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Dewik Wulan Prihatiningsih; Sri Untari; Syamsul Hadi

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research is a quantitative descriptive study with an instrument in the form of a questionnaire. Data analysis was carried out in two ways, quantitative data was analyzed by non-parametric statistics and qualitative data was classified through coding. The population and sample of this study were all 12 teachers. The results showed that (1) all teachers at SDN Kepanjen 01 Kepanjen District, Malang Regency carried out WFH according to the Government Circular Letter, namely the learning planning stage: using it for making lesson plans and discussing with fellow teachers; stages of the learning process: using google forms and WA for student attendance, zoom for delivering material, WA for giving and collecting assignments, youtube and the web for learning media; and the learning evaluation stage: using google forms for PH or PTS and gadgets to correct student evaluation results. (2) The implementation of WFH at SDN Kepanjen 01 encountered various obstacles. (3) Obstacles during WFH are categorized into obstacles in gadgets, internet, material understanding, finance, communication, and level of focus. (4) The solution to the problems experienced is adjusted to the situation and condition of teachers and students' families at SDN Kepanjen 01 so that WFH and BDR can still run optimally. (5) WFH has a positive impact, namely creating a feeling of security because it avoids the spread of covid-19, has more free time, is free to determine work schedules, and automatically reduces transportation costs. While the negative impact is that teachers experience boredom, reduced interaction with colleagues, lowers the quality of performance results, and is addicted to social media. The researcher's suggestions for teachers are that teachers should (1) implement whatever policies have been set by the Principal with full responsibility and enthusiasm; (2) discuss all the obstacles that arise during WFH with the Principal and fellow teachers in order to obtain the most appropriate solution; (3) always teach students to apply health protocols at home; and (4) although WFH has a negative impact, teachers must be able to overcome it in various ways so as not to affect the quality of learning for students.

Nadia Ruhama Salsabilah; Nur Aisyah; Norlatifah Hasanah; Siti Mutiah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study aims to identify the dominant factor of the use of Indonesian rather than their own regional language and the role of parents in the language development of 4-year-old children. The increasing use of gadgets among all ages has had many influences on children, one of the 4-year-old children who has been studied, named Mufidah, tends to use Indonesian rather than Banjarese, this is a factor in the use of gadgets given by her parents. This study uses a qualitative approach, a research method that focuses on in-depth observation to understand a phenomenon or social symptom. The techniques used in data collection are by analyzing various sources, recording, and interviews. The results of the study show that although the use of Indonesian is more dominant than Banjarese, the role of parents must be active in minimizing the use of gadgets for children by limiting time and also supervising the selection of videos watched. With the active role of parents, it will certainly have a positive impact on children in the use of gadgets and vice versa if parents do not supervise their children when they use gadgets, it will have a negative impact on children.

Dhini Kusuma Lestari; Nova Lisa Aisyah; Muhammad Irfan

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Advances in information and communication technology, including the use of gadgets, have affected various aspects of life, including language development in early childhood. This study aims to analyze the effect of gadget use on children's language development, especially early childhood who experience speech delays. The research method used is qualitative with a descriptive approach, using in-depth interviews with parents and children as a data collection technique. The results showed that excessive use of gadgets without supervision can inhibit children's verbal interaction, reduce stimulation from the social environment, and have an impact on speech delay. Other factors, such as lack of direct interaction with parents and excessive sugar consumption, also worsen children's language development. However, with learning strategies based on direct interaction and controlled utilization of devices as learning media, children's language development can be improved. This study emphasizes the importance of parents' role in providing assistance and limiting the use of devices. The results of this study provide insights for parents, educators, and researchers to better understand the impact of technology on children's development and the importance of appropriate stimulation in supporting children's language skills.

