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Hardina Risma Zakiya; Fitro Nur Hakim; Setiyo Prihatmoko

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The Allisa Cake business was founded by Mrs. Nora in 2016, a housewife located in Krapyak, West Semarang, Semarang City, Central Java. The products produced are cakes or bread which are marketed offline and online. However, online marketing has not met the expected targets, so appropriate promotional media is needed, in order to introduce the product to the public and to optimize promotional media. This research designs Instagram content that makes it easier to understand products and designs Instagram content that follows trends.The method used in this research is ADDIE developed by Dick and Carry, the development design with the ADDIE design aims to develop and validate the product. Meanwhile, the software used includes Corel Draw and Adobe Photoshop.Data collection was carried out by interviewing business owners, making observations and studying literature. After getting the data, create a product design and then apply it to the Instagram Feed design concept. The design stages are in the form of Thumbnail visualization, Tightissue and Final Design. The research produces Instagram content that contains information to make it easier to understand the product and the content design follows trends as the main promotional media.

Hizkia Romayani Situmorang; Saraka M Ali; Hepy Tri Winarti

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research was motivated by the concern of the SPNF SKB 1 Samarinda institution towards increasing the skills and  knowledge learing residents. The aims of the research are (1) to describe of the Life Skills program through culinary training  for residents studying Package C at SPNF SKB 1 Samarinda, (2) to describe the success factors for implementing the Life Skills program through culinary training for residents studiying Package C at SPNF SKB 1 Samarinda. This research uses a qualitative approach with data collection techniques through observation, interviews, and documentation studies. The informants consisted of 1 head of the institution, 1 instructor, and 2 students. Data analysis techniques use data reduction, data presentation, and drawing conclusions. Validity of data using triangulation of techniques and  sources. The research results show that Implementation of the Life Skills Program through Culinary Training has been carried out optimally, through several stages, namely training plainning, analysis of training needs through socialization, joint discussions and data collection tailored to the needs of learning residents, as well as funding allocated compregensively for training through central government. Secone, the training is carried out through practical methods, with the instructors role as informator, facillitator, motivator and evaluator, then the media used is audio and visual and teaching materials with modules created by the instructor. The three evaluations were carried out through observations of the training implementation with question and answer. The success factors in implementation with questions and answers the competence of competent instructors, active participation of learning residents in the training, as well as complete facillities and infrastructure.

Lastri Novia Sitompul; Oloria Malau; Dorlan Naibaho; Sabar Rudi Sitompul; Franskoy Rio Naibaho +2 more

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The aim of this research is to find out how much positive and significant the influence of visual learning is on the learning motivation of Christian religious education students in IX SMP Negeri 4 Tarutung for the 2023/2024 academic year. The research method used is a quantitative method with descriptive statistics. The population is all 160 class IX students of SMP N 4 Tarutung, North Tapanuli Regency for the 2023/2024 academic year who are Protestant Christians and a sample of 40 people was determined using random sampling techniques. Data was collected using a positive closed questionnaire with 52 items, namely 24 items for variable North Tapanuli Regency for the 2023/2024 Academic Year, proven through the following data analysis: 1) Test the analysis requirements: a) positive relationship test obtained a value of rxy = 0.589 > Itabel(-0.05,n=40) = 0.312. b) Testing a significant relationship obtained a t value of 4.498 t table (= 0.05, dk = n-2-38) = 2.021. 2) Influence test: a) Regression equation test, obtained regression equation Y=42.15+0.65X = 42.15 +0.65X, b) Regression coefficient of determination test (r²) = 34.7%. 3) Test the hypothesis using the F test to obtain Fcount > Ftable=(=0.05, dk numerator k=23, dk denominator-n-2-40-2-38) namely 20.21 > 1.51. Thus Ha is accepted and Ho is rejected.

