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Hana Yulinda Fithriyani; Arief Zul Fauzi

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Speaking skills are more prioritized considering the function of English, namely for communication. This encourages the development of trends in English learning to include speaking in the sub-achievements of course learning in larger portions. in order to improve students' speaking skills, drill and practice method is needed to be applied as a variation of learning methods in the classroom. This research is aimed at determining what to extent drill and practice method can  improve students' speaking skills. Subjects of the research were 36 students of Diploma III Computer Engineering Study Program. Data were collected using pre-tests and post-tests, observation and documentation. Data were analyzed quantitatively using test and qualitatively described. The findings showed that in the first cycle, 83.33% of students' speaking scores were above the KKM, then in the second cycle it increased to 97.22%. This also applies to the average student score which increased from 67.38 in cycle 1 to 73.72 in the second cycle.In conclusion, drill and practice method can enhance students’ speaking skill.

Nurjanna Nurjanna; Mohammad Maulana Nur Kholis

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research uses a qualitative research method with a case study approach. Data collection techniques using observation, interview and documentation. Data sources in this study include principals, Islamic Religious Education teachers and students. Data analysis techniques used in this study are data collection, data reduction, data presentation, conclusion drawing. Triangulation used to test the validity of data triangulation techniques and sources. Research Results: (1) The method of strengthening responsibility character education through Islamic religious education learning is by habituation, exemplary, and advice carried out by students to carry out their duties and responsibilities as a Muslim-muslimah: (2) The implications of the method of strengthening responsibility character education through Islamic religious education learning The results of research findings in the field Attending school on time makes students more disciplined, throwing garbage in its place awareness that the need to keep the environment beautiful, clean and cleanliness is part of faith. Obeying worship through gemajusa learning makes students more accustomed to worship so that it becomes a habit that is always done and almsgiving is carried out by all students to make students care about others through almsgiving.

Risma Sintiya Dewi; Pramita Khanifatul; Muhammad Akhdan; Den Ayu; Elinda Novita Dewi +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Education is a crucial element in developing an individual's potential and intelligence. To carry out education effectively, teachers are needed who can teach in both formal and non-formal contexts. Our Community Service Program (KKN) was conducted in Kangkung Village, Kangkung District, with the main objective of providing community service and supporting the improvement of children's education in the village. Although the enthusiasm and learning spirit of the children in Kangkung Village is very high, the shortage of teaching staff is a major obstacle in achieving maximum education. This article is entitled "Optimizing the Role of KKN Students as Teachers in Improving Education in Kangkung Village." This research uses the Participatory Action Research (PAR) method and conducts field observations to identify potential and problems in the village. The results of KKN activities provide an overview of the enthusiasm and enthusiasm of children and the community for the role of students as teaching staff in supporting education in Kangkung Village through various formal and non-formal education activities carried out by KKN Group 114.

Risma Sintiya Dewi; Pramita Khanifatul; Muhammad Akhdan; Den Ayu; Elinda Novita Dewi +3 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Education is a crucial element in developing an individual's potential and intelligence. To carry out education effectively, teachers are needed who can teach in both formal and non-formal contexts. Our Community Service Program (KKN) was conducted in Kangkung Village, Kangkung District, with the main objective of providing community service and supporting the improvement of children's education in the village. Although the enthusiasm and learning spirit of the children in Kangkung Village is very high, the shortage of teaching staff is a major obstacle in achieving maximum education. This article is entitled "Optimizing the Role of KKN Students as Teachers in Improving Education in Kangkung Village." This research uses the Participatory Action Research (PAR) method and conducts field observations to identify potential and problems in the village. The results of KKN activities provide an overview of the enthusiasm and enthusiasm of children and the community for the role of students as teaching staff in supporting education in Kangkung Village through various formal and non-formal education activities carried out by KKN Group 114.

Riska Ayu Rahmaida; Alifatur Mustofa; Sjarief Hidajat

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Education is a crucial foundation for building quality human resources and community welfare. The Thematic Community Service Program (KKN) conducted by students of UPN "Veteran" East Java in Domas Village aimed to improve the quality of education in the village. The method used was direct participation in teaching and learning activities and socialization. The main activities included interactive teaching at MI Al-Hidayah, additional tutoring "Sinau Bareng" at the village hall, creative competitions, and socialization on bullying prevention. The results of these activities showed an increase in students' interest and enthusiasm for learning, positive support from teachers and parents, and increased awareness about bullying among students. These activities demonstrate that interactive and participatory approaches can bring significant positive changes in the quality of education.

