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Yulfenti Sayuna; Yeheskial Nggandung; Agustina Butar-Butar

This study addresses the issue of suboptimal student academic performance, which is frequently linked to the selection of instructional strategies that do not actively engage learners. Learning outcomes represent a multidimensional construct involving knowledge acquisition, attitude development, and skill formation. Therefore, the application of an appropriate learning model is essential to support meaningful learning experiences. This research aims to investigate the impact of implementing a Problem Based Learning (PBL) model supported by audio-visual media on students’ academic achievement. A quantitative approach with a quasi-experimental design was employed. The study involved two groups: an experimental class receiving the PBL intervention and a control class experiencing conventional instruction. Data were collected through pretest and posttest assessments and analyzed using both descriptive and inferential statistical techniques. The findings reveal a statistically significant difference between the two groups, indicated by a significance value below 0.05. This confirms that integrating problem-based strategies with audio-visual support contributes positively to improving students’ learning outcomes. The results highlight the importance of student-centered learning environments in fostering deeper understanding and engagement.

Nurul Oktavia Ramadani; Ika Putra Viratama

Jurnal Pendidikan Kimia, Fisika dan Biologi 2026 Asosiasi Riset Ilmu Pendidikan Indonesia

Natural Science (IPA) learning in elementary schools requires the use of learning media that is able to increase students' interest in learning, learning outcomes, and critical thinking skills. However, science learning is still often done conventionally, causing students to be less active and easily bored. Therefore, it is necessary to innovate learning media that is interactive and in accordance with technological developments. One of the digital learning media that can be used is the Quizlet application. This study aims to examine the application of digital flashcards and interactive quizzes using Quizlet learning media in learning the properties and changes of the form of objects in elementary schools. The research method used is a literature study by examining various relevant sources in the form of scientific journals, research articles, and supporting references related to the use of Quizlet in learning. The results of the study show that the use of Quizlet has a positive impact on the learning process, especially in increasing students' interest, activeness, and feelings of happiness during learning. Quizlet's flashcard and test features help students understand the material through engaging visual and audio-visual displays and varied practice questions. In addition, the use of Quizlet has also been proven to be able to improve students' critical thinking skills through question-answering activities, analyzing material, and providing opinions. Student learning outcomes showed an increase with an average score above the Minimum Completeness Criteria (KKM). Thus, Quizlet can be concluded as an effective, engaging, and relevant digital learning medium to support science learning in elementary schools.  

Nuri Ramadhan; Thessa Herdyana

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research is a development study that aims to create a product in the form of a learning aid, namely audio-visual media through the GeoGebra Classic application, which is used for 3-dimensional geometric shapes lessons in grade V of YPNU Elementary School Medan. This research was conducted because teachers still do not utilize technology optimally in teaching, especially in mathematics subjects related to spatial shapes. The lack of engaging and interactive teaching methods for complex topics like 3D geometric shapes often leads to reduced student interest and understanding. To improve the mathematics learning process on the topic of spatial shapes, audio-visual media was created with the help of the GeoGebra Classic 5 application. The goal is to provide variations in mathematics learning media and increase student interest in the lesson. The development of this media allows students to visualize 3D geometric shapes more clearly and interactively. The instrument used to collect data was a questionnaire that included questions to assess the effectiveness of the media from the perspective of educators and students. The results of the evaluation revealed that learning using this media received 93% responses from teachers and 87% from students, which indicates that the media is very effective. The positive feedback from both groups suggests that this audio-visual tool can enhance students' understanding of spatial geometry concepts and improve the overall learning experience. This study offers an innovative approach to teaching mathematics and highlights the importance of integrating technology into the classroom to foster better engagement and learning outcomes.

