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Ahmad Maulidizen; Erza Sofian; Riyad Ramadhan; Rachmat Hidayat; Ali Alatas +2 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2022 Pusat Riset dan Inovasi Nasional

Pandemi yang belum tahu kapan akan berakhir ini menjadikan semua pihak menyiapkan diri untuk tetap beraktivitas dengan tetap patuh pada protokol kesehatan harus membatasi jumlah pengunjung dan karyawan yang akhirnya dibagi dalam beberapa shift waktu. Langkah yang dapat dilakukan dalam memasarkan produk di dalam media sosial yang berupa TikTok ini tidak lain dan tidak bukan yaitu membuat hal semenarik mungkin yang tentunya sedikit menaruh bumbu-bumbu produk ke dalam kreativitas video tersebut. sebuah fenomena yang pernah terjadi ketika seorang pria berniat untuk mengiklankan produknya namun yang terjadi malah daya tarik video tersebut melebihi isi dari produk yang ia promosikan. Aktivitas utama dari pemasaran melalui TikTok Shop ini untuk memperluas cakupan konsumen dan bisa lebih dikenal lagi di kalangan masyarakat dengan tidak mengabaikan tujuan awal dari Tji Liewoeng Coffee itu sendiri. Pada tahap ini kegiatan yang dilakukan adalah membuat akun TikTok terlebih dahulu dan langsung mengarah kepada fasilitasnya yaitu TikTok Shop yang sesuai dengan konsep Tji Liwueng Coffe. TikTok Shop berisikan fitur dimana produk kita bisa dengan mudah dipasarkan dengan beberapa cara tentunya. Output dari kegiatan pemasaran aplikasi TikTok melalui TikTok Shop yang dijalankan ini adalah untuk menaikan citra dan brand dari Tji Liwoeng Coffee dengan tidak mengubah total. Kemudian dengan adanya TikTok Shop ini berharap target pasar akan semakin meluas dan juga penjualan meningkat dan juga bisa berpotensi untuk merangkul potensi pasar yang baru.    

Kodir, Kodir; Yoga , Adi; Saputri , Prakastiasti

Jurnal Pengabdian Kepada Masyarakat Sisthana 2022 Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Latar belakang: Berbagai pihak telah berupaya mempublikasikan bahaya rokok bagi kesehatan melalui berbagai media namun kebiasaan merokok masih sulit dihentikan. Perkembangan teknologi menjadikan media elektronik sebagai media yang mampu memberikan motivasi melalui media audio visual seperti video. Pendidikan kesehatan dengan media audio visual merupakan salah satu alternatif bagi penyuluh untuk memberikan informasi bahaya rokok melalui unsur suara dan gambar sehingga pesan yang ingin disampaikan lebih menarik, mudah dicerna, serta meningkatkan motivasi peserta.  Tujuan : Penelitian ini bertujuan untuk menganalisa pengaruh pendidikan kesehatan dengan media audio visual terhadap motivasi berhenti merokok pada mahasiswa. Metode: Rancangan penelitian yang digunakan adalah quasi experimental pretest posttest control group design. Jumlah sampel sebanyak 52 mahasiswa yang diambil dengan teknik purposive sampling dan dibagi ke kelompok intervensi (n=26) dan kontrol (n=26). Bentuk intervensi berupa pemberian pendidikan kesehatan dengan media audio visual. Instrumen yang digunakan untuk mengukur tingkat motivasi berhenti merokok adalah Contemplation Ladder (CL). Data dianalisa dengan uji Mann-Whitney. Hasil: Hasil penelitian menunjukkan peningkatan motivasi berhenti merokok pada kelompok intervensi sebanyak 6 skala setelah perlakuan. Hasil uji Mann-Whitney menunjukkan perbedaan bermakna tingkat motivasi berhenti merokok antara kelompok intervensi dan kontrol dengan p=0,000. Hasil penelitian membuktikan pendidikan kesehatan dengan media audio visual berpengaruh terhadap motivasi berhenti merokok pada mahasiswa. Saran : Pendidikan kesehatan dengan media audio visual direkomendasikan sebagai intervensi keperawatan dalam program berhenti merokok.