Yefen Benhur Lifiar Utan

jurnal Riset Rumpun Agama dan Filsafat 2024 Pusat Riset dan Inovasi Nasional

This study examines the dynamics of Christian families in navigating modern lifestyles, focusing on the congregation of GKII Efata Bonet Engkabang. Modernity characterized by digitalization, high mobility, economic pressure, and shifting social values has significantly influenced family communication patterns, emotional relationships, and spiritual formation within Christian households. The purpose of this study is to describe the changes experienced by congregational families in the context of modernity and to analyze the role of pastoral counseling as a relevant form of support for family well-being. This research employed a descriptive qualitative method, collecting data through in-depth interviews, limited observations, and a review of church documents. The findings indicate that Christian families face challenges such as declining communication quality, reduced family time, the pervasive influence of gadgets on daily interactions, and weakened spiritual disciplines. Furthermore, shifting parenting patterns and increasing psychological pressure also affect family stability. Within this context, pastoral counseling in GKII Efata Bonet Engkabang plays an essential role in providing spiritual, emotional, and practical guidance through empathetic, relational, and faith-based approaches. Pastoral care has proven effective in helping families realign life priorities, strengthen communication, and cultivate sustainable spiritual practices. The implications of this study highlight the urgency of enhancing structured family support programs in the church, improving pastoral leaders’ capacity as counselors, and encouraging families to develop healthy digital discipline to maintain relational and spiritual quality amid the demands of modern life.

INDAH LESTARI, DEVI NAFIROH; Yeni Rusyani; Feri Catur Yuliani

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Background: According to APJII (Association of Indonesian Internet Providers) found that the number of Internet users in Indonesia is 143.26 million people or around 54.68% of the total Indonesian population of 256.2 million people (Risna, 2021). Objective: This study aims to determine the relationship between the intensity of device use and sleep quality in adolescents at SMP N 1 Ngawen. Research Methods: This research is a quantitative correlational type with a cross sectional approach. The population of this study were all students of SMP N 1 Ngawen totaling 762 students. The sampling technique used puposive sampling. The instruments used were the Use of Gadgets questionnaire and the PSQI (Pittsburg Sleep Quality Index) Questionnaire. Data were analyzed using Spearman Rank. Results: The characteristics of respondents in this study were the majority of 14 years old (41.0%), female gender (48.0%), male gender (52.0%), the majority of high device usage (87%), and the majority of poor sleep quality (96%). Spearman rank obtained a value of 0.000 (p < 0.0005). Conclusion: There is a relationship between the intensity of gadget use and sleep quality in adolescents at SMP N 1 Ngawen.

INDAH LESTARI, DEVI NAFIROH; Yeni Rusyani; Feri Catur Yuliani

JURNAL ILMIAH KESEHATAN MASYARAKAT DAN SOSIAL 2024 CV. ALIM'SPUBLISHING

Background: According to APJII (Association of Indonesian Internet Providers) found that the number of Internet users in Indonesia is 143.26 million people or around 54.68% of the total Indonesian population of 256.2 million people (Risna, 2021). Objective: This study aims to determine the relationship between the intensity of device use and sleep quality in adolescents at SMP N 1 Ngawen. Research Methods: This research is a quantitative correlational type with a cross sectional approach. The population of this study were all students of SMP N 1 Ngawen totaling 762 students. The sampling technique used puposive sampling. The instruments used were the Use of Gadgets questionnaire and the PSQI (Pittsburg Sleep Quality Index) Questionnaire. Data were analyzed using Spearman Rank. Results: The characteristics of respondents in this study were the majority of 14 years old (41.0%), female gender (48.0%), male gender (52.0%), the majority of high device usage (87%), and the majority of poor sleep quality (96%). Spearman rank obtained a value of 0.000 (p < 0.0005). Conclusion: There is a relationship between the intensity of gadget use and sleep quality in adolescents at SMP N 1 Ngawen.

Eireine Maria Pandoh

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Many teenagers now spend most of their time playing gadgets. The teenagers can spend all day playing gadgets. The teenagers can spend all day playing gadgets. Using for a long time causes them to take about 60 minutes longer to fall asleep than usual, resulting in them experiencing insomnia. The purpose of this study is to determine the relationship between the duration of gadget use and the incidence of insomnia in adolescents at Betzata ABD Leilem Junior High School. Sampling in this study with the Slovin formula, as many as 62 respondents. Data collection using questionnaires via google forms. The data analysis in this study was univariate and bivariate analysis (Chi square test) measuring the relationship between each variable with a valeα= 0.05. The results of the study were obtained, there was a relationship between the duration of gadget use and the incidence of insomnia with a value = 0.06 (value < 0.05). The conclusion in this study is that there is a relationship between the duration of gadget use and the incidence of insomnia in adolescents at Betzata ABD Leilem Junior High School.

