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Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Denanda Yustika Sari; Maria Ulfah; Destiana Rahayu; Avni Khanafiyah; Sofi Asiyah +3 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Children with intellectual disabilities have below-average intellectual abilities that can affect their cognitive and memory skills. These children require special learning strategies tailored to their needs. This study aims to review the literature on the impact of using interactive media in teaching children with intellectual disabilities, focusing on their motivation and learning outcomes. The study employs a qualitative approach using a literature review method, analyzing various sources that discuss the effectiveness of interactive media, such as visual, audio, audiovisual, and interactive tools, in enhancing motivation and understanding among children with intellectual disabilities. The findings indicate that the use of interactive learning media can make learning more concrete, engaging, and enjoyable, effectively increasing students' motivation and interest in learning. The application of interactive media, such as pictures, animations, and teaching aids, is also effective in improving cognitive skills and short-term memory, enabling children to recognize letters, numbers, and early reading skills.

Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.

Septy Nurliana Sinaga; Raikhapoor Raikhapoor

Nubuat : Jurnal Pendidikan Agama Kristen dan Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Visual design at the HKBP Tapian Nauli Church plays an important role in providing counseling to young people. The message conveyed tends to be more effective if the design elements are adjusted to the preferences of the young audience, such as the use of modern colors and typography. Based on the research conducted, it can be concluded that design has a strategic role in religious counseling at the HKBP Tapian Nauli Church, especially in conveying messages to young people. Design is used as a supporting media that not only attracts attention but also helps clarify the religious values ​​that are to be conveyed.

Septantiningtyas, Niken; Nafisah, Ruqoyyah; Rofiah, Khofidatur

Penelitian kuantitatif ini mengeksplorasi penerapan media audio-visual berbasis video pembelajaran dalam meningkatkan minat belajar siswa di era disrupsi teknologi. Fokus utama penelitian adalah untuk memahami bagaimana video pembelajaran dapat memengaruhi motivasi dan keterlibatan siswa dibandingkan dengan metode pembelajaran tradisional. Data dari berbagai sumber, termasuk literatur akademik, laporan penelitian, dan wawancara dengan ahli pendidikan teknologi dianalisis. Hasil penelitian menunjukkan bahwa video pembelajaran secara signifikan meningkatkan minat belajar siswa yakni adanya hubungan positif antara penggunaan video dan peningkatan motivasi serta keterlibatan siswa dalam materi pelajaran. Video pembelajaran terbukti lebih efektif menarik perhatian siswa dan meningkatkan keterlibatannya dibandingkan metode konvensional. Temuan ini mendukung hipotesis bahwa media audio-visual dapat memperkaya pengalaman belajar dan meningkatkan minat siswa. Hasil analisis menunjukkan bahwa video pembelajaran relevan digunakan. Namun, terdapat inkonsistensi dengan penelitian terdahulu yang melaporkan hasil kurang signifikan, karena perbedaan dalam metode atau kualitas video. Penelitian ini berkontribusi penting dalam studi multimedia, khususnya mengenai peran video dalam meningkatkan motivasi belajar siswa. Rekomendasi untuk praktik pendidikan mencakup pemilihan video yang relevan dan interaktif serta pelatihan bagi pendidik. Penelitian lanjutan sebaiknya mengeksplorasi variabel yang mempengaruhi efektivitas video pembelajaran

Monika Hediana Tanga; Katharina Woli Namang

Penelitian ini bertujuan untuk menganalisis pesan moral yang terdapat dalam film Dua Garis Biru menggunakan teori semiotika Roland Barthes. Film ini mengisahkan tentang permasalahan yang dihadapi oleh sepasang remaja yang hamil di luar nikah, yang memunculkan konflik antara harapan, tanggung jawab, dan dampak sosial. Dengan menggunakan teori semiotika Barthes, penelitian ini mengeksplorasi bagaimana tanda-tanda dalam film, baik verbal maupun visual, membentuk makna yang lebih dalam terkait dengan moralitas, norma sosial, dan tekanan budaya. Melalui dua tahap semiotika Barthes, yaitu denotasi dan konotasi, penelitian ini mengidentifikasi makna langsung dari elemen-elemen film serta interpretasi yang lebih kompleks yang mencerminkan nilai-nilai moral dalam masyarakat. Hasil analisis menunjukkan bahwa film ini menyampaikan pesan moral tentang pentingnya tanggung jawab pribadi dan sosial dalam menghadapi konsekuensi dari tindakan, serta bagaimana masyarakat memberikan penilaian terhadap pilihan hidup individu. Penelitian ini memberikan wawasan tentang bagaimana media film dapat menjadi sarana penyampaian pesan moral yang kuat melalui penggunaan tanda-tanda yang sarat makna.

