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Yuni Setia Ningsih

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Learning is dynamic process following development of society over time. Learning any material, including Islamic religious learning, is required to meet the demands of society. So that Islamic religious learning continues to run well in this digital era, a good strategy is needed. This article is the result of meta-analysis research which analyzed several articles in the last five years. This research maps Islamic learning strategies in the digital era. Apart from that, this research also maps the reasons why this strategy has become a mainstay strategy according to the authors of the articles analyzed. Based on the research results, it can be mapped that the strategies presented in these articles are blended learning, participatory and social media-based learning strategies. Furthermore, it was also found that to support strategies that are directly related to learning, there needs to be supporting strategies that must be implemented. These supporting strategies are increasing human resources, developing an integrated curriculum, optimizing digital libraries, improving the quality of education, and digital media literacy. In general, the reason of the article authors presents this strategy is to make learning about Islam more interesting and attractive to the generation in this digital era.

Frinoka Meidila; Mein Kharnolis

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This research aims to develop project-based learning LKPD teaching materials on packaging design. This research method is the development of the ADDIE model with three stages, namely analysis, design, development. The instrument used is a validation sheet by material experts and media experts. The data obtained was then calculated using the percentage formula which was then described in descriptive sentences. The results showed that the project-based learning LKPD based on packaging design material that had been validated by the material got a percentage value of 84% which was in the feasible category. While the results of validation by media experts received a percentage value of 81% which is in the feasible category. The conclusion of this study is that the feasibility results of developing project-based learning-based LKPD on packaging design material are in the feasible category.

Inka Piola Naretin Rahayu; Aura Yandira Utami; Anggita Ardiani Efendi Nasution; Nuraini Nuraini; Kurnia Riski Siregar +1 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

This research describes the application of collaborative learning in Indonesian language courses at universities, identifies its benefits, and identifies the challenges faced in its implementation. This research also aims to formulate solutions that can overcome these challenges, thereby strengthening the effectiveness and success of collaborative learning in the context of teaching Indonesian in higher education. Based on the results and discussion, the conclusion that can be drawn is that collaborative learning has a strong theoretical basis from social constructivism, constructivism, social learning, and cooperative theory (Vygotsky, Piaget, Bandura, Johnson & Johnson). The implementation of collaborative learning provides significant benefits for students and lecturers, including increased motivation, material knowledge, engagement, and better interpersonal relationships. Effective implementation strategies include clarifying learning objectives, forming effective groups, providing structured assignments, facilitating interaction, and providing fair assessments. Further training and provision is needed for students and lecturers in implementing collaborative learning effectively. The development of assessment instruments that are more detailed and sensitive to individual contributions in the group can increase the objectivity of the assessment. Further research is needed to identify more efficient strategies for overcoming challenges in collaborative learning. Stronger support from universities in providing the training and resources needed to optimize the implementation of collaborative learning models  

Okta Farhan Syahendra

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

The challenges facing Islamic teaching require development to ensure its relevance and adequacy. The research conducted examines the challenges and advances in Islamic learning in the present day. The reason for this consideration is to distinguish advances in Islamic teaching and learning to form a bright generation of Muslims in modern times. The research method is a literature study (library literature) and analysis of various related materials in relevant books and journals. The discussion states that the utilization of ICT innovations, the development of portable applications, and the utilization of computer media are developments that can enhance the learning experience of students. However, challenges such as limited access to innovations and the increasing number of challenges to be overcome also raise concerns. The conclusion is that Islamic learning requires advancements related to innovative technologies, taking into account challenges such as limited access and the increasing breadth of challenges to be overcome. It is imperative that educators and governments work together to minimize these challenges and ensure that Islamic teaching remains relevant and valuable in the age of computerization.

