant influence given by TQM on organizational performance. Data processing also proves that organizational performance is formed because of the significant influence given by knowledge management. Research also proves that TQM and knowledge management have an effect on the ups and downs of organizational performance together.

Heri Sasono

Jurnal Pengabdian Kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

Kompetensi sumber daya manusia (SDM) senantiasa harus ditingkatkan, guna menghadapi persaingan yang semakin ketat  di Era 4.0. Peningkatan komptensi dapat melalui hard skill maupun soft skill dan intergrasi di antara keduanya, hard skill dan soft skill. Pendidikan dan pelatihan (Diklat) pegawai PT. Bumida Kantor Pusat dan Kantor Cabang DKI Jakarta, baik pendidikan formal melalui peningkatan jenjang pendidikan ke Strata-1 atau Strata-2 dan non formal, berupa peningkatan kompetensi hard skill atau soft skill. Manfaat dari peningkatan kompetensi hard skill dan kompetensi soft skill sangat dibutuhkan dalam dunia kerja, karena kedua hal ini adalah saling melengkapi dan menyatukan kompetensi hard skill dan soft skill untuk keberlangsungan (survive) perusahaan dan kesuksesan seorang pegawai menjadi seorang professionalisme.  

Sulaiman Kurdi, Musyarrafah

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

This research explores the utilization of virtual reality (VR) in educational settings and examines current trends, future directions, benefits, and challenges associated with its implementation. The purpose of this library research is to provide an overview of the existing literature on VR and educational research, highlighting the potential of VR technology to enhance traditional teaching methods and improve student engagement, motivation, and learning outcomes. The method used for this research is a comprehensive review and analysis of relevant scholarly articles, books, and reports from academic databases and libraries. The results indicate that VR has been utilized in educational research to create immersive and interactive learning experiences, personalize instruction, bridge the gap between abstract concepts and concrete understanding, and foster critical thinking and problem-solving skills. VR also presents challenges such as cost, accessibility, curriculum integration, teacher training, technical limitations, health and safety concerns, privacy, and ethics. However, the research concludes that with careful planning, adequate resources, and proper support, VR has the potential to revolutionize education and prepare students for a technologically advanced future. Further research and innovation in areas such as immersion, AI integration, collaboration, assessment, accessibility, and ethics are recommended to fully leverage the benefits of VR in educational settings.

Erlina Bahar

Jurnal Rumpun Ilmu Kesehatan 2021 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine the effect of health education on early detection of cervical cancer on the motivation of women of childbearing age to carry out VIA examinations in the working area of ​​the Antang Health Center in 2021. This type of research was an analytical survey method with a cross sectional study approach. With a population of 197 people and a sample of 30 people, the sampling technique used was purposive sampling. Data analysis was performed by Mc.Nemar test. The results of statistical tests on all respondents using the Mc.Nemar test obtained p value of 0.000 < p value of 0.05. HO is rejected It has been accepted, then there is an influence on women of childbearing age carrying out an IVA examination in the Antang Health Center Work Area in 2021.

Bambang Agus Windusancono

Jurnal MIMBAR ADMINISTRASI 2021 Universitas 17 Agustus 1945

Dalam Upaya peningkatan stabilitas ekonomi masyarakat, peran UMKM sangat penting untuk menopang   kehidupan   bermasyarakat   prioritas   pada   industri   kecil   atau   home   industri. Khususnya  pada kondisi pandemi covid -19  yang  belum  berakhir.    Untuk mempertahankan pertumbuhan dan perkembangan usaha kecil (UMKM) adalah dengan membuat strategi baru tentang pemasaran dan penjualan baik secara online dam offline di era new normal. Dampak globalisasi  menyebabkan  persaingan  ketat  dalam  import  ekspor  barang  dan jasa, sehingga pertumbuhan perekonomian dan kemakmuran rakyat tercapai secara merata. Isue yang berkembang adalah upaya meningkatkan kemandirian UMKM masa yang akan datang, perlu strategi   baru   dalam   membangun   hubungan   antara   UMKM   dengan   Bank.   Agar   tujuan pemerataan ekonomi terlaksana perlu kebijakan pemerintah dalam mengatur regulasi pertumbuhan usaha UMKM dan percepatan perwujudan kemandirian usaha masyarakat, peran serta pemerintah dalam mendukung pertumbuhan UMKM modern perlu dituangkan dalam peraturan yang baru agar pemerataan ekonomi segera terwujud.

Aditya Ari Nugroho; Munawar Noor; Charis Christiani

Jurnal Media Administrasi 2021 Universitas 17 Agustus 1945 Semarang, Indonesia

Proses reformasi birokrasi yang dimulai dengan penyusunan Desain Besar (grand design) mengenai Reformasi Birokrasi 2010-2025 (Grand esign Administrative Reform 2010-2025) telah dituangkan ke dalam Peraturan Presiden No. 81 tahun 2010 dengan tujuan besarnya untuk menciptakan birokrasi berkelas dunia di tahun 2025. Reformasi birokrasi merupakan sebuah proses politik yang di desain untuk menyesuaikan hubungan antara birokrasi dan elemen-elemen lain dalam masyarakat, seperti masyarakat sipil dan swasta, maupun di dalam birokrasi itu sendiri. Dalam desain besar tersebut, Road Map reformasi telah dibagi ke dalam 3 (tiga) tahap setiap lima tahunan yang memuat sasaran-sasaran strategis. Tidak terasa Grand Design Reforrmasi Birokrasi tersebut telah memasuki pada tahap terakhir atau periode ketiga, pada periode terakhir ini sasaran yang ingin dicapai adalah peningkatan secara terus menerus kapasitas birokrasi sebagai kelanjutan dari reformasi birokrasi pada tahap II hingga akhirnya tujuan akhir untuk mewujudkan pemerintah kelas dunia. Namun banyak berpendapat bahwa pada Tahap I dan Tahap II dinilai belum ada dampak yang signifikan, apakah Reformasi Birokrasi di Indonesia bisa dikatakan “Jalan di Tempat”. Pada tahap ketiga iniKementerian PANRB mencanangan Reformasi Birokrasi Temtikdengan empat focus yaitu: 1. Pengentasan Kemiskinan; 2. Peningkatan Investasi; 3. Percepatan Prioritas Aktual Presiden; 4. Digitalisasi Administrasi Pemerintahan. Reformasi Birokrasi diharapkan menjawab keinginan dan amanat Bapak Presiden Joko Widodo untuk Reformasi Birokrasi yang berdampak pada masyarakat dan pembangunan.