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Deasy Yunita Siregar; Nurul Fadhilah; Khairunnisa Khairunnisa; Lailatul Fitria; Putri Fadhila Batubara

Jurnal Bima : Pusat Publikasi Ilmu Pendidikan Bahasa dan Sastra 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is to explore the challenges and strategies in dealing with curriculum change at the school level. We will analyze the various factors that can influence the acceptance and implementation of curriculum change. This research is motivated by the existence of curriculum change at the school level, which in its implementation is often faced with complex challenges. So it is necessary for schools to know, then analyze these challenges that are likely to arise. After that, it is necessary for schools and educators to create and carry out effective strategies to overcome these challenges. This research uses a literature study research method in which the data collected and analyzed are secondary data derived from research results such as books, articles, journals, internet sites, and others relevant to this research.  The conclusion in this study is that curriculum changes in schools bring many challenges for teachers and students. Challenges and strategies in dealing with curriculum changes in schools can be understood through the theoretical basis of change management and learning theory. Effective strategies are needed to overcome complex challenges in implementing curriculum change in schools.

Muhammad Iqbal; Cindy Anggreni; Jihan Suwifania; Regi Anika

JUREKSI (Journal of Islamic Economics and Finance) 2024 STIKes Ibnu Sina Ajibarang

This mini-research aims to analyze the principles of implementing GCG which include transparency, accountability, responsibility, independence and justice, which are fundamental in managing business, especially in state-owned companies as regulated in the Regulation of the Minister of State for State-Owned Enterprises Number: PER – 01/MBU/2011 regarding the Implementation of Good Corporate Governance. The implementation of good corporate governance in the company has not been optimal due to a lack of socialization to communicate, educate and convey information about GCG to employees based on position holders. This research uses qualitative research methods with informants from related positions, company employees and service users. The results of the research show a lack of socialization from office holders so that new employees do not understand GCG, the principles of accountability, starting from the delivery of information and financial reports, have not been implemented quickly, and the principles of responsibility in service sessions have not been maximized, as shown by, among other things, limited internet access and provide comfort and satisfaction to customers.

Bagas Arif Prabaswara; Elsa Anggraeni Piliyanto

Global Leadership Organizational Research in Management 2024 STIKes Ibnu Sina Ajibarang

The purpose of the scientific article entitled "The Influence of the Reward and Punishment System" is to conduct a literature review with the aim of conducting an investigation into the influence of the reward and punishment system on employee performance. In addition, it is very important to formulate hypotheses regarding the influence of each variable that will be used for further research on the topic of sustainability in the field of Human Resource Management. The method used in the process of writing this article is known as qualitative research, which includes library research, drawing from internet sources such as Google Scholar, relevant journals and articles, and the use of the Mendeley application for the compilation of bibliographic references. The following are the conclusions that can be drawn from this article: The performance of employees in the performance of this system is very positive and significant. 2) Employee punishment is better than facing employee performance. 3) the tax and legal system has a positive and statistically significant effect on employee performance.

Rahma Maulida Erizal; Annisa Safitra; Putri Fauzelly Mulia; Zul Azmi

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Intelligence is a system that has been designed using technology to create a computer system that can imitate human intellectual abilities. And it will be possible to interact via text, this chat-gpt definitely has a function, it can translate a language, apart from that, chat-gpt can also provide recommendations, help in the education process, and can also increase productivity. Benefits that will be obtained from chat-gpt GPT in education is learning that is done personally, accessible and affordable, helps students with assignments and can solve problems. But of course, anything created by humans will never be 100% accurate and has no flaws, chat-gpt also has limitations, namely, such as limited understanding, the inability to replace people's creative work, answers that are not always accurate , has an inability to differentiate between a fact and an opinion and the need for a stable internet connection

Hanif Ryandhika Ginaris; Arista Pratama; Eristya Maya Safitri

Global Leadership Organizational Research in Management 2024 STIKes Ibnu Sina Ajibarang

