Publication Search

71,387 articles from 644 journals · 2,111 citations tracked

Showing 61-80 of 97

Analytics

Ari Fajar Isbakhi; Yuli Widiyono; Hermawan Hermawan

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In essence, technology has become an inseparable part of children's lives today. However, inappropriate use of technology can impact their development. The technology that exists today has a big influence on the progress of a nation and for this reason the role of parents and educators must be to be able to encourage and provide control and supervision to children so that they do not become addicted to technology. because technology can expand knowledge through the internet and digital devices, increase creativity to be creative in developing skills and can facilitate learning. However, current technology can also have negative impacts, such as children becoming dependent and spending time in front of screens, social interactions and even children having more fun in front of the screen than playing in the surrounding environment. In today's sophisticated era, being free from gadgets is difficult. Because gadgets are a major need for children and parents, because they can be used to communicate and carry out other needs. The aim of this research is to describe or describe in full the impact of gadget use on the social behavior of young children. The method used in this research is a qualitative method that will allow us to explore and analyze more complex problems, understand the perspectives of various stakeholders, and gain a deeper understanding of the context of the influence of devices on a child. The research hopes that the results obtained can be used as a benchmark for parents and teachers in controlling children's use of technology.

Jasiah, Jasiah; Sudrajat, Adisti Aulia

Abstract. Based on research at Smp Darul Ulum Palangka Raya, the learning process is still relatively passive due to the lack of utilization of learning media, which still seems like learning with lecture methods by teachers so that there is a lack of student interactivity in the learning process, especially in islamic religious education subjects, namely fiqh. Therefore, the results of the study show that teachers do not utilize learning media during learning so that student interactivity is lacking in learning so that they get bored quickly, do not understand and students do not participate actively in learning. So with this, researchers try to help overcome the use of learning media, especially in fiqh learning subjects, so that teachers and students can interact and interact and achieve learning goals. Abstrak. Berdasarkan Penelitian di Smp Darul Ulum Palangka Raya bahwa proses pembelajaran masih terbilang pasif dikarenakan kurangnya  pemanfaatan media pembelajaran, yang masih terkesan pembelajaran dengan metode ceramah oleh guru sehingga kurangnya interaktif siswa selama proses pembelajaran. Tujuan dari penelitian ini adalah untuk memanfaatkan media pembelajaran yaitu menggunakan video pembelajaraan serta game edukasi puzzle untuk meningkatkan interaktif siswa dalam proses pembelajaran terutama pada mata pelajaran pendidikan agama islam yaitu fiqih. Oleh karena itu dari hasil penelitian bahwasannya guru kurang memanfaatkan media pembelajaran selama pembelajaran berlangsung sehingga interaktif siswa kurang dalam pembelajaran sehingga cepat bosan, kurang memahami dan siswa kurang berpartisipasi aktif dalam pembelajaran. Maka dengan ini peneliti mencoba membantu mengatasi pemanfaatan media pembelajaran terkhusus pada mata pembelajaran fiqih, agar guru dan siswa bisa berinteraktif dan mencapai tujuan pembelajaran.

Ria Ratna Ningtyas; Ima Rosila; Rahmat Kamal

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This article discusses the urgency of reconstructing interactive and digital-based educational methodologies as a solution to face the ever-changing developments of the times. By looking at the challenges of stagnant traditional education, such as methodological conservatism and lack of utilization of technology, this article uses the Systematic Literature Review (SLR) method to explore various studies related to the use of digital platforms in education. Through an analysis of digital media such as Kahoot! and Duolingo, it highlights how interactive features can increase student engagement, motivate learning, and strengthen critical thinking. Some solutions to overcome the problems of digital media education include; improving technological infrastructure, digital competency training for teachers, and integrating technology with the curriculum as a whole.

