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Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.                                                                                                                                                         

Pham, Trut Thuy; Le, Thanh Thao

Jurnal Komunikasi Pendidikan 2024 Universitas Veteran Bangun Nusantara

This qualitative study investigates the perceptions of Vietnamese tertiary English as a Foreign Language (EFL) teachers regarding the impact of artificial intelligence (AI) on student creativity in language learning. Amidst the rapid integration of AI in educational contexts, this research focuses on a relatively unexplored area: the intersection of AI technology and creative language pedagogy in the Vietnamese educational setting. Nine EFL teachers from two institutions in Vietnam, representing novice, mid-career, and near-end career stages, participated in semi-structured interviews. The study employed the Technology Acceptance Model (TAM) and the Creativity in Language Learning Framework (CLLF) as its theoretical basis. Thematic analysis of the interview data revealed four key themes: the perceived impact of AI on creative language practice, challenges in integrating AI with creative pedagogy, varied perceptions of AI’s role in developing student autonomy, and the impact of AI on traditional teaching methods and teacher roles. The findings indicated a spectrum of perspectives, from viewing AI as a beneficial tool for creative engagement to concerns over its potential to limit creative thinking and traditional pedagogical approaches. The study highlights the complexity of integrating AI into language learning and its influence on both teaching practices and student creativity.

Lora Endrita

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the application of the Problem Based Learning method in Islamic Jurisprudence learning at MAN 1 Solok, and to identify supporting and inhibiting factors in its implementation. The research method used is a qualitative approach with a case study research type. Problem Based Learning is applied to improve students' creativity in thinking and building solidarity in making decisions. The results of the study indicate that the application of the Problem Based Learning method is able to form students who are creative, critical, able to solve problems through decision making based on various opinions, and respect differences. This method is also effective in increasing students' activeness, collaboration, and understanding of Islamic Jurisprudence material. Supporting factors for the implementation of this method include the availability of facilities and infrastructure, teacher creativity, and a conducive learning environment. The inhibiting factors found are students' difficulties in expressing ideas, differences in levels of understanding between students, and time constraints in the learning process.

Muhammad Aydin Azmi; Muhamad Yusuf Alfauzi

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

KKN (Community Service Program) is a program organized by the University of Muhammadiyah Jakarta as a form of implementation of al-ma'un theology towards caring and progressive students so that the KKN program can be carried out in accordance with the locations determined by the Institute for Research and Community Service. This learning while playing program was attended by 10 kindergarten students. This number of students is based on the current conditions at TK Aisyiyah 16 Kampung Sawah. This KKN program raises the topic of learning while playing using input and output methods. The program is carried out in a slum environment with a limited number of students where this kindergarten operates and competes with other kindergartens. The purpose of this program is to increase effectiveness and creativity in learning and to increase the attractiveness of early childhood learning. The results of this program can be concluded that during the learning activities, while playing at Kindergarten Aisyiyah 16 Kampung Sawah, North Jakarta, it went well and smoothly, even though there were several obstacles they could still be overcome and the increase in the number of students, from 10 students, increased by 5 people so that it became 15 students and The students were very enthusiastic about the activities carried out.

Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo +1 more

Jurnal Pengabdian dan Keberlanjutan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.

Rohana Silaen; Mutiara Lestari Aritonang; Feni Fantikasari Hasugian; Hendry Meiman Lahagu; Melly A. Br.Sihombing

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Creativity is an important ability that needs to be developed from an early age. At the elementary school level, implementing innovative learning strategies can be the key to fostering student creativity. This article examines various innovative learning strategies that are effective in increasing elementary school students' creativity. Through project-based, discovery, cooperative, technology, and STEAM approaches, students are expected to develop creative thinking skills that will benefit them in the future.

