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Nuraeni Nuraeni; Nadrah Nadrah; Muh. Erwinto Imran

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

The purpose of this study was to determine the effect of ispringsuite9 media on science learning outcomes for fifth grade students of UPT SPF SD Negeri Laburan Baji 1. This type of research is quantitative or experimental (pre-experimental design) with a one-group pretest-posttest design. The sample and population were class V UPT SPF students at SD Negeri Labuang Baji 1, totaling 24 students. The instruments used to collect data are pretest, posttest and documentation. Data collection techniques in this study were observation and tests (pretest and posttest). The results showed that the data were analyzed using descriptive statistical analysis and inferential statistical analysis. Data were analyzed using descriptive statistical analysis. It was known that the mean pretest was 59.58 and was in the low category, namely 75%, while the posttest mean was 79.79, which was in the high category, namely 87.5%. the average value of the posttest is higher than the average value of the pretest and inferential statistical analysis using the t test formula, it is known that the t_count value obtained is 2.0686 with a frequency of df = 24-1 = 23, at a significance level = 0.05 obtained t_Table is 6.067. So t_(Count ) > t_Table or H_(0 ) is rejected H_1 is accepted. Based on the results of this study, it can be concluded that there is an influence of ispringsuite9 media on the science learning outcomes of class V UPT SPF SD Negeri Labunag Baji 1.

Norhamidah; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are the low activities and learning outcomes of Civics content, because learning is one-way, students have difficulty understanding the material, lack of activities that build a sense of cooperation, confidence and responsibility, lack of activities that require students to think critically, lack of student involvement actively in learning and the lack of learning activities that can develop student creativity. Efforts to overcome these problems are by using the PBL learning model, Hands On Activity and Talking Stick. The purpose of this research is to increase student learning activities and outcomes. The subjects of this study were fifth grade students at SDN Telaga Biru 6 Banjarmasin, which consisted of 30 students consisting of 12 boys and 18 girls. The method used is a qualitative approach with the type of PTK and using qualitative data obtained through observing the activities of educators and students, while quantitative data through student learning outcomes from individual written test results. These results show that the acquisition of educator activities at meeting IV obtained a score of 31 in the "Very Good" category. Student activity reaches 97% and learning outcomes have reached an indicator of success, namely ≥81. Based on the results of this study, it can be concluded that using a combination of Problem Based Learning, Hands On Activity, and Talking Stick can increase student activity and learning outcomes.

Nur Nabiilah; Fathul Jannah

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems found in this study are the low activity, motivation, and learning outcomes of students in mathematics content. This is because learning is one way, learning is less meaningful, and learning is less interesting. The application of the PETA model to mathematical content is a strategy used to overcome this problem. This study aims to describe the activities of educators, analyze the increase in student activity, motivation and student learning outcomes. This study used classroom action research which was carried out during three meetings. The research subjects were 30 students in class V at SDN Telaga Biru 6 Banjarmasin. The type of data taken is qualitative data obtained from observing the activities of educators, students, and motivational questionnaires. Quantitative data were obtained through group and individual written tests. The indicator of success to be achieved is ≥80% of all students. Based on the results of research that has been carried out using the MAP model, it is able to increase student activity, motivation, and learning outcomes.

Sheila Adella Puteri; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.

Sohibudin Sohibudin; Desty Endrawati Subroto; Mohamad Bayi Tabrani

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research is motivated to reduce the boredom experienced by students when participating in the teaching and learning process of Pancasila and citizenship education in class. Students no longer only sit, stay silent and listen to stories from the teacher, but students can interact directly with learning media based on Autoplay   Media Studio 8 because in this learning media in addition to learning materials, there are also animations, images, videos, sounds and flash so that they can build new interests, arouse motivation and stimulate student learning activities.