Amelia Kurniawati; Sumedi Sumedi; Sri Mintasih

Jurnal Ilmu Kesehatan 2024 Lembaga Pengembangan Kinerja Dosen

Introduction: Gadgets are electronic devices that are specialized for certain purposes, which are around us such as cellphones, tablets, computers. Among the many gadgets available, children spend their time playing with cellphones, tablets, or excessive use of gadgets can cause eye health problems such as eye fatigue and social interaction. Objective: To determine the relationship between the level of excessive gadget use and eye fatigue and changes in children's social interactions among students at Cinere 03 State Elementary School. Method: This research is a quantitative study with a cross sectional design on a sample of 97 students with total sampling using the Spearman rank correlation analysis test. Results: The research results showed that the majority of respondents were female, 50 students (51.5%), the majority of respondents were 12 years old, 48 students (49.5%), the level of gadget use in the medium category was 63 students (64.9%) , 49 students (50.5%) experienced eye fatigue in the no category, 73 students (75.3%) experienced social interaction in the sufficient category. The results of the analysis using Spearman rank correlation in the first hypothesis obtained a value of 0.295 (p>0.05), and the second hypothesis obtained a value of 0.939 (p>0.05). Suggestion: For children who are at risk of eye fatigue symptoms, this can be done by using the technique of working in front of a gadget or computer for 20 minutes, then looking at an object about 20 feet or meters away for 20 seconds and looking away from the screen.  

Andrika Telaumbanua; Afriani Damaris Purba; Piter Imanson Damanik; Elieser Marampa

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The role of Christian religious education teachers is crucial in guiding teenagers to use gadgets wisely and in line with Christian teachings. Uncontrollable use of gadgets can lead to addiction, which in turn can damage the understanding of Christian values and moral behavior of adolescents. The purpose of this study is to determine the role of Christian Religious Education Teachers in Preventing Gadget Addiction in Teenagers. The results of this study show that (1) Christian Religious Education teachers have a very important role in helping adolescents understand and overcome the problem of gadget addiction through moral and spiritual education based on biblical values. (2) Christian Religious Education teachers need to collaborate with parents in preventing and overcoming gadget addiction in adolescents (3) Christian Religious Education teachers, play a role in guiding adolescents in dealing with the use of gadgets wisely, as well as highlighting strategies that can be used to achieve this goal including effective communication. Thus, Christian Religious Education Teachers as a foundation in overcoming and building awareness of adolescents so that adolescents are not affected in the excessive use of gadgets. 

Daniel Timothy Imannuel Silalahi; Intan Meutia Sari; Tiya Noviyanti

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

In today's digital era, advances in technology and science are growing very rapidly. Of course, advances in technology and science affect various things. One of them android-based gadgets is utilization to make it easier to find information or knowledge that can be easily accessed. This research aims to design and create an application for the introduction of endemic animals in Indonesia. Endemic animals are species that only exist in certain places and are not found in other places, such as islands, countries, or other geographic areas. Android is an operating system that has an open source nature that allows it to make it easier to recognize and access information about Endemic Animals in Indonesia. The research method for designing and making applications uses the Software Development Life Cycle (SDLC) method. The method begins with planning, analysis, design, implementation and testing. The final result of this research is an application for the introduction of endemic animals in Indonesia based on android. This application was successfully made with appropriate material and quiz features. Function testing on each feature is done with the black box method to ensure the material runs well to display images and material and the function on the quiz feature can function properly. Tests were also conducted with 3 android devices with different versions, namely versions 10, 12, and 13.

Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo +1 more

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.

Swanny Trikajanti Widyaatmadja; Solechan, Achmad

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

It is important to carry out this research because it is related to the theme of digital parenting, child care carried out by parents, especially in the use of information technology (gadgets/devices). This research uses qualitative methods with literature review techniques with the results of discussing 34 research article publications that are relevant to this research. The research results show the role of parents in The application of digital parenting in the current era of society 5.0 requires extra effort. In terms of implementation digital parenting, not only parents required to be able to understand things about advances in information technology, however On the other hand, parents are also required to serve as a good example in operating the device digital . In the era of Industrial Revolution 5.0, digital parenting faces several unique challenges related to technological advances and social change, continuous technological updates, technology develops quickly and new devices and applications are introduced frequently.