Joko Supono; Puji Rahayu

Jurnal Pengabdian dan Pembangunan Lokal 2024 Lembaga Pengembangan Kinerja Dosen

Starting a home bakery and donut business is an attractive option for many individuals who have skills in cooking or baking, as well as an interest in the food industry. By taking advantage of time flexibility and lower initial costs than opening a physical store, this business offers the potential to generate additional income or even become a main source of income. Supporting quality and innovative food products on the menu can win the hearts of local customers and support the community economy. Although there are challenges in terms of licensing, operational management, and adapting to market changes, strategic steps in market research, business planning, product development, marketing, and inventory management can help build a successful and sustainable business in this sector. In conclusion, starting a bakery and donut business at home is not only about cooking skills, but also about creativity, effective business management, and commitment to providing added value to customers and the community as a whole.

Maya Goram Gaman; Chintana E.I Siahaya; Dhestella Aronggear; Maichy C. Peo; Susana Magdalena Welly Muskita

Jurnal Manajemen Kewirausahaan dan Teknologi 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

In this era of development, there are many things that young people, especially students, can do to produce creativity from various types of unused materials and manage them into quality and valuable creativity. The aim of the creativity program for managing sea shells as glass decorations is useful creativity which can help students create creativity with very minimal capital and sell it at varying and profitable prices for students. This creativity also helps students' economy to meet their personal and college needs. The use of sea shells as glass decorations is a motivation for students who want to get involved directly in the world of entrepreneurship with minimal capital, materials that are environmentally friendly and very easy to obtain.

Firda Septiana Sanar; Rais Rais; Hemenius R Solossa; Ria Angela; Susana Magdalena Welly Muskita

Jurnal Kewirausahaan Cerdas dan Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research examines the importance of cultivating an entrepreneurial spirit and character in the younger generation, as well as the potential and opportunities for the flower bouquet business as an example of young people's creativity in facing the modern era. Through literature reviews and practical observations, this research explores the vital role of entrepreneurship in economic and social development, as well as its benefits for individuals and society. The main focus is given to the flower bouquet business as a case study, explaining the manufacturing process, tools and materials used, and the market potential it has. The research results show that the development of an entrepreneurial spirit in the younger generation not only contributes to economic growth, but also facilitates self-actualization and social innovation. The flower bouquet business was identified as a promising opportunity with affordable initial capital and significant profit potential. This research concludes that encouraging entrepreneurship among the younger generation, such as through the flower bouquet business, can be an effective strategy for increasing creativity, financial independence and positive contributions to society.

Cellindion.F.S.Asmuruf; Andini Permatasari; Saoloan Siahaan; Firdosius Nickolaus Malagam; Susana Magdalena Welly Muskita

Jurnal Kewirausahaan Cerdas dan Digital 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research discusses the importance of building an entrepreneurial spirit among teenagers, especially by utilizing Rumah Honai creations as an innovative means. Entrepreneurship is seen as a key skill for the younger generation in facing future challenges and contributing to economic growth. Asset-Based Community Development Method (ABCD) is used to identify and utilize community potential and assets in developing empowerment programs. The discussion focuses on two main aspects: building an entrepreneurial spirit and combining innovation, culture and entrepreneurship through Rumah Honai. The development of an entrepreneurial spirit is emphasized as a continuous process that requires commitment, continuous learning and the ability to adapt. The Honai House, as a symbol of Papuan cultural heritage, was introduced as a creative tool to instill entrepreneurial values ​​such as creativity, risk taking and problem solving. This research shows that involving teenagers in the creation of Honai Houses can develop practical business skills, increase cultural awareness, and promote social responsibility. This approach not only builds a strong entrepreneurial foundation but also promotes cultural heritage preservation and sustainable social development. In conclusion, the integration of entrepreneurship with cultural elements such as Rumah Honai offers a holistic approach in preparing the younger generation to face future challenges, while maintaining their cultural identity.

Annisa Tiara Arthamevira Nasution; Azfadina Nur Akmalia; Dik Ulfa Mewangi; Diva Nindias Sahrudin; Erza Khaerunnisa +1 more

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

Early childhood is a "golden age" that is crucial for a child's development, where education plays an important role in optimizing their potential. According to psychologist Dinny H. A. Rully, parents have a significant responsibility in channeling their child's talents from an early age to ensure they do not miss out on this golden period. Developing a child's potential requires a conducive environment and a parenting style that supports creativity, including clear communication and positive parental control. A child's talents can be identified through aptitude tests from an early age, aiming to optimize potential, prevent learning problems, and select appropriate curricula and activities. Internal factors such as motivation and perseverance, as well as external factors like parental support, greatly influence a child's talent development. Aptitude tests, involving child psychologists, encompass various activities to identify types of talents such as intellectual, academic, creative, artistic, psychomotor, and social. Nurturing a child's interests and talents requires attention from parents and the surrounding environment, including providing diverse experiences, motivation, and recognition, as well as offering the necessary resources to overcome obstacles and fully develop the child's abilities.