Suci Puspita Rini; Neng Sholihat

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to assess the impact of using Talking Stick game as a learning media on students' learning outcomes and scientific communication skills in science lessons. This study was conducted using the Systematic Literature Review (SLR) method, by analyzing various relevant previous studies from elementary to secondary education levels. The research findings indicate that the Talking Stick learning technique can significantly improve student learning outcomes. This model has also been proven effective in improving science communication skills, conceptual understanding, active participation, and students' courage to express opinions during the learning process. The Talking Stick method emphasizes collaboration and involvement between students in a fun and interesting atmosphere. The use of various supporting media, such as question cards, posters, audio visuals, and student worksheets (LKS), increases the effectiveness of this method. The use of alternating sticks in question and answer sessions encourages students to be more confident and actively involved in the learning process. This also provides benefits for the development of students' critical thinking skills and emotional skills, which are very much in line with the needs of learning in the 21st century. The findings of this Talking Stick model research are recommended as an innovative strategy in science learning. Teachers are advised to combine it with interesting learning media to make the learning process more meaningful and enjoyable. tested the effectiveness of this method in various educational conditions. Furthermore, consistent application of the Talking Stick method can create an inclusive learning environment that is responsive to individual student needs. In the context of science learning, which often demands understanding of abstract concepts and problem-solving, this method can bridge the gap between theory and practice through active and reflective interaction.

Mita Afrianti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine the effect of using audio-visual media in increasing students' interest in learning. Class V at SDN 002/IX Sekernan. The method used was classroom action research with two cycles, which involved observation and questionnaires to measure changes in students' interest in learning. questionnaires to measure changes in students' interest in learning. Data were analyzed using quantitative and qualitative descriptive statistical techniques, with focus on increasing student engagement and attention during the learning process. learning process. The results showed that the application of audio-visual media significantly increased students' interest in learning, with the percentage of interest increasing from 56.1% in cycle I to 80.25% in cycle II. increased from 56.1% in cycle I to 80.25% in cycle II. The increase This increase shows that audio-visual media is effective in creating a more interesting and enjoyable learning atmosphere. learning atmosphere that is more interesting and enjoyable, so that it can increase student students' participation and understanding of the subject matter. This research confirms that audio-visual media is one of the solutions to improve students' interest and learning outcomes significantly

Mita Afrianti

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine the effect of using audio-visual media in increasing students' interest in learning. Class V at SDN 002/IX Sekernan. The method used was classroom action research with two cycles, which involved observation and questionnaires to measure changes in students' interest in learning. questionnaires to measure changes in students' interest in learning. Data were analyzed using quantitative and qualitative descriptive statistical techniques, with focus on increasing student engagement and attention during the learning process. learning process. The results showed that the application of audio-visual media significantly increased students' interest in learning, with the percentage of interest increasing from 56.1% in cycle I to 80.25% in cycle II. increased from 56.1% in cycle I to 80.25% in cycle II. The increase This increase shows that audio-visual media is effective in creating a more interesting and enjoyable learning atmosphere. learning atmosphere that is more interesting and enjoyable, so that it can increase student students' participation and understanding of the subject matter. This research confirms that audio-visual media is one of the solutions to improve students' interest and learning outcomes significantly

Denanda Yustika Sari; Maria Ulfah; Destiana Rahayu; Avni Khanafiyah; Sofi Asiyah +3 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Children with intellectual disabilities have below-average intellectual abilities that can affect their cognitive and memory skills. These children require special learning strategies tailored to their needs. This study aims to review the literature on the impact of using interactive media in teaching children with intellectual disabilities, focusing on their motivation and learning outcomes. The study employs a qualitative approach using a literature review method, analyzing various sources that discuss the effectiveness of interactive media, such as visual, audio, audiovisual, and interactive tools, in enhancing motivation and understanding among children with intellectual disabilities. The findings indicate that the use of interactive learning media can make learning more concrete, engaging, and enjoyable, effectively increasing students' motivation and interest in learning. The application of interactive media, such as pictures, animations, and teaching aids, is also effective in improving cognitive skills and short-term memory, enabling children to recognize letters, numbers, and early reading skills.

