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Alifa Noor Azzah; Wafa Nur Nadila; Wafiq Azizah; Dwi Riski Suandi; Laili Ermawati +9 more

Sevaka : Hasil Kegiatan Layanan Masyarakat 2025 STIKES Columbia Asia Medan

This assistance aims to build a positive image of religious activities, especially learning the Qur'an, able to present a relaxed, contemporary, easy-to-remember approach, and effective in attracting interest and reducing dependence on gadgets that plunge into bad things. This assistance was carried out at TPQ As-Syifa Kemloko Hamlet, Bumiayu Village by utilizing the "Love Al-Qur'an" application. This application is used to assist teachers in the teaching process and as a support for the use of technology in the "Reciting Slang" program. This assistance uses a demonstration approach for its data collection techniques, namely by direct observation, interviews with teachers, students and women as well as documentation related to the use of the "Love Al-Qur’an" application. The results of this assistance obtained information that the use of the "Love Al-Qur’an" application can make it easier for teachers to provide material about learning the Qur'an in a fun way. As for students and women, the use of the "Cinta Qur'an" application can help them memorize the Qur'an easily and are willing to apply this application in their daily lives. However, in the use of the "Love Al-Qur’an" application, there are also limitations in the use of gadgets because they are not personal property but belong to parents so that there is no maximization of students and women in the use of this application.

Nurul Hidayat; Jumadi Jumadi; Eva Riana; Rindiani Rindiani; Ripka Ingan +2 more

Jurnal Manajemen Bisnis Digital Terkini 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This community service activity was conducted in Pantai Amal Village, Tarakan City, aiming to introduce and preserve traditional games that are increasingly neglected due to the dominance of gadgets among children. The program began with a brief socialization session on the importance of preserving traditional games in the digital era, followed by the practice of five traditional games: marbles, rubber jump, congklak, cabang, and bekel ball. Pre-test results showed that most children were unfamiliar with the rules and gameplay, while post-test results indicated a significant improvement in their understanding and ability to play. Children demonstrated great enthusiasm throughout the activity and even requested for future sessions. This program serves not only as entertainment but also as a medium to strengthen physical health, cognitive skills, social character, and local cultural preservation. Therefore, the activity contributes to maintaining socio-cultural identity in coastal communities and offers a relevant non-formal educational alternative.

Widya Khairunnisa; Munisa Munisa

International Journal of Educational Evaluation and Policy Analysis 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Young children's lives have been profoundly impacted by the quick growth of digital technology in the age of globalization, especially in light of their easy access to electronic gadgets like computers, tablets, and smartphones. Early childhood education has additional difficulties as a result of this circumstance, particularly with regard to digital literacy. The ability to properly comprehend, use, and critically assess digital information is a crucial component of digital literacy. Lack of this ability puts children at risk for negative effects include exposure to unsuitable content for their age, trouble sifting information, and gadget addiction. This study used a library research approach to investigate the importance of digital literacy for young children. The results showed that in order to enhance children's cognitive, social, and emotional development in the digital age, digital literacy must be ingrained from a young age. Additionally, digital literacy is anticipated to be a key component in preparing Indonesia's Golden Generation of 2045, allowing children to develop into critical, imaginative, and astute tech users.

Indra Indra; Arif Al Hakim; Alvino Dwi Putra

Jurnal ilmu Kesehatan Umum 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

This study aims to analyze the relationship between gadget usage and sleep quality among high school students at SMA Pertiwi Medan. Excessive gadget use, especially before bedtime, is often associated with sleep pattern disturbances that can affect students' sleep quality. This research employs a quantitative method with a descriptive correlational approach. Data were collected through questionnaires involving 100 students selected using random sampling techniques. The results show a significant relationship between the duration and frequency of gadget use and students' sleep quality. The higher the intensity of gadget use, the lower the quality of sleep experienced by students. Factors such as usage time, types of activities on gadgets, and sleep duration also influenced the findings. These results provide important implications for students, teachers, and parents to regulate gadget usage

Ficky Adi Kurniawan; Nakhma’ussolikhah

Journal of Management and Social Sciences (JIMAS) 2025 Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