Rizqi Anggun Kharisma; Nur Isroatul Khusna

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

As an effort to improve the learning process, this study aims to describe the effect of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on learning outcomes (cognitive, affective, psychomotor). The approach used in this research is a quantitative approach. The type of research used is a type of experimental research. The population in this study were all students of class VIII UPT SMP Negeri 3 Srengat. The sampling technique used was purposive sampling. The instruments used to measure learning outcomes are test questions and questionnaires. The data analysis technique used in this study is the data instrument test with the validity test and reliability test, the prerequisite test with the normality test and homogeneity test, and the hypothesis test with the t-test. The results showed that partially there was an influence of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on students' cognitive, affective, and psychomotor learning outcomes. This is evidenced by the results of data analysis with the help of SPSS 22 for windows on cognitive aspects 0.017 <0.05, affective aspects 0.046 <0.05, and psychomotor aspects 0.048 <0.05, which means H0 is rejected and H1 is accepted.

Rizqi Anggun Kharisma; Nur Isroatul Khusna

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

As an effort to improve the learning process, this study aims to describe the effect of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on learning outcomes (cognitive, affective, psychomotor). The approach used in this research is a quantitative approach. The type of research used is a type of experimental research. The population in this study were all students of class VIII UPT SMP Negeri 3 Srengat. The sampling technique used was purposive sampling. The instruments used to measure learning outcomes are test questions and questionnaires. The data analysis technique used in this study is the data instrument test with the validity test and reliability test, the prerequisite test with the normality test and homogeneity test, and the hypothesis test with the t-test. The results showed that partially there was an influence of the Contextual Teaching and Learning (CTL) learning model with Fun Mind Mapping media on students' cognitive, affective, and psychomotor learning outcomes. This is evidenced by the results of data analysis with the help of SPSS 22 for windows on cognitive aspects 0.017 <0.05, affective aspects 0.046 <0.05, and psychomotor aspects 0.048 <0.05, which means H0 is rejected and H1 is accepted.

Muhammad Yasir; Fibri Rakhmawati; Rora Rizky Wandini

Jurnal Manuhara : Pusat Penelitian Ilmu Manajemen dan Bisnis 2023 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Media plays an important role in the learning process because it can help achieve learning objectives. The purpose of this study was to see how the effect of using smart board media on students' addition and subtraction learning outcomes. This study used a quantitative method with a quasi-experimental research design. The population in the study was entirely class II students totalling 29 students, with a sample of 14 students of class II-A as the experimental class and 15 students of class II-B as the control class. Total sampling was used for sampling. To analyse the data, the Wilcoxon test was used which was carried out with SPSS version 20. The results showed that the use of smart boards had an effect on student learning outcomes in addition and subtraction material, namely the use of smart board media increased student learning outcomes when compared to conventional models. The use of smart board media in particular improves student learning outcomes with an average achievement of 83.2 very good compared to the conventional model which reaches an average of 63.3 with a moderate category. This research can be used to determine the effect of smart board media using other variables.

Lena Suwartini; Caswita Caswita

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

This research was structured with the aim of improving student learning outcomes through quantum teaching learning regarding the excretory system in science learning in Class VIII-E students of SMP Negeri 20 Tasikmalaya. This type of research is Classroom Action Research (CAR), in which the teacher is the executor of learning while the researcher is the observer. The research design uses the Kemmis and Mc. Taggart. This research was conducted in the even semester of the 2021/2022 school year, namely in March. The subjects of this study were students of Class VIII-E at SMP Negeri 20 Tasikmalaya which consisted of 33 students. The object of research is the active learning of students. Data collection techniques using observation and interviews. Data were analyzed descriptively and presented in the form of tables and graphs. The results showed that there was an increase in the active learning of students, namely in the first cycle an average of 74 (good category) and in the second cycle 81 (very good category), meaning that the learning outcomes in cycle II had fulfilled the Minimum Completeness Criteria of 75. This means there was an increase of 9.54%. Thus the use of the quantum teaching learning model regarding the excretory system in science learning can increase the learning activity of Class VIII-E students of SMP Negeri 20 Tasikmalaya.