The development of digital services cannot be separated from users' habits in using smartphones and the affordability of internet access. Smartphone users want services that can carry out various activities easily, including telecommunications. This opportunity was captured by telecommunications companies by creating provider applications for smartphones. In connection with this, PT. Telekomunikasi Indonesia Tbk (Telkomsel) launched a new provider product called by.U. The purpose of this research is to determine the factors that influence user satisfaction with the by.U application based on the End User Computing Satisfaction (EUCS) model from William J. Doll & Gholamreza Torkzadeh (1988) with six variables consisting of content, accuracy, format , ease of use, timeliness, and satisfaction. This research used simple random sampling with a total of 60 respondents who were residents of the city of Surabaya who used the by.U application. The research results show that the variables of content and timeliness have a direct effect on satisfaction. Meanwhile, the variables accuracy, format and ease of use have a positive but not significant effect on satisfaction. Timeliness is the factor that has the most influence on satisfaction seen from the results of hypothesis testing which produces the largest path coefficient value, which is 0.268.

Muhammad Iqbal; Aldi Bastian; Iftasya Ainul Hafsah Sabran; Syofiah Harahap

Jurnal Ekonomi dan Keuangan Islam 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This article discusses the pivotal role of Good Corporate Governance (GCG) Sharia in governing the Islamic banking sector, emphasizing ethical principles and Sharia values. The research employs a comprehensive evaluation using secondary data collection methods, specifically library research and internet searches. Data were extracted from journals and articles focusing on GCG. The assessment reveals that Islamic banks have generally implemented GCG principles such as accountability, transparency, fairness, and compliance with Sharia law effectively. However, the study identifies areas for improvement, particularly in comprehensive application of Sharia principles and more effective risk management. Instances of personal involvement within Islamic banking institutions underscore the need for enhanced adherence to these principles to uphold ethics and sustainability. Therefore, this article underscores the significance of a profound understanding and effective implementation of GCG Sharia principles within the operational framework of Islamic banking in Indonesia.

Alinda Restu Fauji; Ageng Saepudin Kanda S

Jurnal Riset dan Inovasi Manajemen 2024 International Forum of Researchers and Lecturers

Andika Cell`s retail counter marketing strategy in attracting customers. Based on interviews conducted at the Andika Cell counter in December 2023, social media marketing and advertising programs were identified as the most important strategies. Social media marketing uses platforms such as Facebook and Instagram to reach a wide audience, while the discount program includes special offers such as free data exchange with the purchase of at least 3 data packages and additional gifts such as the purchase of free tamperglass accessories. Based on analysis, this strategy was successful in increasing sales and improving customer loyalty. To strengthen Andika Cell's position in the market, recommendations were made to optimize social media presence, maintain and improve advertising programs, and develop cross-selling and up-selling strategies.

Al’ya Triandini; Maulana Fathur; Septi Juarnita Mendrofa; Nurbaiti

Jurnal Riset dan Publikasi Ilmu Ekonomi 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

E-commerce is a contact of trade transactions between the seller and the buyer by using internet media. The advantage gained by using transactions through E-commerce is to increase revenue by using online sales that are cheaper and also at the same time operational costs such as paper, catalog printing can be minimized Big online business companies in Indonesia, such as bukalapak.com olx.co.id, lazad com, and the like have started to reap profits. Online business becomes an exciting business, not just for its founders, but for users, as well as buyers. To increase sales turnover E-commerce company utilize brand community in social media in face of increasingly competitive competition, main factor in brand community is formation of communication. The communication relationship does not need to be active but at least its existence can be determined. This means that the communication that occurs can be through social media.  