Ni Made Diah Pusparini Pendet; Komang Agus Jerry W; Putu Intan Daryaswanti

Jurnal Pengabdian kepada Masyarakat Wahana Usada (WUJ) 2021 Sekolah Tinggi Ilmu Kesehatan KESDAM IX/Udayana

Background: Adequate level knowledge is necessary in providing proper first aid on chronic disease emergency. This community service aimed to improve the level of knowledge on chronic disease emergency management in Tibubeneng Village, North Kuta, Badung-Bali. Method: An-online-ninety-minutes-health education session was delivered to 22 participants using a PowerPoint and video media. Wilcoxon statistical analysis applied to know the mean difference of the knowledge level before and after the health education session. Result: Finding indicated no significant effect of health education of knowledge level improvement on chronic disease emergency management (p=0.78). Recommendation: We suggest conducting routine health education and interactive sessions such as simulation to enhance the knowledge on chronic emergency disease management.        

nugroho, setiyo adi; nugroho, setiyo adi; Wijayanto, Andri Cahyo

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

The field of video shooting services in the Semarang area is currently spread in almost every area of ​​the city. Ranging from small businesses to large companies. This service is generally needed to capture important moments in the form of video documentation. Studio Atlantis is a line of business that provides video shooting and editing services. This company was founded in 2010, having its address at jl. Pete Raya, Now. In addition to video shooting, Studio Atlantis also provides photography services. Marketing in this studio still uses simple media, .using a list of products in the form of digital images on a computer in explaining products to consumers. This method is less effective when showing product samples because you have to open a different application in another file location. The solution to this problem requires a media to help promote the products at Studio Atlantis to consumers in a more practical way. A company profile that summarizes company information along with product samples in the form of video clips then packaged into an interactive form.

Welly Desriyati; Welly Desriyati

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Rapid technological advances make print communication media begin to be shifted by information media that utilizes computer technology as a means of delivery. Technological developments change the teacher's task from being a teacher to a facilitator who provides convenience in learning. SD Negeri 004 Bangsal Aceh is one of the schools that still applies the mathematics learning process using textbooks so that students do not understand the lesson. Teachers are required to make changes in teaching patterns in the classroom, one of which is with animated videos. This study uses the Multimedia Development Life Cycle (MDLC) method covering concept, design, collecting material, assembly, testing and distribution. The final result of this research is an animated video of mathematics learning about the material of flat shapes. Animated videos are used as an interesting and effective means of information and learning media. Besides that, it can also improve students' understanding and skills in learning mathematics, especially the material of flat shapes

Yayan Nuryana; Victor Prasetya; Nisrina Nisrina; Siti Intan Rahayu; Siti Nurarofah +2 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2021 FKIP, Universitas Palangka Raya

Husna Roti is a business specializing in cakes and bakery products that has been operating for nine years in Desa Purwosari, Comal District, Pemalang Regency. As part of a community service program, faculty members and students are involved in providing assistance to help develop this business. The program includes various improvement efforts, particularly in the areas of marketing and human resource management. The actions taken include creating Grabfood and Instagram accounts to expand the digital market, making official stamps, obtaining halal certification, and producing promotional videos and documenting the production process. Additionally, the company profile and organizational structure were prepared to strengthen management. Financial reports and cost of goods sold calculations were also made to optimize cost management. Through this collaboration, the faculty members and students aim to provide concrete solutions to the challenges faced by Husna Roti. With this assistance, it is hoped that the quality of the products and the competitiveness in the market will improve, allowing the business to grow and positively impact the local economy.

