Publication Search

79,575 articles from 739 journals · 2,111 citations tracked

Showing 1841-1860 of 1,931

Analytics

Yemima Anastasya Br Ginting; Robenhart Tamba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the feasibility, practicality and effectiveness of InShot application-based animated video learning media on theme 5 class II SDN 040556 Juhar. This type of research is a type of development research (Research and Development) using the 4D (Four D) development model. The instruments used are media expert validation sheets, material experts, educational practitioner assessments, student responses and tests (pre-test and post-test). The results of research related to feasibility show that the results of media expert validation fall into the "Very Feasible" category with a percentage of 93.33%.  The results of material expert validation fall into the "Very Feasible" category with a percentage of 92%. The results of the assessment of educational practitioners and student responses related to practicality fall into the "Very Practical" category with a percentage of educational practitioner assessment of 96% and student responses of 93.66%. The results of research related to effectiveness showed that the post-test results reached 80 which was included in the "Very Effective" achievement level.

Aunur Shabur Maajid Amadi; Dina Wilda Sholikha

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

Arabic language education holds a pivotal role in global intellectual and cultural development as the language of the Quran and profound literary works. However, the era of globalization and digital technology presents new challenges and opportunities. Teaching methods and access to information have undergone transformative changes due to technological advancements (Muis, 2020). Addressing this, a systematic literature review is warranted to comprehend the development of Arabic language education in the digital age. This research focuses on the development of digitally-based learning materials, applications and platforms for Arabic language education, the effectiveness of technology-based teaching methods, as well as their impact on Arabic language proficiency and student motivation. Challenges and potential solutions in adopting technological approaches will also be analyzed. Employing a qualitative approach, this study employs a systematic literature review method to extract insights from various literary sources. The anticipated outcome will provide educators with valuable guidance on leveraging technology effectively in Arabic language education and navigating the evolving dynamics of education in the digital era.

Putri Sembada Nani; Tyasmiarni Citrawati

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The aims of this development research were (1) to find out the validity of picture story books based on Syekh Muhammad Kholil's example, (2) to find out the attractiveness of picture story books based on Syekh Muhammad Kholil's example, (3) to find out the effectiveness of picture story books based on Syekh Muhammad Kholil's example. This development uses a 4D model which has 4 stages namely, Define, Design, Develop, and Disseminate. The research subjects were fourth grade students of UPTD SDN Banyuajuh 6. Based on the validation results of the experts, the following percentages were obtained, language experts 95% (very valid), material experts 85% (very valid), teaching materials experts 87.5% (very valid ), and learning design experts 90% (very valid). The attractiveness of the limited trial was the student response of 95% (very interesting), the field trial was the student response of 95.75% (very interesting), and the teacher's response was 92.5% (very interesting). The effectiveness of picture story books is obtained from learning outcomes in the cognitive domain, learning outcomes in the affective domain, teacher and student activities. Learning completeness shows 100% (classical criteria ³85% of students reach KKM). Teacher activity averaged 95% (very effective), and student activity was 92.75% (very effective). Based on the results of the research, a picture story book based on the example of Sheikh Muhammad Kholil is said to be valid, interesting, and effective so that it can be used.

Mutiara Mutiara; Saleh, Sitti fithriani; Hadaming, Hamdana

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the effectiveness of using fractional board learning media on student learning outcomes in learning mathematics fraction material in class III SDN 62 Palisi. Effectiveness is viewed from 4 aspects, namely: completeness of student learning outcomes, student activity, teacher's ability to manage learning, and student responses. The type of research used is pre-experimental research. The research design used was The One Group pretest posttest Design. Data collection techniques in this study were carried out using tests, observations, and questionnaires. The results showed that (1) all students had achieved individual learning mastery and this meant that classical learning mastery had been achieved, (2) the average percentage of student activity frequency reached the active criterion of 91.66%, (3) the average percentage the frequency of the teacher's ability to manage learning reached the high criterion of 3.4, (4) the positive response questionnaire from students reached 96.4%. From the results of this study it can be concluded that fractional board media is effectively used in learning mathematics fraction material in class IIIA students at SDN 62 Palisi.

