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Nurhayati Nurhayati

Jurnal Manajemen dan Ekonomi Bisnis 2021 Pusat Riset dan Inovasi Nasional

The purpose of this study was to analyze the effect of learning creativity and emotional intelligence on economic mathematics learning achievement of students at Stie Ganesah Jakarta. This research is a quantitative survey research with a correlation approach. The respondents in this study were first semester students of the STIE Ganesha Economics study program. The data were obtained by giving the students' learning creativity and emotional intelligence questionnaires. This is evidenced by the value of Sig = 0.011 <0.05 and t count = 2.696. The magnitude of the correlation number is 0.389 with a determination of 0.151. This means that the magnitude of the relationship between X1 and X2 variables to Y is 0.389 with a medium category. The magnitude of the effect of X1, X2 on Y is 15.1% where the variables of learning creativity and emotional intelligence together affect the variable of student achievement in mathematics economics by 15.1% while the rest is influenced by other variables.

Althon k.Pongtuluran; Gita Yusuf; Maya Pama’tan; Sernita Panga; Maxsir Maxsir +1 more

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

PKM is one part of the learning process that is applied directly in the community. Which focuses on "Agricultural/Fisheries Technology Management" (Manufacture of Liquid Organic Fertilizer (POC)). Lembang Mappa' is one of Lembang whose economy lies in the agricultural and plantation sectors. Almost all residents in Lembang Mappa' work as farmers. There is one problem that has not been resolved, namely how to make organic fertilizer whose ingredients are easily available in Lembang Mappa'. The activity of socializing and making liquid organic fertilizer from gamal leaves, rice washing water, brown sugar or granulated sugar, EM4 was carried out three times with socialization to the public about how to make liquid organic fertilizer and its application to plants. After this activity, it is hoped that farmers will be able to make their own liquid organic fertilizer at home, so they can save money on purchasing fertilizer.

Sapti Wahyuni

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

In the implementation of the 2013 Curriculum, attitude competence is one of the main components of learning, but there are not many quality measurement attitude competency instruments. The purpose of this study was to obtain quality disciplinary attitude assessment instruments for class X students. This type of research is research and development using the Borg & Gall model. The stages of the activities carried out are the identification of potentials and problems; Gathering Information; Model Development; Model Validation; Model Revision; Model Trials; Model Revision; Wider Trial; and Final Model Revision. Based on the results of the research and discussion in this study, it can be concluded that there is no difference in the learning discipline of students between those who live with their parents and students who live in the dormitories. This is because students are adults and can be independent, and already have responsibilities even though they are not with their parents. The results of the calculation of the average score of learning discipline of class X students at MAN 3 in the 2016/2017 academic year Bantul is 96.2466 and is included in the high category.

Daniel Rutdjiono; Nuris Dwi Setiawan

Teknik: Jurnal Ilmu Teknik dan Informatika 2021 LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

This study aims to design and develop an effective learning media and become a media to assist in studying Physics in depth at SMK Mataram Semarang, especially in the Impulse and Momentum material. Physics becomes a boring subject for students, because many students think that Physics is a lesson that is difficult to understand, less interesting and feels monotonous. This has an impact on decreasing students' interest and value in studying Physics.The research was conducted using the Research and Development (R&D) method with six stages, namely Research and Information Collecting (Research and Information Gathering), Planning (planning), Develop Premliminary Form of Product (Product Design Making), Premliminary Field Testing (Product Design Validation) , Main Product Revision (Design Revision), Main Field Testing (Product Testing of Products in the Field by Prospective Users). Determination of the feasibility level of multimedia-based learning media based on design validation by experts and product trials to students using a research instrument in the form of a questionnaire. The development of multimedia-based learning devices can develop devices that have been used so far, from conventional devices to become more interesting learning media. The application of multimedia-based learning media can help support the teaching and learning process to make it easier to explain or deliver material to students. In addition, it can help students to understand more deeply so that students' scores can be increased more than without using learning media.

Winarto, Winarto; Sarafuddin, Sarafuddin; Devika, BelaVista Dian

Adi Widya: Jurnal Pengabdian Masyarakat 2021 Lembaga Penelitian dan Pengabdian Masyarakat

This community service aims to (1) instill self-confidence to grow development and introduce children to the basic schools to love more and more ancestral culture based on local wisdom; (2) Promote a sense of trust with mental education with good character, based on the development guidelines of Pangkur Pupuh 3Serhatama Fiber, and (3) Fostering a smart and quality society, through basic education that has the spirit of Pancasila. The method of implementation used in this service with learning and training socialization papers. The population of this study were 20 teachers, prospective teachers and students of SDN 3 Suruh. The result of this community service is that the teacher can understand the songs and practice the PangkurPupuh 3SeratWedhatama song. Thus, the method of learning through training and socialization is more effective in making teachers, prospective teachers and students understand the philosophy of Armageddon 3Swedhatama fiber.