Andika Fadli Nasution; Arif Syafi’i; Fatih Ichtisam; Nabillah Miftahul Jannah; Nurdini Lady Taminta Br Purba +1 more

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Literacy quality is an important aspect in developing students' abilities, especially in the current digital era. This research aims to explore the use of the online media Instagram in improving the literacy quality of students of the Islamic Communication and Broadcasting Study Program (KPI) A, North Sumatra State Islamic University (UINSU) in semester 6. The research method used is qualitative with a case study approach. Data was collected through in-depth interviews and observations of participants who actively use Instagram in their academic activities. Research findings show that creative and targeted use of Instagram can improve the literacy quality of KPI A UINSU students. Through the available visual and text features, students can expand their knowledge about current issues in the field of Islamic communication and broadcasting, as well as improve their reading, writing and critical thinking skills. Apart from that, collaboration between students and lecturers via Instagram also opens up space for in-depth discussion and reflection, increasing understanding and appreciation of lecture material. The implication of this research is the importance of integrating social media in learning strategies to facilitate the holistic development of student literacy in higher education.

Aulia Tri Oktaviani; Fika Amelia; Isti Safitri Khasanah; Muhammad Ibnu Haekal; Wismanto Wismanto

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

In the modern era of education, the focus of learning has shifted from teacher orientation to student orientation. As educators, it is important to design learning methods that are in accordance with technological developments. Today, learning that is too teacher-centered and theoretical tends to reduce student interest. Therefore, the use of audio-visual media such as learning videos can increase student engagement, provide deep meaning, and arouse high enthusiasm for learning. This study aims to 1) explain the level of student enthusiasm when using audio-visual learning media, and 2) evaluate the impact and interest of students on audio-visual based learning media in the learning process. This research was conducted at Madrasah Ibtidaiyah Ibn Aqil Pekanbaru. This research is a descriptive qualitative research that uses data collection methods in the form of direct observation, interviews, and literature studies. Research findings show that lecture-dominated learning tends to make learners lose interest and focus on themselves. The results of the study showed that 1) when students were introduced to the use of audio-visual media such as learning videos, most of them felt very enthusiastic and excited in following the learning process, while only one student showed less interest. 2) Thus, it can be concluded that the use of audio-visual learning media can increase student enthusiasm at the elementary school level.

Muthia Khairani; Siti Rahma Nesya; Gusmaneli Gusmaneli

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Getting quality feedback is important in many aspects of life. The teaching and learning process at school cannot be separated from the provision of teacher feedback to students. Feedback is necessary because it can provide information about students' abilities, guiding their ignorance at the time of learning something new and complex. However, in reality, not all teachers provide feedback that can motivate students' learning behavior. The method used in writing this article is the literature method by first collecting study materials and materials from various sources, namely books, journals, and related articles. The author formulates the existence of feedback techniques in the learning process, including several kinds of aids that can be received by students, so that they are easier to understand the lesson, namely visual, audio, and audio-visual aids. In addition, the role of motivation and media in the learning process for students is also very important and this can help the continuity of the teaching and learning process and the achievement of learning objectives.

Marco Suteja; Ary Budi Warsito

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The integration of augmented reality (AR) technology in education is advancing, as seen in a project at Atisa Dipamkara School. This project developed a chemistry learning application using Unity, Android XR Plugin, and ARCore to address laboratory limitations. The app uses interactive 3D visualizations to help students grasp complex chemistry concepts. Blackbox testing showed that all main modules work well, except for a bug in the compound reset module. The app effectively improves students' understanding, interest, and motivation in chemistry, making abstract concepts more tangible. This application is both a learning aid and an educational innovation, promoting a more interactive and enjoyable learning experience.