Mathilda, Fiorida; Naully, Patricia Gita

Adi Widya: Jurnal Pengabdian Masyarakat 2021 Lembaga Penelitian dan Pengabdian Masyarakat

The elderly are a group of people who are vulnerable to degenerative diseases such as hypertension, diabetes mellitus, and others. The causes include a lack of knowledge about healthy diet and the lack of health checks. The purpose of this community service activity is to improve the quality of life of the elderly in Kelurahan Utama of South Cimahi by socializing healthy diets and conducting health checks. Media used for healthy diet counseling are power points, videos, and posters. Health examinations conducted include measurements of body mass index, blood pressure, blood glucose levels, triglycerides, total cholesterol, and uric acid. The results of the health examination showed quite a lot of elderly people who suffer from degenerative diseases. Through this activity, the elderly in Kelurahan Utama of South Cimahi gained knowledge about healthy diet in order to avoid various diseases and know the disease that is being experienced so that they can immediately undergo proper treatment.

wijianto, wijianto; triastuti, rini; raharjo, raharjo; Nuryadi, Muhammad Hendri; haryati, sri

Adi Widya: Jurnal Pengabdian Masyarakat 2021 Lembaga Penelitian dan Pengabdian Masyarakat

Pembelajaran online dampak pandemi memberi kesulitan terhadap guru dalam merancang rencana pelaksanaan pembelajaran dan melaksanakan pembelajaran sikap kewarganegaraan. Ditambah perkembangan tekhnologi dan kebijakan perlu ditindaklanjuti dengan tindak nyata di lapangan. Kenyataan dilapangan menunjukkan bahwa guru guru masih mengalami kendala dalam menyikapi kebijakan yang ada terkait konstruksi rencana pelaksanaan pembelajaran. Solusi yang ditawarkan terhadap permasalahan tersebut adalah workshop dengan tujuan meningkatkan kompetensi guru dalam menyusun desain instruksional berdasarkan kebijakan terbaru (RPP 3 Komponen) menggunakan aplikasi guna penguatan sikap kewarganegaraan siswa. Diakhir pelatihan diharapkan guru dapat menghasilkan satu RPP berupa e-RPP yang berdasar pada oreintasi sikap kewarganegaraan. Metode kegiatan berupa workshop secara  daring menggunakan web meeting zoom,channel youtube, google classroom, dan aplikasi  e RPP. Luaran pengabdian berupa prosiding isbn/ jurnal issn, video dan publikasi  media online.

Fictor S. Misssa; Edwer Y. Dethan; Yanto Tefa; Petrus Pareira; Angelita Meneses

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

This community service project aims to enhance Sunday School teachers’ ability to use digital media as a tool for children’s faith formation in local churches. The rapid development of information technology requires churches to adapt their educational ministries, including children’s spiritual learning. The training was conducted at the Christian Evangelical Church in Timor (GMIT) Sion Noelbaki Congregation, involving 25 Sunday School teachers. The implementation methods included needs observation, interactive workshops, practical sessions on creating digital Bible content, and direct mentoring in using media such as spiritual videos, PowerPoint, and online platforms (YouTube, Canva, and WhatsApp Groups). Evaluation was carried out through pretest-posttest and participant satisfaction questionnaires. The results showed a 78% increase in teachers’ competence in using digital media after the training. Participants also demonstrated high enthusiasm and commitment to applying digital media in their children’s ministry. This activity had a positive impact on improving the quality of faith education, making Sunday School learning more engaging, contextual, and relevant to children’s lives in the digital era.