Alvina Agustin; Ibnu Muthi

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study have a purpose analyze the implementation of project-based learning in increased resilience elementary school students' reading skills, particularly in Indonesian language learning for third-grade students. The method used is a literature review, which collects and examines various relevant studies and sources. The results of the review show that project-based learning can provide more interactive and contextual learning experiences for students, leading to increased motivation and interest in reading. Additionally, this method promotes the development of critical thinking skills, creativity, and collaboration among students. By integrating projects into the learning process, students become more actively engaged and have the opportunity to apply their knowledge in real-world situations. Overall, the implementation of project-based learning has proven effective in enhancing third-grade students' reading skills in Indonesian language learning. This study offers practical implications for educators in designing and implementing innovative and effective teaching strategies, and underscores the importance of more active and participatory learning approaches in elementary education.

Khoirur Rozikin; Buitas Ribka Letkamang; Candra Supriadi; Nuris Dwi Setiawan; Unang Achlison

Jurnal Elektronika dan Komputer 2024 STEKOM PRESS

One effective way in the world of education, especially in teaching and learning activities, is to keep up with current developments by utilizing existing technology. At Kanisius Ungaran Vocational School in Class X MPLB there is no web-based interactive learning media for the History subject. In this regard, there is a need to develop web-based interactive learning media so that teaching and learning activities are more interesting and enjoyable, especially in the subject of History. The benefit of this research is that it can apply the knowledge possessed by researchers in developing web-based interactive learning media in the History subject in class X MPLB Kanisius Vocational School Ungaran. Apart from that, this research is also expected to increase learning creativity and innovation, as for the practical benefits of this research, it can make it easier for teachers and students in teaching and learning activities in the subject of History

Ahmad Izzul Ito; Arina Manasikana

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2024 International Forum of Researchers and Lecturers

Education is a process of developing all aspects of human life including knowledge, skills and character values. Western paradigms that enter Indonesia need to be sorted out, especially cultural deviations and Pancasila values. Strengthening character education seeks to shape student character to integrate Pancasila values, in order to create a generation with character, nationalist spirit, and global competence. The independent curriculum aims to realize Pancasila students through the implementation of the Pancasila Student Profile which is divided into six dimensions, namely faith, devotion to God Almighty and noble character, critical thinking, global diversity, independence, creativity, and mutual cooperation. This research used a descriptive qualitative approach. Data collection was done through observation, interviews, and documentation. Data analysis includes data reduction, data presentation, and conclusion drawing. The results showed that the implementation of student character education at SDN 2 Balerejo was carried out through learning activities, extracurricular activities, habituation, and the Student Character Education Strengthening Project. Supporting factors include school commitment, parental support and active student participation. However, there are some obstacles such as the lack of literacy, students' interest and willingness, and the low role of parents. This study suggests increasing school program innovation, improving parental support, and optimizing the learning process. Thus, it is expected that the Pancasila Student Profile can effectively shape students' character in accordance with the values of Pancasila and can be actualized in daily activities.

Jisca Putri Sagara Hati; Detya Wiryany; Ridma Meltareza

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

CREATIN photography competition event: Creative Moment INABA Photography Contest is a national level competition held to provide a platform for students from various universities to create high quality images based on a specific theme. The main purpose of this event is to encourage creativity, appreciate the art of photography, and promote the potential of young photographers, especially among students. This research uses a qualitative case study method to understand the phenomenon in depth. The focus of the research is a national-level photography competition event held by INABA University with the theme "The Quiet Street". Purposive sampling was used to select informants, and data collection techniques included direct observation of the planning, organizing, implementing, and controlling of the event. The results showed that the use of the POAC framework in organizing the national photography competition event provided clear guidance in planning, organizing, implementing, and monitoring and evaluating the event. Careful planning, good organization, coordinated execution, and continuous monitoring and evaluation helped overcome obstacles and ensure the success of the event. The final evaluation provides important insights for the committee to improve the quality of future events.  