In today's digital era, it is difficult to separate gadgets such as smartphones, tablets, laptops, and other devices from everyday life. Although gadgets facilitate communication and facilitate access to information to support productivity and convenience, excessive or unwise use can cause various negative impacts on physical, mental, and social health. This study uses a literature review method to investigate the impact of gadget use on social development in early childhood. By analyzing secondary data from books, journals, articles, websites, and related research findings, the aim is to provide a comprehensive understanding of the negative impacts of gadget use on the social development of early childhood. The results show that the negative impacts of excessive gadget use in early childhood include social isolation, health problems, and an imbalance between physical and mental activity. It is very important for parents to actively monitor, and guide children's gadget use to prevent addiction and promote healthy development. By understanding the impact of gadget use, parents can apply the right parenting style and encourage positive social skills and reduce the risk of gadget addiction in the digital era.

Tharisa Basariahna Sembiring

Jurnal Insan Pendidikan dan Sosial Humaniora 2025 International Forum of Researchers and Lecturers

The purpose of this research is motivated by the use of gadgets in early childhood which has a positive and negative impact. The development of technology and existing information makes everyone inseparable from gadgets. In fact, the use of gadgets given to children must remain under the supervision of parents. Therefore, The objective of this research is to investigate the impact of gadget influencers on the emotional development of children. This study uses qualitative methods. The research results show that gadgets have an influence on children's social emotional development. It can be seen that the influence of gadgets on children's social-emotional development because it includes disruption of children's meental, unstable children's emotions. Therefore, parental monitoring is essential when children utilize electronics.

Putri Auliya; Suci Padilah Sukmawati; Sri Mulyeni

Populer: Jurnal Penelitian Mahasiswa 2025 Universitas Maritim AMNI Semarang

The purpose of this study is to find out how the behavior of students at SD IT Al-Maqom in relation to gadgets. Along with technological advances, the use of gadgets has become an important aspect of daily life, even for students. This study uses quantitative methodology using direct regression method, involving 70 students as samples.Data were collected through the distribution of questionnaires that measure the influence of gadgets on the behavior of students.The results of the analysis show that the use of gadgets has a significant influence on the behavior of students of SD IT Al-maqom, with a level of influence of 76.3%.Although gadgets have a considerable impact, this study also realizes that other factors such as environment, parenting style, and genetic factors also influence the behavior of students, although these factors are not examined in this study.The conclusion is that gadgets have a significant influence on the behavior of students of SD IT Al-Maqom.  

Sarli Marlina Damanik

Uranus: Jurnal Ilmiah Teknik Elektro, Sains dan Informatika 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Some people choose to use gadgets instead of books or other printed media. Public awareness of the dangers of ingredients containing synthetic chemical substances in cakes has gradually begun to open and be awakened. People are now starting to like to make their own cakes because it saves money and is healthier. Making your own cake can also hone people's creativity because innovation is not only for the world of technology but with this creativity it can generate income for housewives. However, the current problem is that housewives living in the Batu Bara area do not understand how to make cakes to increase income in their household, even though by using Android-based smartphones they can be creative in making cakes. The purpose of this research is to create an Android-based cake tutorial application to increase the business income of housewives in the Batu Bara area. The data used in this study are in the form of cake type data, material data, and data on the cake-making process, the results obtained from this study are in the form of an application that can provide information on the ingredients used in making cakes and the steps taken to make cake.

Nur Inayah Rauf; Andi Mutiah Sari; Muhajrin Muhajrin

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Entering the digital era, technology plays an important role in human life. The Covid-19 pandemic in 2020 accelerated the digital transformation, including the activities of school children aged 6-12 years. The use of gadgets can have both positive and negative impacts on children, so it is necessary for parents to play a role in managing screen time to maximise the positive impact and minimise the negative impact of gadget use on children.  This activity is a counselling for parents, children, and teachers conducted at TPQ Nurul Ilmi Makassar City. The methods used were lectures and discussions. The results of the activity were 25 parents and children, as well as 5 teachers who participated in counselling activities. Based on the results of the discussion, the use of gadgets can help children in finding learning resources and as an educational medium for children, some parents supervise and limit screen time for children but there are also some parents who cannot supervise optimally because they are busy working. Children are given gadgets with the hope that parents can contact their children easily. The advice given to parents is to limit screen time for children to a maximum of 2-3 hours per day and select applications and what children watch during screen time. Meanwhile, teachers need to develop learning methods so that children are more comfortable learning and playing than using gadgets.

