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Trezita A. S. Onibala; Rosiah J. Pulukadang; Anetha L. F. Tilaar

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2022 Universitas Maritim AMNI Semarang

Kesulitan belajar yang terlihat saat observasi di SMA Negeri 1 Tompaso menjadi pemicu dilakukannya penelitian ini. Masalah muncul dari beberapa kendala, seperti kemungkinan peningkatan hasil belajar. Tujuan dari penelitian ini adalah untuk mengevaluasi hasil penggunaan model Problem Based Learning berbasis blended learning. Pendekatan penelitian yang digunakan dalam penelitian ini adalah eksperimen dengan menggunakan desain kelompok eksperimen pra dan pasca tes. Sampel diambil dari kelas XI MIPA 3 dan XI MIPA 1 yang masing-masing berjumlah 22 siswa. Kelas-kelas ini normal dan homogen dan masing-masing berfungsi sebagai kelompok eksperimen dan kontrol. Dengan menggunakan uji-t untuk menguji data penelitian, diketahui bahwa nilai thitung = 3,7598 > ttabel = 1,6819 dengan taraf signifikansi = 0,05 menunjukkan menolak H0 dan menerima H1. Konsekuensinya, keefektifan model blended learning problem based learning berdampak pada hasil belajar siswa.

Muhartini, Muhartini; Amril Mansur; Abu Bakar

Jurnal Inovasi Ilmu Pendidikan 2022 Pusat Riset dan Inovasi Nasional

Penelitian ini bertujuan untuk menganalisis Pembelajaran Kontekstual  Dan Pembelajaran Problem Based Learning. Penelitian ini termasuk penelitian kualitatif. Pendekatan yang dipakai adalah penelitian murni kepustakaan (library research). Data diperoleh dari bahan bacaan yang diperoleh peneliti dari buku-buku, artikel-artikel yang termuat dalam cetak. Data dikumpulkan dan dipilah-pilah untuk mengisi jawaban dari pertanyaan penelitian yang dirumuskan. Analisa menggunakan pendekatan analisis isi (content analysis) untuk mendapatkan informasi terkait Pembelajaran Kontekstual  Dan Pembelajaran Problem Based Learning. Adapun kesimpulan dari penelitian ini adalah Pembelajaran kontekstual merupakan suatu pembelajaran yang mengkaitkan kontekstual sehari-hari pada materi pembelajaran sehingga siswa mampu memaknai pengetahuan/ ketrampilan yang dipelajarinya serta secara fleksibel dapat menerapkan pengetahuan/ ketrampilan yang dimilikinya dari suatu permasalahan/konteks ke permasalahan yang lainnya. Pendekatan kontekstual melibatkan tujuh komponen utama pembelajaran kontekstual, yaitu : konstruktivisme (contruktivisme), menemukan (inquiri), bertanya (question), masyarakat belajar (learning comunity), pemodelan (modeling), refleksi, penilaian yang sebenarnya (aunthentic asesment). Pembelajaran berbasis masalah (Problem-based Learning) merupakan salah satu model yang tepat dikembangkan  dalam pembelajaran teknologi untuk merespon isu-isu peningkatan kualitas pembelajaran teknologi dan antisipasi perubahan-perubahan yang terjadi di dunia kerja. Karakteristik dan Tahapan Pembelajaran Model Problem-Based Learning. Pembelajaran berbasis masalah dikembangkan terutama untuk membantu siswa mengembangkan kemampuan berpikir, pemecahan masalah, dan ketrampilan intelektual, belajar tentang berbagai peran orang dewasa dengan melibatkan diri dalam pengalaman nyata atau simulasi, dan menjadi pembelajar yang otonom dan mandiri.  