Ridho Putra Widodo Raharjo; Silo Siswanto; Feri Firmansyah

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Extracurricular music learning for school children, especially at junior high school level, aims to develop their creativity and talents. These activities include thorough planning, implementation and evaluation, not only to hone musical skills but also to stimulate their creative potential.

Yosi Manda Pratama; Fadhilah Hidayatullah; Muhsin Ilhaq

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Extracurricular music learning for school children, especially at high school level, aims to develop their creativity and talents. This activity includes comprehensive planning, implementation and evaluation, not only to hone musical skills but also to stimulate their creative potential.  

Chatarina Novianti; Felix Welu; Yuliana Sepe Wangge; R.A Yunita Umar; Maria Irmagardis Pao +1 more

Ekspresi : Publikasi Kegiatan Pengabdian Indonesia 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Gadgets are small electronic devices that have various specialized functions. In addition, a gadget can also be interpreted as a sophisticated device that contains various applications. These applications themselves are then used as a source of information, social networking, hobbies, creativity, and much more. Gadgets are used by parents, teenagers and early childhood who feel happy and even addicted to using them. So that for early childhood who is not given a companion or guidance can cause a negative impact on early childhood development. There are objectives, namely to find out what impact the use of gadgets has, to find out the signs of gadget addiction in children, to find out how to reduce the adverse effects of gadgets, to find out how to overcome gadget addiction, to find out the characteristics and effects of gadget addiction. This activity was conducted at SDN Ende 5 using a qualitative approach method. The results showed that gadgets are indeed very useful for life, but can cause negative things, including to elementary school children who make excessive social and emotional development. The adverse effects on children are closed personalities, sleep disorders, tantrums, violent behavior, fading creativity and the threat of cyberbullying. The solution is to limit the use of gadgets, supervise children when playing gadgets and give children the right time to play gadgets.

Muhammad Yusuf Wibiseno; Daniel Handoko

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2024 International Forum of Researchers and Lecturers

Advertising is an important tool in marketing communications, where creativity plays a key role in attracting consumer attention and conveying messages. However, there is a social responsibility that advertisers must uphold to ensure that the messages conveyed are not only creative but also ethical and do not harm society. This journal explores how a balance between creativity and social responsibility can be achieved in advertising practice.

Awaliyah , Dian Nafiatul

SARGA: Journal of Architecture and Urbanism 2024 Universitas 17 Agustus 1945

In today's fast-paced, information-driven world, productivity is paramount for personal and professional success. Effective reading, a crucial cognitive process, significantly impacts knowledge acquisition, critical thinking, and innovation. This research offers an extensive examination of optimizing reading spaces to boost productivity. The study investigates the intricate relationship between reading environments and cognitive performance, considering factors like lighting, ergonomics, acoustics, spatial layout, and technology integration. These elements profoundly influence reader engagement, information retention, and cognitive load. Moreover, the study delves into environmental psychology's role in shaping concentration, creativity, and comfort within reading spaces. It analyzes the psychological effects of design elements like color, nature, and organization on cognitive processes. Understanding these responses empowers designers and individuals to tailor spaces for better focus and well-being. The integration of technology within reading spaces is explored, assessing digital platforms, interactive displays, and personalized content curation's benefits for efficient information consumption. It addresses challenges in balancing printed materials and digital resources. Additionally, the study considers personalized reading spaces' impact on diverse demographic groups, accounting for age, cognitive abilities, and preferences in design and customization. It emphasizes adaptable spaces catering to various needs and learning styles. This research offers a comprehensive view of reading spaces and productivity enhancement. By examining design elements, psychological factors, and technological integration, it provides insights for creating spaces that empower individuals to engage effectively with information, think critically, and achieve higher productivity in academic and professional endeavors.