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Jasmine Ramadhani; Retno Putri Rengganis

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

In the current digital era, technological advances are developing very quickly and have a big influence in various areas of life. One innovation that has received great attention in the architectural industry is BIM (Building Information Modelling) technology. BIM has fundamentally changed the way design and construction are done, having a major impact on improving the efficiency, quality and sustainability of the architectural process. Before BIM, architectural design generally relied on 2D drawings that required complex interpretation and coordination, which often led to errors and delays in construction projects. However, with advances in technology and the adoption of BIM, architects can now create fully integrated 3D digital models. Considering that the earth as a place where humans live has a three dimensional (3D) shape, the nned for 3D information has now become very important to support various human activities. Apart from that, technology continues to develop rapidly, including in the field of mapping, with the emergence of increasingly advanced photogrammetry technology.

Anastasia Barek Mukin; Maria Prudensiana Leda Muga; Minarni Anaci Dethan

Akuntansi dan Ekonomi Pajak: Perspektif Global 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This research aims to determine and analyze the implementation of an internal control system based on COSO (Committee of Sponsoring Organizations of the Treadway Commission) theory, including the control environment, risk interpretation, control activities, information and communication, and optimized monitoring in reducing the rate of returns of Disbursement Orders Funds (SP2D) at the Kupang State Treasury Services Office (KPPN). The type of research carried out was descriptive analysis. The data sources in this research are primary data and secondary data. Primary data is used to obtain information that is directly relevant to the object of study from original sources, so that the data is more accurate and specific. Secondary data is used to support and compare research results through journals, books or other references. There were three informants in this study. The data analysis technique used is the theory of Milles and Huberman. The results of this research indicate that the implementation of the internal control system at KPPN Kupang is not fully in accordance with the indicators outlined in COSO. KPPN Kupang does not have a Board of Commissioners and an Audit Committee and there are weaknesses in the information system used, namely there is no system validation that compares account data in the SAKTI application and banking data.    

Muhammad Iqbal Erfand; Syafei Syafei

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

CV. Matiinu Offset is a printing company located in the city of Pekanbaru, on Jalan Nenas which has a lot of competition. When the Covid-19 pandemic occurred, many companies, business people, take-out shops, entrepreneurs and others experienced a decline in turnover, including printing companies. Therefore, the author wants to help CV printing companies a little. Matiinu Offset to start rising again, one of which is by making 2D animation as a commercial advertisement to help the development of CV. Offset Matiinu. The manufacturing method is frame by frame, which is a method for creating the illusion of movement using an arrangement of several different images in each frame. Frame animation is a very simple form of animation that displays a sequence of images that alternate quickly.

Annisa Fatihatul Ikhsan; Aida Ramadhani; Muhammad Haikal Fikri; Rendi Rendi

jurnal Riset Rumpun Agama dan Filsafat 2024 Pusat Riset dan Inovasi Nasional

In this modern era, preaching is not only done on the pulpit, but also through print and electronic media, especially social media such as Instagram. Many people are involved in spreading the preaching through these platforms. One form of interesting preaching content is motion graphic video, a combination of 2D animation representing moving infographics. Motion graphics combine elements of illustration, typography, photography, and videography with animation to strengthen the delivery of the message. This study aims to determine the preaching messages in the motion graphic videos uploaded by Ustadz Muhammad Nuzul Dzikri through the Instagram account @muhammadnuzuldzikri, which include the themes of faith, morals, and Islamic law. The method used is descriptive qualitative with content analysis techniques and observation of 9 motion graphic videos uploaded from December 2024 to January 2025.

Wisnu Aji; Lilik Sugiarto; Hadis Turmudi

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The purpose of this design is to create a teaching and learning activity that is fun and effective. Making this learning media uses Adobe Illustrator software as an asset maker, and Adobe After Effects to create the animation. This learning video design uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators the score was 90.9%, it can be concluded that this learning video can be said to be successful and capable of being an alternative in teaching and learning activities at Pertiwi Mundu Kindergarten, Klaten, Central Java. This learning video contains 10 names of fruit, 10 names of animals taken from the surrounding environment, this design aims to enable children to fish and know English in everyday life.    

Ririn Rahmawati; Ina Sholihah Widiati

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

As time goes by, technology is developing very rapidly, especially in education, technology can be used to support learning. For example, at SDN 04 Sukoharjo, the author found a problem or obstacle that in science learning, photosynthesis material still uses the lecture method, using LKS books, so it is still monotonous, making students bored and not interested, because photosynthesis material is a biological process that cannot be seen directly. Therefore, researchers utilized technology, especially in multimedia, to create 2D animated learning videos of the photosynthesis process. The research method uses the ADDIE method, namely (Analysis, Design, Development, Implementation, and Evaluation). The final result of this research is a 2D animation learning video of the science lesson process of photosynthesis.    

Shodik Permana; Muhammad Sulthon Abdillah; Ina Sholihah Widiati

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In the fast-paced modern era, competition in the food and beverage industry has intensified. Consumers are often confused to choose because of the many brands available. Promotional media is important to convey product information effectively. 2D animation emerges as a great choice because it is able to attract attention with creative and memorable visuals. By using dynamic characters and bright colours, 2D animated ads can target a wide range of audiences and demonstrate the use of products in everyday life. The main goal is to build brand awareness and encourage consumers to try the product. This research will create a 2D animated advertisement for an isotonic drink using Adobe Animate, designed to be persuasive and leave a deep impression on the audience. The flow of making this animated advertisement starts from the Pre-production stage, the Production stage and the Post-production stage, by making this advertisement, the delivery of information from a product will become more creative and not monotonous, so that it can be watched by consumers who can get information.

