Publication Search

54,413 articles from 425 journals · 1,457 citations tracked

Showing 1-5 of 5

Analytics

Andra Christine Tombokan; James U. L. Mangobi; Jorry Ferry Monoarfa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The objective of this study is to assess the efficacy of employing the Problem-Based Learning approach in the acquisition of Trigonometry concepts. This study examines four metrics of learning efficacy: student learning outcomes, student engagement during the learning process, student feedback on learning, and the teacher's aptitude in facilitating learning. This research falls under the category of quantitative descriptive research. The research was conducted at SMA Negeri 8 Manado during the odd semester of the 2023/2024 academic year. The study included a sample of 38 students from class X-I. The employed data collection approaches include testing, observation, and administering questionnaires. The study determined that the utilization of the Problem-Based Learning (PBL) approach in teaching Trigonometry content yielded positive results. This is exemplified by the attainment of the four metrics that measure the efficacy of utilizing the learning model: (1) Student learning results in the subject matter are classified as thoroughly comprehensive. (2) Student activities during the learning process are classified as satisfactory. (3) Students exhibit a favorable attitude towards the learning process. (4) The teacher's aptitude for overseeing the learning process is exceptional.

Adinda Tasya Asova; Welly Wirman

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2023 International Forum of Researchers and Lecturers

Asmaranur Modeling School is a modeling school in Pekanbaru, which was founded by the owner and trainer, Irvan Asmara, on February 1 2020 under the auspices of CV. Asmaranur Persada Sejahtera. AMS Modeling School is the first modeling school that provides learning not only about the catwalk but also education in forming personality such as attitude, public speaking, personal branding, and responsibility. This research aims to find out the Marketing Communication Strategy of Asmaranur Modeling School Pekanbaru through Instagram Social Media. The method in this research used a case study with a qualitative approach and purposive techniques which included interviews, observation, documentation. The informant subjects in this research consisted of 3 informants, namely Irvan Asmara as the owner and instructor, Bima Sakti as the content creator, Wildatul Muslimah as a student who had been registered at AMS for a long time. This research uses New Media theory and the concept of The Circular Model of Some created by Regina Luttrell which has 4 stages, namely share, optimize, manage, engage. The results of this research are that Asmaranur Modeling School Pekanbaru chose the social media Instagram based on the increasing number of social media users and in accordance with Asmaranur Modeling School Pekanbaru's target market, namely young people and adults who are active on Instagram social media. Before posting content, collect photo/video ideas. Asmaranur Modeling School Pekanbaru's Instagram social media is managed directly by Irvan Asmara as the owner and trainer, easily responding to comments from followers, and making it easy to repost tagged posts from me personally, students who take part in activities at Asmaranur Modeling School Pekanbaru. To build engagement with consumers or followers, Asmaranur Modeling School Pekanbaru also creates events and sponsors other important events.

Sri Hemaliawati

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Science learning in vocational schools is important in the development of students' knowledge, but creative approaches are needed to improve motivation and achievement. This research explores educational games as a strategy. The aim is to understand the impact of educational games in improving students' science learning motivation and achievement. A qualitative approach was used in data collection. The results show the benefits of educational games: high engagement, motivation through elements of competition, rewards and fun, better understanding of science concepts, intensive practice, critical skills and sustained learning motivation. The implication of this research is that by integrating educational games into the science curriculum, educators can create an engaging and effective learning environment, help students develop a deeper understanding of science, and achieve better learning achievement. Thus, educational games are a valuable tool to advance science education in vocational schools.

Kesia Dadi; Jantje Ngangi; Dany Christian Posumah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This research was conducted in class IX of Dian Todahe Middle School for the 2021/2022 academic year, with 25 students as subjects. This research aims to improve student learning outcomes by applying the Problem-Based Learning (PBL) approach to learning the movement of living creatures. This particular form of research is included in classroom action research (CAR) classification. This research examines student learning outcomes by analyzing their test scores before and after their involvement in the learning process, with a particular focus on Biology education, which is related to the movement of living things. Research findings show an increase in student performance during cycle II, which is then accompanied by an increase in student engagement. Of the total number of students, 22 (88%) completed their studies by getting a maximum score of 65. On the other hand, three students (12%) could only complete their studies if they scored below 65. The learning outcomes achieved in cycle II have fulfilled the requirements for completion. Traditionally, there has been a visible improvement in students' understanding of the subject matter.

Sri Widodo; Budi Santoso

Jurnal Kendali Akuntansi 2023 International Forum of Researchers and Lecturers

Entrepreneurial education (EE) is a process facilitating individuals to recognize, to assess, and to execute business opportunity. Besides, it is also developed as a process to enhance awareness on opportunity recognition, knowledge, self-esteem, and capability to act in various contexts (Morris, Webb, Fu & Singhal, 2013, Jones dan Engish (2004). Entrepreneurial Education has become something beyond business, but also as means or methods to build entreprenurial competences which are also impactful towards the betterment of adaptibility and competitiveness (Allan Gibb, 2002; Mwasalwiba, 2010).