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Andri Sahata Sitanggang; Bangkit Yofanka Manalu; Muhammad Anwar; Muhamad Bagas Nursoleh; Dwi Faiz Azhar Restiadi

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Digital transformation in the world of education has encouraged the use of digital media, particularly Learning Management Systems (LMS), in the learning process. This study aims to analyze the influence and effectiveness of LMS use on improving learning quality, learning motivation, and student engagement. The method used in this study is a Systematic Literature Review (SLR), analyzing ten relevant national scientific articles published within the past five years. The findings indicate that the use of LMS such as Google Classroom, Moodle, and Schoology generally contributes positively to supporting more interactive, flexible, and structured learning. LMS has also proven to enhance learning independence and facilitate learning management by educators. However, its effectiveness is influenced by human resource readiness, digital competencies, and the availability of technological infrastructure. Therefore, continuous training for educators, the selection of LMS tailored to specific needs, and infrastructure support are necessary to achieve effective and sustainable digital learning.

Khusnurrijal Khusnurrijal; Ali Mu’tafi; Hidayatu Munawaroh

Reflection : Islamic Education Journal 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to: 1) Find out how the teacher's strategy in classroom management in learning moral beliefs at MTs of the al istiqomah karya education foundation for Kebumen regency. 2) To find out how the Role of Teacher Creativity in Improving Classroom Management in Moral Faith Learning at MTs of the Al Istiqomah Karya Guna Education Foundation, Kebumen Regency. 3) To find out the supporting and inhibiting factors of Teacher Creativity in Classroom Management in Moral Faith Learning at MTs of the Al Istiqomah Karya Education Foundation in Kebumen Regency. This research uses a qualitative approach where the type of research is field research. The data collection technique uses observation, interview, and documentation methods related to the role of teacher creativity in improving classroom management in learning moral beliefs. The analysis techniques used are data reduction, data presentation and conclusion drawn. The results of the study showed that: 1) Teachers' strategies in classroom management in learning moral beliefs at MTs Al Istiqomah Karya Guna Education Foundation, Kebumen Regency. This includes setting up students' sitting positions every week, forming discussion groups, using learning media such as laptops and projectors, and providing constructive feedback. In addition, there are positive habits such as reading Asmaul Husna before learning begins to create a conducive classroom atmosphere. 2) The role of teacher creativity in improving classroom management in learning moral beliefs at MTs Al Istiqomah Karya Guna Education Foundation, Kebumen Regency. Teachers apply several approaches, such as taking turns seating each week, forming discussion groups, using learning media such as laptops and projectors, and providing constructive feedback. In addition, the habit of reading Asmaul Husna before the lesson starts is also carried out to foster discipline and a religious atmosphere in the classroom. Madrasah heads fully support this strategy by providing training for teachers, including training in the use of digital platforms and learning applications. 3) Supporting and Inhibiting Factors for Teacher Creativity in Classroom Management in Learning Moral Beliefs at MTs Al Istiqomah Karya Guna Education Foundation, Kebumen Regency. 1) Inhibiting factors from teachers. Heavy workloads such as teaching followed by extra-curricular teaching, superior classes or competition classes and other tasks at school that must be completed. 2) Student factors. a) Varying levels of student participation are sometimes an obstacle. Not all students are actively interacting, so it was difficult for me to create a dynamic and creative classroom atmosphere. This makes me have to continue to look for ways to make students more motivated and involved in the learning process. b) Students are difficult to manage or not communicative in the teaching and learning process.

Jesslyn Putri Marella; Diandra Mayla Valiza; Nailal Ghinna; Suyuti Suyuti

WISSEN : Jurnal Ilmu Sosial dan Humaniora 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The Society 5.0 era urges the transformation of sociology learning in senior high school (Grade XII) to become more adaptive to current social issues through digital media. This study aims to analyze strategies for integrating social issues via digital approaches and how these affect students’ understanding and participation. Using a qualitative descriptive method, data were collected through classroom observations, semi-structured interviews, and document analysis. Findings indicate that a combination of Learning Management Systems (LMS), gamification, digital collaboration (Padlet, Lumio), and social media significantly increases student engagement, up to 30%, especially in understanding issues such as urbanization, social inequality, and environmental degradation. Interactions among teachers, students, and digital content were actively formed in a virtual environment. However, challenges persist, including limited infrastructure, teachers’ digital literacy, students’ learning discipline, and the lack of local contextualization in teaching materials. This study highlights the importance of synergy between technology, pedagogy, and social sensitivity in issue-based digital learning.