Sony Junaedi; Muslimah; Marya Ulfa

Jurnal Suara Pengabdian 45 2022 LPPM Universitas 17 Agustus 1945 Semarang

Current learning after the pandemic is more towards the Hybrid learning method where this method combines online learning with face-to-face learning. In this learning, interactive learning media is needed by teachers. Prezi application is a software for internet-based presentation (SaaS). In addition to presentations, it can also be used as a tool to explore and share ideas on a virtual canvas. It is superior because this program uses the en:Zooming User Interface (ZUI), which allows Prezi users to zoom in and out of presentation media. The partner problem is that teachers at Madrasah Aliyah Miftahul Huda Mijen Demak still need training and assistance in making interactive multimedia. Therefore, the community service team at the Faculty of Language and Culture, University of 17 Agustustus 1945 Semarang conducted intensive communication with the manager of the MA Madrasah Aliyah Miftahul Huda to find solutions to these problems. There are three methods applied in this service, namely Presentation, Demonstration, and Practice Method. Presentation method is applied in the introduction of the Prezi Application, its benefits, and its application in making interactive learning media, Demonstration Method regarding the operation or use of the application and Practical Method where teachers practice directly making interactive learning media according to their respective subjects. After this service, teachers can position and use learning media as a needed component of a learning process. Learning media has an important role in increasing the effectiveness and efficiency of learning. Teachers are always required to be able to develop and use learning tools available in schools in accordance with current developments.

Hariana Gultom, Febrina; Saida Ulfa; Henry Praherdiono

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

This study aims to find out whether there is an influence of the Problem Based Learning-Computational Thinking (PBL-CT) model on analytical thinking skills in terms of students' interest in Natural Sciences subjects. This research was conducted at the Kalam Kudus Christian Middle School in Malang in the 2022/2023 academic year. The design used in this study was a non-equivalent group design quasi-experiment. Retrieval of data using ten essay questions which are made according to indicators of analytical thinking ability and students' interest in science is measured by using a questionnaire.  Data analysis was carried out by the Two Way Anova parametric test. Based on the results of the analysis carried out, the results were obtained: (1) there were differences in analytical thinking skills between students who were taught using the Problem Based Learning and Problem Based Learning - Computational Thinking (PBL-CT) learning models with a significance <0.05. (2) there is no difference in the ability to think analytically between students who have a high, medium, and low interest in learning science as shown by a significance value of 0.748 > 0.05. (3) there is an interaction between Problem Based Learning - Computational Thinking (PBL-CT) on students' analytical thinking skills in terms of students' interest in natural science subjects with a significance value of <0.05

Fitro Nur Hakim; M. Abdurrahman Bahyhaq Andica P

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

The company 75 Center Design Graphic Studio is a provider of printing services and design services that serve the manufacture of various printing products. One of the problems that often arise when working on orders from customers is that there are many orders while there is only one expert, so there is not enough time to do it. Using technological advances, learning aids are made, which can later be used by employees to operate the ID Card machine. This learning aid media will display an autoplay program containing the process of making product from beginning to end. This learning aid media is made based on Multimedia.

Ahmad Zainudin; Priyadi, Agus; Dewi Prehantini Wahyuningtyas

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at TK Kemala Bhayangkari 31 Salatiga, firstly, the number of props of traffic signs is limited so it is not proportional to the number of meetings in the existing curriculum and students must repeat the same material. Secondly, there isn’t suitable learning support media to add props to traffic signs that are still lacking. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that this game has 43 signs which fulfill the number of signs that must be taught to students according to the curriculum at TK Kemala Bhayangkari 31 Salatiga, 18% which is most often found on the road from the total number of traffic signs in the Minister of Transportation Regulation No. 13 years 2014.  

noviani, amallia; Adha, Muhammad Mona; Rohma, Rohman

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2022 Prodi PPKn Universitas Slamet Riyadi

The country of Indonesia is currently undergoing rapid changes, namely the Covid-19 virus. The changes that occur are certainly very influential on the order of life, especially technology among the world of education. The educational environment has changed, where previously the learning process was carried out face-to-face, but now uses online learning media. Schools are one of the main factors in shaping the character of students, so that they can support the good use of technology, which is called digital citizenship. But in reality today, the reason is partly the lack of bad attitudes in the use of technology by students. The problem that will be discussed in this study is how the influence of online learning media in strengthening the Digital Citizenship attitude of students in Civics subjects. The research method used is a descriptive method with a quantitative approach. The data collection technique used the main technique, namely a questionnaire. The data analysis tool in this study uses SPSS version 20. Based on the results of the research conducted, it shows that there is an influence of online learning media in strengthening students' digital citizenship attitudes in Civics subjects with a large percentage of the effect, which is 56,5%.   Keywords: Online Learning Media, Digital Citizenship, and Students

