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Fathol Bari

Kajian ilmu Hukum, Sosial dan Administrasi Negara 2024 Lembaga Pengembangan Kinerja Dosen

One of the development efforts within the national development framework, the government/government agencies/institutions at every level carry out development authority for the Public Interest. Based on the concept of the State's Right to Control, the Government, on behalf of the Land State, has the absolute right to regulate, determine and determine land rights for the sake of realizing the welfare of the people. On the other hand, the government has an interest in acquiring land for the public interest. In this research, a juridical study was carried out on what is the state's right to control land in land acquisition for public purposes? And what is the government's authority to acquire land for public purposes? The aim of this research is to determine the state's right to control land for the public interest and to find out what the government's authority is in acquiring land for the public interest. The method used in this research is the Normative Juridical method, namely comprehensively reviewing the legal aspects of statutory provisions related to the settlement of compensation for land acquisition for the public interest. In this research, it was found that the State is only limited to regulating, determining and determining the allocation of land rights, and in procuring land for the public interest, the government or agencies using land as development objects are obliged to provide compensation in accordance with the value determined by the assessment team.

Elya Maria Nitbani; Andreas Rangga; Yoseph Darius P. Rangga

Jurnal Akuntan Publik 2024 International Forum of Researchers and Lecturers

This study aims to determine the performance of KCU Pintu Air by using the balanced scorecard method. This research method is a quantitative descriptive method. The data in this study were obtained from documentation in the form of financial reports and distributing questionnaires. The population in this study was KCU Pintu Air with a sample of a financial perspective in the form of financial reports, a customer perspective with a sample of 44 members, an internal business process perspective and a growth and learning perspective with a sample of 27 employees. The findings of this study show that the performance of KCU Pintu Air when measured using the balanced scorecard method results in a rating scale of 0.2 which lies between 0-0.6 which indicates that the cooperative's performance is quite good. The results of perspective calculations in the balanced scorecard are financial perspective calculations with unfavorable results, this is because most of the PEARLS ratio calculation results are in the bad category. The customer perspective shows good results, which are obtained from indicators of member retention and member acquisition which experience fluctuations and indicators of member satisfaction as much as 79% of members are satisfied with cooperative services. The internal business process perspective shows very good results, which are obtained from the results of the questionnaire with an operational efficiency indicator of 80% and an indicator of competitive position of 83%, which means that the respondents stated that they were very satisfied. The growth and learning perspective shows good results obtained from the results of employee satisfaction indicators as much as 91% of employees who express attitudes towards very high satisfaction, employee retention indicators that show good results and employee productivity indicators that experience fluctuations during the study period.

Revi Nauval Ilhansyah

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The integration of video games into education has garnered attention for its potential to enhance learning experiences, particularly in fostering engagement and autonomous skill development. This qualitative study investigates EFL (English as a Foreign Language) learners' perceptions of using Disco Elysium, a narrative-driven role-playing game, as a supplementary tool for language learning. Data were collected through semi-structured interviews and thematic analysis, focusing on the experiences of EFL learners who engaged with the game's complex linguistic and narrative content. The findings reveal that participants perceive Disco Elysium as a unique and immersive learning medium, aiding in vocabulary acquisition, reading comprehension, and critical thinking. However, challenges such as the game's advanced vocabulary, cultural references, and morally complex themes were also identified. By centering on learner perspectives, this study contributes to the limited research on the role of narrative-driven games in language learning. The results provide insights into how such games can be integrated into educational contexts to complement traditional EFL learning methods.

Wawan Budiarto; Deden Rosid Waltam

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Training in introducing computer basics is one of the trainings that students can develop because the acquisition of excess competencies from this training is quite promising. If students, after becoming alumni, can develop these competencies, it will be very profitable. Partners in this PKM activity are students from MTs Pembangunan Nurul Islam, Sarimulya Setu, South Tangerang. The introductory training on the basics of computer hardware and software was carried out in stages: introduction, counseling and assistance in using it. Based on the results of observations and discussions with partners, there were several problems faced by the introductory training on computer basics, namely students' lack of operating computer technology perfectly, lack of Student motivation when studying computer technology. One of the causes is a lack of awareness of how important it is to study computer technology. The solutions proposed or offered in this PKM activity are as follows: 1. Facilitate and provide direction to MTs students at the school, it is hoped that they can understand the basics of computers more freely without fear. 2. Provide computer basics learning according to level. for junior high school level, they are given advanced material from what they learn formally in school informatics lessons. During training activities, students are encouraged to be able to understand the basics of computers with the aim of raising their self-confidence in learning. For this reason, the PKM team will help to solve problems in the management aspect using training methods