Arif Dian Pratama; Rahmat Rahmat; Zaitun Qamariah

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This collaborative community service activity aims to improve the learning outcomes of grade IV students at MIN 2 Palangka Raya City using web-based interactive digital books developed by PGMI IAIN Palangka Raya students. This activity is carried out collaboratively, where students design learning media with the guidance of lecturers who also act as expert validators. The activity stage begins with the identification of needs through observations and interviews at partner schools, especially on the theme "Look Around You" in Indonesian language subjects. Students then developed interactive teaching materials that integrated text, images, audio, and other multimedia elements using digital platforms. Media validation was conducted by four expert lecturers with very feasible results: material experts (94%), design experts (96%), classroom teachers (71%), and field trials (91%). The t-test showed a significant increase in learning outcomes (t = 6.60) with an N-Gain score of 1.00 in the high category. This program shows that collaboration between lecturers and students in developing learning media can have a real positive impact on the quality of basic education and can be a sustainable model of academic empowerment.    

Yance Cahyanda; Oktiana Handini; Dite Hastini

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2025 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

This study aims to analyse the implementation of the social inquiry learning model assisted by Kahoot media in improving the curiosity and learning independence of fourth-grade students at SD Negeri Mangkubumen Wetan Surakarta in the 2024/2025 academic year. This research employed a descriptive qualitative approach with data triangulation techniques, including observation, interviews, and documentation. The research subjects consisted of 28 students, the classroom teacher, and the principal. The results showed that the application of the social inquiry model supported by Kahoot increased students’ curiosity from an initial estimate of 30% to 50%. However, the improvement in learning independence was still not optimal, although some students began to show initiative and responsibility. Kahoot created a fun, competitive, and interactive learning environment, which enhanced student motivation and participation. This study concludes that integrating the social inquiry model with interactive digital media like Kahoot is effective in developing students’ critical thinking, curiosity, and learning independence.

Afdal Zikri; Syaiful Islami

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

Vocational high schools (SMK) play an important role in preparing students for the world of work. However, student learning outcomes in the subject of Electrical Lighting Installation at SMK Negeri 5 Kota Padang are still relatively low, with an average pretest score of 57.34. This study aims to test the effectiveness of the Student Teams Achievement Division (STAD) cooperative learning model in improving student learning outcomes. The research method used was classroom action research with 32 students from class XI TITL as subjects. Data were collected through pre-tests, post-tests, and observations of student activities during learning. The results of the study indicate that the implementation of STAD successfully improved student learning outcomes significantly, with an average post-test score of 82.19 and an N-Gain Score of 0.58 (moderate category). Academic achievement also increased from 15.6% to 75%. Further analysis revealed that collaborative interactions within groups, the reward system, and active student participation were key factors contributing to the success of this method. However, challenges such as time management and low student engagement require attention. It is concluded that the STAD model is effective in improving students' learning outcomes in the subject of Electrical Lighting Installation, both in terms of cognitive aspects and social skills. Therefore, it is recommended that teachers implement STAD with proper syntax and consider developing supporting media such as digital simulations to optimize the learning process.