Rahel Silalahi; Lukmi Sibarani; Mhd. Isman

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2023 STAI YPIQ BAUBAU, SULAWESI TENGGARA

In the implementation of education, an educator must be able to master the class and educate students to master learning. However, not a few teachers are indifferent to the way of teaching and the results obtained by their students. Educators generally use methods that make students often feel bored so that the subject matter is easily forgotten while this can affect a student's learning outcomes. The purpose of this research activity is to determine the effectiveness of the project based learning model in improving the learning outcomes of class XI MPLB 4 SMKN 7 Medan on drama material. The method used was experimental research with a research population of SMK N 7 Medan students and the research sample was 33 students of class XIMPLB 4. The results of individual learning mastery on drama material are seen as indicators of success. In cycle I the 1st meeting obtained individual learning mastery of 27.3%, then the 2nd meeting of 57.6%. In cycle II the 3rd meeting was 72.7%, then the 4th meeting was 90.9% with a value of ≥ 75. The results of the study prove that student learning outcomes can be increased effectively by applying the Project Based Learning learning model.

Mars Caroline Wibowo; Budi Raharjo

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

As software technology becomes more complex, software maintenance costs become more expensive. In connection with this, the development of software engineering makes the software system has many Composition choices that can be adjusted to the needs of the user. Error fixing involves analyzing Error Summary and modifying code. If bug-fixing steps are made as efficiently and effectively as possible then maintenance costs can be minimal. The purpose of this research is to establish a tool of machine learning for identifying Composition Error Summary and to find out the types of special Composition choices that can be used to save costs, time, and effort. In this study, the T-test was applied to appraise the analytical implication of conduct metrics when the “F-test” was taken to the Variance’s test. Classifiers used in this study are “All words” or “AW”, “Highly Informative Words” or “H-IW”, and “Highly Informative Words plus Bigram” or “H-WB”. Identical validation and Vexed validation techniques were used to calculate the effectiveness of machine learning tools. The results of this research denote that the instrument is competent for definitive Composition Error Summary and other Composition choices for definite Error Summary. This research determines the practicality of machine learning techniques in corrective issues relevant to Error summary. The result of this study also explained that Composition/non-Composition Error Summaries have contrasting aspects that can be accomplished by machine learning devices. The advanced tool could be upgraded in some areas to create it more powerful. The array identification section of the current study has limitations, an array with different words and Composition recognition tools tend to prefer Compositions with more words, so improvements to this could implicate consideration of the semantics of Error Summary, equivalent, and use of n-grams. Also, in using the technology of machine learning and Natural Language processing some advancements to be made to the present characterization structure so for future research it is highly recommended to clear up the first’s Error Summary before operating several operations in the present study.Composition Error Summary  

Subiyantoro, Singgih; Musa, Mohamad Zain

Jurnal Komunikasi Pendidikan 2023 Universitas Veteran Bangun Nusantara

Integrating innovative pedagogical approaches becomes paramount as the contemporary educational paradigm evolves. The study addresses the gap in the current literature by offering insights into the multifaceted implications of gamification in higher education settings. The primary purpose of this research is to analyze the attitudes, experiences, and perceptions of both educators and students toward gamified elements in LMS. The study combines qualitative interviews with teachers and students and quantitative surveys to gather a comprehensive understanding of the subject. The methodology encompasses diverse higher education institutions to ensure a representative sample. Results highlight the nuanced perspectives of participants, revealing key factors influencing the effectiveness of gamification in LMS, such as motivation, engagement, and learning outcomes. The findings provide a foundation for a more informed integration of gamified elements into educational practices. In conclusion, this research contributes to the field by offering empirical evidence and nuanced insights into the perceptions of gamification in higher education. The study enhances our understanding of the challenges and benefits associated with gamified learning and provides practical implications for educators and policymakers aiming to foster innovative and engaging learning environments.

Maria Ayu Fitri Lestari; Muchtadi Muchtadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to produce interactive video learning media in mathematics learning to improve students' mathematical understanding that is valid, practical and effective. This research is a development research where the research procedure uses a 4D design, namely (Define, Design, Development, and Dissemination) but this research only reaches the Development stage due to limited time, costs and research subjects. The subjects in this study were 26 class X students of SMAN 1 Nanga Tayap. The instrument used by the researcher was a validation sheet to see the validity of interactive video media, a response questionnaire was used to see the practicality of interactive video media and a pilot test was used to see the practicality of interactive video media in improving students' mathematical understanding abilities. Based on the validation of the three validators on learning interactive video media, it can be declared valid with an average index percentage of 79.69% with valid criteria. Material expert validation was declared valid with an average index percentage of 78.88% with valid criteria. Meanwhile, media expert validation was declared valid with an average percentage index of 79.28% with valid criteria. The level of practicality with an average percentage of teacher responses is 80%, with very valid criteria and an average percentage of student responses is 82.66% with very practical criteria. From the results of completing the teacher and student response questionnaire, interactive video learning media for students' mathematical understanding can be stated to be very practical for students. The level of effectiveness of students after using interactive video learning media on mathematical understanding abilities is 80.76% with very effective criteria.    