Iratul Mirad; Mira Agusthia; Rachmawaty Rachmawaty

DIAGNOSA: Jurnal Ilmu Kesehatan dan Keperawatan 2024 International Forum of Researchers and Lecturers

Social Development means the acquisition of the ability to behave in accordance with social demands. Becoming a person capable of socializing requires three processes. Among them are learning to behave in a socially acceptable manner, playing acceptable social roles, and the development of social traits. One of the factors that influences children's social development is the continuous use of gadgets which has a negative impact on children. This research aims to analyze the relationship between the intensity of gadget use and the social development of preschool-aged children at the Canggai Putri Karimun State Kindergarten. Method: This type of research is quantitative research with a cross sectional approach, and uses a questionnaire as an instrument. The sampling technique used was total sampling with a sample size of 80 respondents. The results of this study showed that as many as (37.5%) children used gadgets with an intensity of > 75 minutes/day and (62.5%) children had disturbed social development. The results of the chi-square correlation test obtained a p-value of 0.015 (p < 0.05), which means there is a significant relationship between the intensity of gadget use and the social development of preschool age at the Canggai Putri Karimun State Kindergarten. Based on the research results, it is recommended that parents be more selective in providing toys to their children and need supervision and firmness in giving children limits when playing with gadgets.  

Bunga Apriwati Sinaga; Sri Muharni; Utari Christya Wardhani

Jurnal Ilmu Keperawatan dan Kebidanan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Concentration of learning in children is how children focus on doing or doing something until the job is done in a certain time. In some 6th grade children at Eben Haezer Family Elementary School have difficulty concentrating which causes a decrease in learning achievement due to the fact that children often play gadgets, experience low thinking levels such as memory disorders, and children have a history of illness since childhood so that teachers who also complain and are confused in improving and overcoming children who have difficulty concentrating when learning takes place. Brain gym is a collection of simple movements that aim to connect or unite the mind and body so that not only will facilitate the flow of blood and oxygen to the brain, but also movements that can stimulate the work and functioning of the brain optimally. This study was conducted to determine the effect of Brain Gym on the level of learning concentration in students at SDS Eben Haezer Family. This study is a quantitative research pre-Experimental approach one group pre-post test with a sample of 21 respondents with a total sampling technique. Analysis of the data in this study using the Wilcoxon test with the analysis test obtained the value of p value =0.000 (p<0.05) so that the conclusion of this study there is the influence of Brain Gym on the level of concentration of learning in students at SDS Eben Haezer Family.    

Seror Kadhim Hamza; Ali Daher Habeeb; Dunia Fawaz Mohammed

Jurnal Riset Ilmu Farmasi dan Kesehatan 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Medical waste (MW) includes various materials such as used needles and syringes, medications, body parts, diagnostic samples, blood, radioactive materials, synthetic compounds, medical gadgets, and surgical masks. Healthcare waste is a subset of overall waste generation. Hospital waste may be harmful or non-hazardous. Hazardous waste presents physical, chemical, and microbiological risks to both the general public and healthcare workers involved in its processing, treatment, and disposal. The pandemic has accelerated the development of solid medical waste, leading to rising concerns about its handling. This highlighted the challenges of medical waste management, such as separation, storage, and transportation. Materials and Methods: descriptive cross-sectional study conducted to assess the management of medical waste in two of Holy Karbala Governorate hospitals (Imam Hassan Al-Mujtaba Teaching Hospital, Imam Hussein Medical City), Data were collected by hospital field visits and direct interviews with medical waste management workers, officials, and health care providers using questionnaire. Results: It was documented that the two hospital trained there staff infrequently an as need and had sufficient but sometime not appropriate personal protective equipment. Both of hospital are segregate medical waste and had incinerator which used to burn medical waste.

Bambang S. Irianto; Zenita Delia Reviska; Khamilatun Nisah; Amelia Suci Ramadhani; Joshua Aldo Tri Putra

Nusantara Mengabdi Kepada Negeri 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

In this era of digitalization, almost all Indonesian people use gadgets. This also seems to have become an inseparable phenomenon in this era of digitalization, especially among young people in Indonesia, including elementary school children. The impact of using the gadget itself also varies, ranging from the positive impact that can be taken and the negative impact that must be avoided. Lack of knowledge about the impact of gadget use for elementary school children, students of the Faculty of Law UPN Veteran East Java conducted socialization at SDN Sidodadi 2. The target of this socialization activity is 5th grade elementary school children with a total of 55 students. This socialization activity aims to provide understanding and legal knowledge about the impact of excessive use of gadgets, especially since 5th grade elementary school children are the age when the transition from children to the adolescent phase is born. This socialization activity uses a special approach method so that in the delivery process it can be well received and on target. The results of socialization activities are summarized into reports and journals so that benefits and learning can reach the wider community.