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Cucu Supriatin; Dewi D. Korawati; Kristina Dewi Yanti; Patimah Patimah; Samsiah Samsiah

Jurnal Ilmu Keperawatan dan Kebidanan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Long-acting contraception is one effective method of family planning. However, sufficient knowledge about long-acting contraception is still low among birth control acceptors in the North Bogor Region. Therefore, this study aims to investigate the effect of the use of booklet and audio-visual media on the knowledge of birth control acceptors regarding long-term contraception in the region. The purpose of this study was to evaluate whether the use of booklet and audio-visual media can increase the knowledge of family planning acceptors about long-term contraception in the North Bogor Region. This study used a pseudo-experimental design with a control group pretest-posttest design. The study sample consisted of 100 KB acceptors selected by purposive sampling and divided into two groups, namely the experimental group that received intervention using booklet and audio-visual media, and the control group that did not receive the intervention. The study data were collected through knowledge questionnaires before and after the intervention. Data analysis was performed using independent t-test and t-paired test. The results showed that there was a significant increase in knowledge of birth control acceptors after receiving interventions using booklet and audio-visual media. The experimental group showed a higher increase in knowledge compared to the control group, in the treatment group with audiovisual media the increase in knowledge was better when compared to the health education control group with Booklet media The average level of knowledge of the control group before being given treatment was 12.5 After being given treatment the average score of the control group rose to 13.4. While the average Audio visual group average score was 13.25. After being treated, the average score increased by 14.6. The t-test result shows a p value (0.000<0.05). The use of booklet and audio-visual media is effective in increasing the knowledge of birth control acceptors about long-acting contraception.

Sukry Harly

Router : Jurnal Teknik Informatika dan Terapan 2024 Asosiasi Profesi Telekomunikasi dan Informatika Indonesia

The development of technology is something that cannot be separated from humans at this time, it is based on technology that is increasingly growing. But on the problems faced in the search for facilities and services private tutoring is still an information manual so that it is difficult for the community to find facilities and services for private tutoring especially in non-academic fields. Then it needs to be specifically designed as a search system for facilities and private tutoring services through web-based media. Thus the community is not difficult to find a place or non-academic field private tutoring services because in this system there is a latitude of maps that will show the location and there are display fees and online payments via a bank account. In designing the system the author observes the company and the community as well as a bibliography that aims to be a benchmark. The author uses the Business Model Canvas (BMC) method with the support of system requirements elicitation, as well as modeling the Unified Modeling Language (UML) system to visually implement the Hypertext Preprocessor (PHP) program language with the MySQL database as a database server. With the design of a search system for facilities and private tutoring services, it can make it easier for people to find effective and efficient facilities or services in non-academic fields.

supriyadi, slamet; Yulianto, Nanang; Margana, Margana; Widiyastuti, Endang; Yunianti, Esterica

Adi Widya: Jurnal Pengabdian Masyarakat 2024 Lembaga Penelitian dan Pengabdian Masyarakat

Tujuan pengabdian yang akan dilakukan adalah pembuatan mural untuk penguatan program sekolah adiwiyata dan media pembelajaran seni budaya dan prakarya anak Sekolah Dasar di Kalijambe Sragen. Dikarenakan (1) belum terciptanya lingkungan sekolah yang bersih, rapi, indah, nyaman, dan menarik sebagai pendukung program adiwiyata sekolah, (2) Sarana/media pembelajaran seni budaya dan prakarya kurang maksimal. Solusi yang dilakukan adalah Penerapan seni mural dengan menggambar tembok sekolah sebagai sarana memperindah visual lingkungan sekolah, dan Pemanfaatan seni mural di tembok sekolah sebagai media pembelajaran seni budaya dan prakarya dalam kegiatan menggambar. Metode yang akan digunakan melalui pelatihan dan dan pendampingan melalui pendekatan partisipatif dan kolaboratif berpijak pada hasil observasi dan wawancara secara mendalam mengenai tema mural dengan metode direct practice menggambar langsung lukisan pada dinding sekolah. Target luaran yang akan dihasilkan adalah (1) Karya mural di dinding sekolah (2) Artikel publikasi di jurnal Adiwidya (3) Video visualisasi karya dari hasil penerapan seni mural yang telah dilakukan; (4) Publikasi pada media cetak/online/repository UNS. Kata kunci: mural, program adiwiyata, media pembelajaran