Muklis Muklis; Heidi Sahertiah; Soraya Hasyim Hasibuan; Nova Nur Hizzah; Riski Aidah

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

Early childhood education plays a crucial role in preparing children with foundational knowledge for further education at the primary level. Within Early Childhood Education (ECE), children are nurtured to become independent individuals, fostering social interaction, strong self-confidence, a keen interest in exploring knowledge, the ability to adopt positive ideas, develop their own thoughts, adapt to new environments, demonstrate high enthusiasm for learning, and exhibit high levels of creativity. Early childhood education, including preschool education, aids in the physical and mental development of children, covering various aspects such as religious and moral values, social, emotional, cognitive, linguistic, and motor skills. This education can be conducted through various pathways, including formal, informal, and non-formal, with one form being the Integrated Early Childhood Education (IECE) program. The collage method serves as an effective approach to enhance children's fine motor skills, optimally implemented in several IECE institutions like RA Yaa Bunayya in Mompang Julu Village. Qualitative methods are employed in this research, utilizing triangulation data collection techniques comprising observation, interviews, and documentation. Collage activities at RA Yaa Bunayya are planned according to the children's needs, utilizing safe and diverse natural materials, providing valuable experiences for children to explore textures and shapes. Collage activities also offer advantages in improving concentration, recognizing colors, and identifying shapes, which are crucial aspects of children's development.

Sulikah Sulikah; Heri Pratikto; Wening Patmi Rahayu

This research aims to develop a product in the form of a digital module with the Canva platform and flipbook maker to improve student learning outcomes in cost accounting courses on the topic of cost of orders. Digital modules make it easy for students to access and increase students' interest in learning. This development research uses the ADDIE research design and development model. The research results found that the feasibility level in terms of media was very good with a score of 94%, while in terms of feasibility the digital module material developed received a score of 95% with very feasible criteria. The effectiveness results show that the digital module is able to improve student learning outcomes on the topic of cost of goods ordered. Educators are required to be creative in developing teaching materials, so digital modules are a form of creativity in teaching materials by presenting audio, visuals, animation and flexibility in use.      

Dila Rizki Amanda

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The focus of this research is to investigate the influence of visual learning media on students' Indonesian language learning outcomes. The aim is to reveal the use of YouTube as an Indonesian language learning tool, explore students' perceptions of using Kahoot (a game-based learning application), describe the impact of using Quizizz on student motivation and learning outcomes, and analyze the e-learning learning process via the Edmodo platform in subjects Indonesian. It is also believed that the use of this media can increase students' interest in reading and stimulate the development of their ideas. With stimulated ideas, students' thinking abilities, especially higher level thinking, can be improved directly. In this rapidly developing era, the role of teachers is increasingly vital in the world of education. They are expected to actively develop insight and skills, including in the use of learning media. Visual media is an effective tool in learning, helping students understand the material better. Therefore, it is important for teachers to continue to innovate in creating learning media that suits the needs of the subjects being taught, in order to increase learning effectiveness and student engagement.

Monica Pricilia Kapele; Vivian E. Regar; Derel Filandy Kaunang

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to determine whether the development of teaching materials using the Kvisoft flipbook maker application on linear program material, the sub-material of linear inequalities in two variables, affects learning outcomes. This research method uses research and development, with 25 students as subjects. The research results show that in the effectiveness test, it was found that 21 out of 25 students were declared complete in learning mathematics using teaching modules using Kvisoft flipbook maker on linear program material developed by the author. Meanwhile, Class So's teaching module developed in this research was effective.

Abdul Syahid; Florence Angelaila Fauzi; Sumarni Sumarni; Rahmania Ananda; Amanda Salsabila +3 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