Yaqin, Wildan Maulana Ainul

Dinamik 2024 Universitas Stikubank

Setiap pemilik rumah atau ruangan seringkali mengalami kelalaian ketika meninggalkan rumah atau ruangan. Salah satu kelalaian yang sering terjadi yaitu pintu yang belum terkunci. Penggunaan anak kunci untuk saat ini sangat mudah dirusak oleh pelaku kejahatan karena anak kunci yang digunakan masih kurang efektif dan mudah terjadi kehilangan saat pemakaian. Penelitian ini bertujuan untuk membantu pengguna dalam mengatasi kelalaian terhadap penguncian pintu apakah kondisi pintu sudah terkunci atau belum dari jarak dekat maupun jauh melalui smartphone. Prototipe ini dibangun dengan metode Prototyping dan diprogram agar dapat dikontrol menggunakan mikrokontroler ESP8266 berbasis Internet of Things (IoT) yang dilengkapi dengan komponen MC-38 Magnetic sensor, motor servo SG90, buzzer, RFID, dan kunci gerendel dengan terhubung pada penyimpanan Supabase dan Firebase yang nantinya akan ditampilkan pada aplikasi smartphone yang dibuat menggunakan Flutter. Prototipe ini dapat berfungsi dengan baik ketika melakukan penguncian dengan kunci gerendel pada pintu baik secara jarak jauh mapun dekat serta mendeteksi kondisi pintu yang terbuka atau tertutup dengan menyalakan buzzer dan mengirimkan data log juga notifikasi pada aplikasi smartphone. Hasil dari prototipe ini diharapkan dapat mengurangi pelaku kejahatan yang menyusup ke rumah atau ruangan melalui pintu masuk sebagai jalan utama memasuki rumah ataupun ruangan.

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Adji Firmansyah; Septi Gumiandari

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The development of technology is currently increasingly rapidly providing convenience and benefits for humans, one example of technology that provides entertainment benefits is online games. However, online game addiction is one of several forms of addiction caused by technological developments, one of which is the internet or better known as internet addictive disorder. The objectives of this research are: 1) Analyzing online game addiction experienced by students IAIN Sheikh Nurjati Cirebon. 2) Analyze the learning achievements experienced by IAIN Syekh Nurjati Cirebon students. 3) Analyzing the influence of online games on the learning achievement of IAIN Syekh Nurjati Ciebon students. This research uses descriptive qualitative methods. The data collection technique applied in the research was interviewing 5 students and distributing questionnaires which were filled in by 15 students. The results of this study show 1) Most respondents (50%) had difficulty stopping playing online games, while 33.3% admitted that they had fairly good control but still felt interested in continuing to play. 2) Effective learning can help pupils and students to achieve learning goals. 3) It can be concluded that 37.5% stated that they do not like playing online games, because they have a very bad effect on learning. In the same percentage, 37.5% stated that they did not agree with online games, but did not provide clear reasons. It can be concluded that the research shows that the majority of respondents have difficulty stopping playing online games, while effective learning can help achieve learning goals, and around 37.5% of respondents stated that they do not like or disagree with online games because they have a bad effect on learning, although some of them they didn't give a clear reason.    

Bayu Dian Asmoro Wibowo; Izzati Rohmaniyah; Naily Taufiqoh; Muhammad Taufiq Abadi

JURNAL EKONOMI BISNIS DAN MANAJEMEN (JISE) 2024 CV. ALIM'SPUBLISHING

The objectives of this study include: (1) To find out the transformation of macroeconomic consumption in the digitalization era. (2) To find out the opportunities for macroeconomic consumption in the digitalization era. (3) To find out the challenges of macroeconomic consumption in the digitalization era. This type of research uses field research. The method used in this research uses a qualitative approach. Data collection analysis uses interview analysis, literature study, and literature study. The results of interviews with Sharia Economics students of UIN K.H. Abdurrahman Wahid Pekalongan regarding the transformation of macroeconomic consumption in the digitalization era show a significant impact on economic growth, income distribution, and industrial structure. In addition to pointing out the great opportunities in the digital era, such as increased operational efficiency and market access, it also discusses the challenges faced, such as inequality of internet access and the possibility of job loss. Discussions also addressed positive impacts, such as innovation and economic growth, as well as negative impacts, such as the digital divide and income distribution. To ensure a fair and sustainable impact of digitization in the long run, the importance of balanced regulation, consumer protection, and data security was emphasized.