Wawan Budiarto; Deden Rosid Waltam

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Training in introducing computer basics is one of the trainings that students can develop because the acquisition of excess competencies from this training is quite promising. If students, after becoming alumni, can develop these competencies, it will be very profitable. Partners in this PKM activity are students from MTs Pembangunan Nurul Islam, Sarimulya Setu, South Tangerang. The introductory training on the basics of computer hardware and software was carried out in stages: introduction, counseling and assistance in using it. Based on the results of observations and discussions with partners, there were several problems faced by the introductory training on computer basics, namely students' lack of operating computer technology perfectly, lack of Student motivation when studying computer technology. One of the causes is a lack of awareness of how important it is to study computer technology. The solutions proposed or offered in this PKM activity are as follows: 1. Facilitate and provide direction to MTs students at the school, it is hoped that they can understand the basics of computers more freely without fear. 2. Provide computer basics learning according to level. for junior high school level, they are given advanced material from what they learn formally in school informatics lessons. During training activities, students are encouraged to be able to understand the basics of computers with the aim of raising their self-confidence in learning. For this reason, the PKM team will help to solve problems in the management aspect using training methods

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Zahra Al Madinah; Debby Nindya Istiandari

Jurnal Ekonomi dan Keuangan 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

The population density in Surabaya City makes the needs of the community, one of which is transportation, high. Transportation has an important role in meeting the needs of the community in everyday life in the economic, socio-cultural and political fields. Unfortunately, this has led to traffic congestion. Thus, Surabaya City is trying to improve the public transportation system by launching environmentally friendly public transportation as an effort to implement a green economy, namely Suroboyo Bus. This research uses a qualitative method with a library research approach. Information was obtained from various institutional reports, scientific articles, websites, books, and related regulations. The focus of data acquisition sources is credible journal publishers. The results showed that congestion in Surabaya City was reduced due to the enthusiasm of the community to switch to public transportation compared to private vehicles to reduce greenhouse gas emissions. In addition, the Suroboyo Bus payment innovation by exchanging plastic bottles has succeeded in attracting the interest and awareness of some people in Surabaya City to manage plastic bottle waste, although there are still other complaints in the implementation of the policy. The role of Suroboyo Bus as an effort to improve the green economy can be said to be quite successful, but improvements still need to be made and the involvement of the government and the community so that Suroboyo Bus continues to be an environmentally friendly sustainable transportation.

Tara Audina; Eko Widodo; Aprilia Dian Evasari

Jurnal Penelitian Manajemen dan Inovasi Riset 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study aims to determine the influence of variables, namely Current Ratio, Total Assets Turnover, Debt To Asset Ratio, Return On Assets, Sales Growth and Earning Per Shares on the company PT Indofood CBP Sukses Makmur Tbk before and after the Acquisition with PT Arla Indofood Makmur Dairy Tbk which has been listed on the Indonesia Stock Exchange in 2016-2022. The research location used in this study is PT, Indofood, Tbk. Where researchers will take data through financial reports on the Indonesia Stock Exchange. The analysis technique used is the Paired T-test. The results in this study indicate that the variables Current Ratio, Debt To Asset Ratio, Sales Growth and Earning Per Shares show significant differences between before and after the acquisition, while Total Assets Turnover, Return On Assets do not show significant differences between before and after the acquisition. With this research, it is hoped that the company can further improve various factors that do not have an effect in this study.