Abdul Hadi

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Policies set by leaders of educational institutions are often in the spotlight of experts, both in science and other fields. The madrasah principal is fully responsible for the continuity and existence of the educational institution. The purpose of this study was to determine the implementation of the decision letter of the Head of MTs An Nawawiyah No 091 of 2023 and the professional competence of teachers at MTs An Nawawiyah Kepung Kediri. This research uses a qualitative approach with a case study type of research. Data collection techniques using interviews, observation and documentation. The data analysis technique uses Miles Huberman and Saldana's interactive data analysis model, including: data reduction, data display, and conclusion drawing. The results showed that: (1) An Nawawiyyah Madrasah Head Policy in improving teachers' professional competence. There are two main policy aspects implemented, namely macro and micro policies. Macro policies include curriculum planning which includes annual, semester, monthly, weekly, and daily work plans. Meanwhile, micro policies focus more on the internal arrangements of the madrasah which include programs such as PKG (Teacher Performance Assessment), PPG (Teacher Professional Education), MGMP (Musyawarah Guru Mata P1), training, workshops, meetings, coaching in the preparation of lesson plans, classroom supervision, question making, learning evaluation, asatidz/asatidzah board activities, and competitions. (2) The professional competence of teachers at MTs An Nawawiyah is at a good level, indicated by five main aspects: mastery of subject matter, ability to develop learning methods according to standards, utilization of media and learning resources, reflection on learning and participation in seminars and training, and awareness of the development of science and technology in carrying out tasks.

Aulia Rensy Tarihoran; Nur Hayati Hasibuan; Almira Anandita Nasution; Erika Elisabet Siagian; Fadillah Annisah +2 more

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Learning mathematics in the technological era presents new challenges. The learning process has undergone a transformation towards digitalization. One form of innovation is the utilization of technological media such as Google Sites to assist students in learning mathematics. This research discusses the transformation of developing interactive teaching materials in learning mathematics for grade 5 elementary school students through the Google Sites platform. As a learning tool, Google Sites allows teachers to design more interesting and interactive teaching materials with the integration of text, images, videos, and animations. This research uses the literature study method to explore the potential of technology-based media in improving the quality of mathematics learning. The results of the study show that the use of Google Sites can improve students' understanding of the material, learning outcomes, as well as their active involvement in the learning process. In addition, the flexibility of access and cloud-based features make it easier for students and teachers to support distance learning or blended learning. Thus, this study confirms the importance of technological innovation in mathematics learning to improve the quality of basic education.

Dhini Kusuma Lestari; Nova Lisa Aisyah; Muhammad Irfan

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

Advances in information and communication technology, including the use of gadgets, have affected various aspects of life, including language development in early childhood. This study aims to analyze the effect of gadget use on children's language development, especially early childhood who experience speech delays. The research method used is qualitative with a descriptive approach, using in-depth interviews with parents and children as a data collection technique. The results showed that excessive use of gadgets without supervision can inhibit children's verbal interaction, reduce stimulation from the social environment, and have an impact on speech delay. Other factors, such as lack of direct interaction with parents and excessive sugar consumption, also worsen children's language development. However, with learning strategies based on direct interaction and controlled utilization of devices as learning media, children's language development can be improved. This study emphasizes the importance of parents' role in providing assistance and limiting the use of devices. The results of this study provide insights for parents, educators, and researchers to better understand the impact of technology on children's development and the importance of appropriate stimulation in supporting children's language skills.

Inayah Inayah; Rahmadi Rahmadi; Yaskinul Anwar

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is one of the learning tools that greatly influences students in the learning process and this research aims to find out students' responses regarding the learning media used in learning and to find out the use of geographic media in Samarinda City State High School. This research uses a descriptive method with a qualitative approach. The data collection techniques used are indirect and direct communication. The data collection tools used were questionnaire sheets which were distributed and filled out online, conducting interviews with educators directly or face to face, and researchers conducting observations at 3 schools, namely SMAN 3, SMAN 8 and SMAN 12 in the city of Samarinda. The sampling technique uses purposive sampling. The data analysis techniques used in this research are data reduction, data presentation and drawing conclusions. Based on the results of this research, it shows that students' responses to geography learning media obtained from 3 schools, namely SMAN 3 Samarinda with a total of 72 students, obtained an average percentage score of 83.48% with very good criteria, SMAN 8 Samarinda with a total of 83.48% of students. 69 people got an average percentage score of 77.84% with very good criteria and SMAN 12 Samarinda with a total of 70 students got an average percentage score 76.80% with very good criteria. From the results of this research, it can be seen that SMAN 3 Samarinda received the highest percentage score compared to SMAN 8 and SMAN 12 Samarinda. Utilization of geographic media from the results obtained from 3 schools, namely SMAN 3 Samarinda using LCD projector, PowerPoint, ClassPoint applications, maps, atlas and YouTube. SMAN 8 Samarinda LCD projector, PowerPoint, Google Classroom application, Google Earth application, Google Maps application, and YouTube. Meanwhile, SMAN 12 Samarinda uses LCD projector, PowerPoint, YouTube, maps, globe and quizizz applications. Using learning media in schools is very useful for students to understand and improve the geography learning process. (From the results obtained by student responses based on percentages via the percentage table, the average student response has good and very good criteria).