Hosanna Kristina Tobing; Airen Krety; Dina Amanda; Fiki Triwidia Saputri; Folin Angel Purba +2 more

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to identify the training needs of Early Childhood Education (ECE) teachers in integrating digital-based learning approaches. Despite the availability of digital tools in PAUD Yobel Bersinar Medan, such as projectors and speakers, their effective use in classroom activities remains minimal. A qualitative descriptive method was employed to collect data through interviews, observations, and document analysis. The findings reveal that most teachers face challenges in utilizing digital media, designing technology-integrated lesson plans, and engaging children through interactive platforms. However, the teachers expressed strong motivation and readiness to participate in contextual and practical training. The study highlights the importance of need-based training programs tailored to the actual teaching context. These findings imply the necessity for institutions to develop structured and sustainable professional development programs to enhance teachers' digital literacy and pedagogical skills, ultimately improving learning experiences in the digital era.

Nurhikma; Triyan Triyan; Nurhayat Lestari Putri; Padhilah Padhilah

jurnal ABDIMAS Indonesia 2025 STIKes Ibnu Sina Ajibarang

This study aims to describe the implementation of the Canva application in supporting the learning process at SDN 75 Kota Bengkulu. Canva is a digital graphic design application that offers ease in creating engaging and interactive learning media. The research employed a qualitative descriptive method with data collected through observation, interviews, and documentation. The subjects of the study included classroom teachers, students, and the school principal. The results showed that the use of Canva had a positive impact on enhancing teachers' creativity in designing teaching materials and increasing students' learning interest. Teachers were able to create more communicative and comprehensible visual materials, while students demonstrated higher enthusiasm during the learning process. Challenges encountered included limited technological facilities and initial unfamiliarity with the application, which were addressed through ongoing training and assistance. Thus, the implementation of Canva at SDN 75 Kota Bengkulu has proven effective in supporting more engaging, interactive, and contextual learning in the digital era.

Puput Melati Sukma; Ratna Kartika Sari; Muhammad Hairil; M Sabrina; Sulistyowati Sulistyowati +2 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

Community service represents a tangible contribution of higher education institutions in improving the quality of learning at the elementary level. This service activity was carried out collaboratively by lecturers and students at MI Miftahul Huda 2 Palangka Raya with the aim of enhancing the quality of IPAS (Ilmu Pengetahuan Alam dan Sosial) learning through the development of interactive teaching materials based on Canva. The program applied the Asset-Based Community Development (ABCD) approach, which emphasizes the empowerment of existing assets within the school community. The implementation involved mentoring sessions, technical guidance, and direct classroom application of the developed materials. Effectiveness was evaluated through pretests and posttests, showing an increase in students' understanding from an average pretest score of 55.19 to a posttest score of 77.04, with an average N-Gain of 0.47 (moderate category). Validation results from subject matter experts (96%), design experts (97%), and classroom teachers (89%) confirmed that the developed media were appropriate in terms of content, visual quality, and language use. In addition to improving learning outcomes, the use of technology-based teaching media also increased student motivation and teacher engagement during the learning process. The outcomes of this program not only provided direct benefits to the partner school but also demonstrated the potential for broader application as a participatory and sustainable model for digital innovation in basic education.

Alisia Zahro’atul Baroroh; M. Ali Ghufron

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The rapid digital transformation has introduced new challenges in education, particularly in making mathematics learning engaging and contextual at the elementary level. A crucial issue lies in the low interest and engagement of students due to conventional teaching approaches that are often perceived as boring and abstract. This study aims to analyze the use of Minecraft: Education Edition as an innovative digital learning medium to enhance the effectiveness of mathematics instruction in the fifth grade of MIN 02 Batang. A case study approach was employed, utilizing observation, interviews, and documentation during the learning process. The findings indicate that Minecraft significantly increases student engagement and facilitates the understanding of concepts such as geometry, measurement, and scale through visual and contextual exploration. Supporting factors include student enthusiasm and available digital infrastructure, while obstacles include time limitations and teacher readiness in using technology. In conclusion, Minecraft: Education Edition holds significant potential as a 21st-century learning tool that is adaptive and enjoyable, with recommendations for teacher training and more effective time planning in classroom implementation.