Giya Dwi ilham; Aldo Kasan Awali

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Interactive teaching materials are learning materials that are presented in an interactive form between students and technological systems such as software, applications or websites. Interactive teaching materials are different from conventional teaching materials which are only printed materials or audio-visual materials because they have the ability to interact with students and can be accessed online or offline. The aim of creating interactive educational materials is to improve the quality of the teaching and learning process to be more effective and efficient. Interactive educational materials can help educators manage learning, increase student engagement, and improve learning outcomes. Apart from that, interactive educational materials can also help students increase learning motivation, increase access to information, and improve their ability to communicate with educators. The benefits of using interactive teaching materials for educators are improved classroom management, increased student engagement, and improved learning outcomes. For students, interactive educational materials can improve critical thinking skills and increase the ability to adapt to technological changes. The use of interactive educational materials can also improve communication with educators and increase access to broader and specific information. Interactive teaching materials have great potential in improving the quality of the teaching and learning process and increasing students' abilities in many aspects. Therefore, interactive teaching materials must be an integral part of an effective and efficient learning strategy.

Dewi Fatimahwati; Finanta Okmayura; Ahmad Khaidir

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Learning using media based on the Canva application has the advantage that the learning material is made more interesting. As support for direct learning, the use of the Canva application which has a variety of saved file formats, according to Rahmatullahet al (2020), the use of Canva-based audio visual learning media can improve students' informatics learning outcomes. There are also research results from Vivi et al (2021) which state that using the Canva application can help students fulfill online learning assignments at school. According to Yanti in Assidiqi (2020), learning using Canva-based learning media can help students understand learning even though they are at home because there are obstacles in the form of not having textbooks. This is known from the lack of student data recapitulation of the low learning outcomes of students who reach the KKM, namely 14 students out of a total of 38 students in class X.9

Nurul Nurul; Suardi Suardi; Fadilah Herawati

This research is classroom action research which aims to determine the improvement in student learning outcomes in the Indonesian language subject for class X SMA Negeri 5 Maros. The subjects of this research were class X of SMA Negeri 5 Maros for the 2023/2024 academic year with a total of 36 people. This research was carried out in two cycles and each cycle consisted of 6 meetings. The results of this research show that the application of audio-visual based learning media can improve the effectiveness and learning outcomes of students in Indonesian language subjects. Quantitative analysis shows that learning outcomes in the initial test were 38.88%, in cycle I there was an increase of 52.77% and then in cycle II it was 100%. This means that there is a significant increase in student learning outcomes.

Belya Nadine Islamiyah Legiana; Nina Yuliana

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2023 Pusat Riset dan Inovasi Nasional

An abstranct is a brief summary of a research article, thesis, review, conference proceeding or any-depth analysis of a particular subject or disipline, and is often used to help the reader quickly ascertain the paper purposes. When used, an abstract always appears at the beginning of a manuscript orEngaging in communication within the realm of teaching and learning is fundamentally a social activity. It becomes particularly crucial for educators when guiding visually impaired students, necessitating the utilization of a variety of learning strategies that extend beyond the confines of sight within the classroom. To effectively achieve educational goals, teachers employ a myriad of methods to convey instructional materials. This research endeavors to scrutinize the communication strategies implemented by teachers while educating visually impaired children, delving into the intricate communication dynamics between educators and students. The study delves into the exploration of multimodal learning techniques employed by teachers to impart educational messages within the classroom setting. The results elucidate distinct phases within the learning strategies embraced by teachers, ranging from the cultivation of personal and intimate connections to the meticulous selection of teaching materials. The study sheds light on the application of multi-modal learning, encompassing auditory-kinesthetic, kinesthetic-visual, and audio-visual styles. Additionally, the research delineates stages pertaining to learning outcomes and the responses of teachers to their students.    