Chatarina Novianti; Felix Welu; Yuliana Sepe Wangge; R.A Yunita Umar; Maria Irmagardis Pao +1 more

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Gadgets are small electronic devices that have various specialized functions. In addition, a gadget can also be interpreted as a sophisticated device that contains various applications. These applications themselves are then used as a source of information, social networking, hobbies, creativity, and much more. Gadgets are used by parents, teenagers and early childhood who feel happy and even addicted to using them. So that for early childhood who is not given a companion or guidance can cause a negative impact on early childhood development. There are objectives, namely to find out what impact the use of gadgets has, to find out the signs of gadget addiction in children, to find out how to reduce the adverse effects of gadgets, to find out how to overcome gadget addiction, to find out the characteristics and effects of gadget addiction. This activity was conducted at SDN Ende 5 using a qualitative approach method. The results showed that gadgets are indeed very useful for life, but can cause negative things, including to elementary school children who make excessive social and emotional development. The adverse effects on children are closed personalities, sleep disorders, tantrums, violent behavior, fading creativity and the threat of cyberbullying. The solution is to limit the use of gadgets, supervise children when playing gadgets and give children the right time to play gadgets.

Widya Nurkayatin; Muhammad Turhan Yani; Achmad Sya’dullah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

The development of information technology in the modern era is increasingly rapid. and influences various aspects of life, including early childhood education. The Internet, as a component of information technology, connects computers around the world into a very large network, enabling instant and global exchange of information. This has a significant impact on Religious and Moral Competencies in AUD. The qualitative approach used in this research is a case study design at the Bung Karno State Kindergarten. Data was collected through classroom observations, semi-structured interviews with PAUD teachers, and questionnaires for parents or guardians of students. The research results show that technology, especially the use of gadgets, has a significant influence on the moral and religious values ​​of young children. Children who use technology excessively tend to have difficulty socializing, have apathetic behavior, and show signs of addiction. Challenges in teaching moral and religious values ​​​​include the difficulty of conveying abstract concepts to children who are still at the fundamental cognitive development stage. This research concludes that moral and religious education needs to be fostered from an early age to form quality character. Although technology can facilitate various activities, uncontrolled use can have a negative impact on children's moral and religious development. Therefore, parents, educators and other stakeholders need to do better to manage the use of technology and strengthen the education of moral and religious values ​​​​in early childhood.

Ryan Pramana; Cindy Melissa; Ivan Rivaldo; Wafiq Ariska; Ame Mahisa +1 more

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This research highlights the importance of collaboration between universities and schools in preparing student teachers to face modern educational trends through practical teaching experience in the field. The focus of the research is on the geography learning assessment process in three high schools in Medan (SMAN 1, SMAN 2, SMAN 3), including the creation of Learning Implementation Plans (RPP), evaluation, and the obstacles faced by teachers. The research method used is descriptive qualitative with observation, interviews and document analysis. The research results show that SMAN 1 Medan uses CBT-based formative and summative assessments, with some students facing health problems and a lack of gadgets. At SMAN 2 Medan, assessments integrate HOTS and digital applications such as Quizizz and Google Forms, but students experience impaired focus due to cellphone use in class. SMAN 3 Medan follows the 2013 Curriculum and Merdeka Curriculum guidelines in making lesson plans, with evaluation using digital tools and This research provides insight into the practices and challenges in assessing geography learning as well as suggestions for improving assessment methods and providing more comprehensive learning tools.  

Dias Amalia Haryanto; Moh. Amin Tohari

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Gadgets are one of the electronic items that have become special devices that must be owned by every social creature, because with gadgets, all problems or affairs can be solved more easily and quickly. Addiction is an activity or substance that is done repeatedly and can cause negative effects. This study aims to determine the role of parents in overcoming gadget addiction in early childhood. The theory used in this study is the theory of Kwon, 2013. This study uses a qualitative approach with a descriptive method. Data collection techniques use interviews, observations, and documentation. Analyze data by means of data reduction, data presentation, and summary. The results of this study show the role of parents in overcoming children addicted to gadgets in early childhood.