Sri Rejeki; Rini Setyaningsih; Christina Kartika Sari; Adi Nurcahyo

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Technological literacy among high school mathematics teachers is a crucial aspect in realizing creative, interactive, and relevant learning to meet the demands of the 21st century. However, the reality on the ground shows that most mathematics teachers still have limited experience in improving technological literacy, particularly in the use of artificial intelligence (AI) as a learning support medium. This condition has implications for low innovation in the mathematics learning process. This community service activity aims to optimize the use of AI, specifically Generative-AI technology, in supporting mathematics learning in high schools. The target group is members of the High School Mathematics Subject Teachers' Conference (MGMP) throughout Grobogan Regency, Central Java Province, Indonesia. The implementation method includes workshops, interactive discussions, hands-on practice, and mentoring in the development of AI-based mathematics teaching materials, assessments, and learning media. The training materials include an introduction to the basic concepts of Generative-AI, effective prompting techniques, and practice using various AI applications to produce interactive and contextual teaching materials. Evaluation results showed that all training participants agreed or strongly agreed that this activity successfully improved their understanding of the basic concepts of Generative AI and their skills in operating AI applications for mathematics learning. Participants also reported increased confidence in integrating AI technology into their teaching practices, as well as gaining various relevant practical ideas for classroom implementation. High enthusiasm was evident in the 100% commitment of participants who expressed their readiness to implement AI technology in mathematics learning. Thus, this training not only contributed to improving teachers' technological literacy but also became a strategic step in encouraging innovative and adaptive transformation of mathematics learning in the digital era.

Ajeng Arina Manasikana; Hendra Pratama

WISSEN : Jurnal Ilmu Sosial dan Humaniora 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Critical thinking skills are essential for every student, especially in today's digital era, where information is spread so freely and without limits. Students need to be taught how to think critically to make the right decisions regarding the information obtained. At school, developing critical thinking skills will help students face increasingly complex challenges. In this case, teachers play a very important role in guiding and educating students to develop these skills well. The objectives of this study are: 1) To find out the role of social studies teachers in improving the critical thinking skills of 8th grade students in the digital era of Ngeri 1 Boyolangu Junior High School. 2) To find out the steps used by social studies teachers to develop critical thinking skills of 8th grade students at Ngeri 1 Boyolangu Junior High School. 3) To find out the inhibiting and supporting factors in developing students' critical thinking skills. The approach used in this research is qualitative. data collection procedures in this study using observation, interviews and documentation. Data analysis techniques are carried out through data collection, data reduction, data display, and data verification. Research Results: 1) Teachers play a role in designing lesson plans with varied learning methods, in each method there are discussion activities, teaching by taking real problems in accordance with the reality related to the material in the classroom, familiarizing students to ask, answer, provide input and provide simple solutions related to the problems given.2) Steps to Develop Students' Critical Thinking Skills, including teachers getting students used to asking questions, answering, providing simple solutions related to the problems given. Teachers use digital media, such as PowerPoint and websites, as well as game-based learning, which not only makes learning more interesting but also supports students' critical thinking skills through technology. Teachers provide positive motivation to encourage students to participate more actively in learning. 3) The inhibiting factors include the rapid flow of digital information, “filter bubble,” lack of digital literacy, and low learning independence. Supporting factors include motivation from teachers or parents and students' intellectual development, which encourages exploration of information and a higher learning spirit.

Galih Maulana Hendrawan; Dien Nurmarina Malik Fadjar

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This paper aims to evaluate the effectiveness of using the Wordwall application in learning Indonesian for elementary school students. Wordwall is a digital platform based on educational games that allows teachers to create interactive learning activities online and offline. The research method used is classroom action with two cycles, where each cycle includes the planning, implementation, and evaluation stages. The results of the study indicate that the use of Wordwall can increase student interest, motivation, and engagement during learning. This application helps teachers in delivering material in a fun way, and is able to encourage active student participation in the learning process. Thus, Wordwall is proven to be an effective and relevant learning media to be applied in teaching Indonesian at the elementary school level.