Abdul Hafidz Rosydi Fuady; Didit Darmawan

Journal of Management and Social Sciences (JIMAS) 2024 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

In Indonesian universities, entrepreneurship education is one of the current trends. For this reason, students are required to take all courses on entrepreneurship. So that students can form skills through knowledge and confidence. The purpose of the empirical study is to identify the effect of entrepreneurship education on students' entrepreneurial skills. Research data were collected from students who have carried out the learning process on entrepreneurship at the University of Sidoarjo Regency. This research uses quantitative methods through survey methods to collect data from 100 respondents. The purposive sampling method is used to determine the number of samples. Furthermore, the data will be analyzed using simple linear regression analysis through SPSS. This study can show that entrepreneurship education has a significant influence on the development of students' entrepreneurial skills. The results of the study in higher education can help the entrepreneurship education curriculum to be more developed, the implementation of learning is more systematic and specific with outputs from useful education courses and stronger student entrepreneurial skills.

Apriliana Arief Tiara Putri; Hadis Purba; Sri Wahyuni

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

In accordance with the formulation of the problem, this study aims to determine: 1) the implementation of tahfidz learning in developing cognitive in children aged 5-6 years at RA Al-Fajar Medan Denai. 2) Supporting and inhibiting factors in the implementation of tahfidz learning in developing cognitive in children aged 5-6 years at RA Al-Fajar Medan Denai This study uses a qualitative research method involving 2 teachers in group B and the principal, data collected through observation and interviews. The results of this study indicate that: 1) The implementation of tahfidz learning in improving the cognitive development of children aged 5-6 years at RA Al-Fajar Medan Denai is carried out by designing a clear learning curriculum and integrating tahfidz learning in it, introducing basic concepts of the Qur'an in a gradual and interesting manner, choosing the right learning method according to learning objectives, providing regular and structured memorization exercises, and providing positive feedback and reinforcement to children when they succeed in memorizing verses. 2) Supporting and inhibiting factors in the implementation of tahfidz learning in developing cognitive in children aged 5-6 years at RA Al-Fajar Medan Denai, namely the supporting factors are support from school management, teacher competence in learning, cooperation between teachers and parents, a conducive environment. While the inhibiting factors are the limited learning time available at school, the diverse initial abilities of children, lack of monitoring and evaluation of children's tahfidz learning.

Zulvia Misykah; Dewi Sartika Panggabean; Dinda Widyastika; Sintia Siallagan

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Learning activities at the lower elementary school level are a process of preservation from kindergarten to elementary school level, in this case the learning principle applied in the lower grades is learning while playing. Activities that stimulate creativity either directly or embedded in other learning activities. One activity that can stimulate creativity is drawing and coloring. Coloring can increase students' imagination and concentration. Students are expected to be able to choose and combine colors correctly between their imagination and real objects. In the activity of coloring a picture, students will also be measured on how neat and clean the results are. Coloring will create a fun learning process. This research aims to measure how creative students are through coloring competition activities. The research method used is a qualitative method with data collection through observation, interviews and documentation. From the results of research that increases creativity through drawing and coloring activities above, it is clear that students will be more easily interested in playing activities and will be interested in colors. This coloring activity can make students express their thoughts and imagination.

Vynka Zahira Sausan; Intan Mitayani; Safira Salma Azzahra; Hendra Maulana

Jurnal Pengabdian dan Perubahan Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Balongwono Village has the potential of natural resources that are very dominant, namely corn agricultural products and some of the Balongwono Village people make a living as corn farmers. The purpose of the socialization carried out by group 1 KKNT Bela Negara UPN "Veteran" East Java is to increase public knowledge about the use of corn and utilize corn to be more effective, innovative, and efficient which can be traded and can improve the economy of housewives in Balongwono Village. It is hoped that with this socialization activity, this "Corn Chick" corn nugget can become a superior innovation product that has high selling value. The method used is The method of implementation in the innovation activity of utilizing natural resources in the form of corn is carried out by learning by doing, the first stage is sharing recipes, the second is sharing knowledge by explaining the ingredients used and the process of making products, the tools needed, how to store and serve, finally student group 1 demonstrates how to process the product. The results of this service are that students have succeeded in socializing the use of corn and participants can absorb the knowledge that has been given.

