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Andika M. Faris; Damar Wisnu Saputro; Dina Rubiati

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Math Card is a card-based board game that contains questions for mathematics learning media. The purpose of the Math Card is to make it easier and more interesting for students in math lessons to make it more fun. This research uses the ADDIE method, namely analysis, design, development, implementation, and evaluation.  At the analysis stage, analysis is carried out related to material needs by following per under the syllabus/curriculum and design needs to get design results that attract the attention of students. At the design stage, the design is carried out according to the needs of the Math Card, namely by designing cards, packaging, guidebooks, and game boards. The development stage is to develop the results of the material and design, namely compiling questions according to the syllabus and printing products. The implementation stage is to conduct trials for grade 10 SMK students in the classroom. The last is the evaluation stage, namely by improving and perfecting the Math Card learning method to be more effective and efficient.    

Nur Budi Nugraha

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Physical Education, Sports and Health are subjects that equip students with physical skills, health understanding and healthy living habits. This subject not only emphasizes the development of physical fitness, but also the formation of character, discipline and teamwork. Traditional teaching methods often face challenges in maintaining student interest and participation. Students who are used to digital technology feel that conventional methods are less interesting and irrelevant to their digital world. This research uses the waterfall method and aims to develop interactive learning media that integrates various elements such as animation, video tutorials, motion simulations and interactive quizzes. The results of the research produced interactive learning media with validation results from material and media experts showing a high level of feasibility, with an average score of 85%, exceeding the minimum criteria of 75%. Student responses were very positive, with 87% stating that this media increased their understanding and interest in learning.

Miftahul Rohmah

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This study aims to analyze meaningful and effective learning assessments applied in the classroom. This research method uses Literature Review by reviewing 12 articles that are in accordance with the material discussed. The results showed that authentic assessments, which involve contextual and relevant tasks, were more effective in improving critical thinking skills than traditional assessments that focused on repetition of information. These findings are supported by Bloom's theory of constructivism and taxonomy, as well as previous studies that show that authentic assessment also increases learning motivation. Students are able to demonstrate what they understand about the learning carried out in accordance with the context of their lives. This will be effective if it is more formative that provides various information in the form of continuous feedback for teachers and students. The implication of this study is the importance of implementing authentic assessments in the curriculum and teaching strategies to maximize the development of students' critical thinking skills, in order to face the challenges of the 21st century.

Grisma Yuli Arta; Wendrizal Wendrizal; Aulia Almeyda

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study examines the effectiveness of professional development programs for Indonesian language teachers at SMA 2 and SMA 9 Sijunjung in improving their teaching competence. The focus of the research includes analysis of improving teaching competence, student involvement, and creativity in teaching after participating in the program. The research method used included observation and interviews with the five teachers involved. The results of the study show that professional development programs have a significant positive impact. Teachers have experienced an increase in the application of innovative teaching methodologies and the use of educational technology. Student involvement in the learning process also increases, characterized by active participation in class discussions and assignments. The use of digital media such as learning videos and podcasts helps increase teachers' creativity in delivering more interesting and relevant material. In conclusion, professional development programs play an important role in supporting the improvement of the quality of Indonesian education, with positive implications for developing students' potential and preparing them for an increasingly complex future..