Taufik Afandi; Umi Mahmudah

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental group that used AR media and a control group that used conventional learning media. The research results show that the use of AR media significantly increases students' understanding of the concept of preserving natural resources compared to traditional learning methods. In addition, students in the experimental group showed higher levels of learning motivation as well as active participation in class discussions. The implication of this research is that AR technology can be an effective and interesting learning tool in teaching complex environmental topics. The use of AR not only helps students understand concepts visually and interactively, but also motivates them to be more actively involved in efforts to conserve natural resources. The results of this research provide a basis for the development of technology-based learning media that can be applied in various educational contexts, especially to support sustainable education at the elementary school level.

M. Raghil; Hendra Riofita

Journal Economic Excellence Ibnu Sina 2024 STIKes Ibnu Sina Ajibarang

This study examines the impact of social media on consumer purchasing decisions in e-commerce. With advancements in information technology, social media platforms such as Instagram, TikTok, and Facebook have evolved from mere promotional tools into essential means of building brand awareness and consumer trust. Social media facilitates direct interactions with consumers through visual content, customer reviews, and influencer collaborations, creating more personal and emotional shopping experiences. Additionally, features like TikTok Shop streamline promotion and purchasing processes on a single platform, offering new business opportunities. The study also highlights the role of testimonials, reviews, and influencer marketing in shaping purchasing decisions. Findings indicate that social media enhances brand awareness, fosters trust, and drives consumer loyalty, ultimately strengthening brand image in the digital marketplace.

Wahyuningsih, Ragil Sri; Zahro, Fatimatus; Afkar, Taswirul

Penelitian ini bertujuan untuk mengeksplorasi efektivitas media pembelajaran ProProfs Games berbasis sliding puzzle dalam meningkatkan minat, motivasi, dan pemahaman siswa kelas X di SMK Negeri 1 Mojokerto terhadap materi teks anekdot. Metode kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi diterapkan. Data dianalisis secara deskriptif kualitatif, dengan fokus pada pemahaman mendalam terhadap pengalaman, persepsi, dan interaksi siswa dalam menggunakan media pembelajaran tersebut. Hasil penelitian menunjukkan bahwa ProProfs Games berbasis sliding puzzle mampu meningkatkan minat dan motivasi belajar siswa. Permainan sliding puzzle yang interaktif dan menantang mendorong siswa untuk memahami alur cerita secara visual, menemukan hubungan antar bagian gambar, dan menemukan pesan moral. Siswa merasa lebih aktif, terlibat, dan percaya diri dalam menulis teks anekdot setelah menggunakan media ini. Meskipun demikian, penelitian ini juga menemukan beberapa kekurangan, seperti keterbatasan konten sliding puzzle yang spesifik, ketergantungan pada teknologi, dan potensi pengurangan interaksi langsung antara guru dan siswa. Penelitian ini memberikan sumbangan bagi dunia pendidikan dengan menunjukkan potensi ProProfs Games berbasis sliding puzzle sebagai media pembelajaran inovatif yang dapat meningkatkan minat, motivasi, dan pemahaman siswa terhadap materi teks anekdot.

Mia Hasanah Amanah Illahi; Devita Hendriyanti; Arlino Pratama; Repaldy Ananditasyah Pratama; Moh Wahyudi Putra

Jurnal Budi Pekerti Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to develop learning media in the form of interactive PowerPoint and evaluate the feasibility of its use in improving students' understanding of Islamic communication ethics, especially for grade 9 students at SMPN 07 Jakarta. The method in this study uses R&D (research and development) with the utilization of the ADDIE model, the data is tested using the Aiken-V index. The underlying theory in this study highlights the importance of learning media as a tool that can enrich the teaching and learning process. PowerPoint was chosen because of its ease of use and its ability to present information in an attractive visual and verbal manner. This research ultimately developed learning media in the form of Interactive PowerPoint designed to improve students' understanding of Islamic communication ethics. Based on the results of the study, the interactive PowerPoint media was determined to be feasible to implement by achieving an average validity of 0.88888889 which means it meets high criteria, this research contributes to enriching the development of PowerPoint learning media and communication ethics materials at various levels.

Elzalika Aisyiyah Agsya; Nur Hikmatul Alia; Yusmiati Yusuf; Ajiza Ariani; Imanuel Saulanda +1 more

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Low fiber consumption among university students increases the risk of chronic diseases such as coronary heart disease, and diabetes. Many students prioritize convenient eating habits and are influenced by peer groups, often overlooking the importance of fiber intake in their daily diet. This educational program aims to enhance students' knowledge about the benefits of fiber consumption through interactive audio and visual media. The program applies the Health Belief Model (HBM) theory to design educational content in the form of videos and posters distributed via the social media platform Instagram. Involving 26 student respondents from various faculties at Halu Oleo University, the results showed a significant improvement in students' understanding of the health benefits of fiber, types of fiber-rich foods, and the role of fiber in preventing chronic diseases. Education through engaging media successfully increased students' motivation to improve their dietary habits by incorporating more fiber into their diets.