Maharani Nurul Ain; Asyifatun Muqaromah; Oman Farhurohman

Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The importance of utilizing digital learning resources for Social Studies (IPS) learning at Elementary School (SD) and Madrasah Ibtidaiyah (MI) levels is discussed in this article. The utilization of digital teaching materials is expected to improve IPS learning in a more interesting, dynamic, and efficient way along with technological advances. This study identifies various digital learning media, including web-based learning platforms, educational software, and instructional videos, that can be used in the context of IPS learning. The advantages and difficulties faced by teachers and students when incorporating digital media into the classroom are also discussed in this article. It is hoped that by using a digital approach, students will be able to better understand IPS content and develop 21st-century skills needed for everyday life. In addition, this article offers suggestions for the efficient use of digital learning resources that are appropriate to the needs of MI and elementary school students.

Syarif Hidayat; Hesty Widiastuty

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to enhance students' interest in learning English through the utilization of PowerPoint presentations as a teaching medium. The research was conducted at MTs Hidayatul Muhajirin Palangka Raya, involving eighth-grade students. The method employed was a lecture using PowerPoint presentations equipped with audio features. The material taught was "Descriptions of People’s Personalities." The results showed that the use of PowerPoint presentations was able to increase students' motivation and interest in learning. The visually appealing materials, complemented by audio features, along with group discussions and individual assignments, effectively accommodated various learning styles, particularly visual and auditory. Additionally, PowerPoint facilitated students' understanding of concepts, vocabulary, and English grammar. In conclusion, the utilization of PowerPoint presentations as a teaching medium is an effective step in improving the quality of English language learning.

Rizki Hasanah; Zaitun Qamariah

Manfaat : Jurnal Pengabdian Pada Masyarakat Indonesia 2024 Asosiasi Riset Ilmu Tanaman Dan Hewan Indonesia

English proficiency is a crucial skill in the globalization era, especially in business, communication, and industry sectors, which demand this international language as a competitive advantage. Over the past decade, advancements in Information and Communication Technology (ICT) have significantly impacted English learning, including through online platforms like YouTube and Canva. This study examines the utilization of these two platforms in English teaching at MA Hidayatul Insan Palangka Raya, particularly on the topic "Word Order of Adjective." The methods used include visual presentations with Canva and interactive videos from YouTube. In its implementation, students engaged in dialogues, watched instructional videos, and participated in quizzes as a form of comprehension assessment. The study results indicate that using YouTube and Canva significantly enhances students' participation and learning motivation while reinforcing vocabulary acquisition and comprehension through an interactive approach. Recommendations are provided for the application of these digital media in high school English learning, with suggestions for further research involving long-term impacts and variations in teaching methods across different educational contexts.

Yuspan Jailani Lubis; Rizka Harfiani

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

This study aims to optimize the use of technology-based learning media and textbooks in the teaching of Islamic Religious Education at SMP Muhammadiyah 57 Medan. The current issue in learning is the limited utilization of technology that supports effective learning interaction and the lack of media variety used in delivering material. This research employs a qualitative method through observation, interviews, and document analysis. The findings reveal that the use of technology-based media such as infocus, laptops, and visual materials significantly improves students' understanding of Islamic Religious Education topics. Textbooks still play a crucial role as a primary supporting medium, but integration with technology results in a more dynamic and engaging learning interaction. Challenges include limited infrastructure and teacher training, but these can be addressed with school management support and continuous professional development.