Alinda, Lusiana; Rusmayani, Rusmayani; Arifin, Haris Nursyah

Jurnal Faidatuna 2021 STAI Denpasar Bali

Learning video is a type of media used in learning activities by involving the senses of sight and sense of hearing in an activity process. Messages and information that can be channeled through this media can be in the form of verbal and nonverbal messages that rely on sight and hearing. The objectives of this study are, 1) To find out the relationship between the use of learning videos during the COVID-19 pandemic to the learning outcomes of fiqh students in class V at MI Rare Muchtary for the 2020/2021 academic year, 2) To find out how much the contribution of the use of learning videos during the COVID-19 pandemic to the fiqh learning outcomes of fifth grade students at MI Rare Muchtary for the 2020/2021 academic year. This research is a quantitative correlational study. The sample used in this study were 49 students. then the data were analyzed using the product moment correlation formula. The results showed that the relationship between the use of instructional videos on the fiqh learning outcomes of fifth grade students at MI Rare Muchtary was moderate or adequate. With the value of the correlation coefficient (r_xy) is 0.648. This means that Ho is rejected and Ha is accepted, so that the relationship between the use of learning videos and learning outcomes of fiqh is positive. 2) the instructional video variable (X) has a simultaneous contribution of 36.2% to the variable of student fiqh learning outcomes for class V (Y) and the remaining 63.8% is influenced by other factors not examined in this study.

Rahmat Gunawan; Rahmat Gunawan; Rini Malfiany; Hamdan Yosep Pane

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Designing story scenarios for the Rempeyek Nok Uus UKM profile video, Making videos by recording, editing, and adding effects, Implementing marketing strategies with digital marketing techniques on social media. To obtain the necessary data, the things that must be done are interviews, observations, and documentation. So that they can get a mature concept for video production, the reference is from the information obtained during observations and interviews. Rempeyek Nok Uus has become a typical souvenir from Karawang and snacks or snacks from the Karawang area. Optimizing the digital platform as a place to order products so that it is easy for people to order, Active in social media, especially Instagram and Facebook in advertising products, Invite Instagram celebrities to work together who already have more than 10 K followers to promote products to customers.

Harnita, Pratiwi Cristin

Jurnal Komunikasi Pendidikan 2021 Universitas Veteran Bangun Nusantara

AbstractCommunication in disaster management uses a variety of media. In communication context, the media used as a channel for delivering messages that called the communication medium. This study aims to find the most effective disaster education communication based on a descriptive quantitative approach. Reserchers took samples aged 17-20 years old who had participated in disaster socialization activities that held by Meterorological, Climatological, and Geophysical Agency in Cilacap, Central Java, Indonesia and every respondent has had disaster experience. The number of research samples is 175 respondent. In the context of communication, the medium becomes important because it is a channel for delivering message.  An import function of communication is how medium can delivered message to be undesrstood together. The fuction of communication is providing information, education and persuasion. It was found that varioys activities have beed carried out such as Goes To School, which is used to deliver messages used some communication medium like pocket books, animated video, and power point template.  Fact findings related to the best communication medium  were sozialization (face to face meetings), films, public service advertisements, and roleplays. Meanwhile, animated learning videos in class are not very popular. Keywords: disaster education communication, communication medium, communication function

Hendri Syahputra; Ira zulfa; Indra qusyairi

Jurnal Elektronika dan Komputer 2021 STEKOM PRESS

Security is an aspect that is needed by all circles today. With security, it can reduce the risk of crime and worry about the crime. This study discusses a room monitoring camera system using a PIR sensor, if a movement occurs it will be detected by this sensor. To process it, NodeMCU is used, then using the Telegram Bot as a notification if a movement occurs. The way this system works is that the PIR sensor will detect the presence of people or not in the room that is given this security system, then NodeMCU will process the data to send notifications in the form of messages and the IP Camera will display live video broadcasts.

Arifin, Haris Nursyah

Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan video pembelajaran dan diskusi melalui telegram grup dalam pembelajaran daring masa pandemi chovid-19 di MA Al-Amin Tabanan tahun pelajaran 2020/2021. Metode penelitian yang digunakan yakni metode kualitatif dengan pendekatan kualitatif deskriptif dengan teknik pengumpulan data berupa wawancara dan observasi. Informan pada penelitian ini yaitu peserta didik kelas XII MA Al-Amin Tabanan. Pembelajaran daring MA Al-Amin Tabanan menggunakan aplikasi Telegram Group untuk memberikan video pembelajaran dan sesi diskusi, sedangkan Google Form untuk penugasan. Hasil Penggunaan video pembelajaran dan diskusi melalui telegram grup dalam pembelajaran daring masa pandemi covid-19 di MA Al-Amin Tabanan tahun pelajaran 2020/2021 secara garis besar telah berjalan baik dan efektif. Hal ini dilihat dari hasil observasi dan wawancara yang dilakukan oleh peneliti bahwa penggunaan video pembelajaran dan diskusi dapat memecahkan masalah yang dialami pada semester sebelumnya. Dengan penggunaan video pembelajaran siswa sudah lebih mudah memahami materi, keikutsertaan dalam pembelajaran meningkat dan tugas yang diberikan oleh guru dikerjakan dengan baik.