Dila Deviana Putri

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

The subject of Aqidah Akhlaq in Madrasah Diniyah Takmiliyah (MDT) plays a central role in establishing the foundations of faith and commendable character from an early age. However, the transformation of values from the classroom into real-life habituation is often inconsistent, creating a gap between moral knowing and moral action. This study aims to describe the perceptions of 4th-grade MDT students regarding the application of Aqidah Akhlaq values in daily life, identify the influencing factors, and analyze implications for character formation. A qualitative descriptive approach supported by simple percentage data was employed. The subjects were 28 fourth-grade students of MDT Al Anwar, Grobogan Regency, selected through purposive sampling, with 5 students as in-depth interview informants, 1 teacher, and 1 parent as triangulation informants. Data were collected through eight sessions of participatory observation, a four-point Likert scale questionnaire, semi-structured interviews, and student habituation journal documentation. Analysis followed the interactive model of Miles, Huberman, and Saldaña (2014). Results showed that 85.7% of students perceived Aqidah Akhlaq values as a genuine life necessity, not merely examination material. The most consistent application was observed in respect toward teachers (89.3%) and disciplined ablution (78.6%), while independence in performing prayers at home and academic honesty remained fluctuating and dependent on external supervision. Key factors building positive perceptions were teacher exemplarity, structured daily habituation systems, and active family support, while digital media exposure served as the primary inhibiting factor. This study recommends a more structured synergy among the three pillars of education as the key to consistent and autonomous value internalization.

Masruchan Masruchan; Rifa Nurmilah

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The rapid development of digital technology and the increasing complexity of financial products, from digital wallets and bank loans to cryptocurrency and investment platforms, highlight the urgent need for financial literacy education, particularly for vocational high school (SMK) students in Indonesia. Many SMK graduates directly enter the workforce or pursue entrepreneurship without attending university, making financial decision-making skills crucial. This article explores the potential of Android-based e-books as an innovative and accessible learning medium to enhance students’ financial literacy. Designed to be interactive, contextual, and engaging for Gen Z learners, the proposed e-book serves as a pedagogical supplement, not a replacement, to classroom teaching. Drawing from literature reviews, examples of existing apps, and relevant educational frameworks, the article emphasizes the importance of developing localized, curriculum-aligned digital resources. The paper concludes with suggestions for evaluating financial learning apps and recommends steps for integrating them effectively into SMK education.

Asliwati Zebua; Damayanti Nababan

Damai : Jurnal Pendidikan Agama Kristen dan Filsafat 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to identify challenges and formulate strategies for the implementation of professional competencies of Christian Religious Education (PAK) teachers based on artificial intelligence (AI) at the primary school level, with a focus on SD Negeri 071162 Esiwa. The background of this study begins with the increasing demands of the digital curriculum, while PAK teachers still face limitations in technological literacy, digital infrastructure, and the availability of contextualized Christian faith-based learning media. This study used a descriptive qualitative approach with data collection techniques through interviews, classroom observations, and documentation. The research subjects consisted of one principal and ten students in grades IV-VI. The results showed that low mastery of technology by teachers, limited digital devices, and lack of institutional support are the main obstacles in the integration of AI in PAK learning. However, AI has great potential to enhance students' learning experience spiritually and digitally through interactive, visual, and narrative Bible-based approaches. This research recommends spiritual technology-based teacher training, strengthening school infrastructure, developing contextualized teaching materials based on local culture, and collaboration between schools, churches, and Christian app developers. The findings contribute to the development of an adaptive, contextual, and transpersonal PAK learning model.

Fredy Meyer; Yulina Tiwery

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This community service activity (PKM) aims to improve the ability of teachers and students at SMP, SMA, and SMK in Negeri Weet to use the socrative platform or application as a medium for digital learning and assessment. The method used in this activity is the service learning method, which is divided into material presentation, interactive discussions, simulations, and training on using the Socrative application. In using this application in the classroom, teachers can provide quizzes directly to students, as it can be accessed using computers or students' mobile phones. This application not only helps students learn but also makes it easier for teachers to provide assessments. Using this application in the classroom also provides benefits, such as building good interactions between teachers, students, and classmates. This is supported by several features that facilitate teachers and students, including quick questions, space race, and exit ticket, polling, and discussion. Thus, activities in the learning space become more lively and enjoyable. This PKM activity involved 23 participants, consisting of 7 teachers and 16 students representing the three schools. The results of the activity show that teachers and students were very enthusiastic and active in following the material presentation sessions, discussions, simulations, and training. This activity had a positive impact on improving teachers' and students' abilities in using digital learning technology and assessment.