Anton Sitorus; Ibelala Gea; Rogate Artaida Tiarasi Gultom

Berkat : Jurnal Pendidikan Agama dan Katolik 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Every day we often hear pornographic news in the mass media, social media, TV, etc. Moreover, with the existence of Android phones, it is easy to access pornographic things, especially among teenagers. That is why there are many cases of fornication, rape due to the release of the consequences of what they watch. It is inevitable that this does not happen because it has been facilitated by cellphones for every teenager. Those who are not yet old enough to know about sex according to their age, make it too early to learn about sex. Teenagers spend more time with cellphones so that they forget to do their work because they are so engrossed. That is why, in this case, parents need to accompany their children in using gadgets so that they can be controlled later in using their Android phones. We hear and see day by day, cases of sexual harassment occur and are increasing regardless of the place whether it is at home, school, public facilities, even in places that are considered sacred. We can see when we watch TV, underage children are the victims of pornography. Not a few have to deal with the police and end up being looted. Pornographic acts are also clearly shown without wearing clothes. There is no longer a sense of shame and reluctance to show off one's body aura to the media for the sake of a morsel of food that must be risked. No thought is given to the negative impacts of all this. By watching freely, the morals of the young generation are damaged, of course the targets are children, teenagers who are still fragile in their stance. They are still easily tempted by things that smell of porn. Several years ago, the government blocked porn sites but the fact that we see is that there are still those who can access them. We do not know what caused why they can still be accessed easily. Is the government not serious enough in handling this problem? Or is it because of someone's skill in fiddling with how to find the site? We leave that question. Now the most important thing is to fortify ourselves with faith in God, for parents, accompany your children in using Android, provide positive activities at home, etc.

Evi Silviana; Yessy Nur; Tutik Ekasari

Jurnal ilmu Kesehatan Umum 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

Gadgets greatly impact the pattern of human life both in terms of mindset, taste patterns and behavior patterns. The use of gadgets in everyday life does not only have an impact on the thoughts, feelings and behavior of adults, but children are also not spared from its impact. Child attachment early in life can be directed at someone who has nothing to do with child rearing, but it can happen tosomeone the child chooses as the object of attachment. The purpose of this study was to find out whether there is a correlation between people's attachment to early childhood gadget addiction at Early Childhood Education. This research is a descriptive research. Total population of 30 people. A sample of 30 people was taken by total sampling technique. The research instruments used were the IPPA questionnaire and the smartphone addiction test questionnaire for mobile motoring. Bivariate analysis using the Chi Square Statistical Test. The results showed that the respondents had high attachment to their parents, namely 16 children (53.3%), moderate attachment of 7 children (23.3%), and low attachment of 7 children (23.3%). From the results of the smartphone addiction test questionnaire for mobile motoring, it was found that 15 children (50.0%) were not dependent on gadgets, 4 children had mild dependence (13.3%), 3 children were moderately addicted (10.0), and 8 children were addicted. (26.7%). Based on the Chi Square test, it is known that the P Value is 0.004 with α 0.05. Because the significance value is < α, H0 is rejected and H1 is accepted, which means that there is a correlation between parents and early childhood attachment to gadget addiction at PAUD Intan, Asembagus village kraksaan. It is hoped that the results of this research can be used as input for parents regarding the importance of accompanying children so that children do not experience gadget addiction.

Ismatun Nisak; Isnatul Mukarromah; Luthfiyah Mesi Aditama; Muhammad Nofan Zulfahmi

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

This study aims to provide information and insight into the importance of filtering adult content in the social-emotional development of elementary school children. In today's digital era, technological advances make it easy to access information through various devices such as gadgets. This shows both positive and negative impacts on education, especially if there is no filtering, so children are free to search for information such as adult content that can affect their social emotional development. This study uses a qualitative approach to explain the importance of adult content filtering in the social-emotional development of elementary school children. Data is collected through a literature review that provides a framework or concept to analyze the topic or problem under study. This research includes independent variables and dependent variables. By using a qualitative approach, this research is expected to provide comprehensive facts about the importance of adult content filtering in the social-emotional development of elementary school children. The benefits of this research can provide additional insight for readers regarding the importance of adult content filtering in the social emotional development of elementary school children.