Samuel Brian Nanda; Martin Setyawan; Michael Bezaleel Wenas

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study discusses the design of a promotional video for Tinctori by implementing marketing 5.0 to enhance the effectiveness of marketing sustainable products. Tinctori is a fashion company that utilizes natural dyes, supporting the concept of sustainable fashion and the Sustainable Development Goals (SDGs). However, its current promotional strategy has not been optimal in capturing the attention of its target audience, particularly the upper-middle-class consumers who are environmentally conscious. The findings indicate that applying cinematography in promotional videos can enhance visual appeal, audience engagement, and understanding of Tinctori’s sustainability values. The designed video showcases the natural dyeing process with artistic, transparent, and emotional visuals, strengthening brand identity and increasing consumer purchase interest. Evaluations from videography experts and the target audience confirm that the video effectively conveys the sustainability message and raises awareness of environmentally friendly fashion.

Muh Ikbal; Andi Sugiati; Rismawati Rismawati

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine the influence of the use of audio-visual media on the Civics learning outcomes of class V students. This type of research is pre-Experimental design research with a quantitative approach. The sample in this study was class V students at SDN No. 15 Lantang, Polombangkeng Sealatang District, Takalar Regency. The data in this study were analyzed using descriptive statistical analysis techniques and inferential statistics. The results showed that there was an influence of the use of audio-visual media on the Civics learning outcomes of class V students at SDN No. .15 Loud. This shows a descriptive statistical analysis of student learning outcomes using audio-visual media. Before using audio visual media there were 20 students or 95.23% who did not complete, only 1 student or 4.76% completed. After using audio visual media, 18 students or 85.71% completed, 3 students or 14.28% did not complete. Based on the results of the one sample t-test hypothesis test, the sig. (2-taillet) obtained 0.000 which shows that 0.000 < 0.5 or in other words H_0 is rejected and H_1 is accepted, which means that there is an influence of the use of audio-visual media on the Civics learning outcomes of class V students.

Adekunle, Temitope Samson; Alabi, Oluwaseyi Omotayo; Lawrence, Morolake Oladayo; Ebong, Godwin Nse; Ajiboye, Grace Oluwamayowa +1 more

Journal of Computing Theories and Applications 2024 Universitas Dian Nuswantoro

This article has been retracted at the request of the Editor-in-Chief. The journal was alerted to issues within this article, including significant overlap in content, methodology, and visual materials with another previously published article: "Social Engineering Attack Classifications on Social Media Using Deep Learning" (DOI: 10.32604/cmc.2023.032373) published in Computers, Materials & Continua in 2023. Upon thorough investigation, it was found that the article substantially reproduces ideas, methodologies, and figures from the original work without proper attribution, violating the ethical standards of the journal and academic publishing. The authors were contacted and asked to provide an explanation for these concerns. The corresponding author acknowledged the oversight and accepted responsibility for the duplication. Consequently, the authors formally requested the withdrawal of the paper. As per journal policy, the Editor-in-Chief has decided to retract the article due to a breach of publication ethics. The journal sincerely regrets that these issues were not detected during the manuscript screening and review process and apologizes to the authors of the original article, as well as to the readers of the journal. For more information on the journal’s ethical policies, please visit: Retraction Policy.

Chanra Purnama; Marudut Bernadtua Simanjuntak

Jurnal Riset Rumpun Ilmu Bahasa 2024 Pusat riset dan Inovasi Nasional

This research explores the perceptions of 40 cadets at the Transportation Institute in Jakarta regarding the application of visual cues and astronomical learning in maritime safety and navigation. Through qualitative research methods, including interviews and observational techniques, the study examines cadets' proficiency in celestial navigation, their engagement with social media and citizen science initiatives related to astronomical learning, and their awareness of cultural differences in navigation practices. The findings reveal that cadets demonstrate a high level of proficiency in celestial navigation, indicating the effectiveness of the educational practices at the Transportation Institute. However, there is room for improvement in terms of leveraging social media for educational purposes and developing cross-cultural sensitivity among cadets. The research highlights the importance of integrating practical training, fostering cross-cultural competence, and promoting a culture of lifelong learning among cadets to ensure their preparedness for the modern maritime industry. The insights gained from this research can inform educational practices and professional development initiatives in the maritime sector.