Sarni Sarni; Yusmarinda Yusmarinda; Erlida Erlida

Jurnal Manajemen dan Pendidikan Agama Islam 2023 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to improve students' learning outcomes regarding the material of faith in angels through the use of audiovisual media. This media refers to a learning strategy that utilizes sound and image elements, so that in the process of absorbing the material, students can involve their senses of sight and hearing. This Classroom Action Research (CAR) was carried out in two cycles, each consisting of the planning, implementation, observation, and reflection stages. Data were collected through observation, practical tests, and interviews, then analyzed descriptively. The results of the study showed a significant increase in students' understanding of the material of faith in angels after the application of audiovisual media. In the first cycle, many students still had difficulty understanding the material. However, in the second cycle, a significant increase in the accuracy of their understanding was observed. Thus, the application of the audiovisual method has proven effective in improving students' skills in understanding the meaning of faith in angels.

Rofiatul Ulfa; Laila Khusnah

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to increase student learning motivation through the application of the Discovery Learning model assisted by audio-visual media on material about the human digestive system at SMP Plus Darus Sholah. This type of research is classroom action research. The research subjects were 21 students in class VIII H of SMP Plus Darus Sholah. The data analysis technique uses quantitative descriptive statistics to analyze questionnaire data. The research results show that the application of the Discovery Learning learning model through the stages of stimulation, problem formulation, data collection, data analysis, verification and generalization can increase students' learning motivation. Apart from that, increasing learning motivation can also improve student learning outcomes.

Gabriel Gloria Lumentut; Orbanus Naharia; Ferny Tumbel

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the use of audio-visual media in Problem-Based Learning to improve student learning outcomes in tenth grade SMA Negeri 2 Tondano using classroom action research as the research methodology. (1) Planning, (2) Action, (3) Observation, and (4) Reflection are the four major phases of a cycle. In data analysis, the1percentage of completed student1learning outcomes is utilized. The research result was derived from student learning outcomes using two cycles; in cycle I, the1percentage of classical completion was 44.44 percent and in cycle II, it was 55.55 percent. It became a reference for the subsequent cycle's follow-up. The classical percentage of completeness for cycle II was then 92.59 percent complete and 7.40 percent incomplete. This demonstrated that it followed the research indicator in a conventional manner. Therefore, it is unnecessary to follow the subsequent cycle. This study concludes that using problem-based learning audio-visual as a learning medium for virus materials is crucial for improving student learning outcomes among students in1class X at SMA Negeri 21Tondano.    

Hasibuan, Halimatussya’diyah; Lingga, Jeneri Puspita Sari Br; Nurbaya, Siti; Thania, Olivia Erza; Ramadhani, Nurul Azmi +1 more

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

Learning is a complex process which contains several aspects. These aspects are an increase in the amount of knowledge, the ability to remember and reproduce, there is an application of knowledge, inferring meaning, interpreting and relating to reality, and a change as a person. This research is hoped that  can give contribute for schools, teachers, and students. This researcher has led a review entitled Meta-examination of the impact of the Teams Games Tournament (TGT) learning model on science subjects on student learning outcomes using the connection test technique the Team Games Tournament (TGT) Learning Model on Student Learning Outcomes in Science Learning.  is a scalable method for consolidating the consequences of at least two comparable examinations to obtain a mix of quantitative information. This research plans to determine student learning outcomes in science learning after the Team Games Tournament (TGT) learning model is applied.  This research is uses the strategy of Meta Correlation Analysis which is an attempt to summarize various exploratory results quantitatively based on the consequences of important investigations. In this research is can find that there is an impact from the use of the learning model the fun type is Teams Games Tournament Tournament assisted by general media on student learning outcomes. Utilization of Cooperative Learning Model Types of Teams Games Tournament Assisted by Audio Visual has an impact on student learning outcomes. Likewise, TGT can also train self-confidence and all students are given the opportunity to attend classes effectively. Opening the door for students to be interested can make students more dynamic and increase their knowledge.