Ilma Nasiroh; Irvan Iswandi; Moch. Hasyim Fanirin

In the learning process, learning media is needed so that the learning process is not monotonous and boring. Flash card media is one of the many media used in the Arabic language learning process, especially in learning mufradat. This research examines the utilization of flash card media in learning mufradat class VII Madrasah Tsanawiyah Ma'had Al-Zaytun in 2024. The focus of the problem of this research is how the utilization of flash card media and what is the impact of using flash card media on learning mufradat class VII Madrasah Tsanawiyah Ma'had Al-Zaytun. The purpose of this research is to find out the utilization of flash card media and the impact of using flash card media on learning mufradat class VII Madrasah Tsanawiyah Ma'had Al-Zaytun. This research used qualitative method. Data were collected through observation, in-depth interviews with students and Arabic teachers of grade VII, documentation and questionnaires. The samples taken were class VII-A-07 which amounted to 28 students and VII-B-02 which amounted to 26 students. Sampling using purposive sampling technique. The results of this study showed that the use of flash card media in learning mufradat in class VII of Madrasah Tsanawiyah Ma'had Al-Zaytun in 2024 showed positive results. Flash card media as learning media is able to increase student motivation and interest, create a more relaxed and active learning atmosphere, improve understanding and memory, increase student focus, and overcome learning difficulties

Annisa Hananiyah

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to determine the effectiveness of the use of learning media starting from the use of effective learning media, supporting and inhibiting factors in the use of learning media, and the efforts made by schools to increase the effectiveness of the use of learning media at Tritech Informatics Vocational School, Medan. There are some teachers who still lack the ability to use school facilities to develop learning media. Teachers are not effective in utilizing existing learning media, making students less motivated to learn and not effective in designing interesting learning media. Apart from that, the audiovisual learning media that has been provided by the school in the podcast room is very rarely used or used and there are still some teachers who are not effective in using and choosing learning media. This research uses a type of qualitative descriptive research, namely by using a detailed approach to research objects sourced from primary and secondary data. In this study, the research subjects were school principals, teachers and students. The data collection technique used is first observation, then interviews and finally documentation. The instrument in this research uses interviews in the form of guidelines consisting of several questions. The data analysis technique in this research uses source triangulation, technique triangulation, and time triangulation. Based on the results of the research and discussion, it can be concluded that the effectiveness of using learning media is going well. Effective use of learning media has been implemented in the procedures for procuring learning media, maintaining learning media and using various learning media. Supporting factors are the completeness of learning media and designing learning media, inhibiting factors are media that depend on electricity which will become an obstacle if the lights go out. Efforts to effectively use learning media at Tritech Informatics Vocational School in Medan are carried out by paying attention to choosing the right use of learning media and effective and efficient management of learning media.

Acnes Ratu Dea; Sugito Sugito

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this research is to learn how students use used bottles as high print media to create two-dimensional works of art. Another objective is to find out whether the motifs produced from high prints using used bottles match the motifs on the base of the used bottles and to find out whether the prints match the motifs on the base of the used bottles. This research uses a qualitative descriptive method with a sample of 30 works. The research instrument used an observation sheet on the results of printing practice with used bottles on paper. The analysis technique uses descriptive techniques which are then classified into quantitative data groups. The data obtained will be observed on the results of printed works with predetermined benchmarks and tabulated in tabular form. After being observed, it can be concluded from the results of students' work creating two-dimensional works of art with the utilization of used bottles as high print media with good learning outcomes.

Arif sabekti; Adhitya Mahendra Pradana

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Canva application is a support in the process of creating learning media, which allows the Canva application to develop electronic learning media. The research problem formulation is: (1) Utilization of the SBdP learning environment using the Canva SDN Hargotirto application. (2) How effective is the SBdP learning media with the Canva SDN Hargotirton application. Research is used as a research method whose aim is to describe and analyze phenomena, events, activities, social, attitudes, culture, perceptions, human thoughts individually and in groups. Guided qualitative research, that is, problems arising from the material remain open to the researcher. The subject of this research is Class V of Hargotirto Kokap Kulon Progo State Elementary School. This research tool uses interviews, questionnaires and test questions. This data is then analyzed using a percentage formula. The results of the research produced electronic media planning, namely. requirements analysis, planning, validation and review, and testing and implementation. The performance test results obtained through media expert validation were 95.38% in the very suitable category, 98% in the material category in the very suitable category, 92.31% of the students' tests answered very suitable, then the post-test results. with classic percentages. 100% falls into the very good category. Therefore, using the Canva application as an electronic learning tool is very suitable for increasing the interest of fifth grade students at SD Negeri Hargotirto Kokap Kulon Progo in fine arts.