Supardi Ritonga; Nurasikin Pratiwi; Ayu Ayu

World Journal of Islamic Learning and Teaching 2024 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

The implementation of collaborative learning strategies in Islamic religious education (PAI) subjects aims to create a learning environment that is innovative, interactive, and relevant to the needs of students in the digital era. The purpose of this research is to determine the implementation of collaborative learning strategies in creating an innovative learning environment in PAI subjects, the challenges in implementing collaborative learning strategies in PAI lessons, and to determine the use of technology in collaborative learning strategies to create innovative learning environments in PAI subjects. . The results of this research show that collaborative learning strategies in Islamic Religious Education (PAI) create an innovative and interactive learning environment. Methods such as discussions, case studies, and collaborative projects help students apply Islamic values ​​in real life. The implementation of collaborative learning strategies in Islamic Religious Education (PAI) faces challenges such as classroom management, curriculum adjustments, evaluation, and individual differences between students. And the use of technology in PAI collaborative learning creates an innovative and interactive learning environment. Bold platforms and visual media increase student engagement, understanding and digital skills, while teachers create dynamic learning. Technology supports more effective and relevant PAI learning.

Sharon Miscal Pricilla; Felisita Sekar Larasati; Juwita Amanda; Resya Adia Pramesti; Jericho Nathanael +2 more

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The culinary industry in Indonesia is one of the fastest-growing sectors of the creative economy, contributing approximately 41% to the total GDP of the creative economy in 2020. However, product marketing challenges remain a significant obstacle for Micro, Small, and Medium Enterprises (MSMEs) in this sector. Issues such as limited marketing skills, intense competition, and restricted access to digital technology hinder MSMEs' competitiveness. Mie Ayam Pak Sorodi, as one of the MSMEs, faces challenges in digital marketing, including the absence of digital payment systems and social media platforms. This community service aims to assist the MSME in adopting digital transformation by creating social media profiles, adding business locations to Google Maps, and implementing QRIS payment systems. The methods include direct mentoring and technical training for business owners. The results indicate an improvement in market reach, customer engagement, and operational efficiency. This digital transformation is expected to enhance competitiveness and business sustainability in an increasingly competitive market (Ftindustri, n.d.).

Lamriama Valintina Chrystina Siregar; Syafrizal Helmi Situmorang; Baby Karina Fawzeea Sembiring

International Journal of Economics and Management Sciences 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study discusses the role of social media in enhancing brand awareness among Generation Z (Gen Z), a group known for their digital savvy and high reliance on technology. Gen Z, born between 1997 and 2012, are highly connected consumers on social media platforms such as Instagram, TikTok , and YouTube . Social media has become a major channel for building and increasing brand awareness due to its ability to reach a wide audience , interact directly, and provide a personalized experience. Through a literature review, this article identifies factors that influence the effectiveness of social media in increasing brand awareness. awareness , including choosing the right platform, relevant and engaging content, and user engagement. In addition, the study also discusses the challenges that brands face in building awareness among Gen Z, such as information overload and the tendency of audiences to be more critical of advertising. The results of this review can provide insights for marketers in designing more effective social media strategies for the younger generation and help brands stay relevant in an increasingly competitive market.

Putri Kesawan; Junita Ningsih; Ali Masran

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Applying storytelling techniques using puppet media is an interesting method for increasing interest in reading in young children. This technique uses dolls as a visual medium that can attract children's attention, thus making the storytelling process more interactive and fun. Dolls, which act as characters in the story, are able to make the story more alive and make it easier for children to understand the message they want to convey. Apart from that, this technique encourages children to participate more actively, both in listening to stories and in responding to the stories being told, which in turn increases their interest in books and reading activities.The use of puppet media in telling stories can enrich children's learning experiences, because it not only develops listening and speaking skills, but also stimulates children's imagination, introduces new vocabulary, and forms a more creative way of thinking. With a more enjoyable atmosphere, children become more interested in reading books that contain similar stories, which helps strengthen their relationship with the world of literacy. Therefore, storytelling techniques using puppet media are an effective approach to introduce literacy from an early age, increase children's interest in reading, and develop their language skills.