Rahmatiah, Rahmatiah; Besse Syukuroni Baso

Jurnal Riset Rumpun Ilmu Bahasa 2022 Pusat riset dan Inovasi Nasional

Tujuan  penelitian  ini  yaitu  untuk  mengetahui Implementasi Model Problem Based  Learning  (PBL)  dalam  Meningkatkan  Hasil  Belajar  Bahasa  Indonesia  V UPT  SDN  11  Kabupaten  Soppeng.  Skripsi  Sarjana  Pendidikan  Guru  Sekolah Dasar   meningkatkan   hasil  belajar   bahasaindonesiadi  Kelas  V  UPT  SDN   11 Kabupaten  Soppeng. Adapun  jenis  penelitian  ini adalah Penelitian Tindakan Kelas (PTK)  dan  subjek  penelitian  ini adalah  murid  di kelas V UPT SDN  11Soppeng yang  berjumlah  28 orang.  Teknik  pengumpulan  data  menggunakan  observasi,  tes, dan   dokumentasi.   Teknik   analisis   data   menggunakan   rumus   rata-rata   nilai, persentase  ketuntasan belajar dan data observasi.  Dari hasil penelitian disimpulkan bahwa  pembelajaran  menggunakan  model Problem  Based  Learning  (PBL) dapat meningkatkan   hasil  belajar   bahasaindonesiadi  UPT   SDN   11Soppeng.   Hal  ini dapat   dibuktikan   dari   rata-rata   nilai   murid   yang   sebelum  diterapkan   model pembelajaran  Problem   Based   Learning   (PBL)   adalah   68,   dan   murid   yang mendapatkan nilai di atas 72  adalah 43%.  Dari hasil siklus I rata-rata nilai murid memperoleh 63, dan murid yang mendapatkan nilai di atas 72 adalah 50%. Setelah siklus  II  diperoleh  rata-rata  nilai murid  77,91,  dan murid  yang mendapatkan nilai di atas  70  adalah  90.55%  menunjukkan  bahwa  adanya  peningkatan  hasil belajar bahasaindonesiadengan  menggunakan  model  pembelajaran  Problem  Based Learning (PBL).    

M. Farhan Faranza Alfansa; Utin Desy Susiaty; Marhadi Saputro

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Penelitian ini bertujuan untuk mengetahui implementasi model pembelajaran problem based learning terhadap hasil belajar siswa ditinjau dari self-regulated learning. Adapun bentuk penelitian yang digunakan yaitu desain faktorial (factorial design) modifikasi dari desain true experimental. Populasi dalam penelitian ini adalah kelas X SMA Negeri 1 Kembayan yang terdiri dari tiga kelas. Sampel dalam penelitian ini adalah siswa kelas X IPA 2 dengan teknik pengambilan sampel menggunakan teknik cluster random sampling. Instumen penelitian berupa soal tes dalam bentuk essay. Teknik analisis data yang digunakan yaitu analisis satu jalan sel tak sama dengan uji normalitas menggunakan uji Lilifors dan homogenitas menggunakan Uji Bartlett. Hasil penelitian setelah diterapkannya model pembelajaran problem based learning diperoleh bahwa: (1) hasil belajar siswa dengan kategori self regulated learning tinggi lebih baik dari pada siswa yang memiliki kategori self regulated learning sedang, (2) hasil belajar siswa dengan kategori self regulated learning tinggi lebih baik dari pada siswa yang memiliki kategori self regulated learning rendah, dan (3) hasil belajar siswa dengan kategori self regulated learning sedang lebih baik dari pada siswa yang memiliki kategori self regulated learning rendah.    

Rino, Rino; Reni Astuti; Muchtadi , Muchtadi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

The purpose of this study was to develop a valid, practical and effective E-Book learning media of E-Flip PDF with Guided Self-Learning on student learning outcomes on matrix material in class XI of SMA Negeri 1 Nanga Mahap. The method used is a 4D research method which is limited to Define, Design and Develo. The subjects in this study were 29 students of class XI SMA Negeri 1 Nanga Mahap, 3 material and media experts. The instruments used in this research are in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and posttest questions based on the results of research that have been carried out, the results of the validation of the E-Book learning media are E-Flip PDF with Independent Learning. Supervised has a level of validity of 93.66% with very valid criteria, the level of practicality of learning media is 89.93% with very practical criteria and the effectiveness level of learning media is 82.75% with very effective criteria.    