Mochammad Syaiful Hadi; Akhlis Munazilin; Adi Susanto

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

This paper presents the design and implementation of an automatic Virgin Coconut Oil (VCO) making device using an Arduino Uno microcontroller. Virgin Coconut Oil has gained popularity due to its health benefits and versatile uses in various industries. The traditional process of making VCO involves manual effort and precise timing, which can be tedious and inconsistent. The proposed automated system aims to streamline the VCO production process by integrating sensors, actuators, and a microcontroller to achieve precise control and monitoring of the process variables. The Arduino Uno microcontroller serves as the central unit for data acquisition, processing, and control, facilitating automation through programmed logic. Key components of the automated VCO maker include temperature sensors for monitoring heating stages, a motor for stirring, and relays for controlling heating elements. The system utilizes feedback loops to maintain optimal conditions during each phase of VCO production, ensuring reproducibility and quality. The design also emphasizes user-friendly operation, with an interface that provides real-time feedback on process parameters and allows manual intervention if necessary. Safety features are incorporated to prevent overheating and ensure operational reliability. Overall, the developed automatic VCO maker offers a practical solution to enhance the efficiency and consistency of VCO production, catering to both small-scale producers and commercial enterprises in the food and cosmetic industries

Leonny Raicella Sumbayak; Anggraini Thesisia Saragih; Christine Helena Natalia

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This case study investigates the impact of blended learning on students' English writing skills, focusing on a group of third-semester students majoring in English Education. Blended learning, which combines traditional face-to-face instruction with online learning components, is explored as a pedagogical approach that enhances writing proficiency through increased engagement and personalized feedback. Data were collected through questionnaires administered to 20 participants, revealing that a significant majority of students perceive blended learning as a motivating factor that fosters their writing development. The findings indicate that this approach not only improves grammar and overall writing skills but also provides ample opportunities for practice and constructive feedback, which are essential for skill enhancement. Additionally, the study highlights the importance of a supportive learning environment that encourages collaboration and community among students. The results advocate for the broader implementation of blended learning strategies in English writing instruction, emphasizing their potential to empower students and improve their language acquisition outcomes. This research contributes to the growing body of literature on effective teaching methodologies in language education and underscores the need for continuous adaptation and innovation in instructional practices.  

Tisya Amalia Putri Sitorus; Deasy Yunita Siregar; Dea Nita Aulia; Nazwa Atalia Zahra; Aghna Ilmi Parinduri +2 more

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This article presents a systematic review of pragmatic competence in second language acquisition (SLA), emphasizing its critical role in effective communication and intercultural understanding. Pragmatic competence encompasses the ability to understand and use language appropriately in diverse social and cultural contexts, including mastering speech acts, politeness strategies, conversational implicatures, and intercultural pragmatics. Despite its importance, pragmatic competence often receives less attention in language instruction compared to grammar and vocabulary. The review highlights the effectiveness of explicit and implicit teaching methods, authentic interaction, and cultural immersion in developing pragmatic skills. It also underscores the role of technology, such as digital platforms and simulations, in enhancing learners’ ability to navigate real-life communication scenarios. The findings reveal significant challenges, including cultural variability in pragmatic norms, difficulties in standardizing assessments, and the influence of learners’ individual differences. The study calls for innovative teaching and evaluation methods, focusing on personalized approaches and the integration of pragmatic learning with emotional intelligence. By synthesizing current research and practices, this article provides valuable insights for educators, curriculum developers, and researchers, advocating for adaptive, culturally informed, and technology-supported strategies to enhance pragmatic competence in SLA.

Dini Apriyani; Ersi Sisdianto

Kajian Ekonomi dan Akuntansi Terapan 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

There are two reasons that can drive companies to participate in CSR. Certain companies believe that performing customer service (CSR) will allow the company to achieve better economic outcomes (Resource Based Theory), while other companies believe that doing so will give them a competitive advantage that sets them apart from their competitors. Stakeholders’ expectations, so CSR and their reports serve as legitimization to demonstrate their compliance with those expectations (Legitimacy Theory). Using legitimacy theory, this study aims to find empirical evidence on how international experience, consumer perspective, and the acquisition of environmental certifications impact the extent of CSR disclosure. A sample of 168 company-years was obtained using the target population of publicly listed manufacturing companies on the IDX that made CSR reports in 2011 and 2012.  

Vidya Arisandi; Ajat Sudrajat; Yeni Fajrin; Fidela Cahya Camilla; Muhammad Fadly Saputra Pratama

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This investigation examines the implementation of linguistic politeness in English as Foreign Language (EFL) instruction in Karawang, with particular emphasis on faculty-student interactions. Utilizing an ethnographic qualitative methodology, the research encompasses one faculty member and thirty-five, first-semester students. Data acquisition was conducted through non-participant classroom observations and semi-structured in-depth interviews. The findings demonstrate that the faculty member systematically implemented politeness strategies through indirect communication and face-threatening acts management. The incorporation of Sundanese cultural values in instruction was manifested in the utilization of address systems and modifications in communication approaches. The implementation of politeness significantly contributed to the enhancement of students' communicative competence and the establishment of a conducive learning environment. This research underscores the significance of integrating linguistic politeness and indigenous cultural values in EFL instruction to facilitate pedagogical effectiveness.  