Gregorius Sitohang; Hartutik Hartutik; Anselmus Joko Prayitno

Jurnal Filsafat dan Teologi Katolik 2023 STIKAS Santo Yohanes Salib Kalimantan Barat

The results of observations and interviews conducted showed that there were problems in Class VIII of SMP Yoannes XXIII Semarang, namely inappropriate methods and media, and the lack of student independence in learning. The main objective of this study was to examine the effectiveness of module-assisted STAD (Student Teams Achievement Division) learning in improving student learning outcomes in class VIII A, SMP Yoannes XXIII Semarang. This study used a quantitative experimental method with a pre-experimental type. From the data analysis, it was concluded that 1) there was an increase in student learning outcomes from a pre-test score of 51.35 to 84.42 in terms of student post-test data, 2). The application of the method is considered effective as seen from the N-Gain data in the experimental class of 70.2, 3) The regression test shows that student independence affects learning outcomes by 83.3%. The results of this study indicate that the application of the Student Team Achievement Division method assisted by the TTS module has proven to be successful in increasing student learning outcomes. Suggestions are that teachers are able to improve student learning outcomes using varied, appropriate methods and media and are able to follow student development according to the times.

Aira Salma Azahra; Titin Nurhayatin; Meity Suratiningsih

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The low ability of students in identifying life values ​​in short story texts is the background of this research. One of the causes of this is the lack of use of appropriate learning models by educators. In addition, as a result of the lack of utilization of appropriate learning models, namely the low level of students' critical thinking skills. The purpose of this study was to examine the effectiveness of the Discovery Learning model in learning to identify life values ​​in short story texts. This study also aims to examine the effectiveness of the Discovery Learning model in improving students' critical thinking skills. As well as examining differences in students' abilities in identifying life values ​​in short story texts and differences in students' critical thinking abilities in the experimental class using the Discovery Learning model and the control class using the discussion method. The method used in this research is a quasi-experimental method with nonequivalent control group design. The results of the research are based on the Wilcoxon test of the Asymp value. Sig. (2-tailed) of 0.000 < 0.05. That is, it can be concluded that there are differences in the learning outcomes of students identifying life values ​​in short story texts between the experimental class using the Discovery Learning model and the control class using the discussion method. As for the results of the Mann-Whitney test, the Asymp value. Sig. (2-tailed) of 0.000 < 0.05. That is, the Discovery Learning model is effectively used in learning to identify life values ​​in short story texts. Then the results of calculating the average value of students' critical thinking skills in the experimental class using the Discovery Learning model are 3.7 and in the control class using the discussion method namely 3.4. That is, it can be concluded that there are differences in students' critical thinking abilities. This shows that the Discovery Learning model is effective in improving students' critical thinking skills.

Ai Rusmiyati; Titin Nurhayatin; Musaddad Abdul Azis

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the low ability of students to identify complications in short stories. The lack of variety of learning models used by educators is one of the causes. The selection of various learning models will greatly influence the process of learning activities so that they become active, creative and innovative in order to improve the quality of students. One learning model that is effectively used is Discovery Learning. In addition, the low ability to collaborate is also due to the lack of assignments given in groups by educators to students. The purpose of this study was to examine the effectiveness of the Discovery Learning model used in increasing the ability to identify complications in short stories and to improve students' collaboration skills. In addition, this study aims to examine differences in the ability to identify complications in short stories and the ability to collaborate between the experimental class using the Discovery Learning model and the control class using the discussion method. The method used is a quasi-experimental method with nonequivalent control group design. The results obtained based on the Wilcoxon test are the Asymp values. Sig. (2-tailed) <.001 or 0.001 <0.05, it can be concluded that there is a difference between students' learning outcomes in identifying complications in short stories between the experimental class using the Discovery Learning model and the control class using the discussion method. The results obtained based on the Mann Whitney-U test are the Asymp values. Sig. (2-tailed) of 0.010 <0.05, meaning that the Discovery Learning model is effectively used in learning. The value of collaborating in the experimental class has an average (mean) of 3.61 and the control class has an average (mean) of 3.47, meaning Discovery Learning model that it is very effective in improving collaboration skills.