Muhamad Novi Aminudin; Binti Maunah

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to increase students' social studies learning motivation through the application of the mind mapping learning model, this is due to the low level of students' learning motivation towards social studies subjects at MTs Miftahul Huda Ngeni Wonotirto Blitar. This study uses a descriptive qualitative approach. Data collection techniques using interviews, observation, and documentation. The results of this research are (1) The steps for implementing the mind mapping learning model begin with determining the objectives to be achieved in learning, determining the material that will be presented in the mind map. After the material is determined, the next step is to prepare supporting tools. The next step is the learning process using the mind mapping learning model. (2) Student responses to the application of the mind mapping learning model get a good response from students. Students are more enthusiastic when learning activities use the mind mapping learning model. (3) The implications of applying the mind mapping learning model are a) students are interested in paying attention to the material presented, b) students become easier to understand the material, c) students become more enthusiastic about learning than usual, d) students become more active in learning activities using mind mapping model, e) student learning motivation has increased, besides that it will affect student learning outcomes.  

Muhamad Novi Aminudin; Binti Maunah

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to increase students' social studies learning motivation through the application of the mind mapping learning model, this is due to the low level of students' learning motivation towards social studies subjects at MTs Miftahul Huda Ngeni Wonotirto Blitar. This study uses a descriptive qualitative approach. Data collection techniques using interviews, observation, and documentation. The results of this research are (1) The steps for implementing the mind mapping learning model begin with determining the objectives to be achieved in learning, determining the material that will be presented in the mind map. After the material is determined, the next step is to prepare supporting tools. The next step is the learning process using the mind mapping learning model. (2) Student responses to the application of the mind mapping learning model get a good response from students. Students are more enthusiastic when learning activities use the mind mapping learning model. (3) The implications of applying the mind mapping learning model are a) students are interested in paying attention to the material presented, b) students become easier to understand the material, c) students become more enthusiastic about learning than usual, d) students become more active in learning activities using mind mapping model, e) student learning motivation has increased, besides that it will affect student learning outcomes.  

Sitti Zahra Amalia Faisal; Hilmi Hambali; Irmawanty Irmawanty

Journal Innovation in Education (INOVED) 2023 STIKes Ibnu Sina Ajibarang

Sitti Zahra Amalia Faisal. 2023. The Effect of Using Audio-Visual Animation Media on Class IV Science Learning Results at SD Inpres Lasepang, Bantaeng Regency. Thesis. Department of Elementary School Teacher Education. Faculty of Teacher Training and Education. Muhammadiyah Makassar University. Supervisor I Hilmi Hambali and Supervisor II Irmawanty.This study aims to (1) To find out student learning outcomes after using audio-visual animation media in Class IV SD Inpres Lasepang, Bantaeng Regency; (2) To determine the effect of using audio-visual animation media in class IV of the Lasepang Presidential Instruction, Bantaeng Regency. This research is a quantitative research with a quasi-experimental research approach with a research design using an experimental method that also uses two groups, namely the experimental group and the control group. Then the sample is class IV with a total of 40 students. With a purposive sampling technique. Data collection techniques use descriptive statistical analysis and inferential statistical analysis. The results show that there are science learning outcomes with material on force and motion of objects. This can be seen in the average posttest score for the experimental class which reached 85.35, while the average posttest for the control class only reached 65.70. Based on hypothesis testing using the independent sample t test, the t count value = 6.231, while the t table value = 2.024. Based on the results obtained t count < t tabel (t count=6.231< t tabel=2.024. Thus Ho is rejected and H1 is accepted.