Sugiarto, Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Main Objective: The objective of this research is to complete the exciting and fictive effects of each color and lighting type when practiced in 3D animation setting. In addition, this research also proposes several lighting design recommendations in 3D animation. Background problem: The main sense for the advance of animated films is cinematic lighting effects. Various techniques and approaches have been planned to create lighting effects, but how these effects affect the viewer’s sentimental sense and especially the storytelling practice is not understood. Novelty: The results of the emotional effects of lighting styles show that these effects are not shown in an imposing aspect, which means, not all lighting style affects the feelings on each scale. In this study, several differences were found in several color scales with different cinematic meanings. Research Method: The research method used is quantitative and subjective data analysis adopting a qualitative grounded theory coding with several animated video scenes developed with various colors and low and high-key statistical lighting designs to analyze and measure the effects of different lighting designs. Finding/Result: The finding of this study indicate that cinematic lighting influences the emotional impact of scenes and stories in plan. Conclusion: This study also confirms the current lighting approach, according to the result of this study, it brings guidance on how certain lighting and color techniques can be adopted to influence the audience in 3D animation about feelings and story perception Keywords: Cinematic Lighting, 3D animation, Emotional Storytelling

Andik Prakasa Hadi; Fandy Achmad Faizal

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Smartphone retail sales in Indonesia are currently growing very rapidly. Point of Sales Material (POSM) is used to provide information about products to consumers, using displays to stimulate impulsive buying behavior. This study designed a 3D planogram visual media, which can visualize real-time with text, images, and videos. Media that has been developed by researchers is in the very good category with a percentage of 78% for the promoter segment that is more than 1 year and 77% for the new promoter segment who has worked at Samsung retail for less than 1 year. From the results of experalidation and user validation, for the aspect of video visualization and the 3D planogram module that has been developed, the category average AB score is 81-85. The display arrangement process can be done more quickly and precisely because the understanding of the planogram increases.

Wibowo, Tony; Wibowo, Tony; Kelfia Limanda

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Video games with strong narratives are getting popularity among video game developers. There are a number of games that were developed with world issues as the narrative. This research was conducted to prove whether a video games have a potential to be a media for education on world issues. This research was conducted by exposing video games through game play video of Detroit Become Human video game to 27 respondents who are not familiar with said video game for 22 days and submit their report about their experience through online questionnaire. The study was tested by comparing the respondents' views on the world's issues before and after the respondents exposed to the video and codifying their responses in order to quantify the responses received. The results of the study prove that the consensus agrees that video games have the potential to be a media for education on world issues. Apart from that, it was also found that video games were able to educate players in the long term but not significant in the short term.

Irmade, Oka; Widjanarko, Paulus

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

Tujuan yang hendak dicapai dari program pengabdian ini adalah memberikan pemahaman dan keterampilan membuat media pembelajaran VideoScribe yang di aplikasikan dalam proses pembelajaran. Metode pelaksanaan pengabdian meliputi: (1) metode pendekatan yang dilakukan mulai tahap survei, perijinan, dan pemberian motivasi bagi guru yang akan mengikuti pelatihan (2) metode pelaksanaan program, meliputi tahap pendahuluan, tahap sosialisasi dan audiensi, tahap pelaksanaan, serta tahap evaluasi akhir. Hasil dalam kegiatan ini adalah 8 guru telah dapat membuat media pembelajaran VideoScribe dan hasil ini sesuai target yaitu 100% dapat membuat media VideoScribe. Luaran yang dihasilkan berupa Produk media VideoScribe pada materi tertentu dan publikasi artikel pengabdian dalam jurnal ilmiah.