Jety Oktavia; Anis Umi K; Rika Pristian F.A

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Mathematics is one of the subjects taught at all levels from basic education to higher education, which has a significant role in preparing students to have the ability to think logically, analytically, systematically, critically and creatively, as well as have the ability to work together. One of the activities in learning mathematics at school is through problem solving. Problem solving aims to see students' understanding of a material. Mathematical problem solving ability is a very important part of learning mathematics. However, in reality, the problem-solving ability of junior high school students' mathematics is still very low. From these problems, then one of the lessons that can improve the ability to solve mathematical problems is Problem Solving learning. One of the factors that influence differences in problem solving ability is learning style. Learning styles have a close relationship and influence on the learning process in order to achieve learning goals. With students knowing their learning style, learning Problem Solving can be done easily. The subjects of this study were students of class VIII A MTs Plus Sunan Drajat Kedungsantren Bojonegoro. The purpose of this study was to determine the effectiveness of Problem Solving learning on mathematics learning outcomes when viewed from students' learning styles. The type of research used is quantitative research with the One Group Pretest-Posttest Design. The results showed that testing the data on mathematics learning outcomes with the Paired Sample T-Test stated that the t_count value was -9.726. The t_count value is negative, because the pretest average value is lower than the posttest average value. In this case, the t_count value can be positive so that it becomes 9.726. Meanwhile, the value of t_table with α = 0.05 and degrees of freedom (dk=n-1) with 24 students is 1.714. Then it can be seen that t_count > t_table, then H0 is rejected and Ha is accepted, meaning that there is a significant difference. So it can be concluded that the application of the Problem Solving learning model is quite effectively carried out in the teaching and learning process for class VIII A students of MTs Plus Sunan Drajat Kedungsantren on the material of geometric shapes on the flat sides of cubes and blocks.  

Mickhael P Hutagalung; Glory Indira D Purba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This study aims to develop and produce interactive multimedia-based mathematics learning media using Adobe Flash CS 6 software that is valid, practical, and effective. This type of research is development research which refers to the ADDIE development model. This study used research instruments, the instruments used were material validation questionnaires, media, student and teacher responses regarding practicality and regarding the effectiveness of the learning media used. This study's findings indicate that: 1) The learning media's validity score of 3.245 places it in the valid category, while the media's validity score of 3.30 places it in the very valid category. 2) In the very practical category, the practicality of learning media received a score of 3.81, and in the very practical category, student assessments received a score of 3.49. 3) Learning media have a moderate or effective effectiveness score of 0.5.

Lilis Anastasia Purba; Glory Indira D. Purba

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

The use of learning media that is less than optimal is the basis of this research with the aim of developing learning media for Android applications and knowing the process of student answers. This type of research is development research with a model adapted from Borg and Gall with a  sample of class VIII-2 students of Santa Maria Private Middle School Medan, totaling 25 people. From the results of the study, it was obtained (1) the quality of the developed learning media met the valid, practical, and effective categories with an assessment by media experts of 3.82 and material experts of 3.87, practicality from the student response with a score of 3.61 and the teacher's response with a score of 4, and the effectiveness of classical student learning completeness reaches 92% of students and an n-gain score of 0.62 which means an increase in mathematical visual abilities is included in the moderate category. (2) The process of student answers shows that students have been able to identify problems, understand problems, generalize patterns and explain what is obtained, which means that students have fulfilled each indicator of mathematical visual ability, namely looking, seeing, imagining, showing and telling.

Irianti Yolan; Rahman Haryadi; Wandra Irvandi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this study was to develop Problem Based Learning (PBL) based E-Comic learning media on Problem Solving Ability that is valid, practical, and effective on student learning outcomes in statistics material in class XII at SMA Negeri 1 Sungai Laur. The method used is the ADDIE method. The subjects of this study were 29 class XII students of SMA Negeri 1 Sungai Laur, 3 material and media experts. The instruments used in this study were in the form of material expert validation sheets and media expert validation sheets, teacher response questionnaires, student response questionnaires and post-test questions based on the results of the research that had been carried out obtained the results of validation of E-Comic learning media based on Problem Based Learning (PBL). ) Regarding Problem Solving Ability has a validity level of 91.22% with very valid criteria, the practicality level of learning media is 89.60% with very practical criteria and the level of effectiveness of learning media is 93.10% with very effective criteria.