Asrorul Azizi; Rindu Rahmatiah; Muhammad Sarjan; Hamidi Hamidi; Mulia Rasyidi +7 more

JURNAL HUKUM, POLITIK DAN ILMU SOSIAL 2022 Pusat Riset dan Inovasi Nasional

Humans have the ability to think and always try to improve their knowledge. Human nature is naturally full of curiosity so humans are always looking for answers to their curiosity. Humans seek answers to their curiosity through knowledge, and through knowledge will lead to its own satisfaction according to the demands of the times. The knowledge gained is not only knowledge, but is emphasized on knowledge and truth. Learning everything by studying the right scientific foundation is one of the efforts made by humans to obtain the truth. This study aims to determine the nature of the philosophy of education in the development of science based on local wisdom. The surrounding nature gives birth to local wisdom that is unique and is a potential in the development of science. Science or science which includes physics, chemistry, biology using scientific steps, scientific thinking, and using scientific frameworks. This is the beginning of the philosophy of science used to study, uncover, and solve scientific problems for human life. This study discusses the importance of a person in developing science based on local wisdom as a means of maintaining natural resources, culture, customs that exist in people's lives.

Manek, Fransiska; Prasetyo, Nugroho Aji; Mitasari, Zuni

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims to determine the effect of a combination of Discovery Learning and Problem Based Learning on the problem solving abilities of class X students at SMA Negeri 9 Malang. The method used in this research is quasi-experimental with a quantitative approach. Data collection techniques used were interviews, problem-solving ability tests, sheet validation and documentation. The results showed that there was a significant influence on the problem solving abilities of students using a combination of Discovery Learning and Problem Based Learning models in biology class X IPA Malang State High School which can be seen from the sig (2tailed) value of 0.002<0.05. The combination of the Discovery Learning model with Problem Based Learning provides opportunities for students to be actively involved in the learning process to solve problems that occur in everyday life starting from finding problems, analyzing problems to drawing conclusions

Yeni Widiawati; Nurmaningsih Nurmaningsih; Rahman Haryadi

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Pendekatan penelitian ini adalah kuantitatif yang menggambarkan penerapan model pembelajaran problem based learning berbantuan edugame interaktif nearpod terhadap kemempuan pemecahan masalah matematis siswa. Penelitian ini menggunakan bentuk pre-Eksprimental Designs. Alasan peneliti menggunakan bentuk penelitian ini karena peneliti menggunakan satu kelas sampel, dimana satu kelas tersebut akan dijadikan sebagai kelas eksperimen. Pada kelas sampel pertama akan diberikan tes awal (pre-test) kemudian siswa diberi perlakuan dengan menerapkan model pembelajaran problem based learning berbantuan edugame interaktif nearpod pada materi SPLTV, setelah itu dilakukan pengukuran terhadap siswa dengan memberi tes akhir (pos-test). Penelitian ekperimen ini menggunakan rancangan One-Grup Pretest-Posttest Design. Pada rancangan ini terhadap Pretest sebelum diberikan perlakuan sehingga hasil perlakuan Posttest dapat diketahui lebih akurat, karena membandingkan dengan keadaan sebelum diberikan perlakuan. Berdasarkan hasil pengolahan data penelitian yang telah dilakukan oleh peneliti, secara umum dapat disimpulkan bahwa kemampuan pemecahan masalah matematis siswa melalui model pembelajaran problem based learning berbantuan edugame interaktif nearpod dalam materi SPLTV kelas X MAN Bengkayang berjalan dengan efektif sehingga meningkatkan kemampuan pemecahan masalah matematis siswa.