Kristine Dareda; Irma Yahya; Arfel Silvester Pramono

JURNAL KEPERAWATAN SISTHANA 2021 SEKOLAH TINGGI ILMU KESEHATAN KESDAM IV DIPONEGORO

Pandemi Covid-19 memberikan tantangan dalam lembaga pendidikan Indonesia. Pemerintah menerapkan kebijakan pembatasan berskala besar. Masyarakat diharuskan beraktivitas dirumah. Peraturan membuat siswa stres dikarenakan keterbatasan jaringan, kuota dan banyak tugas. Tujuan dari penelitian untuk mengetahui pengaruh guided imagery terhadap tingkat stres siswa kelas 8 dalam pembelajaran daring di SMP Katolik Laikit. Desain penelitian menggunakan quasy experiment pre-post test. Sampel penelitian ini berjumlah 10 responden. Data diolah menggunakan SPSS 16 dan di analisa menggunakan uji Wilcoxon. Hasil didapatkan usia terbanyak ada 4 responden yaitu 13 tahun dan jenis kelamin terbanyak ada 8 responden yaitu laki-laki. Didapatkan P Value = 0.023 (0.05), maka Ha diterima dan Ho ditolak. Kesimpulan diambil adalah terdapat pengaruh dalam pemberian teknik guided imagery terhadap tingkat stres siswa kelas 8 dalam pembelajaran daring di SMP Katolik Laikit. Diharapkan dapat meningkatkan tingkat pengetahuan dalam melakukan teknik relaksasi untuk menurunkan stres.     

Yana, Riska Lili; Ayatusa'adah, Ayatusa'adah; Nirmalasari, Ridha

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Pandemi covid-19 berdampak pada sistem pendidikan di Indonesia. Pembelajaran dilakukan secara daring dan menuntut guru untuk lebih kreaktif dalam pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan keaktifan  dan prestasi belajar peserta didik dalam penerapan model PBL secara daring pada materi sistem peredaran darah. Metode dalam penelitian ini adalah pre experimental dengan desain penelitian One Group pretest-posttes. Instrumen yang digunakan adalah tes prestasi belajar berupa soal pilihan ganda berjumlah 20 soal dan lembar observasi keaktifan peserta didik. Sampel penelitian adalah peserta didik kelas VIIIB MTs Islamiyah Palangkaraya. Teknik pengambilan data dilakukan menggunakan metode observasi keaktifan dan tes hasil belajar. Data dianalisis secara deskriptif Hasil penelitian ini menunjukan bawah keaktifan peserta didik dalam pembelajaran daring sangat aktif dengan rata-rata peresentase  84,52%. Hasil prestasi belajar menujukkan nilai N-gain 0,71 terkategori tinggi. Hasil ini menujukkan penerapan model PBL secara daring dapat meningkatkan keaktifan dan prestasi belajar peserta didik.

Tri Hastono; Ari Kusuma Wardana; Firdiyan Syah; Gunawan Gunawan; Ramdan Harjana

Nusantara: Jurnal Pengabdian kepada Masyarakat 2021 Pusat Riset dan Inovasi Nasional

The use of information technology in the world of education looks better. With the ease of getting this information, cases of parents who do not know the status of their children's education are increasingly rare. The use of technology in the world of education in teaching and learning activities cannot be done by one party alone. It takes the involvement of all, especially teachers and students. If you look at the age of the teachers, of course, not a few of them can be considered old. This is what makes not a few of the teachers still rigid with technology. But it's a different story with today's school students. The year of birth of school students is currently in the generation Z category, where technology is their lifestyle. The method of transferring knowledge from teachers to students must be changed so that knowledge can be well absorbed by students. This community service aims to provide training on the use of Google Classroom as one of the school's e-learning at SMP N 2 Kasihan.