Elly Nafsiah; Tiur Malasari Siregar

Jurnal Riset Rumpun Ilmu Pendidikan 2023 Lembaga Pengembangan Kinerja Dosen

This research was conducted with the aim of producing digital learning media using the Smart Apps Creator through a Realistic Mathematics Education approach that is valid, effective, and able to improve students' mathematical problem solving abilities in the matter of a system of two-variable linear equations. This type of research is Research and Development (R&D) with the ADDIE model. From the research results, it was obtained that the media and material validity values were 93.6% and 93% with very valid categories. The practicality of the media through the results of the teacher's response questionnaire obtained a practicality value of 97.3% in the very practical category and the results of the student response questionnaire for the small group test and large group test obtained values of 90.9% and 91.4% in the very practical category. Then the value of effectiveness is seen through the mastery of classical learning and the results of the student response questionnaire obtained percentages of 87.5% and 94.05% with very effective categories. Improving problem solving abilities in students, the results obtained are that the level of students' problem solving abilities is at a percentage of 92% with a very high category, while based on the N-Gain test the average value obtained by students is 0.6473 which means there is an increase in problem solving abilities in students medium category. So based on the results obtained it can be concluded that the learning media developed in this study are valid, practical, effective, and able to improve students' mathematical problem solving abilities.

Mulyadi Mulyadi; Risky Marchel Tanjung; Azira Wina Kusuma; Fadya Levia Azahra; Tiara Sekar Maharani +1 more

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The purpose of this research is to analyze the effectiveness of Geogebra learning media in solving math problems among students. The method used in this study is the literature review method with a qualitative approach, which involves a literature review of library sources such as books, articles, journals. Data collection techniques were carried out by conducting literature studies and distributing questionnaires and test questions given to 10 students from class 4C in the 4th semester of Mathematics Education at Indraprasta University PGRI, who were considered to represent the entire research subject. The data analysis technique uses descriptive analytic by collecting data then compiling, analyzing and drawing conclusions. The results of this study indicate that Geogebra is less effective in solving mathematical problems due to lack of knowledge about Geogebra and low interest in using Geogebra.

Adelia Putri; Wasis Wuyung Wisnu Brata

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to design and produce Student Worksheets (LKPD) based on the Student Teams Achievement Division (STAD) on class XI human respiratory system material. This type of research is Research and Development (Reasearch & Development) with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this study were 2 material expert validator lecturers and 2 learning expert validator lecturers, the assessment of 1 biology teacher, and the responses of class XI MIPA-3 students of SMAN 1 Labuhan Deli T.A. 2022/2023. Data analysis used quantitative and qualitative descriptive analysis. The results showed that the development of STAD-based LKPD obtained validation results by material experts of 96.88% in the "very feasible" category, validation by learning experts of 90.13% in the "very feasible" category, assessment by biology teachers of 93.42 % in the "very feasible" category, the student response was 94.96% in the "very feasible" category, and the results of the effectiveness test obtained an N-gain score of 0.72 which was included in the "high" category and was considered effective in being used in the learning process biology in the material of the human respiratory system.

Ina Magdalena; Gilang Ramadhan; Hasanah Dwi Wahyuni; Nabilah Dwi Safitri

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This article discusses the importance of the evaluation process in elementary school learning. Evaluation plays a crucial role in determining the effectiveness of learning and the achievement of educational goals. Evaluation helps teachers obtain valid data on students' abilities, identify their learning difficulties, and understand their position among their peers. Through evaluation, teachers can make professional decisions in developing their teaching methods. The article emphasizes the significance of understanding and skills in conducting effective evaluation. Evaluation should not only be carried out at the end of a lesson but throughout the entire learning process. By conducting accurate and comprehensive evaluations, educators can gather precise information about students' abilities, enabling them to make informed decisions in their teaching practices. Improving understanding and implementing effective evaluation processes contributes to enhancing the quality of elementary school education. Effective evaluation not only benefits teachers in decision-making but also helps improve self-quality and classroom management.

Natasya Arieni Fasya; Qurrotul A'yun; Daniela Arnesti Nailufar; Atik Eva Nur Rizki; Muhammad Nofan Zulfahmi

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

This study aims to analyze the STEAM approach based on Busy Book media in increasing learning effectiveness. We will explore the effect of using Busy Books on students' conceptual understanding, learning motivation, critical thinking skills, and problem solving abilities. In addition, we will also identify the advantages and limitations of this approach. In this study, we will use a qualitative research method with a literature study approach. Literature study, also known as literature review or literature review, is a systematic process of gathering, evaluating, and analyzing literature sources that are relevant to a particular research topic. A literature study is conducted to gain a comprehensive understanding of previous research, existing thoughts and findings, and knowledge gaps that still need to be filled.