The rapid development of educational technology presents new opportunities for enhancing the teaching and learning process through electronic media, which can make learning more interesting and interactive, thus increasing student motivation and engagement. This study aimed to evaluate the effectiveness of different teaching methods direct teaching and the use of audio-visual media in enhancing English language comprehension among fifth grade students at SD Muhammadiyah Pahandut, Palangka Raya. The research involved a service activity conducted with lecturers and students from the Tadris English Education Study Program (TBI) IAIN Palangka Raya. The methodology included both pre-service preparations and the implementation of two distinct teaching approaches. Class 5A received direct teaching with active interaction, while Class 5B utilized interactive videos. The study revealed that conventional teaching in Class 5A faced challenges such as reduced student engagement and passive participation. However, strategic improvements in teaching techniques and classroom management were recommended to enhance effectiveness. In contrast, the use of technological media in Class 5B resulted in higher student engagement and better comprehension of the material, as evidenced by their active participation and correct responses during activities. Overall, the study highlights the advantages and disadvantages of both teaching methods, emphasizing that the choice of method should be context-specific and aligned with learning objectives and student characteristics. The findings suggest that integrating technological media can significantly enhance the learning experience and outcomes, particularly for elementary school students.

Asep Asep

Jurnal Pengabdian Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Strengthening knowledge and disaster preparedness for students, teachers, and the wider community can be achieved through community service activities packaged in the form of national seminars. This seminar is an educational and collaborative forum that brings together various related parties to share knowledge, experiences, and disaster mitigation strategies. Through this community service activity, geography learning becomes more relevant and applicable. Not only does it increase understanding of disaster mitigation, this seminar also builds community capacity in dealing with disasters, and encourages active participation of all parties in creating a safer and more sustainable environment. This community service activity was carried out in three stages: 1) Material solidification, 2) Q&A discussion, 3) Evaluation. The community service conducted through a resource person at the national seminar on geography education organized by the Master of Geography Education Study Program at Padang State University provides an overview of the integration of processes and projects that can be done to improve understanding of disaster mitigation through geography learning. This includes projects such as identification of disaster locations in the selection of materials, socialization in collaboration with related parties, simulations in schools, or through the development of learning media.

Abdul Syahid; Devi Hanastasya; Shifa Soraya Lestari; Wilda Cahyani; Ahmad Basahil

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This study conducts a comprehensive content analysis of the textbook titled "Everyday English for Hospitality Professionals". Through the lens of textbook evaluation, the research aims to assess the effectiveness and suitability of the content in meeting the learning needs of professionals in the hospitality industry. Utilizing established criteria, the analysis scrutinizes the relevance, clarity, and practicality of the material, particularly in facilitating language skill development tailored to the demands of the hospitality profession. The findings of this study offer valuable insights for curriculum development and instructional material selection, contributing to the enhancement of English language learning experiences for hospitality professionals.

Ilma Ainu Sofa

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

The aims of this research are (1) to determine the feasibility of developing video tutorials (2) to determine students' responses to the use of video tutorial media for making passinelle pockets for clothing sewing subjects as a learning medium. This type of research is Research and Development (R&D). This research was carried out at SMK Negeri 3 Blitar which is located at Jl. S. Supriadi No. 24C, Bendogerit, District. Sananwetan, Blitar City in class XI Fashion Design with a total of 35 students. The data collection method used was the interview method, namely to determine the development of the video tutorial media for making passinelle pockets in the subject of sewing fashion products in class XI clothing 2, as well as the response questionnaire method to determine students' responses to the use of video tutorial media as a learning medium. The results of this research stated that the development of video tutorial media was seen from the validity test by material experts at 87% and the validity by media experts obtained a figure of 86.5% so that the average data obtained was 86.5% and was declared very feasible. Students' responses to the use of video tutorial media obtained an average percentage of 90.5% and were included in the very good category.    

Rizqi Ilyasa Aghni; Vera Astuti; Arief Nurrahman

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Current developments require teachers to adapt to the learning process. The problem that teachers at the Yogyakarta Cooperative Vocational School still face is the development of unique and interactive learning media such as the Canva-based Flipbook learning media. Previously, the learning media that was widely used by teachers was PowerPoint, there was no alternative media that was more interactive that could be applied in the learning process, so these teachers needed Canva-based flipbook interactive media training. This training aims to make teachers skilled in developing interactive learning media using Canva-based Flipbook. Participants who took part in the training were 22 teachers. The training is filled with material delivery, discussion and practice. The results of this training activity show that: (1) the participants were satisfied with the training activities carried out, (2) the training activities were also considered effective to carry out and continue to be developed in the future, (3) the target of the product produced has also been achieved because in part Most participants were able to produce products in the form of interactive learning media using Canva-based flipbooks