Adji Seputro; Ahmad Dwi Nurdiyanto

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

Mathematics anxiety has long been recognized as a barrier to student achievement, particularly in an era where digital technologies are reshaping education. This study aims to investigate the role of cognitive psychology in modern mathematics learning as a means of reducing math anxiety and enhancing numerical creativity among digital generation learners. Employing an experimental classroom design informed by neuroeducation principles, the research explored how interventions rooted in cognitive regulation, emotional control, and cognitive load management influence student outcomes. Data were collected through pre-test and post-test instruments measuring levels of math anxiety and creativity in numerical problem-solving. The findings demonstrate a significant reduction in mathematics anxiety following the implementation of the neuroeducation-based intervention. Simultaneously, students exhibited marked improvements in creative approaches to numerical challenges, indicating that addressing psychological factors is essential to unlocking mathematical potential. These results highlight the importance of integrating cognitive psychology into mathematics instruction, moving beyond procedural learning toward a holistic approach that considers students’ emotional and cognitive states. The implications extend to educators, curriculum designers, and policymakers, suggesting that modern mathematics education should balance cognitive development, emotional well-being, and creative problem-solving skills to prepare students for the challenges of a rapidly evolving digital world.

Pratiwi Novitasari; Amiratih Siti Aisyah

Nusantara: Jurnal Pengabdian kepada Masyarakat 2023 Pusat Riset dan Inovasi Nasional

Learning guidance assistance for students is one of the ways used to improve student learning outcomes. There are two factors that influence student learning outcomes, namely internal factors and external factors. Internal factors are factors from within the student such as the student's willingness to learn, while external factors are factors from outside the student's self such as the learning atmosphere. The purpose of carrying out tutoring assistance by STKIP Modern Ngawi students for students is that it is expected to be able to increase student motivation in learning so that student abilities increase with a maximum and enjoyable learning process. Learning guidance assistance is carried out in four stages, namely: (1) Providing practice questions to determine students' basic abilities, (2) Providing motivation to learn to students, (3) Providing material explanations to students, (4) Question and answer to find out students' abilities after the learning assistance activities have been completed. The results of the tutoring assistance had a positive impact which was marked by high student enthusiasm and increased learning outcomes.

Faris Salman Faza; Suwarno; Sriyanto

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This study aimed to analyze the differences in the Project Based Learning (PJBL) and Problem-Based Learning (PBL) learning models at MA PPPI Miftahussalam Banyumas on disaster mitigation material. The type of research used in this study was quasi-experimental, with research subjects namely students of class XI MA PPPI Miftahussalam Banyumas, totaling 52 students. This data collection method uses the computational computation of the SPSS program. Data processing for comparison of Project Based Learning and Problem-Based Learning models uses the t-test. The results of the t-test show the value of Sig. (2-tailed) of 0.028 <0.05, it can be concluded that there is a significant difference between the average student learning outcomes with the Project Based Learning and Problem-Based Learning models. The mean difference value is -5.44 which indicates the difference between the average student learning outcomes with the Problem-Based Learning model and the Project Based Learning model or 77.56 – 83 = -5.44. It can be concluded that learning using the Project Based Learning learning model is significantly more effective than using the Problem-Based Learning model.

Sam Hermansyah; Nurasia Natsir

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

Effect of Application Usage “Hello English” Smartphone Based Android Against Upgrades Student Learning Outcomes in English Subjects in Middle School (Quasi-Experiments in Language Subjects English Class VII Students at Sidrap 1 Public Middle School) The research started with a lack of student learning outcomes with a percentage below 50% for English material, especially listening skills . Research done by using the experimental method. Planning is made such as using the Hello English Application based on Android and research instruments to support learning. The implementation of learning is passed properly starting from the initial activities (giving pretest questions), core activities (introduction, and use of the application Hello English) and closing activities (giving post test questions).  This shows that the use The Hello English application has the effect of increasing student learning outcomes in English subjects in junior high schools, specifically ability listening.