Anindya Oktaviona Ervinawati; Astri Widyaruli Anggareni

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

One of the learning activities that can improve the quality of student learning is to provide a variety of teaching methods and learning media that can engage students' enthusiasm during the learning process. Based on the results of reading literacy tests, Indonesia has not yet reached the standard score of 493 set by the OECD. Literacy is very important for daily life, therefore the Ministry of Education in Indonesia provides opportunities for students to develop their creativity in improving literacy, numeracy, and the quality of learning in schools. Students assist educators in varying teaching methods or media to make learning active, interactive, and enjoyable. One enjoyable learning media is utilizing technology, such as the Let's Read digital library. This research uses a qualitative research method with a case study research design, and the techniques used in this research include observation, practice, and direct documentation in teaching activities in the classroom using the Let's Read media.

Yola Yunita; Dina Fitria Handayani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This research aims to describe the planning, implementation, and challenges of teacher evaluation in poetry writing instruction for class X E-7 at SMA 1 Pertiwi. Data were collected through observation and documentation. The analysis results indicate that affective domain assessment involves poetry appreciation, emotional expression, and student engagement in the creative writing process. This qualitative method positively impacts students’ interest and motivation, leading to increased creativity and poetry writing skills. Empirical data show that students respond well to affective domain assessment, feeling more valued and supported, which positively affects their attitude towards writing poetry. It is recommended to integrate affective domain assessment methods more widely into the curriculum, including teacher training and the development of supportive teaching materials. This research provides valuable information for teachers and other educators to improve the quality of poetry writing instruction. Affective domain assessment methods have proven effective in creating a more supportive and inspiring learning environment. This research also highlights the challenges teachers face in conducting such evaluations.

Ariani, Farida; Afnita, Nora

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The advancement of technology in education has revolutionized the learning process, transitioning from conventional to digital systems. Technology-based learning addresses the challenge of limited learning time for active students. Digital-based gamification for language learning in schools is a recent development, streamlining the teaching and learning process and enhancing outcomes. This study aims to assess the effectiveness of digital-based gamification models on the engagement and language literacy skills of eighth-grade students at Madrasah Tsanawiyah in Pariaman City. Using a quasi-experimental approach with a 2x3 factorial design, the study employs the Student Engagement in Schools Questionnaire and a Language Literacy Learning Outcomes Test as research instruments. Results indicate differences in student engagement between gamification and conventional models and between high and low-engagement groups. Interaction effects between gamification and engagement levels on language and literacy ability were observed. Overall, the gamification model proved more effective than conventional methods in enhancing engagement and learning outcomes. It is recommended that the Principal of the Madrasah implement digital-based gamification models tailored to students' needs to enhance engagement and learning outcomes.

Saipur Rahman; M. Mahbubi

Student Scientific Creativity Journal 2024 Pusat Riset dan Inovasi Nasional

Character education is the process of developing students' ability to behave positively, which includes improving various skills that make humans become religious individuals and able to carry out responsibilities as leaders in society. At Madrasah Diniyah Pondok Pesantren Nurul Jadid, character development is carried out through religious learning. This research aims to identify effective learning strategies in improving students' character and spirituality through learning at Madrasah Diniyah at Nurul Jadid Vocational School. This research uses qualitative methods, which focus on natural phenomena or symptoms. In qualitative research, the researcher is directly involved in the process and interactions, capturing meaning from the participant's perspective, not as an outside observer. The learning carried out includes Furudlul Ainiyah material, which aims to equip students with the ability to read and write the Al-Qur'an, understanding of Islamic law (Fiqh), creeds, and obedience in worship. This approach is expected to increase students' spirituality and positive character, as well as prepare them to become individuals capable of carrying out responsibilities in society. Madrasah Diniyah has an important role in forming students' character and spirituality, making them better prepared to face life's challenges with a strong moral and ethical foundation. It is hoped that this research can contribute to the development of effective learning strategies to improve student character and spirituality in religious education environments.