Siti Aisyah; Wahyuni Zahra

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Education plays an important role in the progress of a nation, the high number of Islamic communities in Indonesia, including in Deli Serdang Regency, can be ensured that Muslims in Indonesia have an important role in the progress of a nation. Professor Toshiko Kinosita stated that Indonesia's human resources are still very weak to support industrial and economic development, the reason is because the government has never placed education as the most important priority, there are still various education problems that have not been resolved, such as limited education funds. , shortage of teaching materials, low number of skilled teaching staff, and inadequate facilities. To advance the nation's education, development is needed both in terms of physical and learning methods. Therefore, one effective solution is to build a Tahfidz Islamic Boarding School based on General Education. The development of science requires society to choose between focusing on knowledge in the field of religion or academics in general. Often people dream of mastering balanced knowledge, but many schools only focus education on one scientific field and reduce the quota in other fields so that knowledge becomes unbalanced. Tahfidz Islamic Boarding School is designed to provide knowledge and comfort in the learning process, equipped with adequate facilities and infrastructure as well as a more aesthetic building shape. This research aims to analyze the challenges and obstacles in developing the Tahfidz Islamic Boarding School based on General Education, and develop an inclusive and friendly solution environment. The focus is on meeting the needs of varying user capabilities, while ensuring good accessibility and sustainability. In the design, building design innovations are also proposed to achieve this goal, taking into account aesthetics and Islamic values ​​in accordance with the function of the building. The methods used include mixed qualitative methods with observation, comparative studies, case studies, interviews and document analysis. The building which applies Islamic architectural concepts in the design of the Tahfidz Islamic Boarding School will also consider Islamic aesthetics and values ​​in its application.  

Ronald Darlly Hukubun; Hektor Dalton Hehanussa; Indra Wati Niapele; Ami Indah Marasabessy; Aprilia Tuasuun +3 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2024 Lembaga Pengembangan Kinerja Dosen

Bullying has become a phenomenon in the world of education, especially education in Indonesia, bullying is not only carried out by adults but also carried out by children in the school environment and society. Nowadays there are many cases of bullying that occur in schools, communities and social media. Efforts to prevent bullying from an early age in schools and in the community can be done by socialization, increasing supervision and providing punishment and sanctions to bullies. Stop bullying can be done in many different ways. One way is to include material about bullying into learning that will have a positive impact on the personal development of students It aims to stop bullying that often occurs in schools. With this, we also conduct socialization counseling on Early Bullying Prevention Efforts. The purpose of this socialization is to educate and shape one's personality so as not to bully in the school environment or community environment.

Sismawati Sismawati; Muhammad Taraki; Kasful Anwar US; Sya'roni Sya'roni

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This paper discusses the education policies of the Old Order government and their influence on Islamic education in Indonesia. This paper aims to find out in depth about the Old Order government, the education policies of the Old Order government and the influence of Old Order education policies on Islamic education in Indonesia. During the Old Order era, Islamic education began to be fought for reform with the publication of various policies regarding the improvement of Islamic education, including compulsory Madrasah Learning (MWB). Indonesia became independent from Dutch colonial rule on August 17, 1945. The period of President Soekarno's reign, which spanned from 1945 to 1966, was referred to as the Old Order to differentiate it from the subsequent Order led by President Soeharto. In particular, the Old Order government's policy of paying attention to Islamic boarding schools and madrasas only began when the Central Indonesian National Committee Working Body (BP KNIP) 22 on December 27 1945 submitted recommendations to the government. The aim of this research is to understand the concept of government during the Old Order, and its influence on education in Indonesia. The research method used is a basic theory method that uses data from materials that are library research, where the author reads and studies books or literature related to the problem being studied. Regardless of the aspect The positive and negative sides of all the policies issued, it can be said that the development of madrasas is a brave effort by Islamic education to maintain its existence and identity while metamorphosing with the times.    

Ismail, Syarof Nursyah; Arifin, Haris Nursyah

This research aims to explore and analyze the implementation of the Card Sort method in history learning at MA Al-Amin Tabanan Bali as an effort to enhance student motivation, interest, activity, and improve student learning outcomes. A descriptive qualitative approach was used to collect data through observation, interviews, and documentation. The results showed that the implementation of the Card Sort method successfully increased student engagement in history learning, accelerated understanding of the material, and created a more interactive and engaging learning atmosphere. Teachers acted as active facilitators who provided direct guidance and feedback to students, as well as facilitated group discussions. Additionally, this method also encouraged collaboration among students and developed their social skills. The findings of this research support the claim that the implementation of the Card Sort method has a significant positive impact on enhancing student learning motivation, learning outcomes, and overall learning quality. The practical implications of this research are that the Card Sort method can be an effective alternative in history learning, especially in the context of MA Al-Amin Tabanan Bali, and contribute to the development of innovative and student-oriented learning strategies. This research also provides a basis for further research in the field of education to better understand and evaluate the effectiveness of different learning methods.