Juciananda Febriamita; Eliza Abelia; Nayla Zahratul Maula; Ita Ita

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The study used a qualitative descriptive approach method. The purpose of this study was to determine the acquisition of slang lexicon by teenagers on the X application, providing insight into language in the modern era, the role of social media in language development, understanding slang in forming individual and community identities in social media, and understanding rapid language changes due to technological developments. Language variety is a variation of language that differs according to the context of use, including the relationship between the speaker and the listener. Slang, as a form of variation that continues to develop, is heavily influenced by social media, especially the X application (formerly Twitter), which is the main platform for teenagers. Through interactions on social media, users learn and absorb new vocabulary quickly, which shapes their social identity. This study used a qualitative approach to analyze the slang lexicon that appears in the application, finding categories such as abbreviations, foreign words, and phonological changes. Although slang enriches communication, there is a risk of reducing the use of formal language that needs to be balanced with language literacy education.

Muhamad Sadewa; Endi Permata

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

Electrical energy is a vital element in daily life, supporting nearly all equipment used. One of the main components in the electrical distribution system is the 20 kV cubicle. This cubicle plays an essential role in controlling power flow, protecting the system from faults, measuring electrical parameters, and enabling remote monitoring and control. Additionally, the cubicle functions to maintain the stability, reliability, and efficiency of power flow to load centers. However, various technical issues, such as short-circuit faults, protection system failures, and corona phenomena caused by high humidity, often threaten its performance. This study aims to evaluate and optimize the design and operation of 20 kV cubicles in electrical distribution systems. The research focuses on analyzing technical factors that affect energy efficiency and system reliability, as well as identifying challenges in implementation, such as installation and maintenance issues. The research methods include literature reviews, interviews, and field observations. The results indicate that modular designs, high-quality insulating materials, and modern technologies such as Intelligent Electronic Devices (IEDs) and Supervisory Control and Data Acquisition (SCADA) enhance system efficiency and reliability. It is recommended that cubicle designs be adapted to the load capacity and routine maintenance be performed to maintain efficiency and extend equipment lifespan.

Rahmat Iqbal; Irva Yunita

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This article examines the deployment of information network systems, namely the adoption of Indonesia One Search (IOS) in university libraries. The used methodologies include of literature reviews and online observations, designed to comprehensively analyze the implementation of IOS. A system is characterized as a collection of interacting components aimed at achieving certain objectives, while information is the outcome of data processing that serves a purpose for the receiver. This essay emphasizes the significance of cooperation among libraries in establishing efficient information networks. The text elaborates on many collaborative methods, including library acquisition, collection sharing, and inter- library lending. This partnership offers enhanced information access, resource efficiency, personnel specialization, and less material duplication. Indonesia One Search (IOS) is a unified search platform that consolidates collections from libraries, museums, archives, and electronic information sources across Indonesia. IOS, introduced by Ismail Fahmi, Ph.D., and overseen by the National Library of the Republic of Indonesia, seeks to provide extensive and accessible information for students and other users. “The iOS development process includes bibliography compilation, text analysis, and anti-plagiarism services. The functionalities provided by iOS, like full-text search and interaction with digital library apps, illustrate its capacity to fulfill information requirements in the digital age. The use of IOS at institutions, including the Indonesian Education University and the Indonesian Islamic University, demonstrates its efficacy in enhancing students' knowledge retrieval skills. This study underscores the need for libraries to adapt to user requirements in the digital age and highlights the possibilities for cooperation across libraries to enhance services via technology.  