Sugiyana Sugiyana; Barnabas Bram Suarga

Jurnal Filsafat dan Teologi Katolik 2024 STIKAS Santo Yohanes Salib Kalimantan Barat

This study examines the impact of the use of gadgets and the internet in modern society and how the Catholic Church can provide guidance to its members in addressing the challenges of the digital world. The three research questions addressed are: (1) the impact of gadgets and the internet on behavior and the search for true happiness, (2) the Catholic faith's perspective on the deviant behavior of technology users, and (3) the Church's role in assisting its members in navigating digital challenges. The findings indicate that while the use of gadgets and the internet facilitates communication and entertainment, it can also lead to social disconnection and an unfulfilled search for happiness. The Church, through Catholic teaching, provides moral guidance to mitigate these negative impacts by emphasizing the importance of harmonizing technological advancements with fundamental human values. In the digital realm, the Church plays a strategic role in fostering solidarity and offering a space for authentic spiritual experiences, particularly for the younger generation that is highly dependent on technology, which can be referred to as the "New Emmaus." This study concludes that the Church can reach more believers by creatively utilizing digital platforms and guiding them toward a deeper search for faith amidst the challenges of the digital culture.

Achmad Afandi; Winarno Winarno; Suryansah Suryansah; Isro Ani Widayati; Hadi Sugiyanto +1 more

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

The purpose of this community service is to assist students in introducing various traditional games and preserving traditional games during their teaching practice in schools. Through sports students, it is hoped that various traditional games can be introduced during teaching practice in schools. One example is the dam-dam game, which is expected to reduce children's tendency to play online games and enhance their creativity by utilizing readily available materials. This community service activity is motivated by several issues, namely (1) the lack of students' knowledge about traditional games and (2) the tendency of students to spend more time playing online games, which impacts their social interactions. For example, students often tend to be more focused on their gadgets when being spoken to. This activity is conducted at the University of Insan Budi Utomo Malang in the city of Malang. The process of implementing this community service activity includes (1) problem identification; (2) needs analysis; (3) design and mentoring; (4) implementation of guidance; (5) monitoring and evaluation of activity results; and (6) reporting and follow-up. Lectures, demonstrations, and training are the methods of this community service. Based on the questionnaire given to 30 participants, 20 people stated that the activity was good, and 10 others stated that it was very good.

Davina S Maladjai; Dwi A Nggai; Indriyati T Husain; Lala Anoez; Fiola Indah Putri Pratama

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The importance of children's independence, one of the important factors in children's growth and development is independence. This research aims to determine the importance of developing independence in early childhood through familiarization with the school environment. There were 20 children who researchers observed at the Pembina State Kindergarten school in Gorontalo City who aimed at independence. This research method uses a quantitative descriptive method where the method of collecting is data that is under what is happening in the field, namely in the form of observations. The results of this research show that there are children who do not fully meet several indicators of independence. This can be overcome by creating an environment that supports independence, limiting the use of gadgets, and gradually giving responsibilities according to the child's age so that the child gets used to being independent and confident.

Olifia Widi Anggrahini; Kanya Indah Fanisa; Baeti Rahmawati; Meivia Nur Damayanti

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The use of gadgets among young children is increasing along with the development of technology. Gadgets have the potential to be a fun and useful learning tool if used appropriately. However, excessive use of gadgets has a negative impact, children who spend too much time with gadgets tend to lose interest in learning, such as reading books or participating in educational games. Additionally, their social interactions with peers and family may also be disrupted, ultimately affecting their social and emotional development. Student service to the community regarding the impact of gadget use on early childhood learning interest and the environment. It is carried out in one stage, namely the stage of providing material which aims to provide an understanding of how to use gadgets wisely so that they can still learn effectively while maintaining a balance with other activities that support their growth and development.