Pham, Trut Thuy; Le, Thanh Thao

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This qualitative study investigates the perceptions of Vietnamese tertiary English as a Foreign Language (EFL) teachers regarding the impact of artificial intelligence (AI) on student creativity in language learning. Amidst the rapid integration of AI in educational contexts, this research focuses on a relatively unexplored area: the intersection of AI technology and creative language pedagogy in the Vietnamese educational setting. Nine EFL teachers from two institutions in Vietnam, representing novice, mid-career, and near-end career stages, participated in semi-structured interviews. The study employed the Technology Acceptance Model (TAM) and the Creativity in Language Learning Framework (CLLF) as its theoretical basis. Thematic analysis of the interview data revealed four key themes: the perceived impact of AI on creative language practice, challenges in integrating AI with creative pedagogy, varied perceptions of AI’s role in developing student autonomy, and the impact of AI on traditional teaching methods and teacher roles. The findings indicated a spectrum of perspectives, from viewing AI as a beneficial tool for creative engagement to concerns over its potential to limit creative thinking and traditional pedagogical approaches. The study highlights the complexity of integrating AI into language learning and its influence on both teaching practices and student creativity.

Pasaribu, Sara Debora Uli; Susilo, Daniel; Girsang, Lasmery RM

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

In the current era, persuasive technology is increasingly being used in the health and wellness field to help users improve their lifestyle and find information about their health problems. Along with the rapid development of science and technology in this digital era, the field of education is also experiencing the same thing. This research was conducted to examine the use of persuasive technology adoption in the education domain. Along with the rapid development of Information and Communication Technology (ICT) in this digital era, the field of education is also experiencing technological advances and developments that bring innovation to education. This can be seen from the many digital platforms used by schools to support learning such as Google Classroom, Noosphere, Zoom, Canva For Education, Smart Library, etc. This research uses a descriptive qualitative method with a post-positivist approach. Research data were obtained from interviews, observations, and studying supporting documents/data. Interviews were conducted with informants, namely teachers and curriculum developers. The theories used in this research are the Media Richness Theory (MRT) and the Technology Acceptance Model (TAM). This study concludes that the adoption of persuasive technology that has been implemented by Pahoa Integrated School has been running effectively. In practice, the persuasive technology applied by Pahoa Integrated School has been able to accommodate the communicator (teacher), and the medium (application) to communicants (students). This research can make a real contribution, especially in the field of education at large, so that persuasive technology can be effectively integrated into learning.

Fajar Husain A; Ryan Yunus; Ellen Proborini; Danang Hendrawan; Nuri Nuri +3 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2024 Lembaga Pengembangan Kinerja Dosen

Generation Z is a generation born in 1997-2012. This generation grew up and developed in the digital era, so they are very familiar with technology. However, the digital literacy of generation Z still needs to be improved, especially in terms of technical and creative skills. On December 25-30, 2023, Patitech Academy held a Genz Techno Camp training. This training was attended by 15 participants, consisting of 7 college students, 6 high school/vocational school/Islamic high school students, and 2 junior high school students. The purpose of this activity is to improve the digital literacy of generation Z, especially in terms of technical and creative skills. This activity also aims to prevent generation Z from falling into negative things during the holidays. The training materials provided include: IoT (Internet of Things), Design graphics, Web programming, Content creator, Digital marketing. This training uses a participatory learning method. Training participants are invited to actively discuss and practice. This training is also supported by competent teaching staff in their fields. The results of the training showed that participants showed an increase in technical and creative skills. They can understand the basic concepts of IoT, graphic design, web programming, content creators, and digital marketing. Training participants can also apply these skills in creating digital products, such as applications, websites, graphic designs, and digital content. The Genz Techno Camp training activity has succeeded in increasing the digital literacy of generation Z. This activity can be an example for various parties to improve the digital literacy of generation Z in a sustainable manner.