Amru Abdul Wadud; Owi Ali Nurdin Malayu; Rony Hamdani Siregar; Zulhimma Zulhimma

World Journal of Islamic Learning and Teaching 2025 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

The development of digital technology has brought significant changes to learning practices at various levels of education. This situation requires prospective teachers to have technology-based pedagogical competencies to be able to create innovative and interactive learning. Canva and Google Classroom are digital platforms that can be utilized as learning support media because they are easily accessible and have features relevant to educational needs. This article aims to describe the implementation and results of training on the use of Canva and Google Classroom for prospective teachers at STAIN Mandailing Natal. This activity uses a participatory training approach by actively involving prospective teachers. The training was carried out through interactive lectures, demonstrations, hands-on practice, and ongoing mentoring. The material covered technology-based interactive learning, the use of Canva as an educational visual medium, and the use of Google Classroom for digital classroom management. Participants were guided to produce digital teaching materials and virtual classes independently, accompanied by mentoring in overcoming technical and pedagogical obstacles. Evaluation was carried out through active observation, assessment of practical results, and reflection on the training experience. The results of the activity showed an increase in participants' understanding and skills in designing visual learning media and managing digital classrooms effectively. This training made a positive contribution in developing prospective teachers who are adaptive to technological developments and able to implement interactive learning according to the demands of 21st-century education.

Salman Shiddiq; Misra Misra

Concept: Journal of Social Humanities and Education 2025 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Digital transformation has brought significant changes to education, revolutionizing the way knowledge is accessed, shared, and disseminated. It has provided a wealth of opportunities for innovation, convenience, and accessibility in learning. However, the rapid shift to digital platforms presents several challenges that may hinder the development of students’ critical thinking and exacerbate educational inequalities. Among these challenges are the digital divide, filter bubbles, and echo chambers, which can negatively impact students’ perspectives and deepen the educational gap between urban and rural areas. This research aims to analyze the effects of digital transformation on education, with a particular focus on Islamic education. It also explores the role of filter bubbles and echo chambers in shaping students' insights and understanding of various issues. The research method used is library research, involving the collection and analysis of literature from various scholarly sources such as Sinta, ResearchGate, and Google Scholar. The findings of the study highlight that digital transformation has facilitated the learning process through platforms like Google Classroom and Zoom, making education more accessible. However, it also introduces challenges, such as the spread of misinformation and hoaxes, which are amplified by filter bubbles and echo chambers. From an Islamic educational perspective, digital transformation aligns with the principles of seeking knowledge and justice. However, the digital divide contradicts the Islamic value of equal access to education for all. In conclusion, it is necessary to improve digital literacy, provide equitable infrastructure, and promote cross-perspective collaboration to create a more inclusive and equitable learning environment. The findings aim to guide policymakers and educators in shaping better educational strategies.

Anastasia Desmeria Br Ginting; Eva Betty Simajuntak; Josephine Dwi Inarly Situmorang; Margaretha Tresia Sirait; Ria Bernadetta Sitepu +1 more

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to analyze the difficulties faced by teachers in utilizing digital media for teaching the Sun, Moon, and Earth concepts in English at primary schools. The research employs a qualitative approach through case studies conducted at SDN 060842 Sekip Medan. Findings reveal that limited facilities, lack of teacher proficiency in technology, and distractions during lessons are significant challenges. Despite these hurdles, the use of digital media is crucial for enhancing students' understanding of abstract concepts, as it provides interactive learning opportunities. The study proposes several solutions, including training sessions for teachers and increasing access to technological resources, to improve the integration of digital media into classroom instruction.