Muhammad Mufti Huwaidi; Eko Purnomo

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

After the pandemic, there has been many cases where a students acted rudely towards their teachers and seniors because of a low morals. With this reason, the designer is interested in teaching the old proverb from Minangkabau, “kato nan ampek”. Kato nan ampek taught us on how to communicate better to someone older, younger, and the same age as you. Designer obtained data through surveys, interviews, and literature data. Then designer analyze the data with a problem solving method 5W + 1H and the design method 4D model. The results will be an informative animation entitled “Pepatah Minang ‘Kato Nan Ampek’ Melalui Animasi 2D”.

Wulan Cahyaningrum; Sri Widiyanti; Lilik Sugiarto

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Javanese language is local content for levels from elementary to high school, the aim of learning Javanese is an effort to preserve Javanese culture. Therefore, to achieve these learning objectives, interactive learning media is needed according to students' needs. The researcher developed material introducing Javanese script, using animation media which was created with the aim of achieving the expected goals in the learning process. The results of this research are audio and video based which students can use in learning media. With this media, students can easily learn about the Javanese script presented by the teacher, this speeds up understanding of the material presented by the teacher.  

Ahmad Zainudin; ahmad zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.

Galih Handhika; Henny Magdalena; Lucia Litha Respati

Globe: Publikasi Ilmu Teknik, Teknologi Kebumian, Ilmu Perkapalan 2024 Asosiasi Riset Ilmu Teknik Indonesia

Reclamation is an activity carried out throughout the stages of the mining business to organize, restore, and improve the quality of the environment and ecosystem so that it can function again according to its designation (Law No. 3 of 2020). In PT Wijaya Mandiri Energi's mining activities that have been completed, the required activity is to carry out reclamation. In planning reclamation activities, technical reclamation tools are needed. Therefore, in this study, calculations were carried out to determine the number of technical equipment requirements used in reclamation activities that will be carried out in pit 3 south. Based on observations of mining activities carried out in pit 3 south, data is obtained in the form of productivity values of digging-loading equipment, transport equipment and displacement equipment. In this research, the quantitative analysis method is used by calculating the value of the area, productivity and actual working hours so as to obtain the value of the need for digging tools, transport tools and displacement tools needed in reclamation activities to achieve optimal value. As for the research conducted with an area of 5.95Ha and a production target of 208,250 m3, with the productivity of Doosan 500LCV excavator equipment of 218.64 m3 / hour, dump truck of 58.84 m3 / hour and SEM 822D bulldozer of 351.64 m3 / hour, the number of excavator Doosan 500LCV digging and loading equipment is 2 units, Beiben 2642 dump truck of 8 units and SEM 822D bulldozer of 2 units.

Derill Kyuya Ngongoloy; Anak Agung Aris Diartama; Kadek Yuda Astina

Jurnal Riset Rumpun Ilmu Kedokteran 2024 Pusat riset dan Inovasi Nasional

Research with literature studies is still rarely carried out, therefore in this article we want to know about the External Radiation Radiotherapy Technique in Cervical Cancer Cases with 3D-CRT (3-Dimensional Conformal Radiation Therapy): This literature discusses the application of the 3D-CRT external radiation radiotherapy technique in treatment cervical cancer. 3D-CRT is a method that allows external radiation exposure from more than one side,possiblemore appropriate radiation dose according to the shape and location of the tumor. This study also lists other techniques such as Brachytherapy, IMRT, and 2D in the treatment of cervical cancer. Photon Dose Distribution Using 3D-CRT and IMRT Techniques in Cervical Cancer Therapy: This research discusses photon dose distribution in the Treatment Planning System (TPS) using 3DCRT and IMRT techniques for cervical cancer therapy. This provides insight into the comparison between the two techniques in delivering appropriate radiation doses to the tumor target. 6 MV Energy Linac Radiotherapy Against Cervical Cancer: This journal discusses the use of radiotherapy on a Linac aircraft with a 6 MV energy photon beam using the 3DCRT technique in the treatment of cervical cancer. This technique helps deliver the right dose of radiation according to the target area. The literature above provides information about external radiotherapy techniques, including 3D-CRT, in the treatment of cervical cancer. They help understand the role and application of this technique in cervical cancer treatment.    

Muhammad Hanif Syofwan; Eko Purnomo

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Teenagers, especially in West Sumatra, do not know about kerambit as a traditional weapon originating from West Sumatra. Even though the kerambit itself was used by the US army as a military weapon, its origins were not really known by the West Sumatran teenagers themselves. This is the result of teenagers' lack of curiosity about history and a lack of media that can attract their attention. The aim of designing this 2D animation is to foster teenagers' interest in studying history with new media and provide education about kerambit and its history through 2D animation media by utilizing social media as promotional media. The method used in this design is the 4D method, which consists of define, design, develop and disseminate. Using the 5W+1H data analysis method. This design produces main media in the form of 2D animated videos, and supporting media in the form of t-shirts, printed posters, stickers, social media content, Acrylic stands, and x-banners.