Nurul Hidayat; Alvina Alvina

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Nowadays technology is developing rapidly, one of which is gadget. Gadget is one of the physical forms of technology that always develops from year to year. Besides having uses and facilitating human life. Excessive use of gadgets has many adverse effects on health and development and growth in early childhood. This can happen because of the impact that can trigger excessive consumptive behavior. In addition, it also causes children to become introverted or more closed due to lack of social interaction. This socialization aims to provide education about gadgets in early childhood in order to realize quality education. Although technology was originally created to produce a positive impact, on the other hand technology also has a negative impact. For example, like gadgets. Gadgets can have a negative impact such as online game addiction which is bad for children's physical and psychological health. The dangers posed by the use of gadgets are a serious concern to be addressed immediately in order to minimize the negative impact of gadget use on early childhood, especially on children in elementary school. This socialization was conducted for 1 day at SDN 020 Tarakan and was attended by 28 students of class 4A at SDN 020 Tarakan. With this socialization, it is hoped that children will be able to understand the negative impact of using gadgets and it is proven by children who are able to answer questions.

Ari Fajar Isbakhi; Yuli Widiyono; Hermawan Hermawan

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In essence, technology has become an inseparable part of children's lives today. However, inappropriate use of technology can impact their development. The technology that exists today has a big influence on the progress of a nation and for this reason the role of parents and educators must be to be able to encourage and provide control and supervision to children so that they do not become addicted to technology. because technology can expand knowledge through the internet and digital devices, increase creativity to be creative in developing skills and can facilitate learning. However, current technology can also have negative impacts, such as children becoming dependent and spending time in front of screens, social interactions and even children having more fun in front of the screen than playing in the surrounding environment. In today's sophisticated era, being free from gadgets is difficult. Because gadgets are a major need for children and parents, because they can be used to communicate and carry out other needs. The aim of this research is to describe or describe in full the impact of gadget use on the social behavior of young children. The method used in this research is a qualitative method that will allow us to explore and analyze more complex problems, understand the perspectives of various stakeholders, and gain a deeper understanding of the context of the influence of devices on a child. The research hopes that the results obtained can be used as a benchmark for parents and teachers in controlling children's use of technology.

Siti Hikmah; Siti Robaiyani; Hygidia Rizqia Novika; Yogi Rahmadani

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The development of technology makes daily activities easier. However, at the same time it can also have negative impacts, one of which is gadget addiction. Currently, many teenagers have grown up along with the development of gadgets since early age. This makes them accustomed to using gadgets in their daily lives. However, if used excessively, it can cause gadget addiction. From the sample of student assessment results from SMPN 45 Semarang, students were found to be indicated as being addicted to gadgets. Therefore, researchers took the initiative to conduct an intervention in the form of psychoeducation to educate teenagers about gadget addiction. Based on the results of the pretest and posttest analysis, an increase in knowledge related to gadget addiction was found with a significance value of 0.000 <0.05. These results indicate that intervention in the form of psychoeducation can successfully increase adolescent knowledge related to gadget addiction

Reflina Reflina; Elsa Nandita; Irmayati Khairiyah; Dea Putri Ananda Mahela; Meylia Hapni Tanjung

Jurnal Pengabdian Masyarakat Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

Technology, especially gadgets, has evolved rapidly and become an integral part of our everyday life. The widespread use of gadgets, especially among children, brings significant positive and negative impacts. This research aims to socialize the impact of gadget use on children in the Timbang Lawan Village, Langkat Regency. This socialization program is designed toprovide information to the community about the effects of gadget use, both positive and negative, as well as ways to overcome these negative impacts. both positive and negative, as well as ways to overcome these negative impacts. Methods The research method used was descriptive observational, which involved data collection, classification, analysis, and report generation. Results socialization showed that excessive use of gadgets can result in negative impacts such as addiction, decreased social skills,as well as interference in learning. Conversely, positive impacts include ease of communication, increased creativity, and faster access to information. faster access to information. Through this socialization program, it is hoped that the community, especially parents, can better understand and manage the use of gadgets in children.parents, can better understand and manage the use of gadgets in their children their children. Recommendations include time restrictions on gadget use and stricter supervision to prevent negative impacts and utilize the positive benefits of this technology the positive benefits of this technology.