Alexander Candra; Isomudin Isomudin; Ida Bagus Dharmika; Yanah Sucintani; Oey Hannes Widjaya

Public Service And Governance Journal 2021 Universitas 17 Agustus 1945 Semarang

Thepurpose of the research testinghowmuch influence the interpersonal communicationon the learning outcomes of Buddhist Sunday School students in West Java.Test how much the influence of learning discipline on the learning out comes of Buddhist Sunday School students in West Java. Test how much influence the interpersonal communication and learning discipline together on the learning out comes of Buddhist Sunday School students in West Java.

Nurlela Syafrian Oematan

REDOMINATE : Jurnal Teologi dan Pendidikan Agama Kristiani 2020 Sekolah Tinggi Teologia Kerusso Indonesia

The development of information and communication technology in the current digital era is growing very rapidly and affects many aspects of human life, including aspects of children's education. The influence of these technological developments also brings changes to modern lifestyles that have both positive and negative impacts on all levels of society, including the lives of children. The COVID-19 pandemic that has occurred since 2020 also affected the life of the education world, namely changing learning methods of the teaching and learning process in schools. The online learning method is starting to be applied for schools that are ready with this online learning system, which requires a lot of media, such as cellphones, laptops, computers and of course the availability of a good internet network. This government policy came into effect in several provinces in Indonesia on Monday, March 16, 2020, which was also followed by other provincial areas. The changing era and the influence of the development of technology and information can affect children's lives. These are a challenge for a teacher because the teacher's role is very important in the child's education process. This role can be interpreted as individual behavior that is important for the social structure of society. While facing all challenges, the teacher has important role to instill the right character values for students to anticipate all negative influences that can be caused and affect their lives, especially for PAK teachers in carrying out their main duties.

Soedjiwo, Novena Ade Fredyarini

Second language acquisition in English subject at STAI Denpasar Bali is passed by students as a compulsory subject. Tthe number of students from two study programs, namely Syariah Economics and Islamic Religious Education as samples to determine the acquisition of second language through mentalistic theory with behaviorime and naturalistic approaches based on Islamic views. English as a second language for students is a difficult subject for some students because they rarely or never apply it in their daily activity. Students who are able to apply to the English learning in process, because they remember and often apply it in their environment. The potential that students have is different, because every human being has a fitrah of birth according to his talents and potential.   AbstrakPemerolehan bahasa kedua dalam mata kuliah bahasa Inggris di STAI Denpasar Bali dilalui oleh mahasiswa sebagai mata kuliah wajib. Dengan jumlah mahasiswa dari dua program studi yaitu Ekonomi Syariah dan Pendidikan Agama Islam sebagai sample untuk mengetahui pemerolehan bahasa kedua melalui teori mentalistik dengan pendekatan behaviorime dan naturalistik berdasarkan pandangan Islam. Bahasa Inggris sebagai bahasa kedua bagi mahasiswa, merupakan mata kuliah yang sulit bagi sebagian mahasiswa karena mereka jarang atau tidak pernah menerapkan dalam kehidupan sehari-hari. Mahasiswa yang mampu dalam mengaplikasikan pada proses perkuliahan bahasa Inggris, karena mereka masing mengingat dan sering menerapkan di lingkungan mereka. Potensi yang dimiliki mahasiswa berbeda, karena setiap manusia memiliki fitrah sejak lahir sesuai dengan bakat dan potensi diri.

Zainudin Aziz; Moh Muthohir; Zainudin Aziz; Moh Muthohir

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research was motivated by learning activities forced by circumstances (during the Covid-19 pandemic) to change from face-to-face to virtual face-to-face. This raises a separate problem to immediately find an alternative solution. The purpose of this study was to obtain data about the description of the implementation of persuasive communication activities in order to improve student learning outcomes through E-Learning Madrasah’s in fiqh class XII IPS 3 Odd Semester at MAN 1 Grobogan. The research method used was Classroom Action Research (PTK). The research was carried out in two cycles, each cycle consisting of planning, action, observation, and reflection. The subject of this research was carried out in class XII IPS 3 MAN 1 Grobogan, totaling 35 students. The data collection used in this research is qualitative and quantitative data. The results of this study indicate that the use of persuasive communication through Madrasah E-Learning conducted to students of class XII IPS 3 MAN 1 Grobogan, can improve student learning outcomes. This can be shown by the average test results of student learning in the first cycle of 77 with the total class completeness of 71.4%. Then the average value of student learning outcomes increased to 88 with the total class completeness of 91.4% in cycle II

Setiyo Adi Nugroho; Risti Wulandari

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

SD Mardi Rahayu 01 Ungaran is an elementary school. The learning process still uses conventional methods which make students less enthusiastic in participating in learning and tend to get bored with the material presented. The purpose of this research is to develop interactive Javanese script learning media based on multimedia. The development method in this study uses the Research and Development method. Multimedia-based interactive Javanese script learning media is an alternative in the learning process. Based on the results of the validation, the learning media got a feasibility percentage of 92.5% from internal validator, 90% from external validator, and 81% from the results of user trials, so it can be concluded that the learning media developed was categorized as very feasible to use.