Singgih Prastawa; Yanuar Triadi; Dedi Gunawan Saputra

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

The rapid growth of online English learning platforms has introduced new opportunities for language acquisition, yet maintaining student engagement and motivation remains a persistent challenge. Many learners experience reduced participation and limited knowledge retention in digital settings compared to traditional classroom environments. Addressing this issue, the present study investigates the effectiveness of gamified quizzes as a pedagogical strategy to enhance engagement, motivation, and retention among online English learners. A quasi-experimental design was employed with two groups: a control group that used a standard online platform and a treatment group that engaged with gamified quizzes incorporating points, badges, and leaderboards. Data on engagement were collected through participation frequency and time spent, while motivation was measured using pre- and post-intervention questionnaires, and retention was assessed through follow-up tests. Statistical analyses using independent-sample t-tests and ANOVA revealed significant differences between the two groups. The treatment group demonstrated higher engagement, stronger motivation, and improved retention outcomes compared to the control group. These results, supported by both tabular and graphical representations, highlight the pedagogical value of gamification in addressing motivational challenges and fostering meaningful learning. The study concludes that gamified quizzes serve not only as motivational tools but also as effective mechanisms to strengthen long-term knowledge retention in online English education. Implications for practice suggest that educators and digital learning designers should integrate gamification elements as a central feature of online platforms to optimize learner outcomes.

Aprin Wahyu Wijayanti; Maulia Depriya Kembara; Arjulayana Arjulayana

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

This research explores the use of Virtual Reality (VR) storytelling in language learning, focusing on its impact on speaking fluency, narrative skills, and student engagement. As traditional language teaching methods often face challenges such as limited speaking practice and learner anxiety, VR offers a promising alternative by creating immersive, interactive environments that encourage active participation. The objective of the study was to investigate the effectiveness of VR storytelling in enhancing these language skills, particularly in second language learners. The study utilized an action research methodology, involving language learners who participated in VR-based storytelling interventions. Pre- and post-assessments, along with surveys and student feedback, were used to evaluate speaking fluency, narrative construction, and overall engagement. The findings indicated significant improvements in all three areas, with students reporting increased confidence, reduced anxiety, and enhanced motivation to engage with the language. The use of VR not only improved grammatical and lexical aspects of speaking but also fostered creativity and coherence in storytelling. These results support the potential of VR to transform traditional language education by providing an engaging, low-pressure environment for learners. The study concludes by recommending the integration of VR in language classrooms to enhance language acquisition and suggests further exploration into long-term effects and content diversity.

Iis Susiawati; Arozatulo Bawamenew; Zohaib Hassan Sain

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

The rapid development of technology has introduced various language learning resources, including podcasts, which offer authentic audio input but are often underutilized and lack structured application in EFL classrooms. Integrating gamification into podcasts represents a promising approach to enhance students’ engagement, motivation, and learning outcomes. This study aims to evaluate the impact of gamified podcasts on EFL students’ listening comprehension, learning motivation, and content retention. A quasi-experimental design was employed, involving university-level EFL students divided into an experimental group (gamified podcasts with interactive quizzes, leaderboards, and badges) and a control group (non-gamified podcasts). Pre-tests and post-tests assessed listening comprehension, motivation, and retention, with statistical comparisons conducted using t-tests and ANOVA. The results indicate that students exposed to gamified podcasts demonstrated significant improvements in listening comprehension, motivation, and retention compared to their peers in the control group. The interactive and competitive elements of gamification encouraged repeated engagement, active participation, and deeper cognitive processing of audio materials, which strengthened long-term memory and overall learning outcomes. These findings suggest that gamified podcast-based learning not only enriches traditional listening practices but also fosters a more engaging, motivating, and effective EFL learning environment. Consequently, integrating gamification into podcast instruction is recommended as an innovative strategy to support language acquisition and enhance students’ sustained involvement in learning activities.

Kamila, Fatima; Duwi Purwandari, Junita

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

In understanding foreign language texts, there are several challenges faced by young learners. The transformation of the learning system into online increasingly adds new problems for them. Students' motivation in online learning is relatively low, while the acquisition of foreign language reading comprehension demands great motivation (Fareh, 2010). Authentic text can be a solution to this problem. Therefore, this study was conducted to test its effectiveness in improving young students' reading comprehension in online classes and to examine their perceptions of teaching reading comprehension using authentic texts in online classes. This research is a quasi-experimental research with one group pre-test post-test design. The data generated is quantitative data in the form of student learning outcomes and reading interest questionnaires. The results showed that the use of authentic texts was proven to be effective in resolving new conflicts that arose in the online foreign language reading comprehension class. In addition, students' perceptions of the use of authentic texts are also good. However, the role of teachers and students is needed in its implementation