Sulaiman, Rahmat; Al Fathul, Rab Sahf; Raya, Agustina Mardeka

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

Untuk memenuhi kebutuhan masyarakat yang ingin mendapatkan informasi dengan cepat, dan mudah, kebutuhan akan akses internet sangat tinggi. dengan demikian, kita harus terus mencari dan mengupayakan kualitas. Terdapat keterlambatan dalam komunikasi serta belum adanya pemfilteran terhadap perangkat yang terhubung dalam jaringan internet kantor lurah air Selemba. Hal ini dikarenakan belum ada untuk mengatur hak ases setiap perangkat yang ada dalam jaringan tersebut,oleh karena itu diperlukan penerapan metode Access Control List(ACL) pada jaringan komputer dengan tujuan agar para staff atau pegawai lebih stabil saat bekerja. Dalam mendapatkan akses internet yang pengembangan yang digunakan adalah NDLC terdiri dari Analysis, Design, Simulasi Prototyping, Implementation, Monitoring dan Management. Metode pengumpulan data adalah studi pustaka, observasi dan wawancara. Routerboard yang digunakan RB941- 2nd.Hasil yang didapat dari penelitian ini adalah metode ini sangat membantu dalam membatasi jumlah klien yang mendapatkan internet serta melakukan filtering terhadap paket yang tidak diizinkan

Asti Nurhayati; Retno Tri Utami; Aslam Adzkia Al Qudsi

Jurnal Ilmu Kesehatan Umum, Psikolog, Keperawatan dan Kebidanan 2023 Asosiasi Riset Ilmu Kesehatan Indonesia

Introduction : Smart hospital is an emerging and fast-developing innovation in the context of a rapid increase of internet users, an increasing demand for high-quality medical resources, and an aging population worldwide. It generally involves the use of the optimized and automated processes built on an information and communications technology (ICT) environment, especially based on the Internet of things (IoT), to offer assessment, consultation, direct treatment, services, and integrated care. This innovation has the potential and has already gained initial evidence to improve healthcare access, efficiency, or even effectiveness. Yet, along with these positive impacts and promises, a number of issues and challenges also appear.Methods: Study This is study quantitative with design survey research. Study This done on the month of June 2023. Instruments used in study This use questionnaire with the HOT-Fit method consisting of the 47 questions divided in 6 groups question namely: Human, Organization, Technology, Knowledge Users Regulations and Benefits. Subject for this study is hospital managers, administration staff and health workers. Data analysis using analysis multivariate .Result: 22 hospital state that digitization service health to a very smart hospital important one of them is applied For increase quality service House hurts and improves satisfaction patient. In application of smart hospital Sick need integrate between technology, service and regulation.Conclusion : Smart hospitals can influence health and medical policies and create new medical values by defining and quantitatively measuring detailed indicators based on data collected from existing hospitals. Simultaneously, appropriate government incentives, consolidated interdisciplinary research, and active participation by industry are required to foster and facilitate smart hospitals.   Keywords: ,   

Muhammad Ihsan Dacholfany

International Journal of Education and Literature 2023 Lembaga Pengembangan Kinerja Dosen

Online lectures have become the wrong option in our digital age. Therefore, in this online lecture procedure, the lecturer was required to be able to produce media and lecture approaches. A favorable learning environment, student participation, lecturer performance during instruction, lecture media, and method are a few of the variables that affect the attainment of lecture skills. This study aims to investigate and characterize the efforts made by lecturers to increase student engagement in online courses. This study used a case study approach to qualitative research as its methodology. The study's findings indicate that there are numerous challenges facing online lectures in the current digital era, including a dearth of engaged students, a lack of infrastructure and resources for lecturers and students, as well as network and Internet issues and data availability quotas. All of the lectures given in online classrooms by professors have an impact. The study's findings suggest that lecturers should try to be innovative and creative during the stages of preparing, implementing, and evaluating lectures online.