Setiyo Prihatmoko; Fajar Kurniawan

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

This research produces Artificial Fiber Spinning Learning Media that applies Augmented Reality (AR) for Class XI Students of TPSB SMK Texmaco Semarang as a learning aid. so that it can be used as a modern, effective, and interactive learning medium. This application was made with the aim of completing the limitations of depicting objects in existing learning media, helping students to more easily learn the material, improving student learning outcomes, and increasing the variety of media in learning. This study uses the Research and Development (RnD) method, using 6 out of 10 research stages, namely potentials and problems, data collection, product design, design validation, design improvement and product testing. The final result of making this learning media is an application in the format android application, used on every android-based mobile phone. The validity value of the media expert obtained a value of 3.2 which was declared feasible, the results of the material expert validation test obtained a value of 3.6 which was declared very feasible, and was able to increase the average value of the artificial fiber spinning subject class XI TPSB SMK Texmaco Semarang which Initially 61.5% with 17 students who had not reached the KKM to 80.5% with 4 students who had not reached the KKM.

Edy Jogatama Purhita; Dewi Widyaningsih; Edwin Zusrony

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is called Holistic Multimedia Development Model (HMDM).

Solissa, Ferdinando; Putu Anggreyani Widya Astuty

JURNAL ILMIAH EKONOMI DAN BISNIS 2020 LPPM Universitas Sains dan Teknologi Komputer

This study aims to examine the effect of learning accounting character, interest, and learning motivation on learning achievement of accounting students at the University of Victory Sorong. The research was carried out on all students of the Accounting Study Program of the Faculty of Economics and Business, University of Victory Sorong. The data collection method used in this study is a survey method through distributing questionnaires. The sampling technique used was saturated sampling method. Students as the unit of analysis participated as many as 83 students. Data analysis used multiple linear regression with the help of the application of Statistical Package for The Social Science version 22. The results showed that the character of accounting learning, interest, and learning motivation had a positive and significant effect on learning achievement of accounting students.

Maulidah, Mawadatul; Maulidah, Mawadatul; Windu Gata; Rizki Aulianita; Cucu Ika Agustyaningrum

JURNAL ILMIAH EKONOMI DAN BISNIS 2020 LPPM Universitas Sains dan Teknologi Komputer

With the increasing development of technology the more variety of books circulating on the internet. As is the recommendation system on online book sites that provide books relevantly and as needed with one's preferences. One alternative is GoodReads, a social networking site that specializes in cataloging books and users can share reading book recommendations with each other by rating, reviewing, and commenting. As a large book recommendation site, it has a lot of data that can be processed by applying machine learning methods, but still not known as the most accurate model. By using the right model, we can provide more accurate recommendations. Therefore, this study will analyze the data obtained from the www.kaggle.com namely the goodreads-books dataset. This study proposed a data mining classification model to get the best model in recommending books on GoodReads. The algorithms used are Decision Tree, K-Nearest Neighbor, Naïve Bayes, Random Forest, and Support Vector Classifier, then for model evaluation using accuracy, precision, recall, f1-score, confusion matrix, AUC, and Mean Error Absolute. The test results of several classification algorithms found that Decision Tree has the highest accuracy among the methods presented by 99.95%, precision by 100%, recall by 96%, f1-score of 98% with MAE of 0.05 and AUC of 99.96%. This is proof that decision tree algorithms can be used as book recommendations based on book categories on GoodReads.