Soegiarto, Asep; Rizki, Menati Fajar

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

AbstractCikiwul is a village located in Bantargebang district. Where the Bantargebang location is a final waste collection site which is the main disposal site for around 6,500 tons of waste per day from all over Jakarta. Plastic bag waste is a serious enemy for environmental sustainability. The difficulty in breaking down makes plastic waste need proper handling so that it does not accumulate. One way is to do an ecobrick. Ecobrik is a plastic waste management method that is very easy for everyone to do and has a very high impact on environmental conservation. We do community service by disseminating the benefits of ecobricks, as well as providing training on how to do ecobricks together with Cikiwul residents. Training using the zoom platform, adapting to current conditions, activities are carried out by discussing and providing training videos on how to make ecobricks. It is hoped that this activity can reduce plastic waste, which its usefulness can be maximized into new objects that have useful values.AbstrakCikiwul merupakan salah satu kelurahan yang berada pada kecamatan Bantargebang. Di mana lokasi Bantargebang merupakan tempat penampungan sampah akhir yang menjadi tempat utama pembuangan sekitar 6.500 ton sampah per hari dari seluruh wilayah Jakarta. Sampah kantong plastik menjadi musuh serius bagi kelestarian lingkungan hidup. Kesulitan dalam terurai, menjadikan sampah plastik perlu penanganan yang tepat agar tidak semakin menumpuk. Salah satu caranya adalah dengan melakukan ecobrick. Ecobrik merupakan metode pengelolaan sampah plastik yang sangat mudah dilakukan setiap orang dan sangat tinggi pengaruhnya bagi pelestarian lingkungan. Pengabdian masyarakat yang kami lakukan dengan mensosialisasikan manfaat ecobrick, serta memberi pelatihan cara melakukan ecobrick bersama dengan warga Cikiwul. Pelatihan menggunakan platform zoom, menyesuaikan dengan keadaan saat ini, kegiatan dilakukan dengan berdiskusi dan memberikan video pelatihan cara pembuatan ecobrick. Diharapkan dengan adanya kegiatan ini, dapat mengurangi sampah plastik, yang dimaksimalkan kegunaannya menjadi benda baru yang memiliki nilai guna.Â

Fadhlianto, Ibnu

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

The purpose of this study was to identify Vertebrate animals of the Mammal class, order artiodactyla, family Cervidae in the Jurug Surakarta taru Animal Park, develop interactive video media as a result of identification of vetebrata animals into learning media, know the quality of interactive video media based on assessment by material experts, media experts and biology teachers, and applications in learning. The research method uses an observation method by making direct observations of vertebrate species. The instrument for assessing the quality of interactive video media is based on material aspects and presentation aspects, with a qualitative descriptive analysis design. The results of this study indicate that in Taru Jurug Animal Park Surakarta there are 3 species of animals namely Cervus unicolor, Cervus timorensis, Axis-axis and all three have been identified. Research on the identification of vertebrate animals, especially the mammalian class, order artiodactyla, and the cervidae family can be used for the preparation of interactive video media with material on Biodiversity at the level of genes and species. The quality of interactive video media in terms of material aspects, presentation, and language. Assessment of material experts obtained a percentage of 90.9% so that it was categorized as very valid, media experts obtained a percentage of 88.5% so it was categorized as very valid, biology teacher Veteran 1 Sukoharjo High School obtained a percentage of 92.5% so it was categorized as very valid and biology teacher Nguter 1 Public High School obtained a percentage of 97.5% so it is categorized as very valid. Based on this, it can be concluded that this interactive video media is worthy of being used by teachers as one of the learning media about Biodiversity at the level of genes and species.