Muh. Zahirul Haq Usman; Muhammad Hanafi; Hasanuddin Hasanuddin; Sam Hermansyah; Nurasia Natsir

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

This study uses a quantitative research method with a true research design an experiment with the type of posttest- only control group design which aims to test the effect of using the YouTube application on the results of learning Arts and Culture in class X UPT SMK Negeri 2 Sidrap. The population of this study is all students of class X SMK Negeri 2 Sidrap with samples taken of 18 students of class X BRT 1 SMK Negeri 2 Sidrap and using the Purposive technique sampling. There are 2 variables in this study, namely the effect of using the YouTube application (independent variable) and the learning outcomes of Class X Students' Cultural Arts (dependent variable). This research was conducted in class X UPT SMK Negeri 2 Sidrap. Data collection techniques using documentation and tests. Data from the test results that have been collected are then analyzed using the mean and t.test formulas . Based on the results of data analysis, the experimental group value = 85 and the control group value = 66.111 and the t test obtained T count 5.897 > from T table 5% (2.120) with db 16 . Based on the results of the study it can be concluded that the use of the YouTube application has an effect on the learning outcomes of Cultural Arts class X UPT SMK Negeri 2 Sidrap

Aretha Widi Ailani; Gibrananda Putra Kanaan; Delan Kay 

Manajemen Kreatif Jurnal (MAKREJU) 2023 Pusat Riset dan Inovasi Nasional

This book review examines the impact of integrating Bloom's Taxonomy into entrepreneurship education on the competitiveness and performance of Micro, Small, and Medium Enterprises (MSMEs). Through a comprehensive analysis of literature, empirical evidence, and expert opinions, the review highlights the significance of this pedagogical approach in fostering critical thinking, problem-solving, and innovation skills among entrepreneurship students. Empirical studies demonstrate improvements in students' competencies and learning outcomes following exposure to Bloom's Taxonomy-aligned curricula. Case studies, such as the Entrepreneurship Development Institute of India (EDII), provide evidence of the practical relevance of this approach in addressing challenges faced by MSMEs. Expert opinions underscore the importance of preparing students for the dynamic demands of the entrepreneurial ecosystem through curriculum designs that prioritize higher-order cognitive skills development. Overall, the review emphasizes the transformative potential of Bloom's Taxonomy integration in shaping the future of entrepreneurship education and enhancing the competitiveness of MSMEs in global markets.

Ranti Maulya

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Motivating students is important to achieve the goals of the study. With high motivation, the students will study and learn the subject indeed. This study aims to verify the Duolingo application to increase students' learning motivation in English study. This research is focused on fraction materials studied by students in grade VIII SMPN 39 Takengon in the 2023-2024 academic year. This research method used is classroom qualitative research conducted in two meetings. The data analysis technique used is quantitative descriptive and qualitative descriptive analysis. Qualitative data were obtained from observations during the learning process while quantitative data were obtained from students' test results. The results showed an increase in learning motivation and learning outcomes of students in grade VIII SMPN 39 Takengon in English subject on fraction materials. The researcher concluded that learning using Duolingo application media was able to increase motivation and learning outcomes in English on fraction materials of students in grade VIII SMPN 39 Takengon.

Heltiana Heltiana; Jefry Jack Mamangkey; Anatje Lihiang; Anatje Lihiang

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The world of education plays a significant role in the development of students. So, to facilitate the learning process for students is the main task of a teacher. For this reason, teachers are not only required to make the learning atmosphere comfortable and exciting. However, the teacher must also be able to improve maximum learning outcomes for students. This study aims to determine whether the application of interactive PowerPoint learning media in the classroom can help improve student's learning outcomes in class VIII on the material of the human movement system as well as research. In contrast, the object used in this research is the application of learning media using interactive PowerPoint media at Arrival Junior High School Kaima. The type of research used is classroom action research by applying two cycles of data collection obtained from observations of teacher activities and observations of student activities as well as tests before and after the action and documentation. The data analysis technique used in this study is a qualitative descriptive technique. Based on the study results, the class action that the researchers had carried out found that before the action was taken, the student's learning outcomes were 0%, or the number of students who had completed was absent. At the same time, there was an increase of 83.33% in the first cycle, and in the second cycle, again experienced an increase of 100%. This means that learning using interactive PowerPoint media is proven to help teachers improve learning outcomes in Kaima Adventist Junior High School class VIII students.