Tangu, Yuliana Yowa; Supeni, Siti; Yusuf, Yusuf

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2020 Prodi PPKn Universitas Slamet Riyadi

ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui proses pembelajaran norma dan keadilan pada PPKn bagi peserta didik kelas VII SMP Negeri 23 Surakarta. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif, sumber data menggunakan data primer dan data sekunder. Subjek penelitian ini adalah guru Pendidikan Kewarganegaran, kepala sekolah dan siswa. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Keabsahan data menggunakan triangulasi sumber dan triangulasi metode. Teknik analisis data menggunakan model analisis interaktif. Hasil penelitian menujukkan bahwa proses pembelajaran norma dan keadilan dalam pembelajaran PPKn di SMP Negeri 23 Surakarta kurang optimal. Hal tersebut ditujukkan dengan hasil penilaian aspek afektif yaitu kurang optimal, hal tersebut ditunjukkaan siswa kurang aktif menjawab pertanyaan serta siswa kurang memperhatikan penjelasan guru dengan seksama. Hasil penilaian aspek psikomotorik yaitu aktivitas siswa dalam menyampaikan hasil kerja kelompok di depan kelas sudah baik. Siswa saat mempersentasikan jawabannya di depan kelas dengan percaya diri.  Kata Kunci: Proses Pembelajaran, Norma, Keadilan, PPKnABSTRACTThe aim of the research is to find out the process of norms and justice learnings on civics of 7th grade students at SMP 23 Surakarta. The kind of research is descriptive qualitative research. The sources of data are primary and secondary data. The subjects of the research are teachers of civics subject, the principal, and the students. The methods of collecting the data are observation, interview, and documentation. The trustworthiness was conducted through source and method triangulation. The technique of analyzing the data used interative analysis model. The research findings show that the process of norms and justice learnings on civics of 7th grade students at SMP Negeri 23 Surakarta is less optimum. It could be viewed from less optimum affective factor showed from the studenst who are less active in answering questions and they less pay attetion of the teacter. The result of assessment from psychomotor aspect is that the activity of the students in conveying the result of group activity in front of the class is good. They present their answer confidently.Keywords: Learning Process, Norms, Justice, Civics subject.Â

Supriyadi, Riki; Supriyadi, Riki; Gata, Windu; Maulidah, Nurlaelatul; Fauzi, Ahmad

JURNAL ILMIAH EKONOMI DAN BISNIS 2020 LPPM Universitas Sains dan Teknologi Komputer

Abstract In this study that was used as the object of research in classifying red wine based on the quality influenced by each red wine or red wine based on the content of each type of wine, from each attribute containing the composition in the wine seen which attributes most affect the quality of red wine, so that it will be known ingridents that can improve the quality of the wine, in this study was carried out by the application of Machine learning by comparing three algorithms of mining data that is , Decission Tree, Random Forest and Support Vector Machine (SVM), from the results of research that has been done by comparing the three algorithms, Random Forest produced the best accuracy among other algorithms that have been tested. Random Forest with accuracy results of 0.7468 makes this algorithm best used to classify the quality of red wine. And in the second order Decission Tree with accuracy results of 0.7031, while Support Vector Machine (SVM) get an accuracy result of 0.65. So in the research that has been done to classify the quality of red wine based on its composition Random Forest becomes the best algorithm to use..

Handini, Oktiana; Mustofa, Mukhlis

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

This community service is in the form of delivering material exposure to the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning to Teachers of SD Mojosongo III Surakarta. Community service by presenting teachers, school principals and in material presentation and interactive question and answer events to the level of mastery of SD Mojosongo III Surakarta teachers regarding the Implementation of 4C in the 21st Century Era in Integrative Thematic Learning for SD Mojosongo III Surakarta Teachers is intended to be able understand the essence of 4C in learning to support the smoothness of the learning process as well as theoretical clarity and a better understanding of learning, learning objects and learning situations and conditions in elementary schools. The delivery of this material to all teachers at SD Mojosongo III Surakarta, school principals and school supervisors totaling 25 teachers, both classroom and sports teachers, religion teachers and art teachers from parallel classes at the school. With the hope of teachers in the learning process in the classroom so that aspects of teacher knowledge and skills can further improve the abilities and professionalism of primary school teachers. Providing a scientific basis for elementary school teachers in understanding the essence of 4C Implementation in the 21st Century Era in Integrative Thematic Learning which consists of Communication, Collaboration, Critical Thinking and Creativity, and provide theoretical clarity and understanding better about learning, learning objects and learning situations and conditions in Primary Schools. The implementation will be held on Monday, July 15 2020 in the SD Mojosongo III Surakarta classroom with a 6 hour implementation time pattern, starting at 8.00 WIB until 15.00 WIB. The objectives of this community service are (1). Provide a scientific basis for elementary school teachers in understanding learning in the 21st Century Era in Integrative Thematic Learning (2). Provide theoretical clarity and better understanding of 4C communication, collaboration, critical thinking, creativity in learning in the 21st Century Era Keywords: 4C in the 21st century, communication, collaboration, critical thinking,