Asri Putri Anugraini; Firda Alfiana Patricia

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Craft arts will continue to develop and become more interesting and unique as time goes by. The world of art is actually able to create diversity that is of interest to many groups. There are many unique phenomena in the development of woven art or also known as woven. Wicker is basically an inanimate object that can be related to daily activities, especially in the world of architecture or craft products which include interior and exterior aesthetic values. This woven material can be made into a miniature form which can produce various kinds of results such as baskets, mats, bags and crafts. This woven material can be made using various media, for example paper, bamboo, ribbon, etc. Creativity is part of the field of fine arts that can be used in production or creative activities. Various activities in the field of fine arts can provide opportunities to develop the creativity of elementary school children. Creative activities can enable young children to channel their creative talents through several activities, including: drawing; print; stick. Not all children are motivated to channel their talents because there is less encouragement from adults. The cause of low creativity among children in Indonesia is an environment that does not support children to express their creativity, especially the family and school environment. SBDP focuses on students learning skills and arts, this activity can train skills, be creative, actively innovative, for students to work well into the future.

Fania Nurtriana; Achmad Yuhdi

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to, (1) describe the process of developing procedural text teaching materials containing local wisdom using the Google Sites website, (2) describe the form of developing procedural text teaching materials containing local wisdom in Simalungun using the Google Sites website, and (3) describe the feasibility of teaching materials procedure text containing local Simalungun wisdom with the help of the Google Sites website. The development of procedural text teaching materials containing Simalungun local wisdom with the help of the Google Sites website uses the ADDIE model which is limited to only going through the analysis, design and development stages. The validation stage involved material expert lecturers, media expert lecturers and two Indonesian language teachers. The sample for this research was 31 class VII students at SMP Negeri 2 Siantar using the Purposive Sample technique. Data collection techniques were interviews and questionnaires. The research instrument was a validation questionnaire sheet for material experts and media experts using Likert scale calculations. Data analysis uses qualitative descriptive analysis. The results of the research show that the product of procedural text teaching materials containing Simalungun local wisdom with the help of the Google Sites website received the "Very Good" criteria with an average of 88.85%, with results from material experts of 83.41% with the "Very Good" criteria. The results from media experts were 88% with the criteria "Very Good" and Indonesian language teachers 92% and 90%, so that the teaching materials were suitable for use as supporting teaching materials in the learning process.

Dimas Afrito; Heri Isnaini

An International Journal Tourism and Community Review 2024 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

In everyday life, humans are never separated from the use of language. With language, humans can communicate with one another, convey ideas, and so on. Slang​ is style language which is development or modification from  various  type  language , incl  Indonesian so​  Language  slang  No own A structure style definite language .​ Most of the words are deep Language slang  teenager  is  translations , abbreviations , etc  pun . However , sometimes strange, difficult words were also created tracked origin at first . Slang​ is many languages​ used by groups teenager era Now this , incl student Stiepar Yapari is in the majority understand languages slang so that study about Language slang interesting For discussed . Study​​ This aims to determine usage Language slang among people student Stiepar Yapari , and knowing impact use Language slang among people student Stiepar Yapari . Method used in study This is descriptive qualitative . Data collection techniques include: questionnaire . The research results show that student Stiepar Yapari knowing slang terms , indicated by obtaining a percentage of 100%, However Thus, respondents rarely use slang in their daily lives considering that Stiepar Yapari is a tourism campus so students are not recommended use slang .​ Benefit from study This that is For become material learning for student that We must know impact Good the bad Language slang to life outside as well as in the environment campus .