Hendri Rasminto; Fujiama Diapoldo Silalahi; Budi Hartono

EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS 2022 LPPM Universitas Sains dan Teknologi Komputer

Analysis of E-Learning Information Systems is certainly one of the efforts that can be made to overcome problems that arise in the process of implementing teaching and learning activities (KBM) in each school. Soft System Methodology (SSM) analysis is a method used to help model unstructured problems. The SSM methodology is suitable for assisting an organization in defining their goals and then building a human activity system to achieve those goals. The relationship between the internal and external academic community involves teachers, parents of students, students and school administrators to develop information for supervision and student Development approaches. E-Learning analysis using the Soft Systems Methodology (SSM) approach is expected that the E-Learning information system will be able to answer existing challenges and problems. This study carried out a CATWOE analysis of the holons and elements (Client, Actor, Transformation, World View, Owner, Environment) found in case studies, building E-Learning models by applying the roles of humans, processes and technology as knowledge-forming elements, then analysis. holons based on the modeling of the resulting Knowledge. The analysis of E-Learning needs is answered by the need between the internal staff of teachers, employees, counseling and external students and parents to improve the quality of teaching and learning activities and student development.

Hermanto, Mahdiyah; Hujjatusnaini, Noor; Nirmalasari, Ridha

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

This study aims (1) to determine whether the guided inquiry learning model has an effect on the students' science process skills, (2) to find out whether the PBL learning model affects the students' science process skills, (3) to find out the differences in the students' science process skills. VII SMPN 5 Dusun Selatan which uses the guided inquiry learning model and the PBL learning model. The method in this research is comparative quantitative. The research design used was the Nondomized Control Group Pretest-Posttest Design. The instrument used was a test in the form of multiple choice questions totaling 25 questions and an observation sheet for students' science process skills. The research sample was students of class VII A and class VII B at SMPN 5 Dusun Selatan. The data collection technique was carried out using the observation method of students' science process skills and learning outcomes tests. The data were analyzed descriptively. The results of this study show that (1) the value of the science process skills of students using the guided inquiry learning model has an average value of 92%, (2) the value of the science process skills of students using the PBL learning model has an average value of 96 %, (3) the difference in the science process skills of students who are taught using the guided inquiry learning model and the PBL learning model, it can be seen from the results of the average value obtained that there are differences, where the PBL learning model has a higher average value than the learning model. guided inquiry. The learning outcomes of the guided inquiry class had an average score of 39 on the pretest and 68 on the posttest. Meanwhile, the average value of the pretest in the PBL class was 40.4 and the posttest score was 69.3. These results indicate that the guided inquiry learning model and the PBL learning model can improve students' learning outcomes and science process skills.

Prihatmoko, Setiyo; Prihatmoko, Setiyo; Sumaryanto, Sumaryanto; Herlansyah, Langga Jaya

JURNAL ILMIAH KOMPUTER GRAFIS 2022 UNIVERSITAS STEKOM

This research is motivated by the problem of lack of motivation and attention of students in following the teaching and learning process in the classroom because teaching and learning activities still use conventional methods. This makes students have difficulty in understanding the material being studied so that basic competencies and KKM are not achieved. This study uses the Research and Development (RnD) product development method, using 6 out of 10 research stages, namely potential and problems, data collection, product design, design validation, design improvement and product testing. In this study, researchers used multimedia with the Mind Map method as an interesting learning medium by using a computer that can display text, images, video, and audio so that the learning process is more enjoyable for students. The results of this study are multimedia-based learning media using the Mind Map method. The validity value of media experts is 3.6 which is declared feasible, while the validity value of material experts is 3.8 which is declared feasible, and increases students' understanding and interest as users from 61% initially to increase to 86.11%.

Sri Kuntari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

The problem in this study is the low quality of learning Business Economics class X Office Automation and Governance, which is known from the average student learning outcomes in the subject of Business Economics only reaching 67.43, in other words it has not reached the specified KKM, which is equal to 78, this is due to the lack of use of media images with learning models in the teaching and learning process, lack of student interest, and low student learning outcomes in learning Business Economics. Therefore, this research discusses the use of media images with the Examples Non Examples learning model to improve student learning outcomes in class X Business Economics Automation and Office Management at SMK Negeri 8 Samarinda. This study uses the Classroom Action Research (PTK) method, the research procedure used is in the form of cycles and each cycle is carried out through four stages, namely: planning, implementing, observing, and reflecting. The data collection technique was carried out using qualitative techniques, while the data collection tool used was a question instrument. The subjects of this study were class X students of Office Automation and Governance at SMK Negeri 8 Samarinda with a total of 35 students. The results showed that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in learning Business Economics. This can be seen from the completeness of student learning outcomes in the pre-cycle, namely 18 students (51.43%), there was an increase in cycle I, namely 27 students (77.14%) and in cycle II it increased to 35 students (100%). Based on the results of the study, it can be concluded that the use of media images with the Examples Non Examples learning model can improve student learning outcomes in the subject of Business Economics class X Office Automation and Management at SMK Negeri 8 Samarinda.