Alfina Diniyati; Nasywa Dinda Salma; Oman Farhurahman

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The use of digital learning media in Social Studies subjects in elementary schools has become an important innovation in improving the quality of learning. Digital media not only enriches the learning experience, but also contributes to improving students' literacy, which includes the ability to seek, analyze and utilize information critically. However, the implementation of these media faces various challenges, such as infrastructure limitations, lack of teacher skills, content compatibility with the curriculum, and digital security issues. This research discusses digital learning media development strategies that include collaboration between educators and technology developers, intensive training for teachers, provision of adequate infrastructure, and content design tailored to the characteristics of elementary school students. Visual-based and interactive digital media is considered effective to improve students' understanding of social studies materials that are often abstract. In addition, the integration of digital learning with conventional methods provides a balanced and contextualized learning experience. By addressing the existing challenges, digital learning media can be an effective tool to strengthen students' literacy and equip them with 21st century skills. This research is expected to contribute to the development of innovative learning practices that are relevant to students' needs in the digital era. 

Rosmidar Rosmidar; Robiatul Adawiyah; Junita Irawati

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning readingability in childrenage5-6years is a basic skill that is very important in supporting their academic development. One effective method for improving this ability is through interesting and interactive media, such as picture word cards. This media is designed to introduce children to basic vocabulary with the help of appropriate pictures, and remember these words. Using picture word cards can strengthen children's reading skills, because they combine attractive visual elements with direct reading practice. Through fun games and activities, children can gradually learn to recognize words, improve their reading fluency and enrich their vocabulary. This approach also provides a pleasant experience, makes the process of learning to read more interesting and reduces the anxiety that may arise in children when learning to read. In this way, picture word cards become an effective medium in supporting the development of early reading skills in young children.

Siti Hikmah; Septiana Ambarwati; Sri Ayu Lestari; Anisa Arwah Lia

Karya Nyata : Jurnal Pengabdian kepada Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to improve the atmosphere of the beneficiaries and help them express themselves through art therapy and dance therapy to reduce dependence on interventions through the media. The theory used in this research is art therapy as a medium for channeling expression and communicating thoughts and feelings through visual art. Apart from that, dance therapy combines physical movement and social interaction to relieve stress experienced by beneficiaries. The method used is a participatory method because it involves community members with a total of 15 beneficiaries (PM). Then for implementation it uses a pre-test and post-test by voting on sad and happy emoticons which must be chosen by the beneficiary. Apart from that, art therapy as a drawing medium, dance therapy as a physical movement activity, and interactive games as a group activity. The results of this study indicate that the two therapies used are effective in overcoming negative feelings and creating a positive mood

‘Iz Nur ‘Afiyana; Anggita Retno Puspita; Anisa Rizqi Aulya; Endrise Septina Rawanoko

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Audio-visual media commonly used in teaching and learning activities in the 21st century. The purpose of this research is to determine how effective audio-visual media is to be applied in elementary schools to improve student learning outcomes in Civics subjects in Elementary Schools. By using qualitative method with a literature study approach. The form of activity carried out is to conduct literature research through collecting data with listening techniques, participatory observation taken from Google Scholar with the keywords "Audio-visual media", "Civics Learning", "Elementary School Students", and "Learning outcomes", and data analysis. The results of the literature study of 12 scientific journals obtained are that audio-visual media is effective to be used in learning and has been proven to improve student learning outcomes.    

Hawa Putri M. Harahap; Suyit Retno; Rahma Amelia Putri Nasution; Erani Aprilia; Wynda Hutapea +3 more

Penelitian ini bertujuan untuk menganalisis pelaksanaan pembelajaran kreatif dan inovatif pada siswa kelas V SD Negeri 068877 Medan Perjuangan. Fokus penelitian meliputi metode pembelajaran, media yang digunakan, dan dampaknya terhadap motivasi dan hasil belajar siswa. Penelitian ini menggunakan pendekatan kualitatif dengan menggunakan teknik pengumpulan data berupa observasi, wawancara mendalam, dan penelitian dokumen. Penelitian menunjukkan bahwa menerapkan pembelajaran kreatif melalui penggunaan alat bantu visual, strategi berbasis proyek, dan pembelajaran kolaboratif secara signifikan meningkatkan keterlibatan siswa. Selain itu, inovasi pemanfaatan teknologi digital seperti aplikasi pembelajaran interaktif dan media berbasis video berhasil meningkatkan minat belajar siswa. Namun penelitian ini juga mengungkapkan beberapa tantangan, antara lain: B. Terbatasnya akses terhadap sumber daya teknologi dan perlunya pelatihan guru untuk menunjang kreativitas pembelajaran. Studi ini merekomendasikan pengembangan program pelatihan guru yang mengintegrasikan teknologi, peningkatan kesempatan pembelajaran berbasis digital, dan evaluasi berkelanjutan terhadap efektivitas metode pembelajaran yang kreatif dan inovatif. Temuan ini diharapkan dapat membantu meningkatkan kualitas pendidikan dasar di Indonesia, khususnya dalam konteks pembelajaran abad ke-21.