Sri Rezeki

jurnal Riset Rumpun Agama dan Filsafat 2024 Pusat Riset dan Inovasi Nasional

The use of instructional media in the learning process plays a crucial role in enhancing educational effectiveness. One commonly utilized type of instructional media is audiovisual media, which has proven effective in conveying complex concepts, including within the context of Bible education. This paper discusses the importance and benefits of implementing audiovisual instructional media in Bible education, as well as the challenges faced in its implementation. Through the use of audiovisual media, students can attain deeper understanding, enhance their interest and engagement in learning, and integrate modern technology into the learning process. However, challenges such as resource availability and technical expertise need to be addressed to optimize its benefits.

Kharisma Putri Swastika; Irma Herliana; Emi Yuliza

Jurnal ilmu Kesehatan Umum 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Breast cancer is a deadly disease and the most common disease in women is breast cancer. Early detection efforts can be carried out through breast self-examination or SADARI, which is a method for early detection in finding breast cancer as early as possible and still at an early stage. The aim of this research is to determine the effectiveness of health education with audiovisual media and demonstration methods on the knowledge and abilities of young women in carrying out SADARI. The type of research used is experimental research with the research design used being pre-experimental with a two group pre-post test design approach. The sampling technique used proportional stratified random sampling and purposive sampling so that a sample of 40 female students was obtained, divided by 20 (Audiovisual), 20 (Demonstration). The data analysis test used the paired t-test statistical test. The research results showed that there were significant changes in scores before and after health education was carried out using audiovisual media and demonstration methods. so that there is an influence of providing health education using audiovisual media on the knowledge and ability of young women to do SADARI (p value 0.000). There is an influence of providing health education using the demonstration method on the knowledge and ability of young women to do SADARI (p value 0.000). The results of the paired t test showed that health education using audiovisual media and demonstration methods was effective on the knowledge and ability to perform SADARI among young women at SMP Taruna Mandiri South Tangerang (p value = 0.000). Based on the research results, it is hoped that teenagers will increase their information and be able to carry out the SADARI application.

Fenty Debora Napitupulu; Yuni Sihombing; Desi Monalisa Hutapea; Wita Friska; Jojor Julprika Veronika Tambunan

Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Community service (PkM) is an activity carried out by FKIP students at HKBP Nommensen University, Medan, together with their supervisors, which aims to develop students in increasing their abilities and independence in society. The application of the Canva application is a platform that can design graphics, visual and audio themes that are used by students to design learning, especially in writing, increase digital literacy and creativity, design photos, posters, logos, banners with the available features. The Canva application is very easy to use and can be accessed via an application downloaded on a device or laptop and can also be accessed via the official website which students can use during learning training activities which can provide ideas and motivation in literacy-based learning which is used to be carried out. training for students at SMA Negeri 1 Kutalimbaru in increasing digital literacy and learning creativity through the use of the Canva application. Based on the results of implementing community service, the author concludes that the Pkm activities went well and received a good response from the Kutalimbaru State High School so that students were able to use the Canva application media so that students were more active in the learning process.

Dewi Fatimahwati; Finanta Okmayura; Ahmad Khaidir

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Learning using media based on the Canva application has the advantage that the learning material is made more interesting. As support for direct learning, the use of the Canva application which has a variety of saved file formats, according to Rahmatullahet al (2020), the use of Canva-based audio visual learning media can improve students' informatics learning outcomes. There are also research results from Vivi et al (2021) which state that using the Canva application can help students fulfill online learning assignments at school. According to Yanti in Assidiqi (2020), learning using Canva-based learning media can help students understand learning even though they are at home because there are obstacles in the form of not having textbooks. This is known from the lack of student data recapitulation of the low learning outcomes of students who reach the KKM, namely 14 students out of a total of 38 students in class X.9