Rodiyah, Siti Kholidatur

jurnal Riset Rumpun Agama dan Filsafat 2022 Pusat Riset dan Inovasi Nasional

In choosing the right learning model, a teacher must pay attention to students' abilities and choose a learning model that can motivate them to learn and develop their potential so they can overcome problems in life. Problem-Based Learning is considered a learning model that can help students maximize their potential and develop skills in solving problems in everyday life. This study aims to critically analyze the application of problem-based learning models in the field of study of Islamic Religious Education. Through a literature study approach, this study focuses on a critical analysis of the basic concepts, principles, and procedures for applying the Problem-Based Learning method in learning Islamic Religious Education. The results of the research show that in order to implement PBL in the learning process, teachers should follow the procedures or implementation stages. The procedure for implementing PBL is divided into several steps, namely: problem orientation, organizing students to study (in groups), investigation or data collection, developing and presenting work results, and finally; evaluation and reflection.

rusliadi; Azhar A.

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

Research has been carried out on the implementation of the gasing method on the ability to understand students' physics concepts where before the gasing method was implemented into the learning process, physics subjects did not receive a positive response from students and still considered that physics mostly had formulas that had to be memorized, as well as symbols and calculations used. quite complicated for students. Those are some of the factors that cause physics learning to be less than optimal which can be seen from the lack of understanding of students' physics concepts on the material. To overcome this problem, the top method is implemented in learning which can create a fun and enjoyable learning atmosphere in the teaching and learning process. This method can also help explain a natural phenomenon that cannot be witnessed or studied directly. Based on the results of research that has been carried out, students who are taught using the gasing method have a better understanding of physics concepts, namely 67.65% with a variance of 6.08 compared to students who are taught by conventional methods of 54.84% with a variance of 5.26.

Reza Sukma Nugraha; Farhah, Eva; Yunus Anis, Muhammad; Arummi, Afnan; Nurul Hidayati, Tri Yanti

Adi Widya: Jurnal Pengabdian Masyarakat 2022 Lembaga Penelitian dan Pengabdian Masyarakat

Dalam pembelajaran bahasa Arab, keterampilan bahasa, yaitu menyimak (istima’), membaca (qira`ah), menulis (kitabah), dan berbicara (kalam) berkaitan dengan keterampilan penerjemahan. Penerjemahan sebagai proses pengalihan makna dari bahasa sumber ke bahasa sasaran perlu dimiliki oleh pembelajar bahasa, termasuk siswa-siswa madrasah yang mempelajari Bahasa Arab sebagai mata pelajaran wajib. Namun demikian, dalam proses pembelajaran dan praktiknya, pembelajar kerap menemukan masalah, yaitu kurangnya pemahaman mengenai ragam teks dan keterampilan penyuntingan teks. Hal tersebut yang dialami oleh siswa-siswa MAN 1 Karanganyar sehingga dilakukan kegiatan pengabdian kepada masyarakat, yaitu pelatihan penyuntingan teks sastra terjemahan Arab-Indonesia oleh Tim Research Group Bahasa dan Sastra Arab, Fakultas Ilmu Budaya, Universitas Sebelas Maret (UNS). Kegiatan berlangsung secara sinkron melalui media Google Meet dan Google Form dengan metode ceramah, demonstrasi, drilling, dan problem based learning (PBL). Melalui kegiatan pelatihan ini, peserta yang terdiri atas siswa kelas X IPA mempelajari teknik penerjemahan dan praktik menerjemahan teks cerita pendek. Setelah itu, mereka mempelajari penyuntingan teks berdasarkan hasil praktik penerjemahan yang dilakukan. Dengan demikian, para peserta mampu menerjemahkan teks sekaligus menyunting terjemahan tersebut.