Damayanti, Devi; Mashudi; Fatmawati, Erma

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

ABSTRACT This study aims to explore the implementation of child-friendly schools as an effort to prevent bullying behavior at SD Darus Sholah Jember. The research method used is qualitative with a phenomenological approach. Data collection was done through observation, interview, and documentation. The results showed that the implementation of child-friendly schools at SD Darus Sholah Jember is manifested in various aspects, including the enforcement of discipline without violence, educational affirmation, the search for children who have not been reached by education, commitment to freedom from narcotics, psychotropic substances, and addictive substances, school security from disasters, guaranteeing the protection of students' rights to worship according to their respective religions, and implementing a child-friendly curriculum. The findings confirm the important role of schools as safe, inclusive and supportive environments for children's development. The implications of this study can be used as a basis for developing more effective educational policies and practices in preventing bullying behavior and creating a conducive learning environment for all students. Further research can be in-depth on the factors that influence the successful implementation of child-friendly schools and the evaluation of their impact on students' well-being.   Keywords: Child- Friendly School, Incentive education, Preventing bullying

Ermaliana Khoirunnisak; Achmad Noor Fatirul; Harwanto

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

Kindergarten provides early childhood education for children aged 0-6 years, aiming to develop their cognitive, social, and emotional skills through various educational approaches. This study examines the effect of using educational props, specifically flipbooks, and learning motivation on early reading skills in kindergarten children. A quasi-experimental method with a non-equivalent control group design was employed. The study involved two groups of kindergarten students: the experimental group, which used flipbooks, and the control group, which followed a conventional learning model. The results indicated that using flipbooks significantly improved early reading skills compared to the conventional method. Additionally, learning motivation was found to have a significant effect on reading ability. The interaction between using flipbooks and learning motivation demonstrated that their combination significantly enhanced children's reading ability. This study concludes that employing flipbooks and fostering students' learning motivation can improve the early reading skills of kindergarten children. Therefore, integrating flipbook and emphasizing learning motivation can have a significant and positive impact on early reading comprehension skills in kindergarten students, both individually and synergistically.

Muadi, Faisal; Kasmini, Lili; Sari, Siti Mayang

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

The creative thinking skills of students have become one of the focuses currently being pursued for improvement in Indonesia. This is manifested by incorporating creative thinking skills as one of the characters to be trained in the Merdeka Curriculum. This research aims to determine the profile of creative thinking skills of elementary school students in Surakarta city, thus providing considerations for the implementation and evaluation of the Merdeka Curriculum. The research was conducted using a survey method. The sample consisted of 200 fourth-grade students from 9 elementary schools in 5 districts of Surakarta city. There were 106 (53%) female and 94 (47%) male students in the sample. Sample selection was done using purposive sampling, by selecting fourth-grade classes as they have been implementing the Merdeka Curriculum for 2 years. The instrument used was a case-based essay test. The questions referred to the elements and sub-elements of creative thinking skills from the regulations governing the Profil Pelajar Pancasila of the Merdeka Curriculum. The data were analyzed descriptively and quantitatively. The research findings indicate that the creative thinking skills of elementary school students in Surakarta City are still relatively low, with an average score of 49.87. The implementation of the Merdeka curriculum, which focuses on 6 dimensions of student character, one of which is creative thinking, has not yet been able to enhance students' creative thinking skills.

Emilianus Eo Kutu Goo; Novi Yanti; Elmira Haci Yusifova

International Journal of Management and Digital Sciences 2024 International Forum of Researchers and Lecturers

The rapid advancements in technology have increased the demand for more efficient and effective training programs, especially in the technology sector. This study explores the impact of Virtual Reality (VR)-based training programs on employee skill development and job satisfaction, comparing them to traditional training methods. A controlled group experiment was conducted with employees from various departments such as IT, software development, and customer service. Participants were randomly assigned to either a VR-based training program or a traditional training program. Data was collected using pre- and post-training surveys to measure changes in employee skills and job satisfaction, as well as interviews to gather qualitative insights into employee experiences. The results revealed that VR training significantly enhanced employee engagement, skill acquisition, and overall job satisfaction. VR-based training allowed employees to engage in practical, hands-on tasks in a controlled, immersive environment, leading to higher motivation and a greater sense of accomplishment. In comparison, traditional training methods did not yield the same level of improvement in engagement or skill development. The study also identified several challenges associated with implementing VR training, including high initial costs, technical limitations, and the learning curve for employees adapting to VR environments. Despite these challenges, the findings suggest that VR training offers substantial benefits in enhancing employee competencies and job satisfaction. The study concludes with recommendations for integrating VR into employee development strategies, especially in technology industries, and proposes further research to explore the long-term impacts and scalability of VR training across different industries.