Arfiani Arfiani; Fitriani Fitriani; Samila Samila; Yenny Sima

Jurnal Pengabdian Bidang Kesehatan 2023 PPNI UNIMMAN

: Indonesia, as a developing country, has a fairly large teenage population. The World Health Organization (WHO) states that teenagers are residents in the age range of 10-19 years. However, one of the developments in the industrial revolution 4.0 is a big leap in the information and communication technology sector. The development of technology among teenagers has triggered quite an increase in the use of smartphones so that it can influence teenage behavior, where teenagers also participate in sexting behavior, causing concern in various circles. The term sexting refers to the sending and receiving of sexual images through some form of virtual messaging where someone sends messages or material in the form of images and videos electronically, especially via smartphones, the internet and other electronic media. With the increasing number of teenagers and very complex teenage problems, especially the most prominent problem is teenage sexual behavior, which is the beginning of teenage reproductive health problems, this service aims to increase teenagers' knowledge about sexting behavior in order to avoid sexting behavior. The method used is a pre-test and post-test after health education regarding sexting behavior. The results show that the majority of teenagers' knowledge before counseling was less than 12 teenagers or 80%. Meanwhile, teenagers' knowledge before being given counseling was lowest at Good knowledge, namely 1 person or 6.67%. Teenagers' knowledge after counseling was highest in good knowledge, namely 14 people or 93.33%. This is an appropriate benchmark for the success of counseling.

Dedi Irawan; Sulistianto Sutrisno Wanda

JURNAL ILMIAH KOMPUTER GRAFIS 2023 UNIVERSITAS STEKOM

Website is a form of mass media that is published through internet network that can be accessed anywhere and anytime. To know the quality of a website it is necessary to measure, by doing measurement of the quality of a website can be known user satisfaction against the website. In this study using the WebQual 4.0 method refers to the three core dimensions representing the quality of a Website, namely usability, Information Quality, Service Interaction Quality. This research was conducted using a questionnaire the population of this study were Lintasarta employees, sample from this study 28 questionnaires. After the data is obtained, it is tested for validity and reliability. In this study, the regression analysis used the assumption test classical, and multiple linear analysis. Then for hypothesis testing F test and t test are used. The results obtained in this study are Usability Quality, Information Quality and Interaction quality have a positive effect on consumer satisfaction.

Vehrial Vahzrianur; Samudra Farasi Putra; Rizky Bayu Pratama; Muhamad Revanza Solihin; Aditya Pangestu Halomoan Tampubolon +1 more

Deposisi: Jurnal Publikasi Ilmu Hukum 2023 International Forum of Researchers and Lecturers

Juridical Review of the Digital Banking System for Customer Protection discusses legal certainty for customers in banking transactions via internet banking. The study highlights the protection of customers' personal data and the security of banking information regulated in related agreements including Law no. 10 of 1998 concerning banks and Law no. 11 of 2008, which was changed to Law no. 19 of 2016 concerning electronic information and transactions. Legal protection of online banking users from cybercrime also serves as a research focus. Several studies also highlight the importance of policy protection for victims of economic crime in the banking sector. Customer protection in digital banking systems is becoming increasingly important along with rapid technological developments

Muhammad Murdani; Yahfizham Yahfizham

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

By using literature studies/literature research, this article discusses how programming algorithms can be applied to the Internet of Things (IoT). The purpose of this article is to explain the function of algorithms in Internet of Things (IoT) programming and several examples. IoT is a concept where various devices and objects can connect and communicate with each other via the internet network. After data is collected through text study, content analysis techniques are used to analyze it. Literature studies show that programming algorithms must be applied to the Internet of Things to ensure efficient collection, analysis and use of data from connected objects. Programming algorithms are widely used for data prediction and analysis, network management, data collection and processing, security, and optimization of communication between IoT objects. Internet of Things developers and researchers should pay attention to the importance of implementing appropriate programming algorithms in their systems because these algorithms enable IoT to optimize the use of resources such as bandwidth, memory, and energy. Efficient algorithms enable smarter data analysis and better data security.

Muhammad Murdani; Yahfizham Yahfizham

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

By using literature studies/literature research, this article discusses how programming algorithms can be applied to the Internet of Things (IoT). The purpose of this article is to explain the function of algorithms in Internet of Things (IoT) programming and several examples. IoT is a concept where various devices and objects can connect and communicate with each other via the internet network. After data is collected through text study, content analysis techniques are used to analyze it. Literature studies show that programming algorithms must be applied to the Internet of Things to ensure efficient collection, analysis and use of data from connected objects. Programming algorithms are widely used for data prediction and analysis, network management, data collection and processing, security, and optimization of communication between IoT objects. Internet of Things developers and researchers should pay attention to the importance of implementing appropriate programming algorithms in their systems because these algorithms enable IoT to optimize the use of resources such as bandwidth, memory, and energy. Efficient algorithms enable smarter data analysis and better data security.