Tri Susanti; Shalahuddin Shalahuddin; Ika Aryastuti Nurhasanah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of electronic teaching materials based on local wisdom using the Canva and Cap Cut applications to assess, design teaching materials based on local wisdom, improve the learning process in a more interesting way, so that students do not feel bored in class. There is also the aim of knowing the steps for making fairy tale teaching materials based on local wisdom. Theme 8, the area where I live, sub-theme 1, the environment where I live, knowing the quality, effectiveness of the product, student responses before using the product, after using the product. The research methodology uses (research and development/R&D) the ADDIE model (Analysis of the initial stages of product manufacturing planning, Design product planning, Develop product development, Implement use of products that have been validated, Evaluation assess the resulting product which has been tested to see whether the final result is more productive ). Data collection techniques include interviews, observation, validation, trials, questionnaires, documentation. The results of the research show that, teachers' assessment of local wisdom-based electronic teaching materials for 95% of students 91.25% of the criteria is very feasible. Based on student learning outcomes, an average score is obtained. 805 So electronic teaching materials based on local wisdom for classes. IV SDN NO 228 VII Mandiangi Sarolangun Regency received very good criteria

Yuli Wahyuni; Emilia Umrotin; Shidqi Hamdi Pratama Putera

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

One of the materials in biology subjects is Virus where the material is abstract so it is difficult to understand by students and often when carrying out practicum in the laboratory also the results of studying on viral material are still much too low less than KKM which is 75. The purpose of this development research is to develop a virtual media laboratory viral material as a learning medium that facilitates teachers and students in the learning process that is expected to improve student learning outcomes. This research uses a type of R&D research with 4D models consisting of Define, Design, Develop, Disseminate in its development procedures. This research was conducted at SMA SHafta Surabaya by grade 10 of 30 students. Virtual Media Laboratory consists of the design of learning media that will be developed in the form of story boards on Virus materials developed with Adobe Flash CS6 software.  Based on the assessment of material experts, design experts, media experts in a row by 100% , 84.28%, 87.14% which is declared very valid means that new products can be used in the field for learning activities. The results of the field trial assessment of 98.33% are declared very valid meaning that new products can be used in the field for learning activities. There was an increase in students' learning outcomes which was known by comparing the pretest and postest results of 46 and 85. The average improvement of student learning outcomes is 2.6 with high media effectiveness. In conclusion, virtual media laboratory can improve the learning outcomes of grade 10 students of SMA Shafta Surabaya on virus material.

Anizak Umilatifah; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Today's students, often referred to as the digital generation, tend to be more interested and responsive to interactive and visual learning media. However, traditional teaching methods that tend to be monotonous are often unable to fulfil students' learning needs and interests. Therefore, innovation in learning approaches is necessary. One of the innovative solutions in learning media development is the use of graphic design applications such as Canva. With its user-friendly features, Canva allows teachers to create more dynamic and interesting teaching materials, which in turn can increase students' motivation and understanding of the values taught in Islamic Religious Education and Budi Pekerti. The development method or R&D using the ADDIE model is a learning design model that provides an organised process in the construction of teaching materials that can be used in both face-to-face and online learning. The use of learning media that suits students' needs not only increases their attention to the lesson, but also provides a comprehensive learning experience, reinforces a thorough understanding of the material, and encourages students' active involvement in the learning process. Thus, students have greater opportunities to develop their creativity and potential in a supportive learning environment. Learning media plays an important role in improving student learning outcomes by providing an engaging and efficient teaching-learning process. It allows students to understand the subject matter more easily, increases learning efficiency in accordance with the learning objectives, and improves their concentration and motivation.

