Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D

Abstract
After the pandemic, there has been many cases where a students acted rudely towards their teachers and seniors because of a low morals. With this reason, the designer is interested in teaching the old proverb from Minangkabau, “kato nan ampek”. Kato nan ampek taught us on how to communicate better to someone older, younger, and the same age as you. Designer obtained data through surveys, interviews, and literature data. Then designer analyze the data with a problem solving method 5W + 1H and the design method 4D model. The results will be an informative animation entitled “Pepatah Minang ‘Kato Nan Ampek’ Melalui Animasi 2D”.
Keywords
How to Cite

Muhammad Mufti Huwaidi & Eko Purnomo (2024). Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D. Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual, 1(3). https://doi.org/10.62383/misterius.v1i3.267

Muhammad Mufti Huwaidi; Eko Purnomo, "Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D," Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual, vol. 1, no. 3, 2024.

Muhammad Mufti Huwaidi; Eko Purnomo. "Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D." Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual, vol. 1, no. 3, 2024.

Muhammad Mufti Huwaidi; Eko Purnomo. "Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D." Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 1, no. 3 (2024).

Muhammad Mufti Huwaidi & Eko Purnomo (2024) 'Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D', Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual, 1(3). doi: 10.62383/misterius.v1i3.267.

Muhammad Mufti Huwaidi; Eko Purnomo. Pepatah Minang “Kato Nan Ampek” melalui Animasi 2D. Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual. 2024;1(3).

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