Ahnaf Istiqlal Berutu; Mafira Roza; Riki Naldi Hsb

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

In learning, the teachers job is to educate, teach, lead and evaluate students. Learning can be done with learning alat that is more innovative and productive in presenting the material presented to students in class. The utilization of interactive learning alat is expected to have a major contribution and innovation in the world of education. With the interactive learning alat, it is expected to make it easier for teachers to create innovative and senang learning so that student motivation and interest in learning can increase. Motivation is the basic driving force that encourages a persons learning activities so that he is interested in something he is learning, because interest is a motivational tool in learning. A persons interest in learning depends on how much he wants to get learning results. How important the role of the teacher is in the use of this interactive learning alat, therefore the use of alat has a very big influence on increasing student motivation and interest in learning.

Fadila Khairunnisa; Pamungkas Stiya Mulyani; Faisal Kamal

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

 Over time, schools have adopted various learning technologies, one of which is the use of quiz-based media. Quizizz is an educational platform that presents learning in a gaming format, utilized as a tool for educating students. However, due to its proven benefits in education, especially in the subject of Islamic Cultural History, teachers at Madrasah Aliyah Negeri 2 Wonosobo continue to opt for its use in their teaching. The objectives of this research are: (1) To understand the Quizizz-based digital media in teaching Islamic Cultural History at MAN 2 Wonosobo, (2) To understand how teachers develop Quizizz-based digital media in the subject of Islamic cultural history at MAN 2 Wonosobo, (3) To understand the implications of Quizizz-based digital media in teaching Islamic cultural history at MAN 2 Wonosobo. The research method applied in this study is qualitative with a descriptive approach. This approach involves the use of observation methods, interviews, content analysis, and other data collection techniques. The study was conducted in the environment of Madrasah Aliyah Negeri 2 Wonosobo. After the data collection, data analysis was carried out, including the processes of reduction, presentation, and conclusion drawing. The findings of the study indicate that teachers have utilized the Quizizz digital platform in teaching Islamic Cultural History at MAN 2 Wonosobo, and students have responded positively. The study also illustrates that the utilization of Quizizz in teaching Islamic Cultural History at MAN 2 Wonosobo has proven to be quite successful, although there are some challenges that need to be addressed.

Okta Farhan Syahendra

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

The challenges facing Islamic teaching require development to ensure its relevance and adequacy. The research conducted examines the challenges and advances in Islamic learning in the present day. The reason for this consideration is to distinguish advances in Islamic teaching and learning to form a bright generation of Muslims in modern times. The research method is a literature study (library literature) and analysis of various related materials in relevant books and journals. The discussion states that the utilization of ICT innovations, the development of portable applications, and the utilization of computer media are developments that can enhance the learning experience of students. However, challenges such as limited access to innovations and the increasing number of challenges to be overcome also raise concerns. The conclusion is that Islamic learning requires advancements related to innovative technologies, taking into account challenges such as limited access and the increasing breadth of challenges to be overcome. It is imperative that educators and governments work together to minimize these challenges and ensure that Islamic teaching remains relevant and valuable in the age of computerization.

Khairunnisa Tanjung; Yahfizham Yahfizham

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to explore the use of the Microsoft Mathematics application in mathematics learning. Using the Systematic Literature Review (SLR) method, this research summarizes the findings of four related articles. The research results show that the use of Microsoft Mathematics in mathematics learning can facilitate student understanding, simplify complex concepts, encourage independent learning, improve critical thinking skills, and assist in problem solving. The implication of this research is that the use of Microsoft Mathematics in mathematics education can provide significant benefits for student learning outcomes

Handayani Handayani; Ilah Nurlaelah; Ina Setiawati; Nanda Wildani; Diana Rahmah F

Pandawa : Pusat Publikasi Hasil Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This activity aims to enhance the knowledge of teachers at SMP Plus Miftahul Falah in utilizing digital media and AI-based applications to aid the learning process, develop teaching materials, create assessment tools, and design learning resources. The rapid advancement of digital learning media and AI-based applications underscores the importance for teachers to acquire knowledge about their usage. The utilization of this technology serves as support for 21st-century skills. The target beneficiaries of this community service are the teachers of SMP Plus Miftahul Falah. To achieve this objective, the community service method includes counseling, demonstrations, and training on the use of digital media in education. This activity encourages teachers to harness technology according to their needs to improve the quality of education while also developing 21st-century skills.