Fitro Nur Hakim

International Journal of Mechanical, Electrical and Civil Engineering 2024 Asosiasi Riset Ilmu Teknik Indonesia

The mobile device has been supported by the operating system that makes the phone has the potential to be a learning tool. The Android operating system is the mobile platform of high potential in education, plus it is open source, it can support independent learning. Availability of facilities and applications that can be installed offline, allowing an independent learning process starts from the students themselves. The purpose of this research is to find a practical model that can be applied in learning. Make mobile learning a practical model that can be used teachers, students and schools take advantage of the resources that already exist. The research method uses research and development, to mobile learning models that later developed into a model factual. Results The study concluded that: Android mobile application that is filled with interesting teaching materials can continue to invite progress within teacher as creator and students as users. Availability of Internet applications, making new teaching participants, can catch up with learning by opening apps without worry about the royalty claims. Android mobile application that supports online messaging greatly help communication between members. Results of the study are: a practical mobile learning model consists of four aspects, namely: Four Key Roles, Learning Tasks Accommodation, Interactive Content and the Modular Learning Outcomes.

Malinda Ayu Dewi; Imami Arum Tri Rahayu; Ma’rifatun Nashikhah; Mita Yuniati

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

One of the roles of technology in learning activities is to make it easier for teachers and students to access various educational resources. Technology integration in learning activities is a planned activity of using or combining technology in classroom learning activities to improve the quality of the learning process.In the era of digital transformation, conventional learning media became less practical to use. For instance, when learning how to make fashion designs, there were not many digital handouts available to study the use of drawing applications for learning activities to create fashion designs. To address this gap, this research aims to develop digital handouts based on Ibis Paint X. The research follows the ADDIE research design as part of its research and development (R&D) process. The results of the feasibility test by two media validators obtains an average score of 86.25% with very feasible criteria. The results of the feasibility test by two material validators obtains an average score of 95% with very feasible criteria. Based on the research results, it can be concluded that the digital handouts developed are very suitable for use in learning to make fashion designs.

Budi Al Amin; Candra Agustina; Wawan Haryanto; Galih Setiawan Nurohim

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Introduction and use of artificial intelligence (AI) technology is increasingly widespread in various aspects of human life. In the context of community service, AI has great potential to improve the quality of life of people through a variety of innovative applications. This article discusses how AI can be used in community service, including practical applications in the field of education. Student Data Management: Al Ihsan Foundation can use AI to manage orphan student data such as personal data, academic data, and health data. AI-supported data management systems can integrate this information better, thus enabling more personalized and customized services. Learning and Development: AI can be used to develop online learning platforms that are tailored to individual student learning needs. AI systems analyze student learning preferences and progress and recommend the most effective learning materials and methods. By leveraging AI, younger generations can create exciting, high-quality content without having to have specialized expertise in graphic design or video editing. For example, technologies such as Canva Magic Studio leverage artificial intelligence to make it easier to make exciting designs.The training aims to provide a better understanding to the younger generation of the basic concepts of AI and its applications in everyday life, including in the creation of creative digital content. Hopefully, with a better understanding of AI, the younger generation will be able to develop their creative potential and use it for a variety of positive purposes in their lives.

Kelvin Fesly; Nazwa Fadilatun Sulis

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to determine the impact of smartphone use in the school environment by Cimuncang State Elementary School students. The use of smartphones has penetrated all levels of society. Monitoring smartphone use by parents and teachers is important to encourage student development. Smartphone misuse can influence student behavior and personality. The method used in this research is qualitative. The data collection technique in this research is based on field observations and interviews with informants to obtain the necessary data. Survey results show that students use smartphones because they need to notify their parents when they come home from school, and sometimes they use smartphones at school to study learning material that is not in school books and then can play online game applications, watch videos received from friends, and take photos with friends. When students become addicted to smartphones, their personality and social behavior change, there are students who become individualistic, rarely interact with the outside world and their classmates, and fall asleep when study time starts, and laze around when the teacher gives assignments, then when break time arrives. students use and follow everything in smartphone videos so that it has an impact on behavior or character at school.