Martin Alex; Tri Buana Tirta Adi Luhur; Muhammad Rifdan

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Interesting learning media can make the learning atmosphere less boring and can improve learning outcomes. The aim of this research was to develop the learning media Snakes and Ladders, which is one of the most famous types of board games throughout the world, for high school (SMA) students as a learning tool that is expected to be valid, effective and practical to use in the learning process. learning Trigonometry material. This research method uses Research Development (R&D) with the ADDIE model which is built in 5 stages: Analyze, Design, Development, Implementation, Evaluate. The subjects of this research were 40 active class X students at SMAN 93 Jakarta. This snake and ladder was developed based on student learning styles. The "Snakes and Ladders" board game was declared a valid learning medium by material and media experts, with an extraordinary category of 94% and 86%. The research results show that the practicality index obtained is in the very good category (96%) and the significance result of the paired t-test is 0.000 (less than 0.005) supported by the average posttest value being higher than the pretest. Based on this development research, it can be concluded that the "Snake and Ladder" board game media developed is valid, practical and effective for the learning process as a learning tool, especially for high school students on Trigonometry material.

Idul Adha; Faridi Faridi

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Akhlaq education plays an important role in shaping the character and personality of students. However, challenges in learning akhlaq such as limited relevant teaching materials and interesting learning media require innovative solutions. This article discusses strategies for developing teaching materials and learning media for akhlaq that are relevant to technological developments and social changes. This research uses literature study method and implementation analysis in selected schools. The results show that the use of digital media, project-based learning, and collaboration with parents and the community can improve the effectiveness of akhlaq learning.  

Fadhila Eka Meyliana; Hendra Pratama

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The purpose of this study is to determine the level of validity and effectiveness of the e-module based on book creator on the distribution of flora and fauna in the world for class XI SMA Negeri 1 Gondang. This study uses the R&D method with the Borg and Gall model. The main subjects in this study were students in class XI-1 SMA Negeri 1 Gondang with a total of 39 students. The results of this study indicate that the results of the media expert validation test were 98%, the material expert validation was 95%, the language expert validation was 98%, and the subject teacher validation was 95%. The results of the effectiveness test through the Paired Sample t-Test showed a significance value of 0.000 which is less than 0.05. Thus, the alternative hypothesis is declared accepted and shows that there is a difference in student learning outcomes before and after using the e-module. So, it can be concluded that the e-module based on book creator on the distribution of flora and fauna in the world is valid according to experts and effective in improving student learning outcomes.    

Nissa Nur Fadillah; Astri Astuti; Alfiatussyifa Alfiatussyifa

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the feasibility, practicality and effectiveness of using the Canva Application as a Mathematics Learning Media for Class VII Flat Building Material at SMP Negeri 1 Citeureup.This research adopts the ADDIE model stages (analyze, design, develop, implement, and evaluate). The analyze stage includes initial analysis, student analysis, concept analysis and formulating learning objectives. The design stage includes preparing learning media in the form of selecting appropriate media and designing learning content. The development stage includes the development of data collection instruments. The data collection instrument in this research was interviews with the teachers concerned. The implementation stage includes implementing the use of the Canva application. The evaluation stage includes the form of evaluation carried out at each ADDIE stage. The data analysis technique used is the validity coefficient by Aiken's V. The research results show that the learning media that has been developed is in the very good category and can be used in the learning process.    

Iliya Ulva; Uut Istianah; Jasmine Noer Aini; Amalia Rohmatin Nazili; Asih Andriyati

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Abstract: Education is the main point of support of the progress of a country. Training is an important component of working in HR. HR develops and creates according to the individuals ability to think and think about the design of their own meetings. With changes to educatioanl programs, public authorities want to advance existing educatonal programs, SO that the implementation of educational programs must be able to slowly understand the vision, mission and goals of public schools. Therefore, any changes to the education plan should focus on the conditions experienced in the implementation of the previous education plan. The preparation of this article of educational programs that involve research strategias as writing or writing studies. The free educations program is an educational program with various intracuriculer realizations where the subtance will be more ideal so that student have sufficient opportunities to explore ideas and strengthen skills. The head is the boss and pioneer is continuing to make changes in development at the school. Intructors can contribute cooperatively and actually work with the progress of the schools educational plan to coordinate and design learning materials, books, texts and content.          

Nurismaya Aliatunisa; Faridi Faridi

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to develop interactive learning media using Wordwall applications in Akidah subjects, especially the material of faith in angels, which is motivated by learning that is still monotonous and less innovative, so that it has an impact on student motivation and understanding that is less than optimal. Qualitative research with a descriptive approach was conducted through observations, interviews, and literature studies to develop Wordwall learning media. The results showed that the use of Wordwall interactive learning media proved effective in increasing students' motivation and understanding of the material of faith in angels, and the Wordwall application is considered to be an alternative learning media that is interesting and innovative, especially in online learning. This research emphasises the importance of the teacher's role in using learning media that suits the needs and characteristics of students, as well as utilising technological developments to make learning more interesting.

Fanny Rahmatina Rahim; Ari Widodo; Achmad Samsudin; Tina Hayati Dahlan

In the dynamic digital era, artificial intelligence (AI) like ChatGPT presents revolutionary opportunities to advance classroom learning, particularly in science education. This research focuses on the utilization of ChatGPT to develop a learning model that supports the enhancement of students' Self-Regulated Learning (SRL) abilities. The study investigates four main aspects: (1) How can student-centered science learning improve SRL skills such as goal setting, self-management, and reflection? (2) How can the use of active and collaborative learning strategies in science increase students' motivation and SRL? (3) How can formative and summative assessments focused on developing SRL skills enhance science learning? (4) What are the researchers' experiences in using ChatGPT as a tool to develop and refine learning units, and their reflective research on its use as a teaching aid? An exploratory methodology was applied, utilizing ChatGPT to generate teaching materials tailored to classroom needs. Initial findings highlight ChatGPT's potential to support the development of SRL skills by providing quick access to structured and verified information. However, its use must be carefully managed to prevent over-reliance and ensure critical evaluation of sources. Educators are responsible for guiding students in the wise use of AI, fostering critical thinking, and promoting independent learning. Integrating ChatGPT into lesson design can enhance science education by creating engaging units, providing clear rubrics, and supporting formative assessment. This research underscores the positive potential of ChatGPT in fostering inclusive and adaptive science education, while also addressing the need for responsible technology management to ensure student development and well-being.

Zainal Abidin; Arda Tonara; Budiman Budiman; Bambang Eko Prayetno

The research titled "Development of Physical Education Learning Media for Forward Roll Material for Third Semester Physical Education Students at UMMAH" aims to produce interactive learning media in the form of a CD for forward roll material. This research uses a qualitative approach, with the population being all third-semester Physical Education students at UMMAH, totaling 26 students as the sample. Data collection techniques include observation and questionnaires. The research results show that: (1)Validation by material and media experts declared the media feasible to use without revision after three and two stages of evaluation, respectively. (2)Students stated that this learning media facilitates understanding and increases learning motivation. The appearance aspect is rated good and simple, while the quality of the text and video is considered easy to understand. The overall average rating of multimedia quality is "very good" with a score of 4.33.

Ina Lestari; Zulirfan Zulirfan; Evi Suryawati; Yennita Yennita

Proceeding of the International Conference on Social Sciences and Humanities Innovation 2024 Asosiasi Peneliti dan Pengajar Ilmu Sosial Indonesia

This research explores the integration of the Duano tribe's shellfish manongkah tradition into science education to develop culturally relevant learning modules. This research aims to address the gap between local wisdom and its application in science learning, increasing students' understanding and appreciation of their cultural heritage. A qualitative approach was used by conducting surveys and interviews with the Duano tribe community and distributing questionnaires to teachers and students in the Indragiri Hilir coastal area as many as 40 respondents. The findings in this research are that the shellfish Manongkah tradition can be integrated into learning. Furthermore, many teachers and students know about the Manongkah Shell tradition, have never carried out culture-based learning, there is a lack of teaching materials at school, and teachers lack understanding of culture-based learning. This research highlights the importance of contextual learning in preserving cultural traditions while providing practical solutions to today's educational challenges. In conclusion, to overcome this problem, it is necessary to develop a science learning module based on the Manongkah Shellfish tradition so that apart from overcoming this problem, it is hoped that it will be able to improve students' 21st century skills.